TGO
Hype Train conductor. Works harder than it steams.
Uhhh...
Yeah that was cool, but I wouldn't say it's the biggest ever announcement of a none E3 week

Uhhh...
This needs to be said over and over again, but it's such an apples and oranges comparison because it's not supposed to have its own unique library, but rather to be part of the PS6 family and have virtually every game released from November 2027 on.PSvita, PSVR2...
It'll release and unlike the PS5 it won't have the 3rd Party support for long and then it will die because Sony and their strong publishing skills will release a handful of games and quit.
Fighting Souls? Ok, maybe not THE biggest of that week, but it's definitely part of the conversation, and it probably did have the biggest impact among gaming enthusiasts outside of RE9.Dude I love Playstation too, but I have to wash the fucking Playstation Hype Train every year to clear the dust off it and tell it "next year you'll ride again" ...and it pains me saying it because I don't believe it.
I want them to be better, and so should you.
And remind me, what was Playstations biggest announcement of a none E3 Week?
Nioh 3? or did I miss something?
As I said above, I did not state that.Yeah that was cool, but I wouldn't say it's the biggest ever announcement of a none E3 week![]()
I'd even go as far as saying that Marvel TĹŤkon is indeed the biggest announcement of Not-E3 since it really came out of nowhere, plus it is the kind of project (from it's combination of developer, genre, IP and publisher) that'd canonically be considered a dream announcement -- not unlike if Hideo Kojima had returned to Silent Hills with Sony publishing and licensing the IP from Konami, instead of doing whatever nonsense OD is.Fighting Souls? Ok, maybe not THE biggest of that week, but it's definitely part of the conversation, and it probably did have the biggest impact among gaming enthusiasts outside of RE9.
I also said 'the', not 'a'.
technologically pretty much impossible unless we are talking about a gaming laptop sized very ...very expensive piece of kit.This needs to be said over and over again, but it's such an apples and oranges comparison because it's not supposed to have its own unique library, but rather to be part of the PS6 family and have virtually every game released from November 2027 on.
Define what is a 'PS6 game'.technologically pretty much impossible unless we are talking about a gaming laptop sized very ...very expensive piece of kit.
"have virtually every game released from November 2027 on." is what you said. Since you didn`t say "except for anything demanding" I´d assume that "virtually every game" probably means "every game".Define what is a 'PS6 game'.
Yes, I do mean that. You don't need to run these games at the exact same settings, and since we'll already get several years of cross gen games that will probably target the fucking Series S and Switch 2, it's entirely feasible."have virtually every game released from November 2027 on." is what you said. Since you didn`t say "except for anything demanding" I´d assume that "virtually every game" probably means "every game".
and that simply doesn`t work without an unrealistically high upfront investment in the hardware.
I'd even go as far as saying that Marvel TĹŤkon is indeed the biggest announcement of Not-E3 since it really came out of nowhere, plus it is the kind of project (from it's combination of developer, genre, IP and publisher) that'd canonically be considered a dream announcement -- not unlike if Hideo Kojima had returned to Silent Hills with Sony publishing and licensing the IP from Konami, instead of doing whatever nonsense OD is.
Resident Evil Requiem, honestly, has been getting leaked in various capacities since 2020 and Capcom has alluded to it's development multiple times on an official capacity across several prior events. Everyone was expecting it to show up at either the State of Play or Summer Game Fest and, to be fair, I wouldn't be so quick to claim that it would be a bigger deal than Marvel TĹŤkon from a sales standpoint either.
And even then, being a "bigger" title in terms of reach and potential units sold doesn't really equal it's announcement being the biggest deal in gaming, because if that were the case then the gaming world should've lost their shit over Call of Duty: Black Ops 7 being the closer of the Xbox Showcase, when in reality it's announcement generated the exact opposite. It was an absolute bummer to witness.
no one has been targeting the series S even before ms officially threw the towel. That thing has never been more than an afterthought with resolutions dipping into dvd territory, and 3rd party blockbuster level releases have skipped Nintendo hardware since basically 2007...Yes, I do mean that. You don't need to run these games at the exact same settings, and since we'll already get several years of cross gen games that will probably target the fucking Series S and Switch 2, it's entirely feasible.
The only PS6 game that will not be possible on weaker hardware will be the $2B Red Dead Redemption 3.
But that has been the accepted standard since 2017, and it's still right here with the latest new system launch. After 8 years and running - maybe it's time we all accept that sub SD resolutions in games are here to stay.no one has been targeting the series S even before ms officially threw the towel. That thing has never been more than an afterthought with resolutions dipping into dvd territory
It'd only be an issue if it can't run PS5 (6) games without developer intervention.
Just make the fucking thing powerful. There is no excuse at this point.
