[Grain of Salt] A full blown PlayStation handheld is coming somewhere around PS6 launch

iu
 
hasn't sony learned anything from the vita and psp, nintendo owns the space
They may not be pushing for numbers like Nintendo.

My guess they will most likely sell this at a profit and its just an option for those in ps ecosystem to play their games on a handheld.
 
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They may not be pushing for numbers like Nintendo.

My guess they will most likely sell this at a profit and its just an option for those in ps ecosystem to play their games on a handheld.
Bookmark this, it will be half of PS6 family sales.
 
hope it fails miserably

sony can barely support the PS5, fuck having 2 platforms to cater to. It would just water down games on the PS6. This is a FACT
Damn! some respected titles shall not be affected like RE9 and many others, otherwise, it's going to be a complete messy generation. They could make a smarter choice to make great looking games not at the cost of expensive hardware, it's up to them though.
 
They missed the time window where a PS4 Go might have made sense. Releasing this around PS6 launch is imho also too late. It needs to be a last leg support for PS5 and only for some time enable cross gen, so PS5 games. Unless it scales so smoothly to a 720p (1080?) screen that absolutely no one declares it the bottleneck of development like the Series S is blamed for. So absolute parity on the CPU side and a GPU downscaled and feature reduced that it just works with much less power and without extra developer effort needed.
 
We most probably will not get a tech that improves things in a way that will bottleneck PS5, like SSD was for PS4. There will be just more power to graphics, and that scales much easier back to previous gen.
"Just scale it back bro" was the mantra for the Series S.
 
Good luck with Sony being able to support it.

Unless it's required for devs to develop games for both, we will have series s situation but even more extreme:

Console stronger than switch 2 -> console stronger than PS5 Pro.

Series X was 3x more powerful (just GPU) than series s but here we will have bigger difference.

I hope this shit is not true.
 
it is not a good thing, it holds games back, limits ambition, and we get nothing but the same old, all gen.. its terrible in every way except for more money for the publishers
Is PC holding gaming back? Because that is the ultimate "cross gen" gaming platform.

People need to come to terms with the fact that hardware power is no longer a limiting factor for developers in realizing their game ideas. Time and money are the only limiting factors now. Not RAM, CPU/GPU, etc.
 
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Only person i trust with this rumor is tom henderson and keplar l2. Both of which have mentioned this anyway.
 
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Is PC holding gaming back? Because that is the ultimate "cross gen" gaming platform.
No one is falling for this. PC games don't have fixed platform so your tired 3 generation old example only works in small forums where PC gamers don't visit and can't prove you wrong. PC games are being held back by consoles because the most popular console become the baseline. Your words are insulting. it took way too long for Consoles to have SSDs so PC games can finally have games that take advantage of it. Don't you dare bring this up again.
 
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Can Sony really develop a steady amount of games for Ps6, PsVR2 and PsPortable 3?
Why would they develope games specificallty for the portable?

If the rumors ire true ps6 and the this potential handheld will run the ps4(maybe less demanding ps5/ps6) back catalogue.

And developers will have the option to scale down like they do on steamdeck.

If they don''t scale down then there will be an option to remote play and cloud stream you library.
 
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What's the point?
It won't be anywhere close to the ps5 in power so if it is a closed PS system you'd have to manually adjust every single game that you want to run on it and if it is an open system, well, we already have dozens of PC handhelds...
 
What's the point?
It won't be anywhere close to the ps5 in power so if it is a closed PS system you'd have to manually adjust every single game that you want to run on it and if it is an open system, well, we already have dozens of PC handhelds...
Those dozens of PC handhelds will never be relevant as a playstaion handheld lol.

We had some analyst firm mention that total of all pc handhelds may have sold only 6 million+ by now.

The PS portal has sold something in the region of 2-3 million in it's first year. That shit is gonna outsell all those pc hanhelds combined, and people said the same nonsense we already of pc hanhelds.
 
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Those dozens of PC handhelds will never be relevant as a playstaion handheld lol.

