• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Rumor: 'Half-Life: Alyx' is coming to PlayStation VR2*

M1chl

Currently Gif and Meme Champion
Quest 2.. I've increased my page file on my drive to 10GB to deal with virtual memory. It looks like it has fixed the initial crashing but now loading into second part of the game when you step into a train, not sure if it's second chapter, it crashes when loading. Researching this, it seems it is common to crash on loading chapters and sections. Game is apparently bugged as fuck. I don't have issues with other VR games so this game has got issues.
Hmm that's strange, because I run it without an issue, being cable-d or through wi-fi. On Windows 11 no less, which apparently still have issues with VR. I guess I got lucky.
 

Shifty1897

Member
There's a AAA VR game that was a system seller? Because I don't recall any VR AAA games moving many headsets.
Beat Saber isn't AAA but it did sell VR units.
Half Life Alyx did too, just less because the Valve Index is a thousand dollars. If HLA comes to PSVR2 this year and is a good port, I think it would absolutely push 100 to 200 thousand additional PSVR2 units. I'd be one of them.
 
Last edited:
Beat Saber isn't AAA but it did sell VR units.
Half Life Alyx did too, just less because the Valve Index is a thousand dollars. If HLA comes to PSVR2 this year and is a good port, I think it would absolutely push 100 to 200 thousand additional PSVR2 units. I'd be one of them.

Alyx didn't move many headsets. Index is still like many other headsets, tens of thousands to a few hundred k's at most.

It would be nice to see a non-Quest headset sell over a million although that would still be low at least that would show industry is growing. Hasn't happened since 2018.

While PSVR2 is more accessible, assuming IF Alyx is ever released on it, will game that old move a significant amount of PSVR headsets?
 
Last edited:
Are we really sure given Valve appear to be supporting the ABK merger? Sony might not want to be working with Valve if they feel like Valve are working against them?
 

Portugeezer

Member
Are we really sure given Valve appear to be supporting the ABK merger? Sony might not want to be working with Valve if they feel like Valve are working against them?
I don't think that would matter, but Valve doesn't care enough to port the game and Sony probably won't offer enough money.

IMO it's weird that Alyx has not been announced, so I don't think it is coming. It's like the Bloodborne remaster with people trying to will it into existence.
 
Last edited:
I don't think that would matter, but Valve doesn't care enough to port the game and Sony probably won't offer enough money.

IMO it's weird that Alyx has not been announced, so I don't think it is coming. It's like the Bloodborne remaster with people trying to will it into existence.
I agree. Though idiots on Facebook tell me I know nothing like John snow and it's practically an open secret. I just keep saying sure, so is Microsoft acquiring SEGA and the Bloodborne remaster.
 
Are we really sure given Valve appear to be supporting the ABK merger? Sony might not want to be working with Valve if they feel like Valve are working against them?
Valve released games on all platforms. This included Xbox.
The fact that Xbox doesn't have a VR platform is not Valve's problem. If and when Xbox has a VR headset, Valve will port Alyx to them too. You had to be a really young kid to not being around when Valve ported all their game everywhere.
 

THE DUCK

voted poster of the decade by bots
If valve is considering thier own self powered headset, they won't be releasing it on competing platforms, it's thier one AAA exclusive.
 
If valve is considering thier own self powered headset, they won't be releasing it on competing platforms, it's thier one AAA exclusive.
That isn't why they made their own headset. They only made their own once Oculus betrayed them after being given all the tech. They were happy to share and let others make the headset, then Facebook happened.

Valve had always been happy to release their own games on consoles. There just had been a lack of suitable titles for a generation.
 

FunkMiller

Gold Member
If valve is considering thier own self powered headset, they won't be releasing it on competing platforms, it's thier one AAA exclusive.

This. Why on earth would you give the best VR game ever made to the competition, when you've got your own headset coming? Hell, they're probably working on the follow up for Deckard as well.
 

THE DUCK

voted poster of the decade by bots
That isn't why they made their own headset. They only made their own once Oculus betrayed them after being given all the tech. They were happy to share and let others make the headset, then Facebook happened.

Valve had always been happy to release their own games on consoles. There just had been a lack of suitable titles for a generation.

Didn't say that's why, just saying they would hold it as an ace card to drive sales.
 
If valve is considering thier own self powered headset, they won't be releasing it on competing platforms, it's thier one AAA exclusive.

