neptunes said:
Why would Nintendo get an xclusive GTAV? or better yet, why would you think Nintendo would pay to secure such a thing? This is coming from a company that sold a crap load of units without one. Reign in some of your expectations, why do some you fall for some of this?
If Nintendo sold so many units without appealing to the type of gamer who would buy a console for GTA, imagine how many more units they'd sell if they did.
Nintendo never specifically intended to alienate this type of gamer. They were just aiming at another market. This meant keeping costs and risk low, just in case their experiment didn't work and they had to cut their losses and pop out a Gamecube 2 to remain afloat. That's what caused the underpowered Wii, which in turn is the primary reason the Wii wasn't supported by third-parties. It was a kind of domino chain that killed pretty much the entire core gamer appeal of the system, with the exception of Nintendo's own games and like three others throughout the system's life.
But while Nintendo may be crazy and tend to live in their own little world where "inter net" is some sort of sci-fi contraption, they're not blind or stupid. They know what people think of them. They see that they haven't been appealing to the core gamer nearly as well as their competitors. They've pretty much given up on the Wii front because they know it's a lost battle at this point, but they're not just going to lay down and give up that market. They played it very safe with the Wii because they'd just come off two generations in last place, but this time they're coming off one of the best selling consoles ever and THE best selling handheld - potentially system, period, if it can just push a bit more - ever, so they can be less risky. Make the system more powerful than PS360, get in talks with companies and maybe even throw out some moneyhats early to get a killer launch period lineup - even if those games are slightly better looking versions of the PS360 versions with touch screen controller functions or whatever, that's still far better than not getting them at all, and I'm sure publishers would be ecstatic to land a launch or launch period game on a Nintendo system with only a little bit of effort expended porting from the PS360. Because it's a fact, launch games sell better than they do later. You get a new system and you want to play it, but there's only like ten games out, so you buy games you may not have otherwise.
The Rockstar/GTAV rumors in particular are far more likely than they seem, I think. Nintendo's been in talks with Rockstar since the Gamecube days, their agendas just haven't really ever lined up much. The Gamecube discs were too small for GTA, Wii was too weak, DS got a GTA that didn't sell for a variety of reasons. But now it's like, hey. We've got a system coming out potentially in late '12. You've got a game in your massively popular franchise coming out potentially in late '12. You think maybe we could work something out?
And if it happens, it benefits both of them a whole lot.
Nintendo gets a huge M-rated third-party game right out of the gate, immediately landing a huge blow against the idea that Nintendo systems are only for kiddie/casual games and/or Nintendo games. That's exactly what they need. Nintendo hasn't really had that in a good decade and a half. The N64 started the trend, and it became a sort of self-fulfilling prophecy throughout the Gamecube and Wii: The system would launch with no notable third-party games, third-parties wouldn't make games for the system because, among other reasons (cartridge costs, disc space, power), they didn't think their games would sell, and then when Nintendo was finally able to get a good third-party game, it wouldn't sell that well because the audience wasn't nurtured earlier in the generation and thus moved elsewhere. If I were Nintendo, I would be doing everything in my power to get GTAV as a launch or near launch game, up to and including asking Rockstar what I can do with my system to make it easier for them to develop for or port to.
Rockstar, on the other hand, gets the benefit of being a huge launch period game, which, as was previously established, equals more sales. And if it doesn't do as well as hoped? Ah well, not a whole lot lost. Unlike Chinatown Wars, the risk would come down to the cost of porting the game and developing Cafe-exclusive content, which shouldn't be that much, especially if Nintendo is offering their help. It's very unlikely that the game wouldn't sell well enough to at least recoup the porting costs. And if it is successful? Well hooray for Rockstar, they make money.
Win/Win situation. So I wouldn't be... Well okay, I won't say I wouldn't be surprised at all to see a GTAV on Cafe announcement at E3, but I wouldn't be pants-shittingly "HOLY SHIT I DIDN'T SEE THAT COMING AT ALL!!!" surprised.