[Rumor] FromSoftware Spent More Time On The Duskbloods’ Gameplay Than Any Other Title, and It Will Be the Most Innovative

What do you think publishing is?!?
I am a writer, sometimes i write something and if i don't have money for self publishing i search for a publisher to paid for the impression, distribution and marketing and sometimes someone paid me to write something. Publisher doesn't equal to paid for the development.
 
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Is it fun actually playing Nightreign solo?

The thing I like about Elden Ring and most FROM's Souls series is take my time and explore but with Nightreign is all about rushing through levels to find weapons then fight the boss then your level will reset and you have do it all over again with another boss.....its basically roguelike mechanic which I really dont like.
I don't think it's fun playing solo. Even when you've leveled up to 7-8 and found great weapons, the bosses are difficult. You die and you're done, unless you have a Wending Grace, which revives you at 50% hp and eventually regens you to 100%.
 
I am a writer, sometimes i write something and if i don't have money for self publishing i search for a publisher to paid for the impression, distribution and marketing and sometimes someone paid me to write something. Publisher doesn't equal to paid for the development.
In gaming it does, even if only partially, 95% of the time.
 
FROM games are plodding, dreary, and depressing. There I said it.
We also have MANY other coloful RPGs out there, so what wrong for FROM making Dark fantasy RPGs?

I personally like and want both, if I'm in the mood for more coloful RPG I play Xenoblade and Dragon Quest and if I'm in the mood for dark RPGs I play FROM games.
 
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If Nintendo own Duslboolds IP then sure if not then its no guarantee its going stay exclusives.....the reason game like Astral Chain stayed exclusive because actually owns the IP.

Sony other hand owns both Demons Souls and Bloodborne IP which they will stay exclusives. In fact FROM tried to make sequel to Demons Souls but Sony wouldn't let them release it to other platforms so they made Dark Souls.
From owns the IP, like Platinum owns the Bayonetta IP, but Nintendo funded 2 and 3… So is a Nintendo decision to launch those games on another consoles, but if Platinum makes Bayonetta 4 with their money they can go multi platform if they want.
 
From owns the IP, like Platinum owns the Bayonetta IP, but Nintendo funded 2 and 3… So is a Nintendo decision to launch those games on another consoles, but if Platinum makes Bayonetta 4 with their money they can go multi platform if they want.
The reason Boyonetta 2&3 was funded by Nintendo because Platinum tried bring to Sony and Microsoft but they refuse to funded.
 
"For AAA games, publishing contracts with no funding are effectively nonexistent. Funding is a core part of the deal, given the high costs and risks involved."

From my research only about 20% of indie games look for no-funding deals.
I am talking about the development, you are confused. Also, publishing cost a lot of money, so there is a risk involved and is an investment (funding).
 
I don't think it's fun playing solo. Even when you've leveled up to 7-8 and found great weapons, the bosses are difficult. You die and you're done, unless you have a Wending Grace, which revives you at 50% hp and eventually regens you to 100%.
Yeah bosses in that game were design around having multiple characters and if you dies is not you retry immediately.....you have to go all the way back do the run all over again which to me its not fun.

Kamiya said once in twitter that Bayonetta 2 exists is thanks to Nintendo… And the person that made the question was blocked after that 🤣.
Thats no secret, Platinum tried to bring Bayonetta 2 to other platforms but they refused while Nintendo was more than happy to help them out.
 
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Once duos was released, I spent more time in Nightreign than I thought I would. I have a ton of issues with it from a randomization standpoint or lack thereof, but I also understand the design intentions behind that (preventing frustration). With the asset reuse, it does kind of feel like a prototype for something greater. I'm looking forward to see what they've learned and how that manifests itself in Duskbloods.
 
Is it fun actually playing Nightreign solo?

The thing I like about Elden Ring and most FROM's Souls series is take my time and explore but with Nightreign is all about rushing through levels to find weapons then fight the boss then your level will reset and you have do it all over again with another boss.....its basically roguelike mechanic which I really dont like.
We've had this discussion once before. You would not like it because it requires you to learn the map over many deaths and plan out your runs to level up, acquire gear suited to that character and tackle not just the mid boss but the Nightlord bosses as well. After a few patches it's slightly easier. Given the more accessible revives.

