ReyVGM said:For the next console, if it plays Wii games, it's because it has the Wii's CPU inside. I doubt Nintendo will also add the GC's CPU.
_Alkaline_ said:What exactly would be the benefits of having a screen on the controller?
Genuinely curious.
Would they want to keep the GC/Wii cpu's in the new hardware? Is it possible to emulate this so that they can save money on the hardware?ReyVGM said:I wasn't being sarcastic. I meant to say that the reason the Wii plays GC games is because it has the GC's CPU in addition to the Wii's CPU.
For the next console, if it plays Wii games, it's because it has the Wii's CPU inside. I doubt Nintendo will also add the GC's CPU.
Just look at the portables, each new one removes compatibility with the older releases.
longdi said:Unless Nintendo wants to pack in a GTX580 in Wii2...how about no? I expect Wii2 to have something like a HD5750 gpu, something better than ps360 gpu but not enough power to run dx11 graphics at good framerates.
Thoraxes said:Gesture based input? So maybe there would be a nice combination of button pressing, touch manipulation, and motion control. Like adding another dimension to what they already have.
thefro said:The big issue is going to be the slot loader (if they keep that). I think that's a fairly costly component for them so that it can read both the smaller GC discs and the Wii DVDs.
If only Sega still included Chao in Sonic games....EmmanuelMunoz said:So I can carry my Chao with me
Pociask said:Wait a minute... customizable button layout? Every game having its own choice of what to call buttons? This isn't a new Wii, it's a SUPER INTELLIVISION!
My body is ready, Burger Time!
Pociask said:Wait a minute... customizable button layout? Every game having its own choice of what to call buttons? This isn't a new Wii, it's a SUPER INTELLIVISION!
My body is ready, Burger Time!
Ecotic said:I'm going to be very blunt; I hope Nintendo's strategy with the Wii successor is a complete 180 from how they handled the Wii. The Wii left such a horrible taste in my mouth, from the way they cobbled together ancient technology and sold it as new, to the lousy software emphasis (Wii Sports, Wii Music, Wii Fit) and especially Nintendo's continued use of extremely played-out core franchises (as usual, it's Mario, Zelda, Donkey Kong and Metroid for all eternity).
Nintendo has felt like America Online of the 90's for the past 6 years, making truckloads of money by fooling the lowest common denominator and presenting the mirage of earned success. I remember walking into a Gamestop in 2009 and seeing mountains of New Super Mario Bros. Wii copies ready to be sold for Christmas and thinking of just how bad Nintendo's penny-penching corporate culture had become. That game was literally like the cheapest, least imaginative, and most cost-effective way of making lots money with very little investment - just take the successful DS game, use the same established artwork and everything, make some new levels, and then watch the millions come in.
Thoraxes said:Gesture based input? So maybe there would be a nice combination of button pressing, touch manipulation, and motion control. Like adding another dimension to what they already have.
Faxanadu said:Maybe the screen in the new controller have the same 3D screen tech of 3DS...that could open up all kinds of cool ideas.
ZeroRay said:Wii hardware is just a slightly upgraded Gamecube. There's no reason for the Wii2 not to be able to emulate the Gamecube if it is indeed backwards compatible.
I think this makes sense. I only hope they've figured out a really good haptic system so you aren't having to look at the screen all the time.Doorman said:It's probably been suggested somewhere in this monster of a topic (practically a new page every time I refresh the damn thing), but all this talk about a touch screen for a console makes a lot of sense to me as the most recent way for Nintendo to bridge their non-gamer efforts of the Wii into more traditional styles of play.
A large part of why the Wii worked to begin with was their thinking that nongamers were scared off by obtuse button layouts and complicated designs, and this would do away with a lot of those problems in a couple of ways. For one, a screen-controller would be fully customizable, meaning that you could generate as many or as few buttons as are needed to control the game. The control layout could shift as needed depending on what's going on in real time.
Maybe simpler in idea but more important in impact, is that screen-buttons would effectively eliminate one of the current barriers of assigning game actions to arbitrary buttons. You don't have to worry about trying to teach people controls in the sense of "press A to jump," then watch the person try and fish out where the A-button is...you'd just have a literal "Jump" button right on the controller. Demo kiosks often have card printouts that tell you button assignments, this would be like having that as an integrated part of the controller itself. You would never not know how to control a game, the only adjustment is figuring out how that action works within the context of the game world. It's a simple but nonetheless exciting proposition.
TBH I don't have a PS3 but I still believe in my opinion that it has a year or so life left in it over the 360. But again, that's coming from someone who doesn't have one (but does have a Wii and 360).antonz said:For all the hype of Cell the PS3 and 360 are not nearly as big a gap as people seem to think. If the 360 is getting on in age then the PS3 is. The only flaw the 360 has is it doesnt have the disc space to keep up.
mattx5 said:What about Virtual Console?
As it stands, game purchases are tied to the Wii, and if they have some kind of next-gen iteration of VC (which they undoubtedly will), people are going to have to rebuy all their games - I don't see any way around this and it's kind of upsetting to be honest.
Erm, no, there are no extra chips. The Wii's GPU and CPU are basically 90nm 50% higher clocked versions of the GCN Flipper and Gecko chips. So in GameCube compatibility mode it simply clocks them down and disables the Wii-specific functionality.ReyVGM said:No. Wii plays GC games because it has an actual GC chip inside.