We had some analyst firm mention that total of all pc handhelds may have sold only 6 million+ by now.

The PS portal has sold something in the region of 2-3 million in it's first year. That shit is gonna outsell all those pc hanhelds combined, and people said the same nonsense we already of pc hanhelds.
Your have not understood a single word I wrote...
 
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No one is falling for this. PC games don't have fixed platform so your tired 3 generation old example only works in small forums where PC gamers don't visit and can't prove you wrong. PC games are being held back by consoles because the most popular console become the baseline. Your words are insulting. it took way too long for Consoles to have SSDs so PC games can finally have games that take advantage of it. Don't you dare bring this up again.

lol.....is this a joke post?
 
The main objective of this thing is gonna be to:

- Drive adoption in regions where handhelds are preferred.
- Drive developer adoption to the cloud options from Sony (if your game can't run natively on the handheld, then try offering a cloud option via PS Plus).
- Keep existing users active and spending in the ecosystem even if their lifestyle and habits drive them away from the static home console model.

None of the above requires Sony to gain a massive marketshare in the handheld space to get accomplished. They can go for an initial target of %10-20 and build slowly from there.

Nintendo sees this coming and they designed their new system's software purchasing options to entrench existing Switch 1 users into an ecosystem in order to defend against this attack.

PC games are being held back by consoles because the most popular console become the baseline.
Makes absolutely no sense. If what you're saying is true, then how come do we always get seethe about "bad ports" right when new consoles arrive?

At this point it's compatibility with older weaker GPUs (and Series S due to the weak ram) that's "holding gaming back".

PC Upgrade costs have escalated to the point of nonsense and its locking out a lot of 3060 and 4060 users out of the cutting edge AAA games.
 
If it plays your PS4/5 library and functions like a portal for PS6 then I can see it doing very well.

It's interesting that in 3 years we'll probably have this, Xbox handheld, Switch 2, and Steam Deck 2 all competing in the handheld space.

Sort of reminds me of the mid 90s when every company was rushing to get their 3D console out.
 
Your have not understood a single word I wrote...
You are questioning the relvancy of this product on nonsense that won't apply to people who buy it.

I'm telling you it's predecessor is more relevant then pc hanhelds and this will be too.
 
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I don't see how they expect people to be ok with playing on a small screen when their first-party lineup is 99% movie-quality experiences that are unquestionably supposed to be experienced on the biggest screen you can cram into your living room.

Which is also part of the reason why Vita failed. Yes, it had some other issues, but it's obvious that not that many people wanted to play a gimped version of Uncharted when they could play 3 full-blown Uncharted games in all their glory on their shiny new 50" 1080p TV.

Even with the scalable engines and diminishing returns of today's tech, how many people would spill the cash for an expensive, self-sufficient handheld that won't connect to a TV just to play the exact same games they want to play at home on their PS6?

The whole point of the Switch is that it's a hybrid. And please, spare me the Switch Lite pics gotchas. Switch Lite is 99% a Pokemon machine for the little kids, or a dumbed-down Switch that a bunch of people bought knowing full well what it could and couldn't do. If you buy it for Zelda or Xenoblade, you're dumb.
 
A worse idea even than Series S
It might be even L than PSVITA

Only way it would be a worse idea than XSS is if they jack up the RAM configuration. If this is basically PlayStation's version of Steam Deck, but just for PlayStation games then I don't see the problem. No way will it be a handheld like Vita with its own specific library.
 
But how many Playstation Fans, who owned a PS4 and PS5, are willing to play the old games again on a ps handheld?
Didn't the Vita failed because of the lack of new and exclusive games and also because the most games were mostly designed like "big PS3 games"?
Vita failed because of stupid memory cost and requirements to have separate development from PS3/4.

PS5 cross-gen will be around for years and obviously PS6 streaming will be available as well.

We won't know till Sony releases the device but requiring separate builds of games would absolutely set it on path to failure.
 
