Rumor: Wii 2 at E3; 6" Touch Controller [Up: Cafe Header On Nintendo Site, More]

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AceBandage said:
What kind of leap did people actually want, exactly?
Dual 6990s or something?
I mean... let's keep this in reality, please...

A single 6950 will do plenty. But something like a 4850... maybe even lower?

Will still blow away PS360 but not quite the high tech route we expect Sony/Microsoft to take.
 
ShockingAlberto said:
...in 2003?

There would be lots of angry people, probably! And the Wii probably would have died a rough death.
Yeah, 2003 would've been too soon probably, but I think Wii launching in holiday 2004 could've gone well. That's when Gamecube's 3rd party support dropped off anyway, and having a new system that's on par with Xbox, with Wi-Fi online, and the new control setup might've paved the way for better support over it's lifecycle.

Wii's problem was in launching so late after 360, after 3rd parties had already allocated so much towards HD development, that despite it's success they decided to mainly just stay the course with 360/PS3. A Wii that encouraged 3rd parties to support it earlier, before everything was sunk into HD, could've gone differently. It may also have lengthened the previous generation, which is also a possibility a closer-to-PS3-than-not Super Wii might achieve with the current gen.
 
swii.png


- Scrollable screen in the Wiimote


Honestly this is the only logical concept I can think of, assuming the rumours are true, for Nintendo to incorporate a screen into the controller while keeping the strengths of the Wiimote.

You heard it here first.
 
Amir0x said:
I don't think Nintendo is going to confuse consumers with a billion standardized controllers. So, in my opinion, there will be one main controller that they pack in with the systems, and it's going to be a controller that either is a remote or can turn into a remote. They still have the sensor and pointer apparently, which isn't going to be possible with a more traditional controller.

I don't think it would be that confusing. Would basically be like what Sony is doing with the Dualshock 3 and Move/navigation controller. Thing is Nintendo would have to bundle them all together or else they'll splinter the different control inputs. They'd need to make it so that it's natural and expected for every Wii 2 to have both the 6" screen pad and a pointer/nunchuk. Might be asking for a lot, admittedly.

Amir0x said:
Multiplatform games are the way to go. Few exclusives exist anymore, and those that do will be first/second party.

The few exclusives Wii did get were generally awful. There are a few exceptions to this rule on Wii, PS3 and 360, but it's such a small class of games that it's not worth noting.

Little King's Story, Muramasa, Sin & Punishment 2, Boom Blox

I'm not sure if Fatal Frame is any good since it never came here. >:(

Still, if the Wii doesn't get some sexy exclusives, what's to make it stand out as far as games beyond Nintendo's usual first-party beasts? We know it won't be motion control since the other two companies have gone that route now and are likely to continue with it in some capacity.

It's being selfish and probably unrealistic but I don't want homogeneity with consoles. :p

I agree that third-party exclusives are becoming extinct, though. Just the nature of the business. Let's see if it compels Nintendo to create some new 'core' IPs and try to differentiate themselves this time around through the games rather than the peripherals (a controller with a 6" screen might imply the latter :> ).
 
Neo C. said:
This is the reason why I don't understand the people wanting the new console as close to PS4/nextbox as possible. We would have all the games on console x as well as on console y and z. I'm all for a more third party friendly console, but ultimately every console should bring an unique experience. Otherwise we would have the HDtwins situation all over again.

Except it would be the HDtriplets, exactly.
Wii 2 isn't going to usher in a new generation of multi-platform titles, because it needs a second console to share them with first.
 
DennisK4 said:
I assume he is referring to the more bright kid-friendly games on the Wii contrasted with the more hardcore 'dudebro' games on PS3/360.

I think that this division will continue into next gen unless Nintendo delivers much more graphical oomph than suggested by the rumors.

If the question is will Wii 2 get PS4/720 ports then we have no clue right now.
 
apana said:
I think it would have been difficult to recreate that concept art on the Wii. Somebody post all of it plz. Also not all of it was dark.

Spector has stated that the original concept was scrapped because it was too dark. It was significantly more gloom and doom than what we got. That vision of Epic Mickey was dead and burried in pre-production because Disney wanted something less dreary, and Spector agreed.

