Pseudo_Sam said:Best overworld, best music, best swordplay, best Zelda.
Agreed.
Pseudo_Sam said:Best overworld, best music, best swordplay, best Zelda.
Pseudo_Sam said:Best overworld, best music, best swordplay, best Zelda. Don't wanna veer us off-track any further, so I'll refrain from further elaboration.
Also, I am eating a danish right this very moment. Thought you should know.
perfectnight said:This thread is gettin' CRAZY
Vinci said:Wind Waker was magic visually. Otherwise? Not so much.
Pseudo_Sam said:so I'll refrain from further elaboration.
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Orayn said:That's exactly how the Wii's pointer functionality works, silly. The IR sensor bar is just a couple of infared LEDs, and the system moves your onscreen pointer based on how the Wii remote's IR camera is seeing those lights. It's much, much better than an accelerometer or gyro controlled pointer because it has concrete points of reference.
Vinci said:I far prefer the classic Zelda titles. OoT hit and they just became dull to me after that, though I'm aware that's an unpopular opinion.
Indeed. Motion can stick around as long as it doesn't try to steal the show, but hot damn give us the pointer. I'm seriously starting to consider whether or not it's better than a mouse, as I can play Metroid Prime Trilogy better than almost any PC or dual analog shooter.J-Rock said:Yup. That is one thing I want to keep. The IR pointer still has a lot of potential(more than motion imo). Plus I want to play Pikmin HD with it.
The French site said it used an R700 GPU, I don't really believe the rumour but for that rumour to be completely accurate then that's what must currently be in the dev kits. If they're using anything else then the whole validity of that rumour is in question.Vinci said:Wind Waker was magic visually. Otherwise? Not so much.
Is this R700 rumored to be in the Wii 2? Or is this just ... I don't know ... random discussion?
Pappasman said:i'd like to see a progression of the OoT-MM art style.
Orayn said:Indeed. Motion can stick around as long as it doesn't try to steal the show, but hot damn give us the pointer. I'm seriously starting to consider whether or not it's better than a mouse, as I can play Metroid Prime Trilogy better than almost any PC or dual analog shooter.
apana said:Well Twilight Princess was a progression of that. So basically think of Twilight Princess except a lot smoother and shinier. Think God of War 2----->God of War 3.
The Wii remote's ability to see specific "colors" is what makes the pointer work. (Infrared is a color, you know.) That patent could relate to a new sensor bar that would improve precision by using different frequencies of infrared lights, perhaps assisted by a few dim ones in visible spectrum.FoxHimself said:Yes, but he's talking about the controller seeing different colors and shit, not tracking movement/pointing.
This is exactly what excites me. The pointer is a technology whose time has come. It would be amazing to play next-gen games with an improved version of it.Pappasman said:If it is indeed BC with Wii games, it would have to keep IR pointer functionality.
Hopefully they improve upon it though, provide more accurate 1:1 ala the guncon corner detection, along with the ability to not get confused by stray IR light that looks nothing like the signal it is supposed to be getting - ie my Christmas tree lights.J-Rock said:Yup. That is one thing I want to keep. The IR pointer still has a lot of potential(more than motion imo). Plus I want to play Pikmin HD with it.
Wario64 said:Anything that needs to be added to OP?
See, THIS is what the weird "colors of light" patent probably relates to.poppabk said:Hopefully they improve upon it though, provide more accurate 1:1 ala the guncon corner detection, along with the ability to not get confused by stray IR light that looks nothing like the signal it is supposed to be getting - ie my Christmas tree lights.
I can't, I'm left handed ;_;Orayn said:Indeed. Motion can stick around as long as it doesn't try to steal the show, but hot damn give us the pointer. I'm seriously starting to consider whether or not it's better than a mouse, as I can play Metroid Prime Trilogy better than almost any PC or dual analog shooter.
Vinci said:Wind Waker was magic visually. Otherwise? Not so much.
Trojita said:I can't, I'm left handed ;_;
bidaum said:I never bought a Wii, mostly cause I was holding out for something HD, so I don't have much experience with the pointer. I've played Resident Evil, Kirby's Epic Yarn, some Mario Galaxy, some Zelda, and the New Super Mario Bros. and i haven't liked the pointer thus far personally. Everyone seems to like it, can someone educate me or give me some examples of where it shines?
I would think in an actual shooter it would get somewhat exhausting...
