BertramCooper
Banned
Ridleyscott said:Zelda is about swash-buckling through dangerous territory and Dungeons/Palaces not puzzle-solving.
Ridleyscott said:Zelda is about swash-buckling through dangerous territory and Dungeons/Palaces not puzzle-solving.
ding ding dingDeathbyVolcano said:No, you're just a nostalgia-creep.
Krowley said:Just so people know, the article also mentions Head mounted stereoscopic displays and tracking systems... Could be important hints about the overall functionality of the console.
Big One said:Umm...puzzles have been around in Zelda exactly like that since A Link to the Past. Shut the fuck up with this shit
Big One said:Zelda franchise is fine, why do you think it needs help?
Exactly, ALttP, but not in Zelda I & II.
Rocket Punch said:Hahah no puzzles in Zelda. So basically you want a hack and slash dungeon crawler? Like many dozens of forgettable games out there? Yeah... no thanks.
Ridleyscott said:Zelda is about swash-buckling through dangerous territory and Dungeons/Palaces not puzzle-solving. Aonuma has filled that game with fluff: trains, boats, skyward Swords and all sorts of garbage. Give me a break.
HenryGale said:Okay people. Lets get our Bets in now!
Bookmark for future mocking.
Wii 2
Titled: Wii HD
Power: Marginally better than PS3/Xbox360
ControlWireless Nunchuck with M+ inside, D-Pad replaced on Wiimote wand with joystick. Touch screen pad for UI elements, streaming game content and gaming off the TV. Camera in Wiimote for AR.
Games: Zelda SS with Wii Enhanced Resolution & graphics. Smash Bros. Developed by Retro, and a new GTA from R*.
lobdale said:Don't forget about Link's Awakening, perhaps the most perfect example of a Zelda game, and packed to the gills with clever puzzles, a trading game, little secrets, and dungeons. BU BU BU MY SWASHBUCKLING WHERES THE SWASH AONUMAR
No what made Zelda popular was secrets...and there's even more of those in TP, which is considered the worst of the 3D games, than there is in the original LoZ.Ridleyscott said:Exactly, ALttP, but not in Zelda I & II. The puzzles actually were OK in ALttP, but there was still plenty of adventure and difficulty with the game though not so much as in I & II.
Puzzles are not what made Zelda popular, thus one of the major reasons the series is in decline and laughed at by most "core" gamers.
Majora's Mask did not deviate from this formula wtf are you talking about?linkboy said:No, its not. The series has been just rehashing the same concepts over and over again since 1992 when A Link to the Past came out.
The only time the series deviated from the
Intro-3 Dungeons-Plot Point-4-5 more dungeons-Ganon fight
was in Majora's Mask.
if you think zelda's are not incredibly different, and have just been rehashes because they follow the same general guidelines regarding pacing, then I don't know what to tell you.linkboy said:No, its not. The series has been just rehashing the same concepts over and over again since 1992 when A Link to the Past came out.
The only time the series deviated from the
Intro-3 Dungeons-Plot Point-4-5 more dungeons-Ganon fight
was in Majora's Mask.
Ocarina, Wind Waker and Twilight Princess all fit this formula to a T.
Its one of the reason's people complained about Twilight Princess.
Are the games bad, not at all, but they could be a lot better then they are.
The games have a decent foundation, but they haven't expanded on that foundation in about 20 years.
Big One said:Majora's Mask did not deviate from this formula wtf are you talking about?
Krowley said:Just so people know, the article also mentions Head mounted stereoscopic displays
A.KU.MU said:Nintendo On.
Believe.
No.
A.KU.MU said:Nintendo On.
Believe.
No.
Krowley said:Shikamura has a reputation for being a credible source on Nintendo rumors. He's been on this board forever and if I'm not mistaken he used to work for EAD, or at least has real sources there, so basically I would not dismiss his post so easily.
Majora's Mask had a bunch of sidequests but it definitely did not "hide" deviating from the formula. You were still told to go to four different temples in the game from each direction...it's pretty obvious where you're supposed to go and that each one is a dungeon. Majora's Mask doesn't get praise for breaking the "mold" but it gets praised for the great design decisions like great dungeon designs, dark atmosphere, tons of sidequests, etc.linkboy said:Then they did a much better job of hiding it, which is probably more along the lines of what I'm trying to say.
does not computeAceBandage said:There's no way they'll be keeping the Wii name.
