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Revolution - What game ?

DrGAKMAN said:
I'm thinking they'll do a point system thing. Buy a Nintendo product, get points. Some games will be worth more points than others. There will be contests/tournements for points too. Or simply buy a pre-paid Nintendo points card and use it dirrectly. That's the best way I can think to do it. Buy a game, register it, get points, use points to buy classic games. If it's a brand new game, special edition or a pre-ordered game, you'll get more points than if it's a $20 player's choice game.
i had thought the same thing. It would give people another incentive for buying Revolution games, and it would get people who otherwise may pass on the download service (such as myself), a chance to see what it's about, and possibly actually buy some games from it. Almost anything would be better than the current registration bonuses. i'm still pissed about the Metroid Prime 2 demo disc "bonus". Spending almost two hours scouring stores for codes for five minutes of gameplay? Never again.

i'd also like to see (and expect) cross promotions with various companies, like how Apple's done with iTunes.
 
Son of Godzilla said:
Eh? I was assuming this shit'd be free...

(Because it already is)

by that logic, Sony and MS should be giving Xbox and PS games and systems away, since i can just walk into BestBuy and get then for "Free". Just because you're a cowardly theif, doesn't make you any less of a theif.
 
aoi tsuki said:
i'd also like to see (and expect) cross promotions with various companies, like how Apple's done with iTunes.

Oh man, that would be awesome. Imagine buying a Pepsi and finding out you win a free game download... :D
 
You both completely miss the point about emulation. It doesn't matter that it's illegal, it only matters that it exists and it's a realistic (and popular) alternative.

Anyways, I seriously doubt anyone would swallow a micropayment option for old games. The promotion thing does seem likely, or possibly a monthly/onetime service for the entire catalog or a large amount of games in bulk.
 
Son of Godzilla said:
You both completely miss the point about emulation. It doesn't matter that it's illegal, it only matters that it exists and it's a realistic (and popular) alternative.

Anyways, I seriously doubt anyone would swallow a micropayment option for old games. The promotion thing does seem likely, or possibly a monthly/onetime service for the entire catalog or a large amount of games in bulk.
People swallow micropayment for old songs, why not games? People are still buying the Classic NES games for GBA. Despite the fact it's not something i see myself doing (still haven't bought a song on iTunes), i see a large market for it.

First, it's instant gratification. i'm already plopped on the counch, i don't feel like getting up and going to Blockbuster or EB or whereever. Secondly, it's (generally) cheaper because of the electronic distribution method cutting out the packaging, shipping, etc. Third, it's much more convenient to play all those old games on one system than to keep the old ones hooked up, or hook them up, or have to buy them. There's been a few times when i was dying to play some old school games but really didn't feel like unpacking them.

i don't think the monthly payment option would work, though. Gaming isn't as popular as music, and it's a much more active form of entertainment. Whereas i might want to pay a monthly fee to listen to the type of music i want to hear while doing other things, if i pay monthly for games, i've got to dedicate my time to playing them, or i'll cancel my subscription. Also, the catalog of games you could download compared to songs is far lower, a few thousand among compared to hundreds of thousands of songs. If there was a monthly payment option, you could conceivably download a large chunk of the NES library in a month, and keep it stored in the system's storage memory.
 
Borys said:
It's Nintendo.



It's Nintendo.
Well, within the last few years they were selling NES games on eReader cards for ~$4, and downloading online would remove that little production costs those had. Considering Player's Choice games of the current gen go for $20, a bit under half that for a much older product with no physical existence doesn't seem unreasonably low.
 
Anyone think some kind of yearly payment plan could work? Say $20-$30 for a year, unlimited downloads? I think that'd be pretty good. However, if that does happen I could see Nintendo limiting the amount of downloads, seeing as someone could just download all the games they want in that one year and then not subscribe again. I wonder if the downloads are permenant...
 
1: SMB3, Kirby 64, or Yoshi's Island
2: Chrono Trigger or Perfect Dark.

NES- $4
SNES- $7
N64- $10

Bowser said:
Anyone think some kind of yearly payment plan could work? Say $20-$30 for a year, unlimited downloads? I think that'd be pretty good. However, if that does happen I could see Nintendo limiting the amount of downloads, seeing as someone could just download all the games they want in that one year and then not subscribe again. I wonder if the downloads are permenant...
I'd expect some kind of point system so you can use shopping points you've earned to get more games, maybe even remixed games that you can only get with those points, similar to what Nintendo has with their club membership in Jpn. Maybe some bundles where you can buy a set of an nes, snes, and an n64 game for a fraction off or you get even more points... I'm sure they will come up with something agressive to encourage more spending, but definatley no unlimited downloads for a flat fee.
 
I think this idea is really smart. If you thought Nintendo was "printing money" with the NES Classic games, now they don't even need a printer. These will sell. Despite years of being emulated, the NES Classic games are selling huge numbers; the Super Mario Advance games... even more; SM64DS has already sold a million in just the US; every old-timer publisher has a complilation disc (or 2) out and most do great. This also opens a wide range of opportunities for marketing. I can imagine promotions like "Buy a Pepsi, get a free classic videogame." I wouldn't be suprised if Sony or MS try to copy this idea.


I've got a list of about 60 games that I'd like to download. I own about half of them already, but would get them again just to have them all in one place.
 
What about N64 titles with replacement hi-res texture sets?

As it stands, I'd probably be willing to pay up to $10, depending on the game. Maybe $15 for a Majora's Mask release with the aforementioned hi-res texture sets.

Seriously, I've been thinking about that possibility since the press conference. Wild shit, just wild.
 
