Leatherface
Member
double post. sorry.
i had thought the same thing. It would give people another incentive for buying Revolution games, and it would get people who otherwise may pass on the download service (such as myself), a chance to see what it's about, and possibly actually buy some games from it. Almost anything would be better than the current registration bonuses. i'm still pissed about the Metroid Prime 2 demo disc "bonus". Spending almost two hours scouring stores for codes for five minutes of gameplay? Never again.DrGAKMAN said:I'm thinking they'll do a point system thing. Buy a Nintendo product, get points. Some games will be worth more points than others. There will be contests/tournements for points too. Or simply buy a pre-paid Nintendo points card and use it dirrectly. That's the best way I can think to do it. Buy a game, register it, get points, use points to buy classic games. If it's a brand new game, special edition or a pre-ordered game, you'll get more points than if it's a $20 player's choice game.
Son of Godzilla said:Eh? I was assuming this shit'd be free...
(Because it already is)
aoi tsuki said:i'd also like to see (and expect) cross promotions with various companies, like how Apple's done with iTunes.
People swallow micropayment for old songs, why not games? People are still buying the Classic NES games for GBA. Despite the fact it's not something i see myself doing (still haven't bought a song on iTunes), i see a large market for it.Son of Godzilla said:You both completely miss the point about emulation. It doesn't matter that it's illegal, it only matters that it exists and it's a realistic (and popular) alternative.
Anyways, I seriously doubt anyone would swallow a micropayment option for old games. The promotion thing does seem likely, or possibly a monthly/onetime service for the entire catalog or a large amount of games in bulk.
Well, within the last few years they were selling NES games on eReader cards for ~$4, and downloading online would remove that little production costs those had. Considering Player's Choice games of the current gen go for $20, a bit under half that for a much older product with no physical existence doesn't seem unreasonably low.Borys said:It's Nintendo.
It's Nintendo.
I'd expect some kind of point system so you can use shopping points you've earned to get more games, maybe even remixed games that you can only get with those points, similar to what Nintendo has with their club membership in Jpn. Maybe some bundles where you can buy a set of an nes, snes, and an n64 game for a fraction off or you get even more points... I'm sure they will come up with something agressive to encourage more spending, but definatley no unlimited downloads for a flat fee.Bowser said:Anyone think some kind of yearly payment plan could work? Say $20-$30 for a year, unlimited downloads? I think that'd be pretty good. However, if that does happen I could see Nintendo limiting the amount of downloads, seeing as someone could just download all the games they want in that one year and then not subscribe again. I wonder if the downloads are permenant...
What about N64 titles with replacement hi-res texture sets?
As it stands, I'd probably be willing to pay up to $10, depending on the game. Maybe $15 for a Majora's Mask release with the aforementioned hi-res texture sets.
Seriously, I've been thinking about that possibility since the press conference. Wild shit, just wild.
They won't be that low. Only the credit card company makes money when you pay 99 cents for a song download.Kulock said:The games should be really cheap to attract impulse buys. $0.99 per NES title, like iTunes candy, $0.99 for lesser-known SNES titles, and $1.99 for more known ones (maybe $2.99 if it's a really big game, or they include map and extra downloads with it to recreate what came with the original game), N64 $4.99.
Yeah but those music services have to license and kick back profit to the publishers. Since Nintendo is the publisher and sole owner of the content, after creating the emulator and dumping the rom they are operating on pure profit (sans server costs etc.) There is no loss on any price point except free games (which I expect periodically to get people online and to get them looking at the other titles)SKOPE said:They won't be that low. Only the credit card company makes money when you pay 99 cents for a song download.
Music download stores exist as loss leaders either to sell hardware (iTunes, Connect) or promote potentially very profitable subscription services (Napster, Yahoo Music!, MusicNow, Virgin Digital, Real/Rhapsody, MSN Music, et al.) Unless Nintendo has similar plans, expect the minimum price to be at least $1.50 and probably closer to $3.
Credit card transaction fees make it impossible for anyone to make money charging only $0.99.scola said:Yeah but those music services have to license and kick back profit to the publishers. Since Nintendo is the publisher and sole owner of the content, after creating the emulator and dumping the rom they are operating on pure profit (sans server costs etc.) There is no loss on any price point except free games (which I expect periodically to get people online and to get them looking at the other titles)
Nintendo won't need to worry about loss in third party content because the licensing structure would likely be different than that of the music labels, also incetivising third parties is going to expand the service as a whole, even if margins are low.
I don't. I see Nintendo using the classic game download service as a selling point for Revolution. (Though the business model is the opposite of iTunes and Connect.) I'm not convinced Nintendo is willing to lose money off of it, however.Finally why would you assume that the content is not there to sell hardware (revolution)? that is exactly what they are doing.
durr I missed the part in your first post about credit cards. You are correct about that.SKOPE said:Credit card transaction fees make it impossible for anyone to make money charging only $0.99.
Even at slightly higher prices this isn't necessarily pure profit (minus transaction fees, bandwidth, servers, and upkeep) for Nintendo. Residuals for voice acting, licensed music, and the like could cut into profits.
And if Nintendo decides to open the download service to third parties, they're not going to do it for free.
Granted, as you mentioned, all of this will probably cost Nintendo far less than what the music download stores have to pay the music labels, artists, producers, and writers, but the profits will not be as pure as you suggest.
I don't. I see Nintendo using the classic game download service as a selling point for Revolution. (Though the business model is the opposite of iTunes and Connect.) I'm not convinced Nintendo is willing to lose money off of it, however.