Rumour: Next Xbox to cost twice as much as PS6

At higher end, these jumps cost extra.

5060ti > 5070 > ti > 5080.

All of these offer same 30% jump, but cost difference is less at lower end. I expect in next gen, these would similarly be mid range cards.

SOC price difference tends to be smaller than msrp difference as well.

It will probably be higher than $50 but not by much.
Your logic only accounts for one of the prices going down. If the differences were that small Sony could include the same hardware with 0 price increase cause $50 or even $200 is nothing.
 
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Last subsidized console was ps4 from 2013 afaik
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PS5/XSX were bleeding money for years.
 
Needs to be clarified.

But am assuming magnus will have apps for 3rd party stores. Just like they show up on xbox ally x. They will have magnus specific UI, possibly they will show if magnus profile is available or not, what settings to expect etc.
Steam could add Magnus profile for devs but that would be acknowledging their defeat in console market before their own device hits the market. It would be no different than adding a Steam Deck APU profile but I don't think Steam will do it.

Epic might though.
 
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PS5/XSX were bleeding money for years.

They were, and per Kepler, Series only became profitable after the last price increase but the base PS5 was selling a loss, but this was before they increased the price last week.

That being said, all consoles are still somewhat subsidized for buyers by the vendor, I reckon. Hence they're sold at a loss in the first place.
 
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They were, and per Kepler, Series only became profitable after the last price increase but the base PS5 was selling a loss, but this was before they increased the price last week.

That being said, all consoles are still somewhat subsidized for buyers by the vendor, I reckon. Hence they're sold at a loss in the first place.
Love to have Kepler and Heisenberg here.
 
Your logic only accounts for one of the prices going down. If the differences were that small Sony could include the same hardware with 0 price increase cause $50 or even $200 is nothing.
Subsidising $50 per console sold is a big ask, on top of subsidy they have already planned. They want to hit a price point, don't think this is how they would plan.

But they are coming 1 yrs late to market. Likely could use same hardware. Its price could go down sufficiently. Its anyone's guess.

If you look at PS5 SOC prices as per rumours, its in $150 range. They are small part of what console finally costs.
 
More like Asus or whoever is building that thing will provide.
MS is doing first party consoles.
They are making an OEM PC, so it's a given it will cost double than a PS6
They are making both Xbox PCs and Xbox Consoles. MS is making "first party consoles", implying there will be third party consoles.

There will be a flood of products at various price points. It's a portfolio aka family of Xbox devices incoming.
 
I'm a gamer and have never given a single shit about "console wars". If the next Xbox is that powerful I'm in day 1, same with ps6 no matter the power level.

We are all gamers, and I understand maybe personal finances play a major part and that's one thing , in terms of choosing one over the other. But for those that have the means why not why not totally enjoy a brand new next gen Halo AND God of War? It's silly to be arguing over brands. It's about great games.
 
the perfomance jump from that leaked spec from the base PS5 is smaller than the jump from Xbox One to One X.
this is also after the PS5 Pro being barely even a Pro console itself...

the only way the PS6 will be a substantial jump is if RDNA5 is truly revolutionary in ways we don't yet know.

To be fair, we do know for 100% a fact that FSR4 is better than literally ANYTHING the PS5 can do when it comes to graphics upscaling and helping with gaming performance. Add in the advancements with RDNA5 over RDNA2, that'll be a good jump. Especially when it comes to Ray-Tracing and Path Tracing for lighting.

And this isn't to even speak on the Zen6 CPU that the PS6 will have on a 3nm node. Like come on guys........we don't have to act like the PS6 will be some slouch. What it won't be is as powerful as a top end PC that has a Nvidia 6090 GPU. Looks like both the 6090 and the PS6 will be launching in 2027 based on rumors. One will probably cost $700 at launch, whereas the other will cost $2,000 for the GPU alone. And that's the issue many are running into. Comparing consoles to the most powerful PCs with TDPs over 700 watts. That's nuts.
 
It's probably best to treat anything related to pricing with a grain of salt. There's no way the traditional Xbox console (something comparable to what Sony offer) will be double the price of the PS6 because this would sell even less than the Series generation of consoles. I'd imagine that even Microsoft aren't that fucking stupid.