That game from the leaked art never existed, and never will. The Wii's hardware has/had nothing to do with this.
 
apana said:
Which reminds me, I think I said it once before, but now there is no reason for Epic Mickey to not look like the original concept art.
I haven't played it, but from what I seen, it still looks good. Way better than ugly realistic stuff like Call of Duty on the wii.

A cartooney call of duty would be fun as balls.
 
Zeliard said:
I don't think it would be that confusing. Would basically be like what Sony is doing with the Dualshock 3 and Move/navigation controller. Thing is Nintendo would have to bundle them all together or else they'll splinter the different control inputs. They'd need to make it so that it's natural and expected for every Wii 2 to have both the 6" screen pad and a pointer/nunchuk. Might be asking for a lot, admittedly.

Think about the idea of developers having to decide which controller to make games for, and then the further idea that now consumers will have to buy multiples of more than one type of controllers. It is asking a lot. It's asking a lot of Sony with the move thing too.

To me, it's not reasonable. Nintendo is about making things less intimidating for consumers, not more, and this directly contradicts that philosophy imo.

Zeliard said:
Still, if the Wii doesn't get some sexy exclusives, what's to make it stand out as far as games beyond Nintendo's usual first-party beasts? We know it won't be motion control since the other two companies have gone that route now and are likely to continue with it in some capacity.

It's being selfish and probably unrealistic but I don't want homogeneity with consoles. :p

I agree that third-party exclusives are becoming extinct, though. Just the nature of the business. Let's see if it compels Nintendo to create some new 'core' IPs and try to differentiate themselves this time around through the games rather than the peripherals (a controller with a 6" screen might imply the latter :P ).

Nintendo's games ARE what does it. Think about it. They are a force of nature. Nintendo need only capitalize on that and they have it. Now, sure, if they can get exclusives they should try (well, provided the one controller isn't just a big touchscreen, then I don't want them to try since they will instantly destroy whatever exclusive they get), but I'm just saying it's increasingly less important.

And Nintendo is the least possible candidate for actively paying for exclusivity. Hell, Sony and Microsoft hardly did it this gen (in terms of full blown exclusivity) and they are waaaay more likely to do it than Nintendo.
 
that 6" screen thing sounds like a nightmare.

the controller would have to be bigger than the duke and jaguar controllers.

sounds made up.

now doing wireless to your 3ds i could totally see and allowing that to act as a controller might be cooler and more useful than the GBA/GC connection ever was.
 
DeathNote said:
I haven't played it, but from what I seen, it still looks good. Way better than ugly realistic stuff like Call of Duty on the wii.

A cartooney call of duty would be fun as balls.


Yes...
193269-xiii_1_super.png

Yes it would.
 
Does anybody only own a wii? I remember there was a time where I only owned nintendo consoles for the whole generation or most of it, that ended after the gamecube where it got relegated to secondary status.

I still long for the day a nintendo console can become a primary, but it is not this day /return of the king.
 
EatChildren said:
Spector has stated that the original concept was scrapped because it was too dark. It was significantly more gloom and doom than what we got. That vision of Epic Mickey was dead and burried in pre-production because Disney wanted something less dreary, and Spector agreed.

That game from the leaked art never existed, and never will. The Wii's hardware has/had nothing to do with this.

Well I guess we'll have to wait and see what Epic Mickey HD looks like. My guess is that it will be much closer to that original concept art, the final Epic Mickey on the Wii was very dark in terms of the look.
 
DennisK4 said:
1080p is by itself nothing much to aim for. Its just not a particularly good marker of advanced graphics.

I am sure the console will do 1080p but that is almost a trivial assumption.
Judging on games this gen, 1080P is a LOT to aim for. There will be no higher resolution for a while i think for consoles. Not even next gen.

-Pyromaniac- said:
Does anybody only own a wii? I remember there was a time where I only owned nintendo consoles for the whole generation or most of it, that ended after the gamecube where it got relegated to secondary status.

I still long for the day a nintendo console can become a primary, but it is not this day /return of the king.
same here. I was a total Gamecube lover. And i really thought it was the best console to have with the best AAA games.

The Wii was nice for the controller (love it and it has changed a lot), some innovative games and some great first/ second party games, but mainly just looked like ass on my HDTV.
 
apana said:
Well I guess we'll have to wait and see what Epic Mickey HD looks like. My guess is that it will be much closer to that original concept art, the final Epic Mickey on the Wii was very dark in terms of the look.

