Hot Coldman
Banned
Hitokage said:
Wait, really? I guess I don't hold mine right then, that never happens to me. Try wearing the condom :lol
Hitokage said:
M74 said:I still don't follow you guys who want a second analog on the remote, not just on the attachment. Isn't the whole point of the IR remote to replace the need for a second analog? Not to mention, replacing the d-pad with a second analog would weaken its capabilities while held in classic controller position for most games.
M74 said:I still don't follow you guys who want a second analog on the remote, not just on the attachment. Isn't the whole point of the IR remote to replace the need for a second analog? Not to mention, replacing the d-pad with a second analog would weaken its capabilities while held in classic controller position for most games.
The sleeve helps but doesn't fix the problem. My lower palm still hurt after sessions of MKWii.Green Scar said:Wait, really? I guess I don't hold mine right then, that never happens to me. Try wearing the condom :lol
DECK'ARD said:Yeah, Valve's talk is very interesting and compelling.
But depends a lot on how many forms of bio-feedback can be incorporated easily into a console. Pulse is easy, and fits a new remote far better than the Vitality Sensor contraption, but other things Valve were doing like pupil-size couldn't be done in a Nintendo way.
Even pulse though could be a nice little extra feedback and applied in games well, whether it's in there depends on how their experiments with the Vitality Sensor went. It either disappeared from view because its applications were limited, or that it turned out more compelling than they thought and they've held it back for a new console. Like the Wii was born.
Green Scar said:Wait, really? I guess I don't hold mine right then, that never happens to me. Try wearing the condom :lol
Even though the IR pointer is vastly superior (when well programmed)? What a ridiculous reason, to build in redundancies like that.Sho_Nuff82 said:Console FPS gamers won't buy a console without dual analog controls. End of story.
Sutton Dagger said:Right...
Why are you holding the remote like that for Mario Kart...Hitokage said:The sleeve helps but doesn't fix the problem. My lower palm still hurt after sessions of MKWii.
DECK'ARD said:Dual-analog games can be adapted well enough, and play better as well. They are easy enough to adapt for 3rd parties not to be worried, it's not a deal breaker like Wii being SD versus HD was.
artwalknoon said:I think IR pointer is great for fps but there are others who want dual analogs instead and including them would help a great deal in attracting 3rd parties and "hardcore" gamers. Also 3d platformers or other genres in general benefit from having the 2nd analog control the camera.
Even in the mario galaxies which had great autocams I still occasionally wanted to move the camera myself. Imagine splinter cells or metal gear games, they all need a 2nd analog for camera control.
1. Nunchuk is superior to all other forms of control.Branduil said:Why are you holding the remote like that for Mario Kart...
artwalknoon said:For a lot of gamers no dual analog is an immediate deal breaker for certain games. They still might buy the system and Nintendo 1st party games but they won't buy the next COD on the N6 if it doesn't feature dual analog controls, they'll just buy it on the 360 or PS3 instead. And if Nintendo is interested in helping out 3rd parties they would include dual analogs or gamers will look elsewhere for certain multi-platform titles (the most popular being fps).
If we're considering old-style gamepads to be the standard, having a big touch screen in the middle is no more conventional than splitting the controller into two halves.AceBandage said:Yeah, the Wiimote/Nunchuck setup was brilliant.
Sadly, it isn't conventional.
Yeah, I was working on such an example earlier. Nunchuk image sucks, though, since it's hard to find decent nunchuk images that aren't at an angle.artwalknoon said:If Nintendo made some tweaks like both controllers have an analog, two triggers/shoulder buttons like the nunchuck and maybe some more buttons like the gamecube's face button layout and you've got gold.
The whole point of the pointer is to point. The second analog wasn't always used to point, though, so for those instances the pointer isn't always helpful. Camera control being the most common.M74 said:I still don't follow you guys who want a second analog on the remote, not just on the attachment. Isn't the whole point of the IR remote to replace the need for a second analog?
Hitokage said:1. Nunchuk is superior to all other forms of control.
2. I have larger than average hands.
3. I'm constantly holding down A.
DECK'ARD said:Even my mates who love COD hate dual-analog controls, they are just a necessity to play the game they like. They've all moaned about how long it took to master them.
Most of them actually bought a Wii as well during the Wii Sports craze, and if Wii had been getting as good as (or better as may be the case with Wii 2) versions of the games they like they would probably have mastered those controls as well.
Outside of genres designed for it, like twin-stick shooters, dual-analog really isn't that great and actually one of the most unintuitive control schemes we use in games.
And worst case scenario, there's always the CC Pro. Just bundle that, don't compromise the strengths and appeal of the remote which were obviously very appealing to a lot of people and allowed things no standard controller could do.
Hitokage said:1. Nunchuk is superior to all other forms of control.
2. I have larger than average hands.
3. I'm constantly holding down A.
Point 1.AniHawk said:couldn't you use the gamecube controller?
Hitokage said:Point 1.
Gamecube control has you taking your thumb off the analog stick, which you use to steer, in order to do tricks/wheelies, which you must do early and often.
artwalknoon said:Well surveying GAF and my gamer friends most prefer the computer mouse set up over dual analogs but dual analogs over wii pointer set up. Still I am not a big fan of dual analogs for fps.
But I think dual analogs are great for camera controls in 3rd person action games, 3d platformers, stealth games, etc. I think they are an industry standard for far more than just fps and Nintendo would be doing 3rd parties and themselves a great service to include dual analogs in the N6.