If Microsoft farm out the development of some of their hardware to third parties like ASUS or whoever then I could see the prices being ridiculous since those companies aren't making money on software (which typically keeps the hardware prices down). Again though, this wouldn't be a smart move I don't think.
 
MS is doing first party consoles.

They are making both Xbox PCs and Xbox Consoles. MS is making "first party consoles", implying there will be third party consoles.

There will be a flood of products at various price points. It's a portfolio aka family of Xbox devices incoming.
Devs are gonna LOVE having to optimise games for all those different Xbox devices...
Expect poorly optimised games on all of them.
 
It's probably best to treat anything related to pricing with a grain of salt. There's no way the traditional Xbox console (something comparable to what Sony offer) will be double the price of the PS6 because this would sell even less than the Series generation of consoles. I'd imagine that even Microsoft aren't that fucking stupid.
What the point to have a traditional Xbox console? How much units they will sell with traditional consoles next gen - 15m, 10m?

MS clearly going out of direct competition, otherwise carpet-wide porting of exclusives to competing platforms just have no sense. And to be 3rd party with own hardware this hardware should be something entirely different. Nintendo went to portable hybrid. MS based on rumors evaluating PC-console hybrid.
 
You seem to totally misunderstand my point. There is no need to virtualize full windows on a console, lol.
MS only runs things in hypervisors or containers for security or abstraction and easy management.
I never said "full windows". There is no need for that on a console. But you have answered the need for virtualization yourself. In order to make quick resume seamlessly work for PC games, a hypervisor driven approach seems to make the most sense from a security, abstraction and ease of management standpoint. In any case, we are both speculating here and won't know until MS reveals what is it that they are really making. So I'll leave it there.
 
Devs are gonna LOVE having to optimise games for all those different Xbox devices...
Expect poorly optimised games on all of them.
You haven't been paying attention. All those variants would be running Magnus AT2. And maybe Medusa Point AT3 for the lower SKU.

Devs will only need to target one or two profiles. Maybe three max. Up to 1080/120, 1440/120, and 4k/120.

But the baseline to optimize toward is Magnus AT2 built by MS, aka Xbox Prime. OEMs building higher spec SKUs would still be using the same APU, just more storage, ram, or higher clocking with better cooling. Same with Xbox PCs, they will use Magnus AT2 also. And if any Xbox PCs use AT1 or AT0, that just means the AT2 optimized games would perform more smoother on more powerful hardware.

That's the entire point of using the same Magnus APUs across the board, only thing devs need to build toward.
I never said "full windows". There is no need for that on a console. But you have answered the need for virtualization yourself. In order to make quick resume seamlessly work for PC games, a hypervisor driven approach seems to make the most sense from a security, abstraction and ease of management standpoint. In any case, we are both speculating here and won't know until MS reveals what is it that they are really making. So I'll leave it there.
Ok, I see what your saying but I guess that's where we disagree. I don't think PC unpackaged games will get Quick Resume. That will likely remain a benefit of native Xbox ecosystem games.

MS will want to run the PC games securely regardless, to prevent piracy. Best way to do that is to remove Desktop mode, and file system access. Secondly, run all those games in a secure container that could be wiped/reset easily.

Containerization is MS preferred way to secure things. XDK created Xbox One games were put into the XVC container (Xbox virtual container).

UWP was naturally sandboxed via the appX container. GDK and GDKX containerize games via MSIXVC. And MSIX containerizes other Win32 apps on MS Store.

xCloud runs on Kubernetes containers, running Series S profiles on custom Series X server blades.

MS plan with Windows 10X for the cancelled Surface Neo was to run three types of containers, appX, MSIX, and a large universal container for all unpackaged Win32 apps. Those principles were all added to Windows 11, before UWP was deprecated.

My point is, think containers, not virtualization of unpackaged Win32 games.

And yes, we're all speculating here. But I do think even the Consoles will run full windows, Magnus seems to have three CPU cores dedicated to OS. A converged Windows 12/Xbox OS would likely be provided to the OEMs to run on the entire Xbox family of devices, the full platform. But features unlock based on form factor.

