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Saints Row IV |OT| One Nation, One Crew

Just finished the game. Wow, I loved the ending. The endless possibilities now.
I expect a ton of Back to the future and Doctor Who references in SRV if they stay with that ending. And I loved the ending drawing of the gang in time, and the Jane Austen ending.
Maybe thats what they meant by a "reboot", not going to SR2 basics as some people are expecting.
And the game is fucking phenomenal from start to finish. And the superpowers are fun as hell.


IMO SR2 remains king only because Stilwater was such a great city. Probably the best open world city I've ever been in. Hopefully SR5 will be next-gen and given a lot more dev time than SR3 and 4 were to throw in a ton of features and a much more worthwhile city.

Cities.....?
Where we're going we don't need cities!
https://www.youtube.com/watch?v=pE_KiVSzrYA
 
This is actually the first SR where I actually enjoyed Insurance Fraud. The ragdolling across the city and bouncing off speeding cars is hilarious to me.
 
This is actually the first SR where I actually enjoyed Insurance Fraud. The ragdolling across the city and bouncing off speeding cars is hilarious to me.

Yup. Fraud was tedious in the past games.

I wish they'd come up with more activities that focus on actual mechanics like FUZZ, Crowd Control, Hitman, expanding drug trafficking, etc. I always found those more fulfilling than Insurance Fraud, or Mayhem, or Septic Avenger, where you're just ragdolling or shooting targets randomly.

Snatch should've been combined with Escort and turned into Saints Row Crazy Taxi mixing celebrities (+ paparazzi), hoes, homies, and random people all with unique dialog and less waiting for people to get in the car.

Demolition Derby, Racing, and Chop Shop being axed is disappointing.

Also, Fight Club was way better when it was just melee brawls with different fighting styles and weapons being tossed in.
 
There is a virus mission in the northwest part of the map that spawns Genkis, they count as alien so just use your weapons there to farm them, kill around 50 run out of the area and then start it again. There is also another virus where you fight 100 of them but I forget where it is at.

I did all the virus missions, hot spot/whatever they are called. can't re-access them

*edit

yeah...no way in hell I'm gonna grind the challenges for trophies. It's a chore. Catch X amount of warden TK thrown. Fought 5 wardens and they threw may 4 things at me. Back to shelf with you SR!
 

Seventy5

Member
I was playing this on PS3 like 3 hours ago, stopped to watch a movie and now I just got a 305MB patch. Anyone know what this is?
 

Sober

Member
Mayhem medals seem really tough this time around. Don't really like controlling the tank to begin with and stomp mayhem? Uhh not really a fan of that.
 

Row

Banned
Mayhem medals seem really tough this time around. Don't really like controlling the tank to begin with and stomp mayhem? Uhh not really a fan of that.

if you have the tornado/whirlwind ability then on-foot mayhem is an absolute joke

sprint around, get your ridiculous combos, finish in 1/3rd the time limit
 

Alo81

Low Poly Gynecologist
Mayhem medals seem really tough this time around. Don't really like controlling the tank to begin with and stomp mayhem? Uhh not really a fan of that.

if you have the tornado/whirlwind ability then on-foot mayhem is an absolute joke

sprint around, get your ridiculous combos, finish in 1/3rd the time limit

Similar with the TK Balls mayhem.

If you have the "Holding things doesn't drain energy" then you can hold the ball with telekenesis and just spring down the street with the ball in front of you and it destroys everything in your path. I get golds in about 20-30 seconds.
 
Finished it earlier today. Honestly, I really hope they take this as an opportunity to remove the open-world elements from the game. They've given themselves limitless options for missions - but not really full open worlds (unless they're much smaller & self contained). If the next Saints Row
is just a series of missions through history to try and eliminate the Zin from ever finding Earth, with historical homies from the collection
, I'd be perfectly happy. The side missions have honestly become so boring to me. Besides orb collecting, I feel ZERO incentive to do any of them. But the cutscenes, character customization, and core missions make for one of the best experiences I've had all year. SRV needs to focus on this series' new direction, and fully embrace the madness.
 

