Rumor: Wii U final specs

The same reason people defend Nintendo tooth and nail. Or the same reason certain posters constantly shit on Sony. Or the same reason people defend Sony tooth and nail. Or the same reason certain posters shit on MS. Or the same reason people defend MS tooth and nail. You are on the internet. Somebody is going to hate everything. There's no deeper meaning. Nothing about being scared that Nintendo will stymie developmental growth on other platforms, or that Nintendo will win and change the industry. Just plain old internet fanboysim. That's it. If it seems like a Nintendo only problem it's because that's all you're reading about. Go peep out a vita thread or the Xbox dashboard update thread. A damn dashboard update thread, shitted up real nice. It just is what it is.

As irrational and illogical as that reasoning may be, I think it's still giving the trolls too much credit lol.

I think it could also just be general hatred for things that doesn't immediately appeal to them, which is equally stupid. It's scary how many times I've basically seen an opinion boil down to "it's not for me, so it must suck". =/
This is like the second time in as many weeks where I've felt like I'm only seeing the wrongs committed against Nintendo and I really don't see things that way, I'm fairly platform agnostic even though I've spent far too much time over the last few years defending them.

I'll try my best from here on out to stop trying to find meaning in fanboy stupidity.
 
This is like the second time in as many weeks where I've felt like I'm only seeing the wrongs committed against Nintendo and I really don't see things that way, I'm fairly platform agnostic even though I've spent far too much time over the last few years defending them.

I'll try my best from here on out to stop trying to find meaning in fanboy stupidity.

You'll die less crazy, that's for certain!
 
Could it be possible that their games just aren't CPU intensive? Every game will have different performance requirements and sometimes they are CPU bound, GPU bound, both (if the CPU is a bottleneck, that could effect what's fed to the GPU), etc.

What concerns me most about the CPU is the lack of info. We know there are three cores, built up from the broadway architecture, it contains some eDRAM, and that's about it. Not that I expect you to answer these questions, but I'd love to know how many threads the chip supports, clock speed, amount of eDRAM, etc.

This is why i specified "3 studios", it means there are at least 3 games involved, enough diversity in their genre to warrant that at least one is CPU intensive (with for example a lot of enemies to handle, physics, etc.). And even in such case, no reports of a weak CPU.

It's the perfect match for the other components. Really. Now, of course, this doesn't prevent some developers being unsatisfied with it, at a certain time, with a certain engine, using certain middleware, employing a certain sdk revision, way of coding, approach of the system ("brute" port with 5 people behind it who overlook its particularities), etc, etc, etc. But those hypothetic problems and dissatisfactions are set in a specific time, context, etc. The probability for them to come from the CPU in itself, its supposed lack of power, like "hey the Wii U got really fast memory and a pretty great GPU but we are limited by the main processor", is really low (i would say nul from what i know but i'm obviously not aware of every Wii U software being developed :p).
 
Really, Wii U specs talk is the most annyoing and boring thing on GAF. Everytime that same shit. My eyes have seen ZombiU, Rayman, The Wonderfull 101 - all first generation games - and yet I think they look stunning.

To all graphic whores out there: It's over. Most people won't give a fuck about specs anymore. Graphics look "good", bottomline. There will be games that look "better" than others, but the standard will, objectively speaking, just look - at least - "good" (unless some developers really really put zero efford into them).

And boy, how annoying fanboys can be. Even if the PS4/next box have better hardware - so what. It won't magically make the games 10 times more fun (not even 2 times in your wildest dreams).

Sometimes I really think all those seemingly obsessed specs-fetishists/graphic-whores have some sort of inferiority complex or something and cannot live without being assured daily that "their" favorite console has the longest wiener. Jesus...
 
Really, Wii U specs talk is the most annyoing and boring thing on GAF. Everytime that same shit. My eyes have seen ZombiU, Rayman, The Wonderfull 101 - all first generation games - and yet I think they look stunning.

To all graphic whores out there: It's over. Most people won't give a fuck about specs anymore. Grahics look "good", bottomline. There will games that look "better" than others, but the standard will, objectively speaking, just look - at least - look "good" (unless some developers really really put zero efford into them).

And boy, how annoying fanboys can be. Even if the PS4/next box have better hardware - so what. It won't magically make the games 10 times more fun (not even 2 times in your wildest dreams).

Sometimes I really think all those seemingly obsessed specs-fetishists/graphic-whores have some sort of inferiority complex or something and cannot live without being assured daily that "their" favorite console has longest wiener. Jesus...

