It supported that since I tried the game, but for some reason Sakura Wars didn't wanna work without doing that. It's no biggie anyway but good to know it's fixed (or I made the image wrong and that's why it only worked like that at the time). Does the latest SSF also fix the one visual issue I know of, which was in some of the SNK fighting games like Samurai Shodown sprites flickered or disappeared? Not that it really matters since it's best to emulate the arcade versions, which is why I haven't tested them recently, I'm just curious since SSF was basically a software Saturn already other than that one obvious issue. It is cool that it can properly (not wobble filter) deinterlace games so they're full resolution (while still being at native resolution of course) and convert mesh transparencies to real transparencies (though I haven't tested it much to know if it causes issues or can look wrong).
Anyway, the point is Saturn emulation has been great for ages now and it's sad to see misinformation regarding that still spreads online with comments like that and more importantly with
videos/threads like VGEsoterica's perpetuating the false myth that there's no good way to play missed greats.