Think DSi-> 3DSmattx5 said:What about Virtual Console?
As it stands, game purchases are tied to the Wii, and if they have some kind of next-gen iteration of VC (which they undoubtedly will), people are going to have to rebuy all their games - I don't see any way around this and it's kind of upsetting to be honest.
Faxanadu said:Maybe the screen in the new controller have the same 3D screen tech of 3DS...that could open up all kinds of cool ideas.
It is easy. Any console with better graphics than another console can emulate it. FACTReyVGM said:Emulate the Gamecube? Haha, surely you don't know what you're talking about.
Neiteio said:If they want to recapture the hardcore...
- Release a new F-Zero that runs at 120 fps in 1080p with 4x MSAA and 60 players online, with vehicle and track editor, and a story sequence where Captain Falcon knees someone it rips a hole in the fabric of space-time, unleashing ectoplasmic Cthulhu-like deities from the other side that must be Falcon Punched back to hell.
I think it's fairly reasonable to assume
EmmanuelMunoz said:It is easy. Any console with better graphics than another console can emulate it. FACT
The Awkward Wizard said:So, the controller has an touch HD screen? Awesome! Customizable control schemes then. I'm really curious to see the first party software (and maybe some 3rd party software if they're taking this seriously enough)
EmmanuelMunoz said:It is easy. Any console with better graphics than another console can emulate it. FACT
Dedication Through Light said:Of all the games, to choose the quality New Super Mario Bros? Based on my experience with Wii games, that one felt like more attention and passion was given to it, than say Wii Music, Wii Fit (and Wii Fit Plus), Wii Party. This Wii successor will have to continue those games though...Nintendo needs to adopt the strategy for this new one, no old IP's for the first year or two, establish much new stuff right from the get go.
It would have to be a screen that's A) very durable and B) Most likely capable of some sort of pressure feedback, so you're not just hovering your thumbs over the screen and only touching it when you want to to something.Branduil said:I think this makes sense. I only hope they've figured out a really good haptic system so you aren't having to look at the screen all the time.
ReyVGM said:Better graphics? Oh god.
You people don't know a single thing about emulation if you think Nintendo is going to force emulation of the Gamecube on the next console. It will be backwards compatible with the Wii, but not the GC.
ReyVGM said:Better graphics? Oh god.
You people don't know a single thing about emulation if you think Nintendo is going to force emulation of the Gamecube on the next console. It will be backwards compatible with the Wii, but not the GC.
EmmanuelMunoz said:They could do what they are doing with the DSi to 3DS
Not sure if you're serious, but it's not as simple as that. Especially if you're emulating something with a very different CPU architecture or something with complex coprocessors or something.EmmanuelMunoz said:It is easy. Any console with better graphics than another console can emulate it. FACT
I was talking about pretty much every game they've shown: Kid Icarus, Zelda, Star Fox, Steel Diver, Pilot Wings, Nintendogs, etc. None of them look as good as what Capcom is doing. Even the MGS3 demo looked like PS2 quality at best. Note the PSP is near PS2 quality which is why I'm saying I don't put much clout into the hype and speculation saying Nintendo's console will be significantly more powerful than PS3. If you look at Nintendo's actions, there is every reason to believe this speculation is over hyping what the system will actually be capable of.zero_suit said:1. That's what I'm assuming.
2. You think Nintendo put a lot of effort into Nintendogs and Pilotwings? Also, graphics don't matter as much in the handheld arena as you think they do.
Doorman said:In a sense, sure, but isn't this exactly the sort of situation that Nintendo wants to avoid as it pertains to third party relations? If we assume that the PS4/Xbox 720 will at least be technologically comparable enough that they can receive multiplatform games, then Nintendo becoming a mid-cycle release would doom them to lackluster third party support for the rest of that strategy's existence. The blockbuster publishers want to get their product onto as many platforms as they can manage, and I have no doubt that MS and Sony would be the "half-gen" to receive the big-backed Western games that Nintendo claims to be wanting to court early in this topic. N6, like the Wii before it, would end up with poor downgrades and the results of the publishers' B-teams.
If the early quotes are to be believed, Nintendo doesn't want to be the home of the B-tier games exclusively anymore. If they want those A-tier games, they're going to have to be at least somewhat close to their competition's tech.
ReyVGM said:Emulate the Gamecube? Haha, surely you don't know what you're talking about.
DonMigs85 said:Erm, no, there are no extra chips. The Wii's GPU and CPU are basically 90nm 50% higher clocked versions of the GCN Flipper and Gecko chips. So in GameCube compatibility mode it simply clocks them down and disables the Wii-specific functionality.
Anth0ny said:
Basileus777 said:What makes you think Wii backwards compatibility is being done through hardware and not emulation? If they have a working Wii emulator, emulating the Gamecube would be trivial because of how similar the hardware is.
Slime said:Like what? The only things you can do with 3D screens is look at them.
To Far Away Times said:The new console cycle started on March 27th.
Amir0x said:why would it mean that
EmmanuelMunoz said:It is easy. Any console with better graphics than another console can emulate it. FACT