I don't see how they expect people to be ok with playing on a small screen when their first-party lineup is 99% movie-quality experiences that are unquestionably supposed to be experienced on the biggest screen you can cram into your living room.

Which is also part of the reason why Vita failed. Yes, it had some other issues, but it's obvious that not that many people wanted to play a gimped version of Uncharted when they could play 3 full-blown Uncharted games in all their glory on their shiny new 50" 1080p TV.

Even with the scalable engines and diminishing returns of today's tech, how many people would spill the cash for an expensive, self-sufficient handheld that won't connect to a TV just to play the exact same games they want to play at home on their PS6?

The whole point of the Switch is that it's a hybrid. And please, spare me the Switch Lite pics gotchas. Switch Lite is 99% a Pokemon machine for the little kids, or a dumbed-down Switch that a bunch of people bought knowing full well what it could and couldn't do. If you buy it for Zelda or Xenoblade, you're dumb.
Which games do you think switch 2 and PC handhelds are running?

The point of this is to expand their market and provide multiple points of entry just like ps5 pro.

Sony's platform at this point is really psn and the ps store. They will have multiple hardware devices that plug into it. Think Apple with iOS and App Store.
 
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Which games do you think switch 2 and PC handhelds are running?
You don't need me to tell you.

Switch will always be primarily for Nintendo games, which will always benefit from the tech, but never push it to the limit. And most of everything else is already known to be compromised on Switch 2 compared to consoles that came out 5 years ago, before the system has even launched, despite offering better performance than Switch 1.

Handheld PCs are mainly for PC gamers. They can run literally everything, and a big part of it isn't the latest and greatest. Not to mention emulation of virtually every game from the last 50 years. I'm willing to bet that the average Steam Deck user plays a lot of stuff that the average PlayStation user wouldn't play if they were payed to. The audience Sony has cultivated is very different.
 
Makes absolutely no sense. If what you're saying is true, then how come do we always get seethe about "bad ports" right when new consoles arrive?

At this point it's compatibility with older weaker GPUs (and Series S due to the weak ram) that's "holding gaming back".

PC Upgrade costs have escalated to the point of nonsense and its locking out a lot of 3060 and 4060 users out of the cutting edge AAA games.
Bad ports are just that; bad ports. What is there to explain? Console developers half-assing the PC port because they didn't want to spend money on it. What made you think this had anything to do with Console hardware being the baseline?
 
A proper Sony handheld is appealing and might pull me back into the ecosystem. I'm not interested in more Dad of War or other modern Sony games so hopefully they diversify a bit.
 
I don't think they will do anything beyond a portal 2 for ps6. At most you might get PSSR in the portal 2 for some form of upscaling.
 
SSD was standard for PC gaming for a long time but with no games optimized for it. Everyone waited for Console to catch up. i was there, i remember it. How young are some of you guys?

PC games still are not optimized for SSD. How many games do you think actually take advantage of Direct Storage?
 
You don't need me to tell you.

Switch will always be primarily for Nintendo games, which will always benefit from the tech, but never push it to the limit. And most of everything else is already known to be compromised on Switch 2 compared to consoles that came out 5 years ago, before the system has even launched, despite offering better performance than Switch 1.

Handheld PCs are mainly for PC gamers. They can run literally everything, and a big part of it isn't the latest and greatest. Not to mention emulation of virtually every game from the last 50 years. I'm willing to bet that the average Steam Deck user plays a lot of stuff that the average PlayStation user wouldn't play if they were payed to. The audience Sony has cultivated is very different.
The "audience" that Sony has cultivated is literally the mass market, mainstream gamer. Kind of a big crowd that plays a wide variety of games from all publishers, not just Sony first party.

You seem to be implying that portable hardware mainly appeals to niche PC gamers or Nintendo fans. Maybe you are right but if that is the case then switch 2 might have a rough road ahead of it.
 
