They may not be pushing for numbers like Nintendo.hasn't sony learned anything from the vita and psp, nintendo owns the space
Bookmark this, it will be half of PS6 family sales.They may not be pushing for numbers like Nintendo.
My guess they will most likely sell this at a profit and its just an option for those in ps ecosystem to play their games on a handheld.
Damn! some respected titles shall not be affected like RE9 and many others, otherwise, it's going to be a complete messy generation. They could make a smarter choice to make great looking games not at the cost of expensive hardware, it's up to them though.hope it fails miserably
sony can barely support the PS5, fuck having 2 platforms to cater to. It would just water down games on the PS6. This is a FACT
"Just scale it back bro" was the mantra for the Series S.We most probably will not get a tech that improves things in a way that will bottleneck PS5, like SSD was for PS4. There will be just more power to graphics, and that scales much easier back to previous gen.
Is PC holding gaming back? Because that is the ultimate "cross gen" gaming platform.it is not a good thing, it holds games back, limits ambition, and we get nothing but the same old, all gen.. its terrible in every way except for more money for the publishers
And it works besides cases when memory configuration complicate things"Just scale it back bro" was the mantra for the Series S.
No one is falling for this. PC games don't have fixed platform so your tired 3 generation old example only works in small forums where PC gamers don't visit and can't prove you wrong. PC games are being held back by consoles because the most popular console become the baseline. Your words are insulting. it took way too long for Consoles to have SSDs so PC games can finally have games that take advantage of it. Don't you dare bring this up again.Is PC holding gaming back? Because that is the ultimate "cross gen" gaming platform.
Why would they develope games specificallty for the portable?Can Sony really develop a steady amount of games for Ps6, PsVR2 and PsPortable 3?
Those dozens of PC handhelds will never be relevant as a playstaion handheld lol.What's the point?
It won't be anywhere close to the ps5 in power so if it is a closed PS system you'd have to manually adjust every single game that you want to run on it and if it is an open system, well, we already have dozens of PC handhelds...
Your have not understood a single word I wrote...Those dozens of PC handhelds will never be relevant as a playstaion handheld lol.
We had some analyst firm mention that total of all pc handhelds may have sold only 6 million+ by now.
The PS portal has sold something in the region of 2-3 million in it's first year. That shit is gonna outsell all those pc hanhelds combined, and people said the same nonsense we already of pc hanhelds.
No one is falling for this. PC games don't have fixed platform so your tired 3 generation old example only works in small forums where PC gamers don't visit and can't prove you wrong. PC games are being held back by consoles because the most popular console become the baseline. Your words are insulting. it took way too long for Consoles to have SSDs so PC games can finally have games that take advantage of it. Don't you dare bring this up again.
Makes absolutely no sense. If what you're saying is true, then how come do we always get seethe about "bad ports" right when new consoles arrive?PC games are being held back by consoles because the most popular console become the baseline.
You are questioning the relvancy of this product on nonsense that won't apply to people who buy it.Your have not understood a single word I wrote...
You continue to babble nonsense unrelated to what I wroteYou are questioning the relvancy of this product on nonsense that won't apply to people who buy it.
I'm telling you it's predecessor is more relevant then pc hanhelds and this will be too.
A worse idea even than Series S
It might be even L than PSVITA
Vita failed because of stupid memory cost and requirements to have separate development from PS3/4.But how many Playstation Fans, who owned a PS4 and PS5, are willing to play the old games again on a ps handheld?
Didn't the Vita failed because of the lack of new and exclusive games and also because the most games were mostly designed like "big PS3 games"?
Which games do you think switch 2 and PC handhelds are running?I don't see how they expect people to be ok with playing on a small screen when their first-party lineup is 99% movie-quality experiences that are unquestionably supposed to be experienced on the biggest screen you can cram into your living room.
Which is also part of the reason why Vita failed. Yes, it had some other issues, but it's obvious that not that many people wanted to play a gimped version of Uncharted when they could play 3 full-blown Uncharted games in all their glory on their shiny new 50" 1080p TV.
Even with the scalable engines and diminishing returns of today's tech, how many people would spill the cash for an expensive, self-sufficient handheld that won't connect to a TV just to play the exact same games they want to play at home on their PS6?