PKrockin said:Hold the Wii remote in your left hand?
No...please no. Give them a chance, they need you to succeed. I bag of you sir, please never give up on Zelda...Vinci said:Actually, SS is the last hope for the Zelda series as far as I'm concerned. Their comments about the philosophies behind its design give me hope. If they screw it up, I'm done with Zelda.
M74 said:Anyone else think this "Project CAFE" moniker hints at some sort of social environment for the console?
Orayn said:The Wii remote's ability to see specific "colors" is what makes the pointer work. (Infrared is a color, you know.) That patent could relate to a new sensor bar that would improve precision by using different frequencies of infrared lights, perhaps assisted by a few dim ones in visible spectrum.
Trojita said:I can't, I'm left handed ;_;
artwalknoon said:This codename seems strange to me. But you're right it does suggest something very casual and inviting and open. Don't know how that translates into videogame hardware though.
KuwabaraTheMan said:Wind Waker was magic in every way imaginable. We need more Zelda games like it, with that amazing sense of wonder and exploration.
bidaum said:I never bought a Wii, mostly cause I was holding out for something HD, so I don't have much experience with the pointer. I've played Resident Evil, Kirby's Epic Yarn, some Mario Galaxy, some Zelda, and the New Super Mario Bros. and i haven't liked the pointer thus far personally. Everyone seems to like it, can someone educate me or give me some examples of where it shines?
I would think in an actual shooter it would get somewhat exhausting...
for games, the best stuff was rail shooters and other aiming games, probably. it's not exhausting at all: wrist on your leg and very minor movements to aim.bidaum said:I never bought a Wii, mostly cause I was holding out for something HD, so I don't have much experience with the pointer. I've played Resident Evil, Kirby's Epic Yarn, some Mario Galaxy, some Zelda, and the New Super Mario Bros. and i haven't liked the pointer thus far personally. Everyone seems to like it, can someone educate me or give me some examples of where it shines?
I would think in an actual shooter it would get somewhat exhausting...
ryan-ts said:No...please no. Give them a chance, they need you to succeed. I bag of you sir, please never give up on Zelda...
NEO0MJ said:It feels so strange using the analog in the right hand after all these years, plus the location of the weapon is always confusing.
NEO0MJ said:How did dolphin translate to hardware?
J-Rock said:I'm left handed too. No problems here.
When I hold the wiimote in my left hand for a game like Twilight Princess, the sword swinging I could get used to but the bow aiming was completely messed up using my left hand.PKrockin said:Hold the Wii remote in your left hand?
That seems the worst possible solution: having NO controller type you can be absolutely sure a system owner will have.Alien Coded DNA said:Could they just have to different packages? One with Wii Remote out of the the box the other with the classic style. I just don't see them putting both in the same package.
IGN said:According to our sources, the new Nintendo controller will feature dual analog sticks in addition to standard d-pad and trigger buttons. It'll mirror a Gamecube controller in general function but not in specific form.
Wiimote+nunchuk already has an analog stick, a d-pad, and triggers. Add a little to each side and you're not far from having almost all the possibilities of GCN in addition to pointer/waggle/tilt.Skiesofwonder said:Um..... that sounds nothing like the Wiimote.
bidaum said:I would think in an actual shooter it would get somewhat exhausting...
jett said:The "Wii2" is sounding pretty ridiculous. I wonder how many of these rumors will actually be true when it's revealed.
M74 said:Anyone else think this "Project CAFE" moniker hints at some sort of social environment for the console?
brain_stew said:That's revisionist history. AMD/ATI, never referred to anything other than a 4870x2 when referencing the R700 codename, go look at the articles of the day yourself. R700 was an internal codename for the 4870x2 , it was never anything more than that. Every chip in that family had a different codename.
To go from "dolphin" to "kid like" to "purple box called gamecube" is quite a leap. By that standard "cafe" could mean just about everything. I doubt we can deduct anything from it.artwalknoon said:Well to me dolphin sounded fun, whimsical, and kid-like, and we got a system called the Gamecube! And the revolution obviously referred to the motion controls. I think if cafe is the codename it probably hints at something...
Trojita said:When I hold the wiimote in my left hand for a game like Twilight Princess, the sword swinging I could get used to but the bow aiming was completely messed up using my left hand.
bidaum said:I would think in an actual shooter it would get somewhat exhausting...