It's also the most likely scenario. Fragmenting your RAM chip supplies does not affect positively your BOM. Unless that 1GB for apps is some ultra exotic memory, of course (which I bet it is not).Depends on the os ram ... is not that "easy". You are thinking in the best case scenario that both are the same ram, etc, etc.
So now that we knwo wii U has 2GB of ram is it more likely that the Wii U is using DDR3 or is it using GDDR5?
The 'VRAM for the GPU' in this case is for texture reads alone.At least the 1 GB "game RAM" needs to be faster than DDR3, because it is also used as VRAM for the GPU, and that needs to be fast. The system RAM could be DDR3 of course.
The 'VRAM for the GPU' in this case is for texture reads alone.
At least the 1 GB "game RAM" needs to be faster than DDR3, because it is also used as VRAM for the GPU, and that needs to be fast. The system RAM could be DDR3 of course.
surely they can get to 1.5GB eventually, the OS can't need 1GB once they've streamlined it?
Nan, the Gamecube wasn't hampered by the Gamepad like the Wii U is. That thing must cost an arm and a leg to Nintendo. They'd make a hell of a next gen machine for just $300 if it weren't for the tablet.Finally...a true successor to the gamecube lol.
Isn't the Xbox 360 DDR3? Also, Wii U has the 32 MB Embedded RAM.
The 'VRAM for the GPU' in this case is for texture reads alone.
The 'VRAM for the GPU' in this case is for texture reads alone.
Isn't the Xbox 360 DDR3?
Nan, the Gamecube wasn't hampered by the Gamepad like the Wii U is. That thing must cost an arm and a leg to Nintendo. They'd make a hell of a next gen machine for just $300 if it weren't for the tablet.
360 is GDD3.
I wonder if developers will be able to 'turn off' the streaming capabilities and use the extra ram for games? Similar to how developers can with the 3DS and 3D.
Whoops forgot the G. Basically, they would both be using the same ram.
I wonder if developers will be able to 'turn off' the streaming capabilities and use the extra ram for games? Similar to how developers can with the 3DS and 3D.
Nah. In any case, textures are the biggest part VRAM is used for.
PC's suck up lots of RAM for OS.
Wii U has 2GB total. 1 for the system, and a game (of which you only run one at a time) has access to a full 1 GB.
I believe the 1 GB is for games and everything related to them, including the streaming to the pad.
If the system ends up having to render 3 different screens in different areas at the same time... it sounds like devs would have to come up with clever ways around this. Or maybe 1 GB is more than I think it is.
1 GB RAM for the OS? What is it that makes the OS hog so much memory?
360 is GDD3.
Ohh, somebody is clueless about the mem ratio of textures/meshes.Ohh, so the WiiU will not use meshes :roll:
No MySpace support?![]()
Which is slower than ddr3.
It would be cool if they used GDDR5 then they can clock the GPU to over 600Mhz
Espresso Tri core clocked at 2.187Ghz (3:1 broadway)
"Enhanced Broadway" similar to PowerPC 476FP architecture.
3MB L2 Cache
core 0: 512 KB
core 1: 2048 KB
core 2: 512 KB
OoOE
5 instructions per cycle
GPGPU
32MB Edram (4x AA 720p or 1080p no AA)
1024 MB Video GDDR5 128bit bus GDDR5 (2GB total)
607.5MHz (2.5:1 Hollywood)
640 ALU
still might be too high for the power draw but I am not sure if iwata meant that the tdp was 75 watts or the power supply is only 75 watts.
Wow, those features are awesome. And the 10% off on pogs only sweetens the deal!simultaneous Friendster/AOL chat support
my point stands that 1GB is not enough IMO.
The OS almost certainly doesn't, at least yet. The reason why they've *reserved* so much for it can be found when you look at why the PS3 struggled to do cross-game chat; they had used up all the RAM space allocated to the OS and couldn't take any away from games which would assume that the full RAM pool would be available.. Leaving a buffer space to expand the OS into means that they can add features freely without affecting the memory allocated to games. And maybe, in a few years, once they're comfortable with the OS and don't see it expanding further, they can perhaps free up some of that extra ram for dev usage.1 GB RAM for the OS? What is it that makes the OS hog so much memory?
Geocities only, sorry.
Erm, bullshit.Meshes take up a fair amount of space to.
Just because the framebuffer is resolved to eDRAM does not mean you can get lazy with the rest of the RAM.
The Wii U will have a max power draw of 75 watts, and an average of 45, from what the conference said.
Damn, that sucks. I'd love to have some sparkly kitten gifs all over the WiiU UI.
Articulate the reasons for your opinion. Use numbers. Charts if necessary.
you guys act like we won't get firmware patches. tripod's already confirmed, @ to my sources
Does it have blu-ray movies playback?
No gif support either. Sorry.
Damn, that sucks. I'd love to have some sparkly kitten gifs all over the WiiU UI.
Does it have blu-ray movies playback?
Does it have blu-ray movies playback?
Right well, the 360 Slim's newest brick is rated for 115w but the system pulls 90.
And so on. I think it means WII U's real power cap is 45w.
No gif support either. Sorry.
Doesn't use a Blu Ray drive, so no.
AFAIK it uses a blue laser so it could play Blu-rays, software/licence/codec permitting.
1GB is kinda low......
1GB is kinda low......
The Wii had slightly over double the amount of RAM that the GC did, yet I can't really think of any games games that provided significantly better quality textures and such.
Will most likely be the case for the Wii-U. :/
Its 2.
Its 2.
Perhaps it will. That just means people will start using more textures, not that the average mesh/texture ratio will move toward meshes. Actually, with the wider adoption of displacement mapping the meshes/textures ratio will move further and further into textures territory.@Blu Won't (as in quite possible) the Wii U's API more than likely offer better texture compression methods and de-compression over the PS360? I remember the Cube was said to have shit-hot on-the-fly decompression.