How can the second joystick be "great" for controlling the camera in any action-intensive game when using it prevents you from using any of the face buttons at the same time? Not to mention that pushing a wobbly joystick around with your thumb is nowhere near as fast or as accurate as moving your hand/wrist, which you have far more control over than your thumbs. Face it, pointer/gyro controls make the second joystick completely superfluous.artwalknoon said:Well surveying GAF and my gamer friends most prefer the computer mouse set up over dual analogs but dual analogs over wii pointer set up. Still I am not a big fan of dual analogs for fps.
But I think dual analogs are great for camera controls in 3rd person action games, 3d platformers, stealth games, etc. I think they are an industry standard for far more than just fps and Nintendo would be doing 3rd parties and themselves a great service to include dual analogs in the N6.
You're just not thinking clawth dimensionally! (I agree.)nincompoop said:How can the second joystick be "great" for controlling the camera in any action-intensive game when using it prevents you from using any of the face buttons at the same time?
Gahiggidy said:
I don't buy the "screen in middle" reports. Seems way too much like what Ninty's already done with their DS line.
Explanation of my mock-up:
- The touchscreen is located on the forearm as a kind of wrap-around "wearable controller". May also wrap around the thumb joint for better support.
- Screen would be used for quick selection of items, menu options, map controls for uninterrupted game play.
- That thing on the finger is the vitality sensor. Miniaturized into a comfortable "band-aid". May also include a tiny Wii remote IR sensor for Minority Report style control.
- I believe this set up also allows you to use the Wii remote or a traditional controller unimpeded.
- The screen can be unplugged and unsheathed from a Neoprene sheath and then attached to the new, traditional, controller for DS like game play.
Gahiggidy said:http://home.comcast.net/~dinobite/rise_to_heaven.jpg[IMG]
[I]I don't buy the "screen in middle" reports. Seems way too much like what Ninty's already done with their DS line. [/I]
Explanation of my mock-up:
- The touchscreen is located on the forearm as a kind of wrap-around "wearable controller". May also wrap around the thumb joint for better support.
- Screen would be used for quick selection of items, menu options, map controls for uninterrupted game play.
- That thing on the finger is the [B]vitality sensor[/B]. Miniaturized into a comfortable "band-aid". May also include a tiny Wii remote IR sensor for [I]Minority Report[/I] style control.
- I believe this set up also allows you to use the Wii remote [B][I]or[/I][/B] a traditional controller unimpeded.
- The screen can be unplugged and unsheathed from a Neoprene sheath and then attached to the new, traditional, controller for DS like game play.[/QUOTE]
I <3 you.
Send this to Kotaku immediately.
Cow Mengde said:Wii3 will take your urine sample to determine the health of your own screen character!
DECK'ARD said:Parental controls AND a zero-tolerance drug policy.
Perfect!
What are the alternatives?nincompoop said:How can the second joystick be "great" for controlling the camera in any action-intensive game when using it prevents you from using any of the face buttons at the same time?
that's what I was gonna askHitokage said:2. I have larger than average hands.
crazy monkey said:
Most comfortable to hold controller ever. My favorite of all time. All time.
Cow Mengde said:Wii3 will take your urine sample to determine the health of your own screen character!
onQ123 said:
they are using the Tiger Game dot com as the controller
blame space said:my first video game system
blame space said:my first video game system
*Using a grip sensor to activate gyro control.JoshuaJSlone said:What are the alternatives?
*A pointer/gyro based camera approach which needs a button to be held while camera is moved anyway.
*A pointer/gyro based camera approach which doesn't need a button to be held and will be moving the camera when you don't want it moved.
*No manual camera control.
Pulse and skin conductivity would be pretty easy and are two out of the four changes monitored for a lie detector test which is admissible in a court of law so they should be good enough to determine for a game console.DECK'ARD said:Yeah, Valve's talk is very interesting and compelling.
But depends a lot on how many forms of bio-feedback can be incorporated easily into a console. Pulse is easy, and fits a new remote far better than the Vitality Sensor contraption, but other things Valve were doing like pupil-size couldn't be done in a Nintendo way.
Even pulse though could be a nice little extra feedback and applied in games well, whether it's in there depends on how their experiments with the Vitality Sensor went. It either disappeared from view because its applications were limited, or that it turned out more compelling than they thought and they've held it back for a new console. Like the Wii was born.
Eye tracking should be achieved easily enough, but I'm not sure how it could be used here.poppabk said:Pulse and skin conductivity would be pretty easy and are two out of the four changes monitored for a lie detector test which is admissible in a court of law so they should be good enough to determine for a game console.
It'd also be nifty if the system could determine which player is holding the controller by measuring some unique identifying info from the players vital stats. (Or, by finger prints?) Would also be a great way of preventing younger brothers from messing up your game saves.poppabk said:Pulse and skin conductivity would be pretty easy and are two out of the four changes monitored for a lie detector test which is admissible in a court of law so they should be good enough to determine for a game console.
AceBandage said:I still have a Game.Com....
GAME COM ACTIVE!
It was pretty fun. I think it was also the first handheld with internet capabilities (via wired connections, lawl).
blame space said:my first video game system
onQ123 said:systems that's ahead of their time always seem to fail
Gahiggidy said:It'd also be nifty if the system could determine which player is holding the controller by measuring some unique identifying info from the players vital stats. (Or, by finger prints?) Would also be a great way of preventing younger brothers from messing up your game saves.
Bog said:What are you 12?