I expect desktop mode, filesystem access to be blocked for consoles, and odds are only the consoles get the Xbox OS shell. The full windows would be extremely locked down on consoles and lie dormant until invoked. The PC games would run inside a large container. They may do separate containers for each storefront or just one big container for all PC stores.

No containers on Xbox PCs, and Console BC/FC delivered via Smart Delivery. Let's see how things play out.
 
You haven't been paying attention. All those variants would be running Magnus AT2. And maybe Medusa Point AT3 for the lower SKU.

Devs will only need to target one or two profiles. Maybe three max. Up to 1080/120, 1440/120, and 4k/120.

But the baseline to optimize toward is Magnus AT2 built by MS, aka Xbox Prime. OEMs building higher spec SKUs would still be using the same APU, just more storage, ram, or higher clocking with better cooling. Same with Xbox PCs, they will use Magnus AT2 also. And if any Xbox PCs use AT1 or AT0, that just means the AT2 optimized games would perform more smoother on more powerful hardware.

That's the entire point of using the same Magnus APUs across the board, only thing devs need to build toward.

Ok, I see what your saying but I guess that's where we disagree. I don't think PC unpackaged games will get Quick Resume. That will likely remain a benefit of native Xbox ecosystem games.

MS will want to run the PC games securely regardless, to prevent piracy. Best way to do that is to remove Desktop mode, and file system access. Secondly, run all those games in a secure container that could be wiped/reset easily.

Containerization is MS preferred way to secure things. XDK created Xbox One games were put into the XVC container (Xbox virtual container).

UWP was naturally sandboxed via the appX container. GDK and GDKX containerize games via MSIXVC. And MSIX containerizes other Win32 apps on MS Store.

xCloud runs on Kubernetes containers, running Series S profiles on custom Series X server blades.

MS plan with Windows 10X for the cancelled Surface Neo was to run three types of containers, appX, MSIX, and a large universal container for all unpackaged Win32 apps. Those principles were all added to Windows 11, before UWP was deprecated.

My point is, think containers, not virtualization of unpackaged Win32 games.

And yes, we're all speculating here. But I do think even the Consoles will run full windows, Magnus seems to have three CPU cores dedicated to OS. A converged Windows 12/Xbox OS would likely be provided to the OEMs to run on the entire Xbox family of devices, the full platform. But features unlock based on form factor.

I expect desktop mode, filesystem access to be blocked for consoles, and odds are only the consoles get the Xbox OS shell. The full windows would be extremely locked down on consoles and lie dormant until invoked. The PC games would run inside a large container. They may do separate containers for each storefront or just one big container for all PC stores.

No containers on Xbox PCs, and Console BC/FC delivered via Smart Delivery. Let's see how things play out.
Different memory amounts and frequencies is enough to mess up a game's optimisation.
 
Subsidising $50 per console sold is a big ask, on top of subsidy they have already planned. They want to hit a price point, don't think this is how they would plan.

But they are coming 1 yrs late to market. Likely could use same hardware. Its price could go down sufficiently. Its anyone's guess.

If you look at PS5 SOC prices as per rumours, its in $150 range. They are small part of what console finally costs.
It's recently been rumoured that Xbox is no longer arriving in 2026 as the hardware won't be ready by then, unless they're getting something else.
 
Different memory amounts and frequencies is enough to mess up a game's optimisation.
Only if they're less than the baseline, not if more. We already have multiple examples.

One S being 1.6 Teraflops GPU vs 1.3 Teraflops in Xbox One.

xCloud running Series S games on Series X hardware.

Base console games running unpatched on Pro level hardware, like PS4 game on PS4 Pro, One S game on One X, or PS5 game on PS5 Pro.

Running fixed target optimized games on more powerful hardware is never an issue.

OEMs won't be allowed to go below the MS baseline.
 
More like Asus or whoever is building that thing will provide.
It's going to break their little hearts after the "Xbox PC" releases and sells like complete shit and is quietly discontinued. Then they will go back to pretending that the future is cloud streaming and fantasizing about MS crushing Sony there.
 
Of the leaked specs are anywhere near accurate, then I predict $600 for PS6, and $800 for XB Magnus based on the difference between the APUs. Not that cost difference between the APUs are $200, but the supporting the bigger APU would require more bandwidth and RAM, and beefier PSU and cooling system.
 
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