No it won't be, i can promise you that :P
 
AceBandage said:
Yes...
193269-xiii_1_super.png

Yes it would.
Exactly. Devs just don't get it. Stop making realistic crap on Nintendo hardware.

Even if the Wii2 is only 360 level quality, a port on it will look dated.

So, match what Nintendo is doing as far as art and looks goes.
 
Die Squirrel Die said:
I may be hazy on this but while the GC version was the best selling in America, worldwide the PS2 just (soul)edged it out.

Not that it matters, as I'd argue that the boosting effect of Link in SCII was largely due to the novelty and a strategy of letting Nintendo characters guest would lead to diminishing returns as the novelty wore off. Not only that but it probably wouldn't fix the problem of third party support in the longterm, as it would likely promote the stigma that the only way to sell on a Nintendo platform is to have the crutch of Nintendo's brands.

I hear what you're saying, but the practice of including recognizable characters into 3rd party franchises is still being employed by other companies today (Kratos in MK). It won't make up the difference if the Nintendo version is inferior in every other way, but it could help ensure comparable sales of 3rd party software.

I also believe if Nintendo can finally offer an elegent online infrastructure, the network will benefit from a more diverse demographic than say, Xbox Live. You'd be able to play a game of Wii Sports with your girlfriend or grandfather and then jump right into some Call of Duty. I don't expect Nintendo to abandon casuals, or the basic design of the WiiMote for that matter. But I do see them placing more emphasis on horsepower and online gaming in order to woo third parties.

Plus, if they're first to market and can make a big impact that holiday season, as they did with N64 and Wii, MS and Sony will have quite the uphill battle ahead of them.
 
apana said:
Well I guess we'll have to wait and see what Epic Mickey HD looks like. My guess is that it will be much closer to that original concept art, the final Epic Mickey on the Wii was very dark in terms of the look.

if you mean the concept art that was leaked by the artists, then it probably won't ever look like that. people back then seemed to have confused offical (final) art with concept art
 
Always-honest said:
Judging on games this gen, 1080P is a LOT to aim for. There will be no higher resolution for a while i think for consoles. Not even next gen.
Nintendo happens to make the kind of games that would be able to run in 1080p (even at 60fps) due to the visual style that isn't so dependent on post-processing etc.

Its PS4/720 that will have to constantly juggle 1080p versus 1280x1080 with more particles etc.
 
Amir0x said:
Think about the idea of developers having to decide which controller to make games for, and then the further idea that now consumers will have to buy multiples of more than one type of controllers. It is asking a lot. It's asking a lot of Sony with the move thing too.

To me, it's not reasonable. Nintendo is about making things less intimidating for consumers, not more, and this directly contradicts that philosophy imo.

I don't disagree at all. Nintendo would want to keep things as simple as possible and they definitely would want to only stick to one standardized controller if they could. I'm just having trouble reconciling the pointer with the 6" screen.

As long as it ends up that the pointer is still around, I'll be cool with it.

Amir0x said:
Nintendo's games ARE what does it. Think about it. They are a force of nature. Nintendo need only capitalize on that and they have it. Now, sure, if they can get exclusives they should try (well, provided the one controller isn't just a big touchscreen, then I don't want them to try since they will instantly destroy whatever exclusive they get), but I'm just saying it's increasingly less important.

And Nintendo is the least possible candidate for actively paying for exclusivity. Hell, Sony and Microsoft hardly did it this gen (in terms of full blown exclusivity) and they are waaaay more likely to do it than Nintendo.

It's really some newer Nintendo IPs that would be amazing to see. They'd have no real need for third-party exclusives then, because we know that Nintendo is an actual excellent developer. They practically don't even have to try to churn out greatness. I'd love to see them focus their considerable talents on a truly new venture as far as IP rather than the usual Mario, Zelda, Metroid (which are very nice but come on now!)
 
apana said:
Well I guess we'll have to wait and see what Epic Mickey HD looks like. My guess is that it will be much closer to that original concept art, the final Epic Mickey on the Wii was very dark in terms of the look.

