jett said:The "Wii2" is sounding pretty ridiculous. I wonder how many of these rumors will actually be true when it's revealed.
If all the pre Wii 'project revolution' rumours are anything to go by none of them will be.
jett said:The "Wii2" is sounding pretty ridiculous. I wonder how many of these rumors will actually be true when it's revealed.
Willy105 said:That's just preference of 2D Zelda over 3D Zelda. Same thing happens with Mario on some people.
ryan-ts said:No...please no. Give them a chance, they need you to succeed. I bag of you sir, please never give up on Zelda...
FoxHimself said:Bag.jpg
artwalknoon said:Well to me dolphin sounded fun, whimsical, and kid-like, and we got a system called the Gamecube! And the revolution obviously referred to the motion controls. I think if cafe is the codename it probably hints at something...
Souldriver said:To go from "dolphin" to "kid like" to "purple box called gamecube" is quite a leap. By that standard "cafe" could mean just about everything. I doubt we can deduct anything from it.
Vinci said:Yes and no. I enjoy both 2D and 3D Mario. Mario hasn't generally suffered from going 3D the same way that Zelda did. Mario is at least still fun. Zelda games are just mostly boring now, just wide open, empty spaces in some uninteresting attempt for being epic.
Vinci said:Yes and no. I enjoy both 2D and 3D Mario. Mario hasn't generally suffered from going 3D the same way that Zelda did. Mario is at least still fun. Zelda games are just mostly boring now, just wide open, empty spaces in some uninteresting attempt for being epic.
What're you babbling about?
Vanille said:As previously mentioned, Nintendo's codenames are almost always nonsensical and tell us nothing about the console.
Sounding more and more like a traditional pad all the time... gone is the "remote" style. Touch screen is a cool inclusion tho.-Pyromaniac- said:So now IGN says dual analogs with dpad and trigger. Sounds about right if they're looking to put more third party games on their system and chase the core market. Good to hear that.
That's me *sigh* Project cafe sounds like they're trying to get me back to over caffeinated all night game sessions again...good times, good timesbirdchili said:i hope project cafe indicates that the console is targeted to folk that really like coffee.
Willy105 said:Well, I can't agree with that, since I prefer 3D Zelda over 2D Zelda. I find 3D Zelda games a lot more fun, because it feels like you are exploring an actual world, instead of 2D grids. 2D Zelda doesn't feel epic at all to me.
FoxHimself said:Project Cafè could mean the dude in charge of naming the project really wanted some damned coffee right then.
Evilink said:Sounding more and more like a traditional pad all the time... gone is the "remote" style. Touch screen is a cool inclusion tho.
jump_button said:where are the bad fake Touch Screen Controllers?
Mojojo said:
Vinci said:That's probably the main difference: Back in the early days, I had no conception that Zelda was meant to be epic. It was just a fun adventure title. Lots of content per square foot; lots of stuff to interact with, secrets to find. Goes 3D and suddenly there are these massive expanses of land you spend tons of time running around in with mostly forgettable content contained within them.
I mean, it might work for me better if it were like Shadow of the Colossus - at least at the end of those expanses of nothing there was something interesting to do.
Oh well. We're just different people.
Amir0x said:But really with all these rumours about the controller we're obviously missing some basic concept that could tie these functionality together in a logical fashion. It just is way too much stuff to fit on a single device without looking and feeling like a demon spawn.
Amir0x said:I find it incredibly difficult to believe this.
I hope so, though. I mean I want them to retain the pointer but if abandoning motion controls means sacrificing the pointer in the name of bringing back the far and away vastly superior applications of traditional pads I'd begrudgingly approve.
But really with all these rumours about the controller we're obviously missing some basic concept that could tie these functionality together in a logical fashion. It just is way too much stuff to fit on a single device without looking and feeling like a demon spawn.
