Man I do love methodically sneaking through an enemy stronghold, so satisfying:
I'm about 30 hours in, completed every sidequest and 100% each region in Yokohama. Did the first handful of missions in Edo and God damn at some of the story beats...here is the truth about this game: it's low-key one of the PS5's best exclusives. If Ronin had the same level of technical/visual polish of GoT it would have been heralded as an instant classic, seems lots of reviewers got caught up on the bullshit.
I will reiterate what I said in a previous post that the jank is absolutely present and accounted for. I'll even take it step further and say that at times it *does* look like a PS3 game, I'm always going to keep it real no matter what, you can passionately love a game and still openly discuss it's flaws. None of this really matters to me though because when I'm gliding from a watchtower onto the roof of a prison in a rainstorm, sneaking through darkness, a silent knife under the cover of night until I'm inevitably forced to face the opposition head-on, the clang and spark of steel meeting steel, blood spraying, limbs cut clean off bodies, a full moon shining over a mountain in the distance. When all *this* is happening all that other stuff melts away.
I saw someone wrote that Nioh 2 has more combat depth, that is categorically false. Source: I have the Nioh 2 platinum trophy. N2 has a bunch of weapons with three stances for each. Ronin has a bunch of different weapons with a *minimum* of three stances each with all weapon types having multiple, unique special moves that ultimately equal more than N2's boss skills. Then you've got more options with firearms/throwables, the same Ki pulse mechanic, a refined version of Wo Long's parry system, waaaay more possibilities with stealth etc, it isn't even close. The amount of unique combat animations in Ronin is actually kind of bananas, I'm beyond impressed.
Beyond the god-tier combat the narrative is supremely engaging, I'm fully invested into these characters and intrigued by where the story is ultimately going. Player agency is most definitely a thing, your choices could alter the course of history and I find myself genuinely struggling in deciding where exactly I stand. Fantastic writing all around featuring a bunch of real, historical figures. This is the first time a videogame explored this time period (afaik) and I'm absolutely in love with it. The social bonds system isn't a new idea but it's the first time I've seen it employed in an open-world like this (I guess GTA4 had a greatly simplified version of it), I've got all types of hot chick on chick relationships cooking lol.
The AI can be idiotic, the loot flood is still here (less is more!), there are performance issues and I wish it had more polish overall but God damn if I'm not enamored with this game, hope it sells well, Team Ninja deserve the success.