It gets to a point where most of your runs tend to be the same because you go for very specific powerups. It's very Arcade-like. Much like Sekiro you have great mobility and no fall damage. Hard to ever return to DS Trilogy or ER because of that.

For exploring I'd stick with the pure SP games. Nightreign is very zoom zoom all the time. It's Risk of Nightreign. Very much a Action Roguelite centered around Relic farming.

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Based on the little information we have Duskbloods is aiming to be an Online 8 Player PvPvE Battle Royale Extraction Game which as a S2 exclusive will push NSO subs. Tough sell.

Very sad.

 
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We've had this discussion once before. You would not like it because it requires you to learn the map over many deaths and plan out your runs to level up, acquire gear suited to that character and tackle not just the mid boss but the Nightlord bosses as well. After a few patches it's slightly easier. Given the more accessible revives.

It gets to a point where most of your runs tend to be the same because you go for very specific powerups. It's very Arcade-like. Much like Sekiro you have great mobility and no fall damage. Hard to ever return to DS Trilogy or ER because of that.

For exploring I'd stick with the pure SP games. Nightreign is very zoom zoom all the time. It's Risk of Nightreign. Very much a Action Roguelite centered around Relic farming.
Thats my point and that to me it just not fun....I have recently been replaying Dark Souls Remastered and just love the level design I love exploring, discovering shortcuts and finding rare treasure while overcoming obstacles.

But in Nightreign is all about just rushing to everthing as if you are doing a speed run and in the end of the fight you lose all your progression and have do it all over again on the next run.
 
Some second party Nintendo games became multiplaform titles:
  • The Wonderful 101 (Executive producer: Satoru Iwata)
  • LEGO City: undercover (Executive producer: Satoru Iwata)
  • Devil's Third (Executive producer: Satoru Iwata) (just the multiplayer mode became its own PC game)
  • Fatal Frame 4 Mask of the Lunar Eclipse (IP was co-owned by Nintendo at the time)
  • Fatal Frame V: Maiden of Blackwater (IP was co-owned by Nintendo at the time)
We know FromSoft owns the Duskbloods IP so it's not out of the realm of posibility it comes out elsewhere sometime.

That being said, all the titles avobe were considerable sales flops, but this also could happen to this game since it deflated really fast after its introduction when it was revealed it was multiplayer only.

If Nintendo intended for DuskBloods to be 100% exclusive they would get 100% ownership of the IP like they did with Astral Chain but since development started in 2019 that hasn't happened. It may happen later, though (as it did with Astral Chain).
 
Some second party Nintendo games became multiplaform titles:
  • The Wonderful 101 (Executive producer: Satoru Iwata)
  • LEGO City: undercover (Executive producer: Satoru Iwata)
  • Devil's Third (Executive producer: Satoru Iwata) (just the multiplayer mode became its own PC game)
  • Fatal Frame 4 Mask of the Lunar Eclipse (IP was co-owned by Nintendo at the time)
  • Fatal Frame V: Maiden of Blackwater (IP was co-owned by Nintendo at the time)
We know FromSoft owns the Duskbloods IP so it's not out of the realm of posibility it comes out elsewhere sometime.

That being said, all the titles avobe were considerable sales flops, but this also could happen to this game since it deflated really fast after its introduction when it was revealed it was multiplayer only.

If Nintendo intended for DuskBloods to be 100% exclusive they would get 100% ownership of the IP like they did with Astral Chain but since development started in 2019 that hasn't happened. It may happen later, though (as it did with Astral Chain).
Iwata name only appears in the Nintendo port of those games… you don't understand how things works… Nintendo didn't paid for the development of those games 🙄. They were the publishers of the Nintendo ports. (If i remember correctly they funded the campaign of devils third)
 
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Wasted on that trash console.
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Iwata name only appears in the Nintendo port of those games

The Nintendo version is not a Port because those games were created for Nintendo hardware only first with Nintendo's funds, just like Dusckbloods.

Then they were ported elsewhere at a later date.

The ports obviosuly were not created by Nintendo, but they paid for the development of the game itself.
 
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FROM are extremely conservative with their designs, like glacially slow if you consider how much has stayed the same since Demon's Souls in 2009. So I wouldn't expect anything too radical!
 
FROM needs to come to the harsh realization that their fantasy games dont really sell because the battle system is awesome (it really isn't, it's nice but is clunky af).
But rather the games succeeded for all the other reasons, and most of all the intricately crafted moody worlds to explore and discover.