Amir0x said:who would tug a controller around with them
especially one that is clearly going to look like freakazoid with all these rumours
Late!boris feinbrand said:Project Cafe... Partnership with Saeco and Pellini or bust.
or it's a partnership with NESpresso... believe
Jocchan said:
Project cafe, what else?birdchili said:i hope project cafe indicates that the console is targeted to folk that really like coffee.
Jocchan said:Late!
Jin34 said:Streetpass would work if you link up your 3DS to the system and it downloads your system's info to share it when streetpassing on the 3DS.
Aiming was a popular use, but certainly not the only one. Camera control on a second analog control is very much missed.nincompoop said:Dual joysticks are completely unnecessary in this day and age. I'd prefer to see the second stick fazed out completely and replaced by IR in all controllers, rather than having it in there as an option for shitty devs to force us to use for slow and imprecise aiming.
2005.jump_button said:where are the bad fake Touch Screen Controllers?
I didn't hold it straight out, but I didn't rest it on my leg either... I guess I either need more time with it, or it just isn't for me.J-Rock said:Are you one of those guys that hold their arms straight out when they use the pointer?
Glass Joe said:UPSCALING - I dunno how that works exactly and my comp isn't boss enough to run Dolphin, but seeing Wii and GC games at 720p is HOT. It would be a major miss for me if Wii2 couldn't do this.
Glass Joe said:BACKWARD COMPATIBILITY - For Wii and also the e-Shop. Don't wanna buy Super Mario 1 all over again. Gamecube compatibility would be nice but if they're available in the shop (for a reasonable price), that's okay too.
marc^o^ said:Project cafe, what else?
Amir0x said:I find it incredibly difficult to believe this.
I hope so, though. I mean I want them to retain the pointer but if abandoning motion controls means sacrificing the pointer in the name of bringing back the far and away vastly superior applications of traditional pads I'd begrudgingly approve.
But really with all these rumours about the controller we're obviously missing some basic concept that could tie these functionality together in a logical fashion. It just is way too much stuff to fit on a single device without looking and feeling like a demon spawn.
boris feinbrand said:So you're saying at the end of Zeldas overworlds there was nothing interesting to do? Confused.
I think a big problem with the content per square meter in 3D was actually the 3D itself. No way in hell the N64 would've been able to render the amount of stuff from Alttp or even Links Awakening in 3D.
Don't tell me, I'd drink espresso any day of the week.boris feinbrand said:Ewwwh... Filter coffee...
Its crazy but the french site speculated it. We could see an early 2012 launch. The word is major 3rd parties got the kits months ago. So they could be planning their major fall releases for the Wii2. Not as cool if it comes a few months after they launch on the others but could give the Wii 2 a solid launch lineup.gofreak said:I think the IGN note that first and third party games will be shown at E3 is interesting.
Assuming it's the usual multiplat third party stuff...what on earth will they show for release in late 2012? Or will they show 'this is what X franchise could look like on Wii 2' type stuff?
antonz said:Its crazy but the french site speculated it. We could see an early 2012 launch. The word is major 3rd parties got the kits months ago. So they could be planning their major fall releases for the Wii2. Not as cool if it comes a few months after they launch on the others but could give the Wii 2 a solid launch lineup.
Flying_Phoenix said:I just want developers to really grab motion controls by the horns.
Some games like Punchout!, Red Steel, and SSX Blur practically revolutionized the genre in terms of input.
Other games like No More Heroes, Zack and Wiki, Metroid Prime 3, and Super Mario Galaxy found nice ways to add them into the experience.
Developers have really let me done with the motion controller revolution.
Amir0x said:Yeah Wii Shop purchase BC is a biiiiig point for me. I really want to hear about that. It will literally determine whether I spend a dime on Wii HD's shop or not. There is no way all the money I spent on downladable games should be eliminated in the move to Wii HD, considering how simple it would be to retain licenses for the software you downloaded.
If Nintendo could not do that, then I would not trust them enough to do it for Wii HD's successor, and that'd make me turn to other downloadable services.