^ This

Finally, someone with a beautiful mind, learn a thing or two from that guy....Wii had shitty graphics, but Wii U wont, the age of Shitty graphics is gone now, it's either good or great and I'm okay with either.
 
^ This

Finally, someone with a beautiful mind, learn a thing or two from that guy....Wii had shitty graphics, but Wii U wont, the age of Shitty graphics is gone now, it's either good or great and I'm okay with either.
And what if the next box and psx are beast machines?
 
^ This

Finally, someone with a beautiful mind, learn a thing or two from that guy....Wii had shitty graphics, but Wii U wont, the age of Shitty graphics is gone now, it's either good or great and I'm okay with either.
I wouldn't say that. Until absolute photorealism can be achieved, games can still look like crap.
 
And what if the next box and psx are beast machines?

Like he said, difference between good and great. Next xbox and psx beast machines does not mean better than what top PCs are doing at the moment, it means somewhere between good and great.

Saying beast machine seems to equate to 'magic' in some people's heads.
 
You mean like Euclideon's "Unlimited Detail" graphics technology?

The problem with that stuff is: How much horsepower would be required to render all of that?
That hinders around what I'm talking about.

It's not just polygons, it's everything needed to create a photorealistic world or match an artist vision. So lighting, texture quality, physics, display resolution etc must be identical to the real world.

As for horsepower, I don't know. What I do know is such technology will become available some day as processors continue to get faster.
 
That hinders around what I'm talking about.

It's not just polygons, it's everything needed to create a photorealistic world or match an artist vision. So lighting, texture quality, physics, display resolution etc must be identical to the real world.

As for horsepower, I don't know. What I do know is such technology will become available some day as processors continue to get faster.

in otherwords, the next, next generation of consoles.
 
^ This

Finally, someone with a beautiful mind, learn a thing or two from that guy....Wii had shitty graphics, but Wii U wont, the age of Shitty graphics is gone now, it's either good or great and I'm okay with either.

hold that sentiment until you SEE the proper next-gen in action
 
Like he said, difference between good and great. Next xbox and psx beast machines does not mean better than what top PCs are doing at the moment, it means somewhere between good and great.

Saying beast machine seems to equate to 'magic' in some people's heads.

Wrong. Current games use DX9 engines with a few DX11 effects on PCs. When PS4 and Xbox 3 will arrive, most games will use DX11 engines, and we will see a big jump in graphics, even on PC.
 
Am I the only one that wants a new Wave Race? Always found that game to be pretty impressive visually.
It's too bad that Nintendo has left that series out to pasture for so long. The way the GC version courses changed dynamically with the weather effects was really impressive at the time.
Bad:
*Simplistic textures
*Shadows were "meh"
*Only 1280x720
Wasn't one of the rumors floating around was that the WiiU framebuffer allowed for 720P with 4xAA or 1080P with no AA or was that shot down?
 
Am I the only one that wants a new Wave Race? Always found that game to be pretty impressive visually.

Yep I want one and suspect odds are good we will get it on Wii U.

There seem to be generally two kinds of Nintendo franchises.

Type 1: bread n' butter titles where Nintendo wants one of its type on every single console, to provide that console with the stock experience. These never change too much, and evolve slowly. These are games like Mario Kart, Mario Party, 2D Mario, Pokemon, and a basic assortment of puzzle games like Tetris. Also Animal Crossing.

Type 2: what might be called "experience" games where Nintendo won't make a new one until they feel an evolution of the experience is possible. These may skip a generation if no significant expansions of the concept are possible due to timing of the release or hardware limitations. I think Zelda is actually in this category - every Zelda tries to add some big new idea, to be a unique experience. Skyward Sword is obvious, like it or hate it. But other games are in this category too. F-Zero, Pilotwings, Starfox, Wave Race, and, actually, 3D Mario.

There is likely little Nintendo could have done to create a superior and unique Wave Race experience (or F-Zero experience) on Wii due to hardware constraints, and the fact that the GC titles played on the Wii. The new console would provide waaaaaay more potential for creating a world of dynamic water and weather. Much bigger environments, many more entrants in a single race. It could be crazy with something like a 12-16 person race. Heck, they could try open world, where you cruise around a chain of islands with resorts on them, entering races as you see fit, and play around with exploration in the meantime.
 
Wasn't one of the rumors floating around was that the WiiU framebuffer allowed for 720P with 4xAA or 1080P with no AA or was that shot down?

