Stilton Disco
Member
High level? Absolutely, although some specific features I'm keeping close-mouthed on for now.
After sitting down a couple of years ago and doing my own post-mortem on T1/T2 and then breaking down the other dinosaur games released over the last 10 years or so, it was pretty obvious that the positioning of these apex predators was secondary to the game genre being established. Not necessarily a bad thing as many of the games were quite entertaining, but without making dinosaurs the central aspect as opposed to a gimmick, they weren't being given their due.
MP shooter...w/dinos. Survival horror...w/dinos. SP FPS...w/dinos.
You see where I'm going with this.
I'm more concerned with a dinosaur title that put the terror of being surrounded by predators who can easily kill you, along with item/inventory management. Dino Crisis was great at keeping you on your toes, juggling health vs ammo (although not the hardcore extent I'd prefer, but anyways), bleeding out...
Addition of destructible environments so the dinosaurs can actually smash through windows and doors, necessitating the use of barricades. Someone suggested that you feel like you're constantly playing that raptor chase with the kids at the end of Jurassic Park. Raptors that actually hunt using pack AI (we were working heavily on this in T2) and attempt to outsmart you. The player should be absolutely terrified of them - wandering around a jungle environment, hearing the rustles in the grass as unseen creatures dash around me, and that slow groin-tightening realization that you are the one being hunted. Using any environmental element to help you escape.
Opportunities for exploration as well as interaction, Endless Ocean style. I've got more thoughts on this.
Well that all sounds bloody brilliant!
I'll definitely be backing this project, LOVE pretty much anything to do with dinosaurs.