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I think sony smelled money simply, they thinking somewhere along the lines of "steamdeck selling well, switch broke records, switch2 will break plenty too, why not jump on the fat cow and milk it hard ourself", they will make ps6 portable stronger from xss with 1080p oled on 3nm process, will be massive jump over 8nm switch2.
Ofc problem is- games, like always- will enough consumers wanna play ps4/ps5 games in a handheld form factor, they already got playstation portal, but still vs brand new exclusive games switch2 is getting it will be nasty downgrade- not in terms of graphics, just of content.
All in all who knows, maybe its gonna sell some 30-50m units ltd but i dont expect anything crazy like from switch1/switch2, so far every succesful console/handheld had to have bunch of musthave exclusives of very high quality to sell well.
 
After being burned with the ps vita, psvr, and psvr 2, it's hard to give Sony the benefit of the doubt when it comes to their ability/desire to support a secondary system.
I agree. Though I don't think the new handheld will be a dedicated secondary system. Sony can barely support their own main home console, yet alone to release dedicated software for a handheld.

This will be a PS Portal v2.0, all day.
 
Your are not seriously asking me to explain why the speed of the main data source matters? I guess you've heard the term data streaming at least?
The PS4's HDD had 100mb/s when the pc was already at gb/s with nvmes

No, I was asking you to explain what different things I was throwing in "one bucket". PC didn't need consoles to utilize SSD in order to take advantage of SSD speeds. Load times increased on PCs with SSD regardless. The only optimization consoles brought to the table was removing the CPU bottleneck and IO compression. That's a bottleneck that still exists today on PC except for games that take advantage of Direct Storage, which are few.
 
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Bad ports are just that; bad ports. What is there to explain? Console developers half-assing the PC port because they didn't want to spend money on it. What made you think this had anything to do with Console hardware being the baseline?
Bad ports are just coincidentally all next-gen-only console games huh? No common factor at all there huh?
 
If you step back from this you will see it makes little sense. Why make a portable console the same power as your current generation console. Sony might as well just make another Portal device that plays the PS6 software.

If anything a portable PS5 around the time of the PS6 launch.
 
No, I was asking you to explain what different things I was throwing in "one bucket". PC didn't need consoles to utilize SSD in order to take advantage of SSD speeds. Load times increased on PCs with SSD regardless. The only optimization consoles brought to the table was removing the CPU bottleneck and IO compression. That's a bottleneck that still exists today on PC except for games that take advantage of Direct Storage, which are few.

He is right that games while being able to benefit (a lot) from SSDs were still made with HDD in mind, lowest common denominator (PS4 HDD) and had to run properly on HDD drive (in theory at least). After PS5 launched most games started to REQUIRE SSD to function properly on PC.

You are right that games are not really optimized because CPU is still the bottleneck for 90% of games (even on PS5 fraction of games really use decompression hardware).
 
He is right that games while being able to benefit (a lot) from SSDs were still made with HDD in mind, lowest common denominator (PS4 HDD) and had to run properly on HDD drive (in theory at least). After PS5 launched most games started to REQUIRE SSD to function properly on PC.

You are right that games are not really optimized because CPU is still the bottleneck for 90% of games (even on PS5 fraction of games really use decompression hardware).

There was still a large enough contingent of PCs that were still running on HDD for that to be the lowest common denominator across the board leading up to the console launch in 2020. Even then games that "required" SSD would still run on HDD. Ratchet and Clank was the most notorious culprit there.

But yeah, would not be surprised if most games on console don't use the compression tech. Load times were supposed to no longer be a thing, but they have grown as the gen went on. Honestly, the SSD was probably the most overhyped tech on consoles this gen.
 
Vita failed because of stupid memory cost and requirements to have separate development from PS3/4.

PS5 cross-gen will be around for years and obviously PS6 streaming will be available as well.

We won't know till Sony releases the device but requiring separate builds of games would absolutely set it on path to failure.

Yeah. It needs to be able to play PS5 and PS6 games without modification.
 
They will nail the design given their track record with devices like the Vita. It's ultimate success will depend heavily on dedicated software support though. Entirely different from the PS Portal's which is a remote play device.
 
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