Skiesofwonder said:
The problem is Amir0x, and please don't take offense to this, but you and your opinion is basically obsolete. Because your opinion belongs to a very small minority (though a majority on GAF), but in the grand schemes of things, a minority.
There's a world of difference between people being open to new ideas and people demanding a constant parade of gimmicks.
Me, I'm very open. I thought touchscreen on DS was a great idea; I thought motion control on Wii was a great idea.* I believed both would create new forms of gameplay and prove to be valuable tools in the arsenal of game developers, and I was right.
The thing is, both were still embryonic in their first runs. Both had much more room to expand. I'm much more interested in seeing games continue to expand and refine both, while also using more "traditional" controls where necessary.
In general, I think it's much more valuable to introduce only good new ideas and to try to spend time making them work better. Buying into the "there must be a new AAA-level gimmick every time!" mindset is prioritizing lowest-common-denominator snake-oil marketing over actual gameplay benefits.
*Let's assume I mean pointing here, which is extremely useful, rather than "waggle" which is mostly shitty.
Deku said:
Yes back in 2006 I thought multi-touch would be a shoe in, but having used them on iOS onther other devices it is not precise enough nor is it practical enough to provide real evolution or refinement over resisitive screens, especially not when you need to deal with precise touch controls for DS BC.
In terms of "refined touch controls" both 3DS and NGP get rolled by the iPad, anyway, since the single most important factor for better touch gaming is a larger play area.