I'm waiting for the Path Tracing patch for my second playthrough.
I hope it comes sooner than later.
I'm just curious if PS5 Pro will receive the Path Tracing patch. It should, right? I'm playing on PC, though.
Really? Thats odd, i have a 4070 and Path Tracing will probably run on it (1080p)It won't. Path tracing is too demanding for consoles, even the pro.
What difficulty are you playing on? If it feels too easy after chapter 6, make sure to increase it.Its growing on me. The mech level was fun. Controls really well with a ton of weight on everything. I dont mind a parry at all for a FPS. Better than endless strafing. Art style is a bit like Chronicles of Riddick. Its cheesy but fun as a summer blockbuster. Had a few moments where the combat actually feels like it clicks and I'm mixing things up a bit but so far its been pretty easy. I like how you destroy railings, metal bars and boxes by just barely touching it and how enemies die just from landing from up high. Definitely feels tanky.
I just started on the standard one. Hurt Me Plenty I think? But yeah, that's good advice. I haven't died yet on Chapter 4. I might go up 1 but I'm not too worried about it. The chapter breaks and collectibles seem perfectly designed for replaying it so I might just go up 2 tiers on another run. We'll see.What difficulty are you playing on? If it feels too easy after chapter 6, make sure to increase it.
Game feels good only when you have to use everything you have.
It is?Really? Thats odd, i have a 4070 and Path Tracing will probably run on it (1080p)
The PS5 Pro is supposed to have the power of a 4070, so why not?
Another good track.
Check this fan made remix of Blood Red and Unchained Predator.
Fucking incredible. I really miss the Doom 2016 style music.
Really? Thats odd, i have a 4070 and Path Tracing will probably run on it (1080p)
The PS5 Pro is supposed to have the power of a 4070, so why not?
4060 you say? Thats disappointing honestly. 4060 is about 30% slower than 4070 from what i see.DF made that claim, but most games have shown to be on par with 4060, not 4070. Also it's an AMD GPU, not NVIDIA.
All that aside, pretty sure iD said the path tracing update is PC exclusive.
Holy shit.There's some tracks that didn't make it into the official release like the one on the Hellbreaker level with bits that gives some old school Doom vibes(IMO).
I recorded and make my own cut for the upload:
It is in the game, just not on the official soundtrack.Holy shit.
WHAT A SICK TRACK.
HOW IS THIS NOT IN THE FINAL GAME?!
It's on my GOTY list as well, for sure.Finished it.
Overall 2nd best in new trilogy for me, slightly behind Eternal.
Gameplay loop is tight, no one does it better than id IMO. Its a contender for best action gameplay ever, pretty easily I would say.
I feel its weakness is in the way its structured. Its similar to Eternal as in game is basically consecutive maps with 4-5 major encounters, hidden secrets and mild exploration. But that structure never becomes obvious in Eternal. Here it becomes obvious whenever I came across a big area there has to be a major battle.
Also battles are quite tense, and game is quite large. I did took some breaks to finish it. Xbox clock is showing 33 hrs.
Overall pretty satisfied with it. Especially since I was sceptical of its gameplay coming from tighter areas of Eternal. id went relatively large areas but did not fumble.
Early GOTY contender for me. Looking forward to getting into art book now that I have finished it.
It probably won't because of CPU constraints more than anything. If we are lucky the Pro will get a 40fps mode for people with 120hz TVs.Now i'm not so sure GTA VI will run 60fps on the PS5 Pro.