If Nintendo's really serious about creating an online service that rivals Xbox Live! it needs to incorporate online high scores for all games - retro titles included. Imagine how cool it'd be to compete for the highest Mario Bros. score, or the fastest Metroid play time. Imagine how sweet it'd be if Nintendo went beyond online scorecards and included online multiplayer for old and new school classics ... Mario Kart 64 online anyone? It probably won't happen (online competition anyways), but we can all dare to dream.

Bringing 20 years of games to the online arena: revolutionary.

What about N64 titles with replacement hi-res texture sets?

As it stands, I'd probably be willing to pay up to $10, depending on the game. Maybe $15 for a Majora's Mask release with the aforementioned hi-res texture sets.

Seriously, I've been thinking about that possibility since the press conference. Wild shit, just wild.

This is a great idea.
 
Kulock said:
The games should be really cheap to attract impulse buys. $0.99 per NES title, like iTunes candy, $0.99 for lesser-known SNES titles, and $1.99 for more known ones (maybe $2.99 if it's a really big game, or they include map and extra downloads with it to recreate what came with the original game), N64 $4.99.
They won't be that low. Only the credit card company makes money when you pay 99 cents for a song download.

Music download stores exist as loss leaders either to sell hardware (iTunes, Connect) or promote potentially very profitable subscription services (Napster, Yahoo Music!, MusicNow, Virgin Digital, Real/Rhapsody, MSN Music, et al.) Unless Nintendo has similar plans, expect the minimum price to be at least $1.50 and probably closer to $3.
 
You guys are crazy, its going to scale to the content. Rare or ultra popular games are going to be more. THings like excite bike and ice climbers .$99 while things like earthbound and chrono trigger will go for 9.99 and the likes.

Well shit they did get away with selling ice climbers and excite bike for $20 this gen :(


EDIT
Oh btw I will download the holy load of SNES games assuming all are available.

Super Metroid, Yoshi's Island, Secret of Mana, Earthbound, Chrono Trigger, Final Fantasy IIus and zombies ate my neighbors
 
I don't know about you guys... but I loved the shit out of my SNES and N64 and I never saved them. Having a chance to do this (and I am positively sure that everyone that doesn't frequent a Nintendo board and have the major bones for them would like a chance to play back through classics they missed) means that I am happier than over the moon. There is a reason why the NES series on GBA sold better than expected. Heck, I told my friend the other day that I am willing to pay $20 AUS to play Secret of Mana 3 player again without the need to buy a SNES, another controller and the gamepak on ebay for $80 AUS.
 
SKOPE said:
They won't be that low. Only the credit card company makes money when you pay 99 cents for a song download.

Music download stores exist as loss leaders either to sell hardware (iTunes, Connect) or promote potentially very profitable subscription services (Napster, Yahoo Music!, MusicNow, Virgin Digital, Real/Rhapsody, MSN Music, et al.) Unless Nintendo has similar plans, expect the minimum price to be at least $1.50 and probably closer to $3.
Yeah but those music services have to license and kick back profit to the publishers. Since Nintendo is the publisher and sole owner of the content, after creating the emulator and dumping the rom they are operating on pure profit (sans server costs etc.) There is no loss on any price point except free games (which I expect periodically to get people online and to get them looking at the other titles)

Nintendo won't need to worry about loss in third party content because the licensing structure would likely be different than that of the music labels, also incetivising third parties is going to expand the service as a whole, even if margins are low.

Finally why would you assume that the content is not there to sell hardware (revolution)? that is exactly what they are doing.
 
scola said:
Yeah but those music services have to license and kick back profit to the publishers. Since Nintendo is the publisher and sole owner of the content, after creating the emulator and dumping the rom they are operating on pure profit (sans server costs etc.) There is no loss on any price point except free games (which I expect periodically to get people online and to get them looking at the other titles)

Nintendo won't need to worry about loss in third party content because the licensing structure would likely be different than that of the music labels, also incetivising third parties is going to expand the service as a whole, even if margins are low.
Credit card transaction fees make it impossible for anyone to make money charging only $0.99.

Even at slightly higher prices this isn't necessarily pure profit (minus transaction fees, bandwidth, servers, and upkeep) for Nintendo. Residuals for voice acting, licensed music, and the like could cut into profits.

And if Nintendo decides to open the download service to third parties, they're not going to do it for free.

Granted, as you mentioned, all of this will probably cost Nintendo far less than what the music download stores have to pay the music labels, artists, producers, and writers, but the profits will not be as pure as you suggest.

Finally why would you assume that the content is not there to sell hardware (revolution)? that is exactly what they are doing.
I don't. I see Nintendo using the classic game download service as a selling point for Revolution. (Though the business model is the opposite of iTunes and Connect.) I'm not convinced Nintendo is willing to lose money off of it, however.
 
Nintendo said that people may not need a credit card as they are thinking of impl;ementing a "card system", you know like WoW.
 
SKOPE said:
Credit card transaction fees make it impossible for anyone to make money charging only $0.99.

Even at slightly higher prices this isn't necessarily pure profit (minus transaction fees, bandwidth, servers, and upkeep) for Nintendo. Residuals for voice acting, licensed music, and the like could cut into profits.

And if Nintendo decides to open the download service to third parties, they're not going to do it for free.

Granted, as you mentioned, all of this will probably cost Nintendo far less than what the music download stores have to pay the music labels, artists, producers, and writers, but the profits will not be as pure as you suggest.

I don't. I see Nintendo using the classic game download service as a selling point for Revolution. (Though the business model is the opposite of iTunes and Connect.) I'm not convinced Nintendo is willing to lose money off of it, however.
durr I missed the part in your first post about credit cards. You are correct about that.
 
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