You're not listening. It was a concept that was scrapped in pre-production. Epic Mickey was dark in concept, but not as dark in art as the leaked artwork. That artwork took on a much more realistic and dreary tone. We still got stuff like the mechanised Donald and Goofy, but they were stylised as something a little more comical over the more realistically proportioned and spooky versions in the original art.

Disney were unhappy with the first round of concept art, as they felt the imagining of Spector's world was darker than necessary, and Spector agreed. They toned it back to something with a dark streak, but with a more vibrant colour palette and 'cartoon' look.

The game you're imagining didn't exist. It never existed. It was an idea, an idea scrapped because it wasn't the art direction they wanted to persue. This happens with every game. Pre-production art circulations, concepts are shared, and eventually a direction is chosen.

At best you'll get an Epic Mickey Wii2 that looks more like the original Game Informer cover, or like the concept art that was unlockable in the game. A cleaner presentation with far greater geometric and texture detail, with the added benefit of strong shaders, lighting and shadows to bring the worlds alive.

Expect it to look like the leaked concept art is being ignorant of why that direction was never persued in the first place, which again had nothing to do with the Wii's horsepower.

apana said:
http://www.thetanooki.com/wp-content/uploads/2009/10/Epic-Mickey.jpg

How is this much "darker" in terms of concept than Epic Mickey for the Wii?

Colours, tones and proportions. For a better example, compare the animatronic characters from the original art to what we got. Less emphasis on gritty details and dreary tones, stronger focus on a vibrant colour palette and toon body proportions.
 
FoxSpirit said:
A single 6950 will do plenty. But something like a 4850... maybe even lower?

Will still blow away PS360 but not quite the high tech route we expect Sony/Microsoft to take.

You are living in a dreamworld if you think ANY console next gen will have something like a 6950. Too expensive, draws too much power, and puts out way too much heat for a console.
 
Fourth Storm said:
I hear what you're saying, but the practice of including recognizable characters into 3rd party franchises is still being employed by other companies today (Kratos in MK). It won't make up the difference if the Nintendo version is inferior in every other way, but it could help ensure comparable sales of 3rd party software.

I suppose the difference is that Sony aren't fighting the idea that they are insurmountable opposition. Nobody says 'Only SCE games sell on Playstation platforms'.
 
Pimpbaa said:
You are living in a dreamworld if you think ANY console next gen will have something like a 6950. Too expensive, draws too much power, and puts out way too much heat for a console.
QFT

PS3 was too pricey and 360 was too hot.
 
Always-honest said:
No, the gap won't be as big as this gen. For one thing the motherfuker won't be 480i or 480P anymore and jaggies won't be as apearent.

I absolutely agree. Image quality is what set the Wii apart from the PS3/360 more than anything especially for those of us using it on HD screens. On the Dolphin emulator, things look rather pleasant to me even by today's standards. If the Wii 2 can handle native 720p or better yet 1080p rendering at smooth and stable frame rates, this feature alone would be a great stride forward. I'm quite optimistic on this count given Nintendo's priorities and the capabilities of today's budget technologies.

Also, this will likely be the first Nintendo system with a digital audio output aside from the Panasonic Q and it will probably use something more complex than Pro Logic II. Nintendo's audio deficiency is another tremendous disappointment that is even older than them forsaking high tier graphics.

Keeping current with the PS4 and next Xbox is a desirable goal but also a separate consideration that doesn't subtract from the benefit of fixing these kinds of fundamentals.
 
DennisK4 said:
Nintendo happens to make the kind of games that would be able to run in 1080p (even at 60fps) due to the visual style that isn't so dependent on post-processing etc.

Its PS4/720 that will have to constantly juggle 1080p versus 1280x1080 with more particles etc.
Depends on the games.., but yes, i think Nintendo will be able to pull that off in a lot of games.
 
Willy105 said:
Yeah, I would have liked the game to be lighter and closer to the concept art. The final one was way too dark.

And posts like this show you have no idea what we mean by 'darker'.
 
i don't understand why people keep posting the same epic mickey art. the game looked nothing like the original concept at all.
 
ShockingAlberto said:
I like the idea that a hypothetical PS4 and 360-2 have already won.