Jintor

Member
Similar with the TK Balls mayhem.

If you have the "Holding things doesn't drain energy" then you can hold the ball with telekenesis and just spring down the street with the ball in front of you and it destroys everything in your path. I get golds in about 20-30 seconds.

It's insanely enjoyable to do them that way.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
If you have the "Holding things doesn't drain energy" then you can hold the ball with telekenesis and just spring down the street with the ball in front of you and it destroys everything in your path. I get golds in about 20-30 seconds.

Don't you also need the "no ragdoll from explosions" upgrade for that to work right? I remember running around like that earlier in the game, but cars exploding when they hit the ball would cause me to fall down.
 

Alo81

Low Poly Gynecologist
Don't you also need the "no ragdoll from explosions" upgrade for that to work right? I remember running around like that earlier in the game, but cars exploding when they hit the ball would cause me to fall down.

Yeah but just avoid cars, or I remember that if you would just slow down when you hit cars the explosion wouldn't reach you.
 

Sober

Member
if you have the tornado/whirlwind ability then on-foot mayhem is an absolute joke

sprint around, get your ridiculous combos, finish in 1/3rd the time limit
Wow, really? That's all you need to do I guess? Trying to actually use stomp is a bitch.

Also never found TK mayhem that hard, kept hitting gold on the first try as long as you had free holding upgraded.
 

lem0n

Member
Wardens and that Rift challenge where you throw balls at the wall are the worst parts of this game.

Otherwise, having a great time. Radio isn't as varied as I like, though... music was always a real highlight for me in the SR games
 

Jintor

Member
Wardens really highlight how awkward the power changing (and weapon changing!) thing is on PC. If I could bind an additional power use to E, or have left click when jumping just go straight into stomp, that would be excellent.
 

Row

Banned
Wardens and that Rift challenge where you throw balls at the wall are the worst parts of this game.

Otherwise, having a great time. Radio isn't as varied as I like, though... music was always a real highlight for me in the SR games

There's a lot of awful activities. Rift racing/platforming,TK, certain mayhems if you don't have abilities to exploit them, towers (whereas with crackdown it was one tower that was like a puzzle and felt like an accomplishment, SR4's numerous ones are all the exact same and boring as shit), carjacking (who wants to drive when you have all these abilities?), fight club, etc.
 

lem0n

Member
I'm having a hard time staying with it to the end here, so many of the activities just aggravate me. The idea of getting Gold on some of these is laughable. I want my SR2 back.
 

Alo81

Low Poly Gynecologist
I'm having a hard time staying with it to the end here, so many of the activities just aggravate me. The idea of getting Gold on some of these is laughable. I want my SR2 back.

Really, don't get gold. It's totally not needed.
 

Alo81

Low Poly Gynecologist
I'm actually finding that out. Been looking at what Gold gets me, and it's not much. The completionist in me though, ugh.

I know what you mean. The completionist in me made me want to push for golds but at some point I just looked at the reward and told myself "You have much more fun in this game when you're NOT playing these specific side activities. Enjoy yourself." and just brushed off stuff like the rift running and the ball throwing challenge.
 

lem0n

Member
I know what you mean. The completionist in me made me want to push for golds but at some point I just looked at the reward and told myself "You have much more fun in this game when you're NOT playing these specific side activities. Enjoy yourself." and just brushed off stuff like the rift running and the ball throwing challenge.
I said that to myself, almost verbatim. I'm just doing the challenges I DO like, modifying cars, running about collecting clusters, and am enjoying the game much more now than I was last week because of it. I just wish some abilities and such weren't locked behind the Gold medals... Oh well.

Also, not to shit up the thread or anything, just being honest, but when a certain car-stealing simulation comes out in about 2 weeks time, nothing in the SR universe will matter to me.

So might as well wring the most fun out of this while I still can!
 
I'm having a hard time staying with it to the end here, so many of the activities just aggravate me. The idea of getting Gold on some of these is laughable. I want my SR2 back.