No way in hell.
It's too toxic, especially if they ARE going after the hardcore.
Shikamaru Ninja said:
Haven't been following this thread closely so I dunno if it's your design butthat wii cafe logo is amazingBowieZ said:My grade-school attempt at an unimaginative mock-up for the lulz
Shikamaru Ninja said:
CoffeeJanitor said:does not compute
Also, head tracking isn't happening, especially when Nintendo has been harping the glassesless 3D so much.
Hardcore doesn't mean anything. Trying to split the industry's consumer base into casual/core/hardcore etc. is ignorant and frankly silly.AceBandage said:How doesn't it compute?
The Wii is synonymous with WiiSports and WiiPlay. Two of the least hardcore games out.
Shikamaru Ninja said:The stereoscropic and tracking displays is not a rumor. NTD is working on it. Whether it will be on Project Cafe or not. They definitely have worked on the technology.
Hehe. I never worked at EAD. But that stuff in the article is fact. Again. It states what NTD has been working on. And those two features have been worked on at NTD.
AceBandage said:How doesn't it compute?
The Wii is synonymous with WiiSports and WiiPlay. Two of the least hardcore games out.
Thanks, but it needs a graphic designer's touch BADLY lolDiddyBop said:Haven't been following this thread closely so I dunno if it's your design butthat wii cafe logo is amazing
CoffeeJanitor said:Hardcore doesn't mean anything. Trying to split the industry's consumer base into casual/core/hardcore etc. is ignorant and frankly silly.
The industry's customers are gamers....That's it.
Pyrokai said:There is still the possibility they are not going after the hardcore at all. The rumor that they are could be completely false. Anything is still possible at this point. If they really don't care about going after the hardcore, they will most likely keep the Wii branding.
Not saying that I think they will, I'm just saying this is still completely possible.
Do you have any actual proof of this or is it just hearsay? Because I don't really think the Wii name has any negative connotations at all. On the contrary, it's probably the strongest name in the industry right now.AceBandage said:Fine, then. Long time gamers would be turned off by the Wii name.
Krowley said:Well, I wasn't sure about that, but I do remember that you have provided credible info on Nintendo in the past, and I wanted to let some of the newer posters know that you weren't full of BS.
Also, after looking at that youtube I posted above, it's about the only thing that might fit with all the rumors that I've seen so far.
If the six inch screen is actually glasses, that would make it easy to have motion control to, and it would explain why they emphasize the ability to stream whole games to the screen.
Also, when it comes to capturing the hardcore, VR would probably be the most aggressive way to do it. Imagine an FPS through a VR display with PS3+ level graphics. It's about the only way I can think of for Nintendo to up the ante on the wii's immersion factor and continue advancing in the same direction as that console.
Ridleyscott said:Was Zelda I & II hack and slash? Zelda is supposed to be an action/adventure/rpg not a puzzle game. Again, comes down to the fact that developers are lazy and is easier to program puzzles than make a very fun and challenging adventure. But it was easier to do in 2D.
AceBandage said:Even if you discount the rumors, there's the fact that it's the exact same thing they're doing on the 3DS.
Dupy said:This is the worst use of "lazy developers" I've ever seen around here.
CoffeeJanitor said:Do you have any actual proof of this or is it just hearsay? Because I don't really think the Wii name has any negative connotations at all. On the contrary, it's probably the strongest name in the industry right now.
Right there with you.ShockingAlberto said:The day Zelda stops caring about puzzles is the day I stop caring about Zelda.
artwalknoon said:Seriously? After all the mocking of 3d glasses you think Nintendo is gonna ask you to where a helmet or anything on your head at all? And with kids playing how often do you think those things would break? I don't see this happening.
Holy Order Sol said:Do you guys think Nintendo could try to extend the Wii's life strictly as a system geared towards casual gamers, even after the Cafe has launched, especially if that one does not end up having Wii in its name?
Toxic? My god, the Wii name is one of the most enthusiastically recognized things in the world today, if not by message board people then by everyone else.AceBandage said:Way way way too many people only bought a Wii for WiiSports. It's a toxic name. They need to change it, regardless of their stance on who they're going for.
Holy Order Sol said:Do you guys think Nintendo could try to extend the Wii's life strictly as a system geared towards casual gamers, even after the Cafe has launched, especially if that one does not end up having Wii in its name?