Dyson Industries
Banned
I cannot believe how quickly the Thunderclap has grown.
I cannot believe how quickly the Thunderclap has grown.
When the time comes, it'll be 3rd person, not FPS.
I get that all the time.
new stuff.. https://twitter.com/VancouverTim/status/603620996482990080
Bish can you tell more stories abou t developing Turok like weapons and things?
Sounds neat, hope to find a strong female protag in it!
I did a talk on Twitter last week regarding knives I was working on during Turok 2 pre-production.new stuff.. https://twitter.com/VancouverTim/status/603620996482990080
Bish can you tell more stories abou t developing Turok like weapons and things?
Knives in #Turok2 were more integral to the storyline than our 2009 original. Where you were physical/mental was part of your weapon
I can't tell you how many people loved the knife in T1, it was your best friend, your never-fail fallback, always there.
initial knife - your standard T1 pigsticker, prettied up for the #Turok2 sequel. Think the #Rambo knife on those Barry Bonds PEDs
now the 2nd portion of the journey, we break the plyr down and that's reflected in the #Turok2 knife
#Rambo knife? GONE, SON. into the ether. plyr must scrap/survive with all his tech advantages stripped away. oh and there's dinos everywhere
Setting traps (more on this later) to bring down #Turok2 predators. Skin em. Rip out a femur. Sharpen and wrap with dried ligaments.
this 2nd #Turok2 knife is the pure distilled essence of primal. you EARN this. The currency is blood. fear. terror.
the #Turok2 journey takes you from #SurvivalAction to #SurvivalHorror, reflected each time you look down into your hand
now we come through the other side for knife 3 in #Turok2. you control the elements, but w/o reliance on tech. you've been thru the fire.
Forged like a knife's steel (hey!!), much stronger and smarter. #Turok2
The twist is that your knife going forward in #Turok2 is up to you. Stick w/primal or obtain a new #Rambo pigsticker
Gameplay decisions that SUPPORT narrative instd of creating more work is HARD work. #Turok2 knives is a small example of how it can succeed
No A/B choices that pull you down the designer's track. This would have been all you, demo'd each time you use YOUR knife. Your story.
You will be pleased.
I did a talk on Twitter last week regarding knives I was working on during Turok 2 pre-production.
So cool to see this just making the game a lot have been asking for and i am also very curious about it. Now i want to buy Turok 2008..and i am gonna do it because i never played it in the first place heh.
No apologies necessary, criticism is part and parcel of this job. Thin-skinned folks should go do something else (and definitely stay off gaming forums, ha). We're good.(sorry Bish)
Two more to go!
Highly recommend you do. Let me know when you figure out how to trigger the "Meat Fountain"
Highly recommend you do. Let me know when you figure out how to trigger the "Meat Fountain"
there maybe a meat fountain hereWait, what? I like Meat and Fountains what is this?
I'm a big fan of both DC1 and 2 - replay them regularly on PSN - but for different reasons. The survival horror aspect of DC1 is a huge draw, and it's that sense of dread I want to build on when creating encounters. The DC2 survival action tack is incredible fun, I enjoy the pacing immensely, but I do feel that in DC2 the enemies are mainly cannon fodder. Juggling health vs ammo, bleeding, etc. are all elements I've pulled into my designs, but for my money, a typical combat experience should go something along the lines of:Nice, and congrats, bishoptl the game you have in your head does it take influence from somthing like dino crisis too or is it mostly coming from your turok days, also saw endless ocean mentioned somewhere is that mostly about the eploration part of it, the more tidbits i see the more intrigued i get.
Now who/what do i throw my money at!?
You know that you can actually tag humans and dinos alike with the shotgun flare, right? It's hard to do in MP, but when you pull it off and send a pack of raptors chasing after the flag carrier
This is an excellent point, and something that was addressed in the T1 post-mortem, and the solution was fairly simple. Taking the flare mechanic and attaching it to the weapon that most players gravitated towards - the bow and arrow - in the vertical slice made all the difference. Not only was the flare arrow now always at hand, and therefore more likely to be used when running focus tests, but it was much easier to aim than the original shotgun flare. You and I are aligned on this.In Super Mario, there are power-ups. You don't have to use them, but chances are people will use them. The other ones that don't use them are speed runner doing crazy shit. Nobody ever forgets there are power-ups in Mario because they were tightly integrated into the gameplay. They were just as optional as the flare system in Turok too.
They do that in the comic, and if the game works out, I'll make sure that happens there too.I just realize I don't remember the last game where I saw the Raptors attack with their feet. We just see them bite. Do something like this for your Raptor attack animation.
https://www.youtube.com/watch?v=nOPVVdg8noc
https://www.youtube.com/watch?v=UAjIcg-0Ubg
https://www.youtube.com/watch?v=KFVb90bCNjY
This is an excellent point, and something that was addressed in the T1 post-mortem, and the solution was fairly simple. Taking the flare mechanic and attaching it to the weapon that most players gravitated towards - the bow and arrow - in the vertical slice made all the difference. Not only was the flare arrow now always at hand, and therefore more likely to be used when running focus tests, but it was much easier to aim than the original shotgun flare. You and I are aligned on this.
So incredibly tired this morning. I was up recording voiceovers for the pitch video until 2 AM last night with my friend of 20 years, Crispin Hands. It's a far cry from sound design on Metroid Prime, but man it was fun. He may be involved with the tier rewards, you'll have to wait and see
NEWART! https://twitter.com/VancouverTim/status/603974273527451648 can someone update the OP with this stuff, theres 110 people on the list now
holy shit the guys whole TORSO is missing from the belt up!
can someone update the OP with this stuff, theres 110 people on the list now
A massive earthquake has shattered the West Coast, tearing a large swathe of California coastline free. At the quake's epicenter, pulsing energy portals appear - random gateways to another world. Through these portals, ancient creatures reclaim their territory, killing indiscriminately and acting as harbingers of an even more malevolent force in the Pacific.
"JURASSIC PARK" got me into gaming. The sense of wonder as Spielberg's creations came to life made me believe that my life's work would be in entertainment, and dinosaurs have been a central pillar in my career arc.
Bish this sounds incredible. Do you mind if I ask, do you have a PR person who arranges these for you?Savage Empire already has some big name supporters such as Gary Whitta (writer of Star Wars Anthology: Rogue One) and Josh Holmes (Studio Head for Halo 5: Guardians), and has the potential to be something all fans of dinosaurs can enjoy. It exceeded its goal on Thunderclap (a free way to support via social media) in just 3 days, and the Kickstarter launches June 2nd
This Bishop guy sure likes dinosaurs
NEWART! https://twitter.com/VancouverTim/status/603974273527451648 can someone update the OP with this stuff, theres 110 people on the list now
holy shit the guys whole TORSO is missing from the belt up!