I remember when the Gamecube placed third, everyone thought the successor was totally going to leapfrog an early-launching XBox 2.
Nintendo's battle will be getting people to adopt to the new Wii 2. The Wii is seen as something different. The other two consoles now have taken Nintendo's innovative idea of motion controls and have done it better or with a new twist. Nintendo needs a new twist to recapture the attention of the casual gamers after abandoning those who bought previous Nintendo hardware with the intention of getting a fully up to date, well supported console. Nintendo abandoned those gamers in search of creating new gamers. Nintendo can conform and try to assimilate itself back to the side of cutting edge technology or try to catch lightening in a bottle again with a new innovation. Sometimes it is difficult to predict whether an innovation will stick and at face value it is easy to doubt the success of a Wii successor. I'm excited, but will previous Wii owners share that excitement, only time will tell.
 
AceBandage said:
Tomorrow, it'll be weaker than NGP.
By next week, we'll be saying it's 1.5 Gamecubes.
I think it is probably a smart move for Nintendo to make the device not too powerful.

If Nintendo released a console significantly faster than a PS3, they would probably force MS and Sony to speed up their plans for new consoles, driving the industry into an unprofitable battle of material once more. By releasing a console on the same level at the 360 and PS3, Sony and MS will probably feel more comfortable delaying a new console launch, making the industry overall more profitable as all console manufacturers can sell their products at a profit for a healthy amount of time.
 
Quadrangulum said:
I absolutely agree. Image quality is what set the Wii apart from the PS3/360 more than anything especially for those of us using it on HD screens. On the Dolphin emulator, things look rather pleasant to me even by today's standards. If the Wii 2 can handle native 720p or better yet 1080p rendering at smooth and stable frame rates, this feature alone would be a great stride forward. I'm quite optimistic on this count given Nintendo's priorities and the capabilities of today's budget technologies.

Also, this will likely be the first Nintendo system with a digital audio output aside from the Panasonic Q and it will probably use something more complex than Pro Logic II. Nintendo's audio deficiency is another tremendous disappointment that is even older than them forsaking high tier graphics.

Keeping current with the PS4 and next Xbox is a desirable goal but also a separate consideration that doesn't subtract from the benefit of fixing these kinds of fundamentals.

Very well said.
 
Amir0x said:
Think about the idea of developers having to decide which controller to make games for, and then the further idea that now consumers will have to buy multiples of more than one type of controllers. It is asking a lot. It's asking a lot of Sony with the move thing too.

To me, it's not reasonable. Nintendo is about making things less intimidating for consumers, not more, and this directly contradicts that philosophy imo.
I dunno about that, the modular nature of the Wii remote already gave more choices to both developers and consumers in terms of support (remote only, remote & nunchuck, remote plus only, remote plus & nunchuck) and it seems to have gone pretty well for them. Even better, it's encouraged consumers to embrace even more optional control add-ons and extensions (balance board, wheel, zapper, classic controller/pro) though things haven't gone off as well for developers on that side. This hurt Motion Plus support wise as a mid-cycle upgrade too.

Framing this in terms of "complexity" seems the wrong read to me, it's really about choice. I'd expect more choice out of the box next gen, not less.
 
EatChildren said:
You're not listening. It was a concept that was scrapped in pre-production. Epic Mickey was dark in concept, but not as dark in art as the leaked artwork. That artwork took on a much more realistic and dreary tone. We still got stuff like the mechanised Donald and Goofy, but they were stylised as something a little more comical over the more realistically proportioned and spooky versions in the original art.

Disney were unhappy with the first round of concept art, as they felt the imagining of Spector's world was darker than necessary, and Spector agreed. They toned it back to something with a dark streak, but with a more vibrant colour palette and 'cartoon' look.

The game you're imagining didn't exist. It never existed. It was an idea, an idea scrapped because it wasn't the art direction they wanted to persue. This happens with every game. Pre-production art circulations, concepts are shared, and eventually a direction is chosen.

At best you'll get an Epic Mickey Wii2 that looks more like the original Game Informer cover, or like the concept art that was unlockable in the game. A cleaner presentation with far greater geometric and texture detail, with the added benefit of strong shaders, lighting and shadows to bring the worlds alive.

Expect it to look like the leaked concept art is being ignorant of why that direction was never persued in the first place, which again had nothing to do with the Wii's horsepower.



