Doom: The Dark Ages |OT| Mod City

I'm waiting for the Path Tracing patch for my second playthrough.
I hope it comes sooner than later.
I'm just curious if PS5 Pro will receive the Path Tracing patch. It should, right? I'm playing on PC, though.
 
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Just reached the cosmic realm. Its cool at times but enemy encounters are becoming a slog. I only tend to use the combat shotgun and chainball. Both maxed out. So are the shield and auto gun.
 
Its growing on me. The mech level was fun. Controls really well with a ton of weight on everything. I dont mind a parry at all for a FPS. Better than endless strafing. Art style is a bit like Chronicles of Riddick. Its cheesy but fun as a summer blockbuster. Had a few moments where the combat actually feels like it clicks and I'm mixing things up a bit but so far its been pretty easy. I like how you destroy railings, metal bars and boxes by just barely touching it and how enemies die just from landing from up high. Definitely feels tanky.
What difficulty are you playing on? If it feels too easy after chapter 6, make sure to increase it.

Game feels good only when you have to use everything you have.
 
What difficulty are you playing on? If it feels too easy after chapter 6, make sure to increase it.

Game feels good only when you have to use everything you have.
I just started on the standard one. Hurt Me Plenty I think? But yeah, that's good advice. I haven't died yet on Chapter 4. I might go up 1 but I'm not too worried about it. The chapter breaks and collectibles seem perfectly designed for replaying it so I might just go up 2 tiers on another run. We'll see.
 
Really? Thats odd, i have a 4070 and Path Tracing will probably run on it (1080p)
The PS5 Pro is supposed to have the power of a 4070, so why not?

DF made that claim, but most games have shown to be on par with 4060, not 4070. Also it's an AMD GPU, not NVIDIA.

All that aside, pretty sure iD said the path tracing update is PC exclusive.
 
DF made that claim, but most games have shown to be on par with 4060, not 4070. Also it's an AMD GPU, not NVIDIA.

All that aside, pretty sure iD said the path tracing update is PC exclusive.
4060 you say? Thats disappointing honestly. 4060 is about 30% slower than 4070 from what i see.
Now i'm not so sure GTA VI will run 60fps on the PS5 Pro.
 
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Just finished it this afternoon. It is easily the weakest of the three games, but it's still pretty good. Played on PS5 Pro

Positives
  • Great core gameplay loop. That hasn't changed at all.
  • Refocus on melee helps to keep things fresh.
  • Shield stuff is all fun, and I like the parrying mechanics
  • Best arsenal out of all the games.
  • Strong sound design and effects.
  • Boss fights aren't as bad as people say. They were solid.
Negatives
  • Open-zone design is a complete misstep. all of the core levels end up feeling like re-skins of exactly the same thing. Very boring and repetitive feeling levels stem from this problem.
  • Blurry and dark visuals. The decision to force RTX on is completely baffling, when the art-style of the game doesn't benefit from it at all. It's too dark and medieval to gain much from RTX...and now like more than 50% of PC players can't even boot it because you require RTX? What a baffling decision this was.
  • Giant mech levels are a total miss. It's a total gimmick that's fun for exactly one-minute when you first do it. Adds nothing.
  • Dragonflight levels are another total miss. The dragon feels like it flies at like 35MPH. Adds nothing to the game.
  • No hub-world to display all the collectibles you get. This was one of the coolest parts of Eternal and they just decided not to do it again?
  • Zero sense of humor in the way the story is presented - I don't actually think the story is so bad, but the way it's presented in cutscenes feels so "Anti-doom".
  • Pacing feels off. By about 30-40% of the way through the game, you've seen every kind of enemy they're going to throw at you. By the end you've been fighting similar groups of enemies for maybe 10 hours with nothing new? It gets very boring and repetitive, with very few of the new demon designs offering much in the way of the "combat chess" introduced by the previous two games.

Overall it feels incredibly rushed and focus-tested. I wonder if Hugo Martin has been largely absent from the marketing because his hand was forced by the marketing department to dumb his game down. It feels like they were told to make it way less hardcore than Eternal due to them knowing the primary audience would be on GamePass. IDK something just felt off about this one from the get-go.

If I had to score them, I'd say Doom is a 8.5 or 9, Eternal is a 10, and TDA is a 6-7. It wouldn't be so painful if it wasn't a direct follow-up to Eternal, which is one of the best shooters ever made.
 
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Finished it.

Overall 2nd best in new trilogy for me, slightly behind Eternal.

Gameplay loop is tight, no one does it better than id IMO. Its a contender for best action gameplay ever, pretty easily I would say.

I feel its weakness is in the way its structured. Its similar to Eternal as in game is basically consecutive maps with 4-5 major encounters, hidden secrets and mild exploration. But that structure never becomes obvious in Eternal. Here it becomes obvious whenever I came across a big area there has to be a major battle.

Also battles are quite tense, and game is quite large. I did took some breaks to finish it. Xbox clock is showing 33 hrs.

Overall pretty satisfied with it. Especially since I was sceptical of its gameplay coming from tighter areas of Eternal. id went relatively large areas but did not fumble.

Early GOTY contender for me. Looking forward to getting into art book now that I have finished it.
 
Finished it.

Overall 2nd best in new trilogy for me, slightly behind Eternal.

Gameplay loop is tight, no one does it better than id IMO. Its a contender for best action gameplay ever, pretty easily I would say.

I feel its weakness is in the way its structured. Its similar to Eternal as in game is basically consecutive maps with 4-5 major encounters, hidden secrets and mild exploration. But that structure never becomes obvious in Eternal. Here it becomes obvious whenever I came across a big area there has to be a major battle.

Also battles are quite tense, and game is quite large. I did took some breaks to finish it. Xbox clock is showing 33 hrs.

Overall pretty satisfied with it. Especially since I was sceptical of its gameplay coming from tighter areas of Eternal. id went relatively large areas but did not fumble.

Early GOTY contender for me. Looking forward to getting into art book now that I have finished it.
It's on my GOTY list as well, for sure.
 
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