You could always complete the main campaign, drop the difficulty down to casual and do the activities for an easy gold.
 
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Derrick01

Banned
Finished it a few days ago. I gotta say while the overall package was probably stronger than SR3, the main story was weaker and a lot shorter even with the BS activity missions in 3. However that's not to say there weren't any BS missions in 4, in fact most of the game was full of filler garbage yet again. Every side quest in the game was just doing the same shit I had already done a bunch of times, whether it was activities, hacking stores or doing those red activities on the map (usually steal a car, assassinate a target or do a gang stronghold zin army hangout). Most main story missions and loyalty missions were just go here and kill a ton of bullet spongey guys, but the sole difference between them and the side missions was Volition bothered to add some humor to them. Volition really needs to learn how to design fun missions to PLAY as this has been a problem with the entire series. Humor is great but when you rely on humor alone to add spice to your missions then you're still left with a boring chore of a game. I'm assigning Volition homework before they start making SR5: Everyone there needs to sit down and play San Andreas and learn how to make fun and diverse missions to actually play.

As for the superpowers I have to say that while this game is technically the first decent Crackdown game (which just shows how negatively I vew the Crackdown series), it still ran into the same problem those games did. After the first few hours super speed, super jump and all that stuff loses its allure and it becomes boring and a pain in the ass to keep doing it for 15-20 hours. The other powers were decent at first too but quickly run out of steam when you upgrade your character to basically be invincible with infinite ammo on every gun and practically infinite health. But like I said that's a problem with games that are designed to be power fantasies, it's like playing a GTA game with a ton of cheat codes on. It's fun to dick around for a while but eventually you want an actual game with some challenge to it. The game was obviously just an expansion pack at one point and superpowers feel like a gimmicky solution to hide the problem of the game's cheapness with re-using the same city and not even adding a day/night cycle.

I don't want to be 100% negative since there were some good parts to the game, mostly the humor and great voice acting from most of the cast. I went with the default character (Troy Baker) and thought he did another fantastic job. Volition also did a great job with many of the references in the game, from ripping on MGS and the stealth genre's traditionally silly enemy AI and rules to a slew of Mass Effect references (took me a while to even notice the big alien ships looked like Reapers). Humor has probably been the sole aspect that has evolved and improved over time with this series. I keep hoping this series will take the next step forward but it always seems stuck in a sub-par state. This time I'm not sure how much THQ's breakdown affected it but honestly I'm not keen on giving them an excuse when 3 was an even worse game that was even lighter on content and customization. Volition just seems like that young athlete that everyone looks at and says he has the talent to be a superstar but for whatever reason never ends up making that leap and 15 years later you're looking back at his career wondering where it all went wrong.

tl;dr- I have to give the game a 3.5/10. Slightly better than what I would give SR3 but still incredibly below average and disappointing. 90% of the fun in the game is extremely front-loaded in the first 3-5 hours and then everything after that breaks down into repetitive busywork, just like SR3.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
but honestly I'm not keen on giving them an excuse when 3 was an even worse game that was even lighter on content and customization.

They likely had just as much effective development time on 3 as they did with 4 as they pretty much restarted development of 3 from scratch at some point.
 
Finished it a few days ago. I gotta say while the overall package was probably stronger than SR3, the main story was weaker and a lot shorter even with the BS activity missions in 3. However that's not to say there weren't any BS missions in 4, in fact most of the game was full of filler garbage yet again. Every side quest in the game was just doing the same shit I had already done a bunch of times, whether it was activities, hacking stores or doing those red activities on the map (usually steal a car, assassinate a target or do a gang stronghold zin army hangout). Most main story missions and loyalty missions were just go here and kill a ton of bullet spongey guys, but the sole difference between them and the side missions was Volition bothered to add some humor to them. Volition really needs to learn how to design fun missions to PLAY as this has been a problem with the entire series. Humor is great but when you rely on humor alone to add spice to your missions then you're still left with a boring chore of a game. I'm assigning Volition homework before they start making SR5: Everyone there needs to sit down and play San Andreas and learn how to make fun and diverse missions to actually play.