Colours, tones and proportions. For a better example, compare the animatronic characters from the original art to what we got. Less emphasis on gritty details and dreary tones, stronger focus on a vibrant colour palette and toon body proportions.

Alright I accept whatever you are saying, but do you think that original concept art was possible to perfectly recreate on the Wii?
 
I remember reading an interview near the tail end of last year where Nintendo talked about 3D, and said that the new home console would incorporate 3D. I'd guess the screens on the controller will be 3D screens.
 
What if the thing was basically a fighting stick? I don't think anyone's thought of that. I know it's not likely but shit it's the only thing that wouldn't look that ugly and still have all those doodads.
 
lunchwithyuzo said:
I dunno about that, the modular nature of the Wii remote already gave more choices to both developers and consumers in terms of support (remote only, remote & nunchuck, remote plus only, remote plus & nunchuck) and it seems to have gone pretty well for them. Even better, it's encouraged consumers to embrace even more optional control add-ons and extensions (balance board, wheel, zapper, classic controller/pro) though things haven't gone off as well for developers on that side. This hurt Motion Plus support wise as a mid-cycle upgrade too.

Framing this in terms of "complexity" seems the wrong read to me, it's really about choice. I'd expect more choice out of the box next gen, not less.

It hasn't gone well. Most of their added peripherals are barely used at all. There are like five total motion plus games. And there's almost no balance board products at all.

And, as we know, Wii only includes one type of controller inside and few if any developers utilize the ones that are not inside the system from the get go. The nunchuck isn't a separate controller. It's literally part of the remote and only functions as part of the remote. So the only difference is removing the nunchuck or not. That does not two controllers make :P

Nintendo is not stupid. They're not going to include multiple controller types inside the system from the start, particularly if the controllers are wildly different. It's going to split development, it's going to confuse consumers. And it's going to increase the price of what is already going to be an expensive set of controllers.
 
Since developers love teh grafix, and if they're truly really excited about this new console, I like to think it will be a decent upgrade from the current HD twins :)
 
All I want is a more powerful Nintendo that can really deliver some awe-inspiring HD Zelda, Metroid and Mario games (along with F Zero and other Nintendo IP's).

For anything else, I have my PC. Nintendo has such an awesome catalogue of franchises, there's no way I won't buy the next Nintendo - there's nothing on the 360 or PS3 that makes me sway the same way - hence the PC. Best of both worlds.
 
Pimpbaa said:
You are living in a dreamworld if you think ANY console next gen will have something like a 6950. Too expensive, draws too much power, and puts out way too much heat for a console.

its expensive because ATI needs to recoup R&D and make some money from retail cards. Weren't console GPUs in the 360 and PS3 fairly high quality at the time they'd have been designed (eg a year or two before launch)? Its a different revenue stream from retail cards - license fees can be much lower and sheer volume can make up for it. It can also help you with bringing your own costs down (eg through die shrinks etc)

its hot because it can be in that environment. The stock coolers are pretty terrible, and aftermarket ones are pretty damn good at keeping them cool even under load. The PS3 cooler is excellent so I think Sony at least is willing to take a hit on heat. Plus you'll make a long game bet - you'll accept some heat/cost/pain in the initial machine if you are confident you can engineer it out as soon as possible.


as for those saying they aren't in a hurry for next-gen consoles, the size and speed of this thread would suggest there is some pent up tech-whore pressure here..
 
apana said:
Alright I accept whatever you are saying, but do you think that original concept art was possible to perfectly recreate on the Wii?

Perfectly? No, not at all. But it wouldnt have been created 'perfectly' on the 360 or PS3 either. It could have been recreated to some extent on the Wii, same with the other consoles, likely looking better on the latter two thanks to the extra horsepower going a long way in rendering 'realistic' graphics like that.

I prefer that original art, for what it's worth, but it really isn't ever going to see the light of day. Spector literally said that Disney and him decided it was too 'dark', and it was from when the game was in a conceptual phase many moons ago. The game we got was the direction ultimately decided and developed, and a hypothetical Epic Micket Wii 2 will look, as said, more like a nicer, cleaner version of the concept art we got in Epic Mickey, not the concept art from the leak.
 
Nintendo Wii 2

Number one trending search on yahoo right now. I sometimes forget how popular the Wii really was (is).
 
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