Technically the Index has the same library as all headsets on PC that are compatible with SteamVR, so even the Quest can play Alyx.

It's exclusive in terms of to the SteamVR ecosystem, which many headsets can access, and not on others for sure.
 

Moses85

Member
If Xbox gets Alyx, it will be a masterpiece.
But Phillyboy to VR:

I Dont Morgan Freeman GIF
 

THE DUCK

voted poster of the decade by bots
Technically the Index has the same library as all headsets on PC that are compatible with SteamVR, so even the Quest can play Alyx.

It's exclusive in terms of to the SteamVR ecosystem, which many headsets can access, and not on others for sure.

In terms of stand alone, self powered VR, it would be only one with that game.
 

xrnzaaas

Member
It would be cool if that was true. Alyx is one of VERY few VR-only games I'd desperately want to play. And since PS5 is my main gaming platform it could bring me closer to buying PSVR2 (when it's on sale several months from now, too expensive no matter what at full price).
 
I was watching a review on this device and saw the clip on ear buds and just laughed. How is it Valve set the standard with the Index and its sensational audio config and Sony can't at least replicate that like 4-5 years later?
 
I was watching a review on this device and saw the clip on ear buds and just laughed. How is it Valve set the standard with the Index and its sensational audio config and Sony can't at least replicate that like 4-5 years later?

Because one is $1000 and one is $549?
 

Cohetedor

Member
Speaking of possibly coming to psvr2, just saw updates for doom 3, fallout 76, and dreams being downloaded. Vr updates perhaps? Wishful thinking, but would love it if true.
 

ArtHands

Thinks buying more servers can fix a bad patch
The same way pc owners are begging for psvr2 pc support?
well it was designed for PC right from the start


SIE stated, "We have made the PS VR2 compatible with PCs in order to provide PlayStation VR2 users who also have a gaming PC with an environment in which they can enjoy a wide range of VR content on their PCs, and to broaden the scope of the VR experience with PS VR2."

It was also said that PS VR2 was "designed with PC connection in mind from the beginning."

"The importance of PC connection was recognized even within the PS VR2 development team, and PC connection was also taken into consideration when the design of PS VR2 began. On the release date of PS VR2, we first worked on optimizing the VR experience when connected to a PS5, and then accelerated development of PC compatibility after the release."

Alternatively just let us use PSVR 2 on PC for the same results.

Glad this is happening
 

MarkMe2525

Gold Member
well it was designed for PC right from the start






Glad this is happening

Do you believe that? No HDR, no eye tracking, no headset haptics, wonky controller connection: yet they planned PC support from the start? If this is indeed true, it's not a good look. I will side with caution, and believe something is being lost in translation or the individual misspoke.

Edit: after rereading the quote, I believe we are conflating "recognizing the importance of a PC connection from the beginning" and "designing it with PC support in mind from the beginning". This is just my assessment and could be wrong. The quote even refers to the fact that they tailored the headset for consoles, and did not move on to PC compatibility in earnest until after the PSVR2 launch. Again, I could be coming at this from an incorrect perspective.
 
Last edited:

Imtjnotu

Member
well it was designed for PC right from the start






Glad this is happening

Don't quote me from 18 months ago and pull this shit.

If it was designed for PC from the start it would have came with all the bells and whistles but it does not.
 

nemiroff

Gold Member
Do you believe that? No HDR, no eye tracking, no headset haptics, wonky controller connection: yet they planned PC support from the start? If this is indeed true, it's not a good look. I will side with caution, and believe something is being lost in translation or the individual misspoke.

Edit: after rereading the quote, I believe we are conflating "recognizing the importance of a PC connection from the beginning" and "designing it with PC support in mind from the beginning". This is just my assessment and could be wrong. The quote even refers to the fact that they tailored the headset for consoles, and did not move on to PC compatibility in earnest until after the PSVR2 launch. Again, I could be coming at this from an incorrect perspective.
It's not incorrect per se, but the truth is somewhere in the middle. They are clearly conflating the PC design speak. And the lack of feature-readiness for the PC connectivity is a undeniable fact.

However, at the same time it makes perfect sense seen from Sony's perspective. The PSVR2 is dying and not a lot of software supports its "bespoke" features, so it would be a waste of time and money for Sony to try to implement it in their adapter.

Except, I think they should've made a better solution or guideline for the sometimes spotty controller connections.
 
Top Bottom