I remember that, too. Not sure if it was debunked or not. Personally, I'd prefer 720p AA, since that should allow for better framerates. Also, I seriously cannot tell the difference between those resolutions anyway, even on a 50" (maybe that's just me, though).

EDIT: oh and FUCK YES for Wave Race!!
 
Yep I want one and suspect odds are good we will get it on Wii U.

There seem to be generally two kinds of Nintendo franchises.

Type 1: bread n' butter titles where Nintendo wants one of its type on every single console, to provide that console with the stock experience. These never change too much, and evolve slowly. These are games like Mario Kart, Mario Party, 2D Mario, Pokemon, and a basic assortment of puzzle games like Tetris. Also Animal Crossing.

Type 2: what might be called "experience" games where Nintendo won't make a new one until they feel an evolution of the experience is possible. These may skip a generation if no significant expansions of the concept are possible due to timing of the release or hardware limitations. I think Zelda is actually in this category - every Zelda tries to add some big new idea, to be a unique experience. Skyward Sword is obvious, like it or hate it. But other games are in this category too. F-Zero, Pilotwings, Starfox, Wave Race, and, actually, 3D Mario.

There is likely little Nintendo could have done to create a superior and unique Wave Race experience (or F-Zero experience) on Wii due to hardware constraints, and the fact that the GC titles played on the Wii. The new console would provide waaaaaay more potential for creating a world of dynamic water and weather. Much bigger environments, many more entrants in a single race. It could be crazy with something like a 12-16 person race. Heck, they could try open world, where you cruise around a chain of islands with resorts on them, entering races as you see fit, and play around with exploration in the meantime.

wait...there were people that DIDN'T like Skyward Sword?!?
 
I remember that, too. Not sure if it was debunked or not. Personally, I'd prefer 720p AA, since that should allow for better framerates. Also, I seriously cannot tell the difference between those resolutions anyway, even on a 50" (maybe that's just me, though).

EDIT: oh and FUCK YES for Wave Race!!

Maybe I'm one of the few people that actually can. Aside from jaggies, playing at 1280x720 on a 1920x1080 screen makes it about 50% blurrier. If you have noting to compare it to, however, most people won't see the difference. Also, art-style helps. A game like Wind Waker looks great even at 720p, but a hyper-realistic looking game (cough cough Metroid Prime 4) will look best at 1080p.
 
Heck, they could try open world, where you cruise around a chain of islands with resorts on them, entering races as you see fit, and play around with exploration in the meantime.
Please don't give them any ideas, I'm actually sick of WuHu island already.
Maybe I'm one of the few people that actually can. Aside from jaggies, playing at 1280x720 on a 1920x1080 screen makes it about 50% blurrier. If you have noting to compare it to, however, most people won't see the difference. Also, art-style hepls. A game like Wind Waker looks great even at 720p, but a hyper-realistic looking game (cough cough Metroid Prime 4) will look best at 1080p.
I'm in that camp too, I'd prefer 1080P with no AA to 720P with AA if I have a choice. Jaggies suck but blurriness sucks even more to me.
 
Glad to see that some people like wave race, always felt like that series was kinda underappreciated back in the day.

I guess it's true that a new wave race on wii wouldn't bring much to the series aside from some wii-wheel-like controls but we already got excitetrucks/bots which covered that aspect.
 
Never had that problem. Maybe some people just have sucky Wiimotes (then again, I AM using the Wiimote+, so maybe that helps a bit?)

Skywayrd Sword required a Motion + attachment at least and I've never seen any difference between that or using the Wii Remote Plus. I think some people are just turned off by motion controls in general, fortunately I am not one of them.
 
Wow, that's impressive. I've been saying all along that 101 is by far the most technically impressive Wii U title we've seen so far. The only problem is that it's very hard to find a good comparison for the artstyle/perspective on other consoles. But the amount of geometry on the environments is really impressive.
I just watched this video on my galaxy s3, uhhh looks awesome in hd
 
The video on the Platinum Games site shows it running at 60fps.

(Direct download - MP4 - 22MB)
Have things changed during development or was the game never heavy on textures? The only part of that trailer where I saw any being used at all was the wide city shot with the giant robot.

Everywhere else in the trailer the geometry seems to be entirely painted with color as opposed to using textures to add environmental features. Kind of reminds me of the SMG games.
 
