ItWasMeantToBe19 said:
The second analog is sort of pointless at this point
It really isn't. There still isn't a better way to control the camera in a third-person game. A very smart auto-camera is preferable, but there will always be times where you want the camera to be somewhere else. Games have tried using the touch screen and motion controls for the camera, but this doesn't work well at all.
Games these days are pretty much designed around the second stick. Neither the PSP nor Wii had second sticks, and both suffered from it.
ItWasMeantToBe19 said:
and really makes learning games harder for nongamers.
Sure. But I'm sure one analog stick is too much for some people. As are four buttons, and shoulder buttons. Some people probably wish games were still controlled with the NES pad, or an Atari joystick with one button.
I guess this leaves two solutions:
- Cater to the people who want more buttons, at the risk of potentially alienating those who fear buttons.
Or
- Cater to the people who want fewer buttons, at the expense of almost certainly alienating those who are used to a certain amount of control in their games.
In the first option, there's still a possibility of getting the people you're scaring away. You can show them, hey, this game only uses a stick and one button, just ignore the rest of those. Or with this Stream, they could say, hey, look at this big touch screen. Yeah, I know it's surrounded by scary buttons, ignore those. There's a big touch screen, that's your control interface. Then there's the possibility that, after grabbing the casual gamers with the simple interface, they may venture into games outside their comfort zone and try a game that uses a button, or even games that use button
s.
In option 2, though? If a game asks for a certain amount of control, and the control scheme can't provide it, then the game's just screwed. We've seen it happen time and time again. I again refer to the Wii and PSP. Sometimes we get lucky and we wind up with something like RE4 Wii, but that's extremely rare. Far more often, we wind up with crappy cameras and poor controls. Wii games that use 1, 2, and the d-pad as action buttons. PSP games that make you hold a direction on the d-pad then press another button to do other stuff.
I think it's vastly preferable to have more controls than necessary than fewer than necessary.