They're not doing that. It shares the same architecture with the home PS6 console.It would be amazing, hopefully is not just a Steamdeck wanna be but rather a really portable game console with its own games and stuff.
Now if they just do the ROG PlayStation with the price of a full PC... its going to fail miserably.
As long as it's possible, it's possible.no one has been targeting the series S even before ms officially threw the towel. That thing has never been more than an afterthought with resolutions dipping into dvd territory, and 3rd party blockbuster level releases have skipped Nintendo hardware since basically 2007...
I mean, we have to see, then? As I said several times before, a $150-200 cheaper, portable option alongside a home console at PS6 launch not making up for at least half of overall sales is very unlikely, and developers will have to determine if they want to target both systems.Hardware that's supposed to be in scaling range would have to be near series X/PS5. We're easily talking around a thousand bucks worth of hardware, and only if the next graphics gen somewhat delivers. And even then there's no chance that thing's not left in the dust after the crossgen period is over...
, hopefully is not just a Steamdeck wanna be but rather a really portable game console with its own games and stuff.
. Even at the same price point the mobile version would already be a much, much weaker piece of kit that would completely drag down the main system if it was mandatory to release on both, and if it needs its own releases it will just starve...As I said several times before, a $150-200 cheaper, portable option alongside a home console at PS6 launch not making up for at least half of overall sales is very unlikely, and developers will have to determine if they want to target both systems.
And I already told you that no one will be making any game impossible for that system. No one will struggle for supporting sub PS5 hardware with more modern tech and AI upscaling.That makes absolutely no sense. Even at the same price point the mobile version would already be a much, much weaker piece of kit. Either the mobile version would have to be a lot more expensive or it would have to be just a companion device without mandatory support.
And I already told you that no one will be making any game impossible for that system. No one will struggle for supporting sub PS5 hardware with more modern tech and AI upscaling.
I will quote this post again on November 11, 2027.You have no idea what you are talking about.....
We're watching the big engines switch to VG and RT systems right now and you think some anemic tablet will always be in scaling range..... Just nonsense
That would help the handheld, not hurt it.We're watching the big engines switch to VG and RT systems right now and you think some anemic tablet will always be in scaling range..... That's just absolute nonsense
How so? The min load for GPU and CPU will make quite a leap after all.That would help the handheld, not hurt it.
Fortnite is running on everything so Unreal has systems to allow that. Probably takes some work, which is no problem for a huge game like Fortnite, but I also wonder if any indie game can replicate that easily, with tolerable dev time. A PC release with a lot of the engines most demanding features and simultaneously run on average phones as well. Which is something a potential native handheld would require for everything, much scaled down versions of every game.We're watching the big engines switch to VG and RT systems right now and you think some anemic tablet will always be in scaling range..... That's just absolute nonsense
RDNA5 is literally designed for ray-tracing and dense geometry. That would be the most favorable comparison vs PS5How so? The min load for GPU and CPU will make quite a leap after all.
True, but we`re still talking about supposedly handheld hardware, meaning 10-15W power consumption ...and AMD. Color me very.....very sceptical, especially in light of how classic silicon scaling has jumped out of the window and left a mark on the pavement.RDNA5 is literally designed for ray-tracing and dense geometry. That would be the most favorable comparison vs PS5
Fortnite was built with both the classic systems and the new ones which are interchangeable and scalable depending on the platform. A game built with nanite and hardware lumen without fallback would have a much different performance floor. At that point you either have the power or, as you said, you need to adapt the version.Fortnite is running on everything so Unreal has systems to allow that. Probably takes some work, which is no problem for a huge game like Fortnite, but I also wonder if any indie game can replicate that easily, with tolerable dev time. A PC release with a lot of the engines most demanding features and simultaneously run on average phones as well. Which is something a potential native handheld would require for everything, much scaled down versions of every game.
I don't think there was even a party to begin with.Sony is just way too late to the party with this.
I am thinking something like those voxels for trees as a LoD system they showed at that Witcher thing. Engines would need some easy fallback, some "port to shite" button that shrinks all the nanite glory to something more digestable on weak(er) systems, bake the RT lighting with just a few simple options to select from ... NPC systems, physics, hitbox detection and such have to be the same, so that needs to be kept intact, but scale the crap out of any visuals. It's a handheld anyway. So 4k definitely unnecessary, and upscaling from a lower resolution is more acceptable/ less visible too.Fortnite was built with both the classic systems and the new ones which are interchangeable and scalable depending on the platform. A game built with nanite and hardware lumen without fallback would have a much different performance floor.
you`re asking the impossible here.Engines would need some easy fallback, some "port to shite" button....., bake the RT lighting with just a few simple options to select from
I think you are overrating the revenue potential of this. It will be a successful GAAS fighting game* no doubt. But I don't really think this will be substantially ahead of where the other big fighting GAAS games when all is said and done.There is no doubt that this was the biggest announcement.