The whole point of the Switch is that it's a hybrid. And please, spare me the Switch Lite pics gotchas. Switch Lite is 99% a Pokemon machine for the little kids, or a dumbed-down Switch that a bunch of people bought knowing full well what it could and couldn't do. If you buy it for Zelda or Xenoblade, you're dumb.
Has the vibes of "I don't know how much you know about Console culture, I am an expert".lol.....is this a joke post?
You don't need me to tell you.Which games do you think switch 2 and PC handhelds are running?
Bad ports are just that; bad ports. What is there to explain? Console developers half-assing the PC port because they didn't want to spend money on it. What made you think this had anything to do with Console hardware being the baseline?Makes absolutely no sense. If what you're saying is true, then how come do we always get seethe about "bad ports" right when new consoles arrive?
At this point it's compatibility with older weaker GPUs (and Series S due to the weak ram) that's "holding gaming back".
PC Upgrade costs have escalated to the point of nonsense and its locking out a lot of 3060 and 4060 users out of the cutting edge AAA games.
SSD was standard for PC gaming for a long time but with no games optimized for it. Everyone waited for Console to catch up. i was there, i remember it. How young are some of you guys?lol.....is this a joke post?
SSD was standard for PC gaming for a long time but with no games optimized for it. Everyone waited for Console to catch up. i was there, i remember it. How young are some of you guys?
Your are throwing different things in one bucket here...PC games still are not optimized for SSD. How many games do you think actually take advantage of Direct Storage?
The "audience" that Sony has cultivated is literally the mass market, mainstream gamer. Kind of a big crowd that plays a wide variety of games from all publishers, not just Sony first party.You don't need me to tell you.
Switch will always be primarily for Nintendo games, which will always benefit from the tech, but never push it to the limit. And most of everything else is already known to be compromised on Switch 2 compared to consoles that came out 5 years ago, before the system has even launched, despite offering better performance than Switch 1.
Handheld PCs are mainly for PC gamers. They can run literally everything, and a big part of it isn't the latest and greatest. Not to mention emulation of virtually every game from the last 50 years. I'm willing to bet that the average Steam Deck user plays a lot of stuff that the average PlayStation user wouldn't play if they were payed to. The audience Sony has cultivated is very different.
Your are throwing different things in one bucket here...
Your are not seriously asking me to explain why the speed of the main data source matters? I guess you've heard the term data streaming at least?Explain
I agree. Though I don't think the new handheld will be a dedicated secondary system. Sony can barely support their own main home console, yet alone to release dedicated software for a handheld.After being burned with the ps vita, psvr, and psvr 2, it's hard to give Sony the benefit of the doubt when it comes to their ability/desire to support a secondary system.
Your are not seriously asking me to explain why the speed of the main data source matters? I guess you've heard the term data streaming at least?
The PS4's HDD had 100mb/s when the pc was already at gb/s with nvmes
Bad ports are just coincidentally all next-gen-only console games huh? No common factor at all there huh?Bad ports are just that; bad ports. What is there to explain? Console developers half-assing the PC port because they didn't want to spend money on it. What made you think this had anything to do with Console hardware being the baseline?
No, I was asking you to explain what different things I was throwing in "one bucket". PC didn't need consoles to utilize SSD in order to take advantage of SSD speeds. Load times increased on PCs with SSD regardless. The only optimization consoles brought to the table was removing the CPU bottleneck and IO compression. That's a bottleneck that still exists today on PC except for games that take advantage of Direct Storage, which are few.
He is right that games while being able to benefit (a lot) from SSDs were still made with HDD in mind, lowest common denominator (PS4 HDD) and had to run properly on HDD drive (in theory at least). After PS5 launched most games started to REQUIRE SSD to function properly on PC.
You are right that games are not really optimized because CPU is still the bottleneck for 90% of games (even on PS5 fraction of games really use decompression hardware).
Vita failed because of stupid memory cost and requirements to have separate development from PS3/4.
PS5 cross-gen will be around for years and obviously PS6 streaming will be available as well.
We won't know till Sony releases the device but requiring separate builds of games would absolutely set it on path to failure.