Brashnir said:I have 2 friends who want to play it in co-op, and co-op makes everything better.
It's very straigth forward. Press left stick in the direction you want to move/attack.bottles said:I dont usually play RPGs (although I do own Oblivion and Fallout 3), yet I feel strangely compelled to buy this game. How noob-friendly is it?
mujun said:i this jump in jump out anytime with ppl on your friends list no level restrictions co-op?
Fixed?mujun said:Is this jump in jump out co-op? I want to join friends any time on my friends list with no level restrictions.
j-wood said:uhhh....yes? Dude, I have no idea what you're trying to say
bjaelke said:You can't have other people join your game on the PS3 version, if you're already playing local co-op. That's the only known difference between the two versions.
Read the PSU article I quoted in this threadPuMa said:So how does someone jump in to local co-op though? Resistance 2 and LBP have the ability to sign in as an on-console ID, so I'm wondering if this will be the same. I really wish you could sign on with two online PSN accounts on one console. That would be perfect.
j-wood said:uhhh....yes? Dude, I have no idea what you're trying to say
bjaelke said:Read the PSU article I quoted in this thread
bjaelke said:Maybe we should create a thread in the online forum for gamertags/PSN ids.
Anerythristic said:I have the option to get it on either but will probably just get this on the PS3. What happened though? I can remember reading how the PS3 version was getting the most care somewhere in this thread.
xDEILGYREx said:IGN review kinda kicked 360 Sacred2 in the balls.
Same reviewer gave the buggy November release PC version (1.3) points higher.
He actually scored Sacred2 (.6) lower than the trainwreck that was TWO WORLDS, in fact.
http://xbox360.ign.com/articles/979/979857p1.html
Hope the save corrupt was a fluke or user error.
Also, doesn't installing a sandbox game help framerates and pop-in?
I could have sworn GTA4 did better when installed on the HDD.
Something tells me the reviewer didn't install Sacred2. Just a hunch.
It helped. Not something that should change the overall review much though.xDEILGYREx said:IGN review kinda kicked 360 Sacred2 in the balls.
Same reviewer gave the buggy November release PC version (1.3) points higher.
He actually scored Sacred2 (.6) lower than the trainwreck that was TWO WORLDS, in fact.
http://xbox360.ign.com/articles/979/979857p1.html
Hope the save corrupt was a fluke or user error.
Also, doesn't installing a sandbox game help framerates and pop-in?
I could have sworn GTA4 did better when installed on the HDD.
Something tells me the reviewer didn't install Sacred2. Just a hunch.
bjaelke said:So they actually reviewed the debug code and didn't tell anyone? That's just retarded.
That's a common problem. People reviewing games/genres they have no interest in. I remember their review of Football Manager 09.slasher_thrasher21 said:Meanwhile, why did the review barely touch on 4 player co-op or pvp? Some reviews just dont seem very review worthy if you know what I mean.
Brandon F said:The rollercoaster continues!
I await eager GAF day 1 impressions from both console ports...
Oh rly? :lolslasher_thrasher21 said:Microsoft would have NEVER approved the game for release if these problems were present, and those with a retail Xbox will also not have any issues.
GreekWolf said:Oh rly? :lol
http://static.moviegallery.com/images/games/boxart/11505.jpg[IMG][/QUOTE]
Two Worlds had save game issues?
Lost over 20 hours of game time with a corrupted file. Undeterred, I promptly started a new character and rushed my way through the silly thing. Like I mentioned in another thread, I'm probably one of only five people in the United States to play through that bug-ridden travesty from beginning to end.bjaelke said:Two Worlds had save game issues?
Nah, I almost finished it. Got to the last boss, and the game crashed. -_-GreekWolf said:Lost over 20 hours of game time with a corrupted file. Undeterred, I promptly started a new character and rushed my way through the silly thing. Like I mentioned in another thread, I'm probably one of only five people in the United States to play through that bug-ridden travesty from beginning to end.
bjaelke said:So they actually reviewed the debug code and didn't tell anyone? That's just retarded.
Flyguy said:I don't remember that last time I pulled harder for a game not to suck.
Additionally, the game has some control issues. The attack buttons arent nearly as responsive as they should be, and attacks will often register with your character very slowly, making fighting very frustrating.
Generally, the game has a pretty serious lack of polish. The game is quite buggy, and the graphics are not impressive at all. The framerates are downright horrible, chugging along at speeds that are well below the norm. Additionally, this makes the game feel like a somewhat rushed PC port, and one that definitely could have used a few extra coats of polish.
Too Human is much better than the demo suggests, but being only two player hurts it.Cahill said:I hear ya. So starved on my 360 for a loot whore game. Just something, anything to kinda capture me. Was a huge PSO fan though I don't expect this to be like it. What are our choices? The abomination they called Universe does not exist as far as I'm concerned and no "bu-bu-but they fixed this or that" will change things. Circle of Doom - no, Too Human (based on the demo).. definitely not. What else do we have? Wish they would have continued with Conan or ported Guild Wars (which I also really liked).
I only hope Sacred doesn't suck and ends up being fun in multi-player.
Makaze-IGN said:Hey to be clear,
We reviewed a complete Gold Master of the game (aka, it was 100% finished and is used to mass produce retail copies). However, the retail versions, though identical to the game we played in every way, weren't pressed yet, so the Sacred guys sent us the aforementioned Gold Master in the interim to be played on our debugs.
However, the Sacred guys think that they ran into a problem with the disc replication process and a problem with our specific copy of the game. We're getting another copy of the game to test against it to see if we did indeed have a unique "screwed up" copy. If we did get a weird screwed up version, we'll re-evaluate our review accordingly. If we run into the same problems, however, then the review will stand.
We're leaving the game as is on the site right now, because as of today, it is reflective of our experience with a 100% complete and finished version of the gold master.
The Sacred guys confirm what I'm saying in the same thread mentioned above ~ here
Sounds good as I am looking forward to your results.Makaze-IGN said:Hey to be clear,
We reviewed a complete Gold Master of the game (aka, it was 100% finished and is used to mass produce retail copies). However, the retail versions, though identical to the game we played in every way, weren't pressed yet, so the Sacred guys sent us the aforementioned Gold Master in the interim to be played on our debugs.
However, the Sacred guys think that they ran into a problem with the disc replication process and a problem with our specific copy of the game. We're getting another copy of the game to test against it to see if we did indeed have a unique "screwed up" copy. If we did get a weird screwed up version, we'll re-evaluate our review accordingly. If we run into the same problems, however, then the review will stand.
We're leaving the game as is on the site right now, because as of today, it is reflective of our experience with a 100% complete and finished version of the gold master.
The Sacred guys confirm what I'm saying in the same thread mentioned above ~ here
Makaze-IGN said:Hey to be clear,
We reviewed a complete Gold Master of the game (aka, it was 100% finished and is used to mass produce retail copies). However, the retail versions, though identical to the game we played in every way, weren't pressed yet, so the Sacred guys sent us the aforementioned Gold Master in the interim to be played on our debugs.
However, the Sacred guys think that they ran into a problem with the disc replication process and a problem with our specific copy of the game. We're getting another copy of the game to test against it to see if we did indeed have a unique "screwed up" copy. If we did get a weird screwed up version, we'll re-evaluate our review accordingly. If we run into the same problems, however, then the review will stand.
We're leaving the game as is on the site right now, because as of today, it is reflective of our experience with a 100% complete and finished version of the gold master.
The Sacred guys confirm what I'm saying in the same thread mentioned above ~ here