This game likely clears Resident Evil Requiem if not in total game sales it will in revenue.
Will it do better than CoD? Maybe, maybe not, but as you said, CoD has been pretty much the best selling game every year for the last decade or so. That this is a back to back BLOPS won't help or the argument that this was a bigger announcement.
I think people just see a simple fighting game and don't think it is a big deal, ignoring the fact that it's easily going to sell 10 million copies when games like SF6 and MK1 have struggled to get beyond 5 million. Something DBZF cleared easily.
Switch 2 lasts like 2 hours with a battery...i could only imagine if the next PS portable is "powerful". Whatever that means.Just make the fucking thing powerful. There is no excuse at this point.
Hope it bomb harder than concord so they can focus only on ps6.
When the new hardware already supports those features? It'll be fine. Look at the Switch 2 and its support for hardware RT.We're watching the big engines switch to VG and RT systems right now and you think some anemic tablet will always be in scaling range..... That's just absolute nonsense
Simply supporting the basic technological features powering a system means nothing if you don`t have the computing power to implement them on the scale demanded.When the new hardware already supports those features? It'll be fine. Look at the Switch 2 and its support for hardware RT.
that is a giant understatement..... watch DF`s too big for steamdeck video f.e.It can struggle with some of the latest games
That is highly dependent on the type of game and as a generalization simply wrong. See 1% lows and single core perf issues for reference as easy examples. There`s a reason why you pair strong GPUs with strong CPUs.You won't notice it on a console since you can't run tools to see performance, but on PCs modern games might max out 15-20% of a 8 core CPU with average usage being much lower. All of the processing is on the GPU hammering through more and more complex things chasing barely noticeable increases in image fidelity.
When you can't even acknowledge the fastest selling system ever as nothing but that, then you probably aren't trying to sell hardware.What is it with these companies and handhelds. Xbox brand died, sony brand suffers from identity disorder and Nintendo is technically 1.5 generation behind with overpriced piece of shit. But at least nintendo does what it is known for, no matter how much I dislike switch 2, they stick to their brand.
I think you are overrating the revenue potential of this. It will be a successful GAAS fighting game* no doubt. But I don't really think this will be substantially ahead of where the other big fighting GAAS games when all is said and done.
* All fighting games are or were GAAS games before the term even got coined, but that's another discussion.
The Steam Deck has four ZEN 2 cores that can clock from 2.4-3.5GHz, the PS5 has eight Zen 2 cores running up to 3.5GHz. So what's that about single core performance issues of the Deck versus a console?Simply supporting the basic technological features powering a system means nothing if you don`t have the computing power to implement them on the scale demanded.
that is a giant understatement..... watch DF`s too big for steamdeck video f.e.
That is highly dependent on the type of game and as a generalization simply wrong. See 1% lows and single core perf issues for reference as easy examples. There`s a reason why you pair strong GPUs with strong CPUs.
*sigh* this is in regards to your nonsensical low cpu usage statement.The Steam Deck has four ZEN 2 cores that can clock from 2.4-3.5GHz, the PS5 has eight Zen 2 cores running up to 3.5GHz. So what's that about single core performance issues of the Deck versus a console?
PS5/Crossgen titles aren`t (shouldn`t be) the issue, these should obviously be in scaling range.A portable using that same technology will have no issues handling PS5 titles that are locked to 1080p output for the handheld's screen.
with that mandate you`d get a whole generation tied down by toaster hardware.With a mandate that any PS6 games target both the PS6 and the handheld, you're going to be able to play the entire generation.
I mean DBZ took like 5 years to reach that 10 million figure (and is probably bigger in Asia than the MCU, which matters a lot because Sony is releasing this on PC day 1).Dragon Ball FighterZ sold 10 million copies.
Yes or No is Marvel significantly larger an IP than Dragon Ball Z?
Dragon Ball Z DLC characters run for 5 dollars a pop. That will be the floor of what characters cost on MTFS.
Outside a handful of characters, DBZ doesn't have anywhere close to the roster of viable characters as Marvel that people will buy DLC for.
You start with a roster of say 24 fighters and start off with DLC packs combining less popular characters and more popular characters for 30 dollars, which is the standard, and you have 19-20 packs @ 30 dollars a pop... maximum value of 670 dollars...