My take after viewing the trailer:

Good:
*60FPS (obviously)
*Losts of moving characters and objects
*Great specular and lighting
*anti-aliasing (even though it's kinda hard to tell with the low-bitrate video)

Bad:
*Simplistic textures
*Shadows were "meh"
*Only 1280x720 & 854 x 480(UPad, where applicable)

Fixed that for ya. I'd probably put that in the "Good" list.
 
Have things changed during development or was the game never heavy on textures? The only part of that trailer where I saw any being used at all was the wide city shot with the giant robot.

Everywhere else in the trailer the geometry seems to be entirely painted with color as opposed to using textures to add environmental features. Kind of reminds me of the SMG games.

Of course there are textures; a lot of them are quite subtle though, and some surfaces are completely untextured. But yes there sure is a lot of geometry
 
I remember that, too. Not sure if it was debunked or not. Personally, I'd prefer 720p AA, since that should allow for better framerates. Also, I seriously cannot tell the difference between those resolutions anyway, even on a 50" (maybe that's just me, though).

EDIT: oh and FUCK YES for Wave Race!!

Oh I can tell the difference. Hell, Final Fantasy XIII on PS3 still technically runs at 720p, but I still consider it one of the better looking console games just because it does such a good job of upscaling to 1080p. I also noticed the difference when I first hooked up a 360 to the same TV and set it to upscale all games to 1080p, even though they weren't actual 1080p.

I don't know what you're experience is, but I'll go off on a limb and guess that you've seen barely any games at all actually running at 1080p on a television, at least not any games with full 3D current gen graphics. Kinda hard to tell the difference when you haven't seen the difference. When I hooked up my computer to my TV just for a little trial run I was blown away at the difference, finally seeing what games like RAGE and Crysis 2 running in native 1080p at 60fps. I immediately thought to myself "this is what HD console gaming should have been."
 
Have things changed during development or was the game never heavy on textures? The only part of that trailer where I saw any being used at all was the wide city shot with the giant robot.

Everywhere else in the trailer the geometry seems to be entirely painted with color as opposed to using textures to add environmental features. Kind of reminds me of the SMG games.

It's got a pretty striking art style, that's for sure. They've opted for tons of geometry instead of textures; even the lines in the street look to be polygonal rather than bitmaps. The amount of detail overall is pretty crazy, yet it doesn't seem that way initially since everything has such simplistic, cartoon-like coloring.
 
Oh I can tell the difference. Hell, Final Fantasy XIII on PS3 still technically runs at 720p, but I still consider it one of the better looking console games just because it does such a good job of upscaling to 1080p. I also noticed the difference when I first hooked up a 360 to the same TV and set it to upscale all games to 1080p, even though they weren't actual 1080p.

I don't know what you're experience is, but I'll go off on a limb and guess that you've seen barely any games at all actually running at 1080p on a television, at least not any games with full 3D current gen graphics. Kinda hard to tell the difference when you haven't seen the difference. When I hooked up my computer to my TV just for a little trial run I was blown away at the difference, finally seeing what games like RAGE and Crysis 2 running in native 1080p at 60fps. I immediately thought to myself "this is what HD console gaming should have been."

PC 1080P with proper PQ on a big TV is a sight to behold for sure. Especially when you're talking doubled frame rates from a console version with no tearing. Modded Dark Souls is night and day in particular.

That said, given the choice between 720P with proper PQ and 1080P with poor PQ I'll choose the former every time. Hopefully that's what the Wii U pulls off. I'm seeing it for sure on W101 and Nano Assault already.
 
Oh I can tell the difference. Hell, Final Fantasy XIII on PS3 still technically runs at 720p, but I still consider it one of the better looking console games just because it does such a good job of upscaling to 1080p. I also noticed the difference when I first hooked up a 360 to the same TV and set it to upscale all games to 1080p, even though they weren't actual 1080p.

I don't know what you're experience is, but I'll go off on a limb and guess that you've seen barely any games at all actually running at 1080p on a television, at least not any games with full 3D current gen graphics. Kinda hard to tell the difference when you haven't seen the difference. When I hooked up my computer to my TV just for a little trial run I was blown away at the difference, finally seeing what games like RAGE and Crysis 2 running in native 1080p at 60fps. I immediately thought to myself "this is what HD console gaming should have been."

Please note that the Next-gen should have started in 2010...Microsoft and Sony, however, were too busy copying Nintendo's motion gimmick that they needed to milk the cow as much as they could and now the 360 and PS3 are REALLY starting to show their age.
 
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