As for the superpowers I have to say that while this game is technically the first decent Crackdown game (which just shows how negatively I vew the Crackdown series), it still ran into the same problem those games did. After the first few hours super speed, super jump and all that stuff loses its allure and it becomes boring and a pain in the ass to keep doing it for 15-20 hours. The other powers were decent at first too but quickly run out of steam when you upgrade your character to basically be invincible with infinite ammo on every gun and practically infinite health. But like I said that's a problem with games that are designed to be power fantasies, it's like playing a GTA game with a ton of cheat codes on. It's fun to dick around for a while but eventually you want an actual game with some challenge to it. The game was obviously just an expansion pack at one point and superpowers feel like a gimmicky solution to hide the problem of the game's cheapness with re-using the same city and not even adding a day/night cycle.

I don't want to be 100% negative since there were some good parts to the game, mostly the humor and great voice acting from most of the cast. I went with the default character (Troy Baker) and thought he did another fantastic job. Volition also did a great job with many of the references in the game, from ripping on MGS and the stealth genre's traditionally silly enemy AI and rules to a slew of Mass Effect references (took me a while to even notice the big alien ships looked like Reapers). Humor has probably been the sole aspect that has evolved and improved over time with this series. I keep hoping this series will take the next step forward but it always seems stuck in a sub-par state. This time I'm not sure how much THQ's breakdown affected it but honestly I'm not keen on giving them an excuse when 3 was an even worse game that was even lighter on content and customization. Volition just seems like that young athlete that everyone looks at and says he has the talent to be a superstar but for whatever reason never ends up making that leap and 15 years later you're looking back at his career wondering where it all went wrong.

tl;dr- I have to give the game a 3.5/10. Slightly better than what I would give SR3 but still incredibly below average and disappointing. 90% of the fun in the game is extremely front-loaded in the first 3-5 hours and then everything after that breaks down into repetitive busywork, just like SR3.

You should replay it as Nolan North and skip the side missions. Awesome video game comedy.
 
I beat the game on Sunday, and while the main missions were pretty fun (though a bit lacking in gameplay variety as Derrick01 pointed out (and none of them were as good as Decker's Die)), Steelport is still an incredibly boring POS. All they did was add a bunch of identical alien towers over the city, make alien lamp posts, and put an annoying glitching effect over everything (which can thankfully be turned off with cheats). The pedestrian models have a lot more variety but they still don't display nearly as many behaviors as they did in SR2. I feel even less of an urge to return to this city than I did with SR3.

The activities feel lazy as heck. Like, why did they feel the need to make 5 versions of the worst activity in the franchise (Mayhem)? Speed Rift is just Temple Run, Mind over Mayhem must've been made in like 5 minutes, and pretty much every other activity minus Fight Club is lackluster. Insurance Fraud is the same as all the other games except now you can bounce all over the city. And they still haven't added leaderboards.

I shouldn't have bought this on PS3. It runs like donkey balls.

All in all, I'm disappointed. People tried to convince me that this was a full game and it is, but most of the content they boasted so much about is just needless padding and uninspired. It's great fun as a linear experience, but terrible at being a sandbox game.
 

XenoRaven

Member
There's this song I really like that I think is on K12, but I went through all the K12 sounds on the soundtrack list and didn't find it. It's the one that goes "d-d-d-d-d-d-d-d-drop the bass". I understand that this probably describes a lot of dubstep songs, but I think this is the only one on the Saints Row IV soundtrack that does it (other than the pop star dubstep gun). Anyone know the name of the song I'm talking about?
 
Does anyone actually enjoy insurance fraud?

I loved it in 2 & 3. In 4 it is so easy its just kinda boring.

Edit: Probably %75 done with 4 and as much as I like it (and I do) I think The Third is still more fun, even without the crazy superpowers. However, I am so so happy such a ridiculous game exists.
 
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