- Spider-Man (Peter Parker)
- Spider-Man (Miles Morales)
- Spider-Gwen
- Black Cat
- Iron Man
- Wolverine
- Captain America
- Deadpool
- Thor
- Hulk
- Black Panther
- Doctor Strange
- Thanos
- Loki
- Scarlet Witch
- Venom
- Doctor Octavius
- Carnage
- Magneto
- Black Widow
- Daredevil
- Bullseye
- Captain Marvel
- Silver Surfer
- Galactus
- Storm
- Ant-Man
- Hawkeye
- Green Goblin
- Groot
- Rocket Raccoon
- Star-Lord
- Gammora
- Drax
- Rogue
- Mystique
- Red Skull
- Vision
- Winter Soldier
- Falcon
- Nick Fury
- Kingpin
- Doctor Doom
- The Punisher
- Beast
- Ultron
- Quicksilver
- The Thing
- Human Torch
- Invisible Woman
- Mr. Fantastic
- Colossus
- Shang-Chi
- Ms. Marvel
- America Chavez
- Ghost Rider
- Moon Knight
- Elektra Natchios
- Sabretooth
- Mysterio
- Blade
- Emma Frost
- Gambit
- She-Hulk (Jennifer Walters)
- War Machine
- Yondu Udonta
- Abomination
- Valkyrie
- Apocalypse
- Sandman
- Rhino
- Hela
- Kang the Conqueror
- Wasp
- Iron Fist
- Jessica Jones
- Luke Cage
- Cloak
- Dagger
- Squirrel Girl
- Taskmaster
- Modok
- Lady Deathstrike
- Omega Red
- Namor the Sub-Mariner
- Enchantress
- Shuri
- Ironheart
- Juggernaut
- Psylocke
- Morbius
- Cyclops
- Havok
- X-23
- Bishop
- Cable
- Jubilee
- Kraven
- Tombstone
- Mr. Negative
- Pyro
- The Mandarin
Yeah... this game has WAY more revenue opportunity even with half this roster...
And that's why i hope it bomb harder than concord, so they can focus on their home console and make nextgen games, i thought my intent was clear.They aren't really going to focus on PS6. It'll be PS5 games more or less.
Which is why the handheld makes sense.
Zen 2 is three generations old and 3.5Ghz was the base non-boosted clock that you get on any PC. Are you saying hardware that'll be four generations newer and with the IPC uplift generation to generation will be over 2x the performance if it runs at the same clock speed would be "toaster" hardware?*sigh* this is in regards to your nonsensical low cpu usage statement.
Most engines still can`t do good multithreading or the tasks at hand are simply hard to multithread architecturally. A standard benchmark will show a low load on the cpu while you will often see 1-2 cores getting completely hammered when you up the log resolution. Single core performance is still very important and you need strong CPUs.
PS5/Crossgen titles aren`t (shouldn`t be) the issue, these should obviously be in scaling range.
with that mandate you`d get a whole generation tied down by toaster hardware.
Absolute. worst. case. scenario.
compared to the stationaries of that time it absolutely will be, as always.Zen 2 is three generations old and 3.5Ghz was the base non-boosted clock that you get on any PC. Are you saying hardware that'll be four generations newer and with the IPC uplift generation to generation will be over 2x the performance if it runs at the same clock speed would be "toaster" hardware?
Cool to have in hand, still absolute garbage in comparison to what stationary hardware can do.People are being blown way with the 1080p 120Hz, and 4K 60Hz game play they are getting on the Switch 2 who's power falls between base PS4 and PS4 Pro.
We already know exactly where the journey is going from the PC side of things. AMD is still playing catch up with NVIDIA.The big mistake you're making is thinking about just faster versions of today's hardware for the next system.
Yeah, and guess which hardware will have massively more capable parts to tackle that? hint, It´s not going to be the version castrated by a ~15W power target and a battery.......The next consoles will have NPUs and other specific hardware that accelerates different work loads
You´re talking to someone who`s had cutting edge PCs his entire life......that is the coldest of coffee and still needs copious amounts of computing power/hardware.They have to, the current gen games on current consoles are struggling to hit 30-40fps at 1440p. Upscalers and framegen along with other techniques like that texture stuff NVIDIA will have expontential performance uplifts versus current hardware.
utter nonsense. Turn on a good PT system in a game and suddenly everything looks transformed.It's hard to accept but generations are dead, we're at the point of diminishing returns.
I'm inclined to think that a dual SKU PS6 is Sony's intention with the next console cycle. A high-spec console and a lower-spec handheld that can play the same games seamlessly.
A PS5 handheld prior to a next-gen console just seems like an odd choice and I don't really see it happening. Unless it's a few years before PS6. But if PS6 is a dual SKU with a handheld option I don't know why they would do both. Just wait bit longer and do a full-on PS6-branded handheld.
this.People complained about dual tiered approach with the Series S and that thing is ~75W. What happens when you try a dual tier approach with a ~20W handheld and ~200W traditional console???
I don't see it unless the traditional console itself is massively dialed down to ~100W to reduce the power gap....which nobody would be a fan of....
This IS the PS6.Hope it bomb harder than concord so they can focus only on ps6.
The ps6 is a portable with the power of a ps5?This IS the PS6.
Yes.The ps6 is a portable with the power of a ps5?