If you remove all of that and focus on multiplayer and combat, it's not really interesting at all.
 
I completely disagree with that. What people remember from Dark Souls is level design, boss fights and atmosphere….not PVP.
I do remember the FromSoft nags to go online.
PS3 was Sony's first automated nag machine between DualShock 3 batteries, Internet nags for games and 'improper shutdown' nags after turning it off.
 
The Nintendo version is not a Port because those games were created for Nintendo hardware only first with Nintendo's funds, just like Dusckbloods.

Then they were ported elsewhere at a later date.

The ports obviosuly were not created by Nintendo, but they paid for the development of the game itself.
Wrong again… Do you really believe that Nintendo is going to paid for something and let the devs port the game to others platforms and they are not going to have any benefits even the credits? Lol… Especially Nintendo… Use the logic.
 
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Funding doesn't mean permanent exclusive by default.
Funding game development is a bad model for obtaining permanent exclusives.
Permanent 3rd party exclusive games make a console better in perpetuity.
With digital libraries being carried forward this is more important than ever before.
PlayStation needs FromSoft and Rockstar games as permanent exclusives and neither of those studios need funding up front.
The right way to do it is adding points onto the normal 70% cut that studios earn from sales.
Platforms reduce their standard 30% cut in exchange for effectively owning a game made by a 3rd party studio.
 
It's not that I believe in it, it's what demonstrably happened, man 😂
In those games they are the publishers… Is not that hard to understand 🙄… I had this same discussion back in 2013 and i still waiting for the Bayo2 port for others consoles like some people said that was going to happen, like you are saying right now.
 
In those games they are the publishers…
No. Nintendo funded the development and published when they originally released, every single one of them.
I had this same discussion back in 2013 and i still waiting for the Bayo2 port for others consoles
Bayo it's the same situation as Fatal Frame. Nintendo owns part of the IP with Sega, funds the development and publishes the game. The difference is that at some point Nintendo returned the ownership of Fatal Frame to Koei Tcemo. That hasn't happened with Bayo (understandable since that partnership was much more successful)

like you are saying right now.
I'm not saying It's gonna happen, I'm saying it's that it's possible because there's precedent.
In fact your first point supports my position more than yours since FromSoft already owns the IP and are publishing the game themselves in Japan.
 
We know the specs of the Switch 2 .
For 8 players + enemies at 60fps you get ps2/ps3 graphics, at 30fps you get ps3/Ps4 graphics.
FromSoftware is the last developer you can expect technical miracles.

Splatoon 3 is rock solid 60fps and already markedly above most what the PS3 ever did while running on Switch 1 and having lots stuff related to paint which are probably quite heavy on the CPU. Duskbloods will be fine by From standards.
 
Wasted on that trash console.

Because From Software always was at the high end fidelity graphics :rolleyes:

We can pull threads on this very forums of peoples whining about Elden Ring graphics while it is an artistic masterpiece.

In no way would Switch 2 suddenly limit From software for art style.
 
We can pull threads on this very forums of peoples whining about Elden Ring graphics while it is an artistic masterpiece.
Also, it isn't like from has shown us what they can do with current gen hardware. All of their latest games (elden ring, nightreing, armored core 6...) are all based on PS4. It ain't like we are receding technically.
 
Also, it isn't like from has shown us what they can do with current gen hardware. All of their latest games (elden ring, nightreing, armored core 6...) are all based on PS4. It ain't like we are receding technically.

Exactly

Data streaming with hardware I/O, mesh shaders RTGI, DLSS

From software's reaction :

The Big Lebowski What GIF by MOODMAN


You have to be a special kind of naive to think that if they had been on PS5 suddenly high fidelity graphics would be there lol.
 
Exactly

Data streaming with hardware I/O, mesh shaders RTGI, DLSS

From software's reaction :

The Big Lebowski What GIF by MOODMAN


You have to be a special kind of naive to think that if they had been on PS5 suddenly high fidelity graphics would be there lol.
Well, if gamefreak can make a great looking PS5 game like they are currently developing I'm sure From games would look better.
But since that hasn't happened yet it's not like we're missing out. Nobody knows it their next game after this is also PS4 bound.
 
Actually, if Nintendo really counts on this game, I wouldn't be suprised if they assisted with the development and if it ended up being one of the most technicaly accomplished game coming out of From.
 
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