Do you believe that? No HDR, no eye tracking, no headset haptics, wonky controller connection: yet they planned PC support from the start? If this is indeed true, it's not a good look. I will side with caution, and believe something is being lost in translation or the individual misspoke.
Edit: after rereading the quote, I believe we are conflating "recognizing the importance of a PC connection from the beginning" and "designing it with PC support in mind from the beginning". This is just my assessment and could be wrong. The quote even refers to the fact that they tailored the headset for consoles, and did not move on to PC compatibility in earnest until after the PSVR2 launch. Again, I could be coming at this from an incorrect perspective.