GDJustin said:
So far I have a level 5 shadow warrior dude, and I'm not feeling the game too much. Can anyone help?
- "Runes" and what they're for confuses me. I did the "rune tutorial" quest in the first town you come to, but that didn't really help. So... socketing them to weapons is more or less like gemming a weapon on WoW. Increases stats. I have that.
- But some things it wouldn't let me put into a socket. Why?
- Some seemed consumable. They dropped, I "used" them in the menu, and they disappeared. What was that about?
- Some of the menus confuse me. The "compare" option when I have a piece of armor or a weapon highlighted doesn't seem to actually DO anything? Likewise, the manual said that when I got lewts they would be listed in order of best to worst, with the best at the top. But that hasn't been my experience. Weapons and armor just seem to be randomly thrust into my inventory, so I end up highlighting each piece 7 times to make sure I'm equipping the best one (see next note).
- Is there any rhyme or reason to whether a weapon is better/worse? I have a 2-star weapon that does less dmg than the one-star I have equipped now, so I don't really know what to make of that...
- I think probably the biggest problem I have is I (might have) rolled the wrong class. I was gonna be the inquisitor, but saw they were dark-campaign only, so I rolled the shadow warrior but went light. Right now he seems very melee-oriented and vanilla. I run up to bad guys. I mash Sword button (or axe button). They die. I don't expect to have sweet abilities from moment one, but I think I might have just rolled the wrong playstyle.
EDIT: Another Q I forgot about - I was looking at my character's skills int he various trees. Most were greyed out. Some weren't and could be slotted to a hotkey. A few levels later, I had some new skills, when I checked? Game never told me, though. The whole experience just needs more DOCUMENTATION. I'm just never quite sure what things are for, or how to accomplish what I want. I'm confused a lot.
Are there any classes that are more dynamic? I play a Warlock in WoW and it fits my playstyle perfectly (dmg over time spells, ranged attacks, various strange demonic skills).
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Anyway, I've never played a "lootwhore" game before, not even diablo, so these might be things that are true of ALL games in the genre, but some other big WTFs:
- The moment I started my character I was thrust into combat. No tutorial, no nothing. Just "hey kill this dude!"
- Combat just feels very stiff. When I DID start to kill that dude I started hitting the A button (the sword button) and my character just sorta convulsed. I figured out that I needed to SLOWLY press A and let his animation complete, otherwise he would just start the attack animation over and over and no attacks would land.
- He has a lunging/stunning attack that seems to actually happen 1 out of 3 times I press the button.
- Is there a way to CHOOSE who I target, or is it just whomever I'm facing? Annoying to whack at rats in a dungeon when some big monster is attacking -_-
- Bronze has been stupid-easy so far. Mindless.
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SUMMARY:
- thinking about rolling a new class before I get too deep. Suggestions?
- Is the combat in all games of this time clunky/stiff, or is it something unique to my class (or this game?).
- Please explain runes to me in more detail. And the menu system.
- I WANT to like this game... I'm not trying to hate on it. So please help me to like it and don't reply with "YOU'RE SO WRONG ABOUT XYZ"
If it makes you feel any better, I think we're all that way about certain aspects of the game. So I'll try to answer your questions in the best way I can.
Yes, there's 15 spells in 3 magic schools per character. When you pick up a rune for the spell, you can use it from the inventory menu. Each rune ups the level of the spell by 1 (the first rune giving you the ability to use the spell). You can then go to the combat arts screen and hotkey it. However, each level of the spell will lengthen the recast time between when you can cast it again.
Furthermore, if you level a spell higher and you're not specialized in the magic school, you'll actually begin to incur penalties (my wife's dryad has a spell that is level 5, but since she doesn't specialize in that magic school, it casts at level 3.7 AND has a higher timer on it).
So how do you specialize? At certain level ups, you're going to be given the ability to choose a "skill". This is where you see that list of skills such as armor lore, damage lore, alchemy, bargaining, and then the magic schools your character can use. If you take the skill for the magic school you are using and begin to put points into it, you'll be able to use higher levels of the spell with no penalty AND it'll help lower the recast time of all 5 spells in the group. There's two types of skills, (magic school)Lore and (magic school)Focus. Not every magic school has both. And in some cases you have to take one and rank it to 5 before the other one becomes available.
I forget which does which, but one increases the spells's effects and the other is the one that removes the spell level penalty and lowers recast time.
So in summary, use the runes to level your spells, but pay attention to the fact that if you don't have the skill associated with the magic school, the spell's effectiveness is going to be seriously nerfed the higher you level it.
Now if you go to the runemaster in the towns, you can trade up to 4 runes you don't want (or can't use) and for a cheaper price can pick the specific rune that you want (4 runes traded in means what you want will only cost 500 gold). So don't sell these to the merchants, save them for the runemaster.
Sockets
You either need the blacksmith skill or find a town with a forge. There are 4 sockets, gray, bronze, silver, and gold. Gray only allow you to socket in "damage modifiers" which look like gems in the inventory menu. Bronze allows runes, Silver allows rings, and Gold allows amulets to be put in.
Compare
I think I understand how to do it, maybe. Hit RB to see the details of item 1. Hit LB. Now go to item 2. Hitting LB will now swap between the two items. Sadly it's not side by side.
Weapons/Armor
You've noticed the huge bar at the bottom of the screen? That is your characters overall recast ability. 100% means that if a spell takes 10 seconds to recast, then it's 10 seconds. But as you put on things (especially armor) this bar can go up and down. If your bar says 150%, then in the above example your spell may say 10 seconds, but it's going to take 15 because of your armor penalty. So pay attention to the items penalty.
You're going to want to also compare if the items give you any bonuses. That might be why your 1 star is better than the 2 star. Here's an example. My wife's Dryad is wearing pants that are armor of 7. She found pants that were armor 13. For her, the original pants were better because it lowered her recast penalty for all arts AND upped one of her favorite spells by 1 level.
Going along with what you asked about, the game does rank items in the inventory from best to worst. Armor is sorted by armor part then by strength. From my experience it always put the part with the best armor rating first. That means it's not taking into account skill bonuses OR the all important recast penalty. So really pay attention to that. It's very tempting to see onscreen that the helmet you picked up is better that what you're wearing, but that's only the armor rating, not anything else.
Combat
Simply put, hold the attack button. Do not button mash.