sixteen-bit
Member
I feel like I'm missing out cuz I'm on 2DS, lmao.These are the secret killer apps of 3DS.
I have the retail compilation for my JP N3DS at least.
I feel like I'm missing out cuz I'm on 2DS, lmao.These are the secret killer apps of 3DS.
Are all of M2's PS3 ports this high-quality & "arcade perfect"? I'm probably going to blind buy them soon.
I can only speak for their Neo Geo work, but it's pretty amazing - they even added a cpu overclock for Metal Slug 2 so it wouldn't slow down.
Ehh, I honestly don't even use the 3D. Especially for the arcade scrolling games.I feel like I'm missing out cuz I'm on 2DS, lmao.
I have the retail compilation for my JP N3DS at least.
We'll probably get more info soon on Sonic 2 in a few weeks if Japan is getting it this month or so. As for an interview, we probably won't get one translated until Sept. They tend to post those about a week before or the week of the game's release.
What if they made a special mode for Sonic 2 ala Fantasy Zone 2's Link Loop Land where it's basically a Special Stage endless runner that increases in difficulty as it progresses
How far off is Gunstar Heroes in the US?
Guys, does Space Harrier have a spiritual successor? It's now my favourite game of all time. (I already know about Space Harrier 2, does that match up?)
Maybe there's a better match, but Sin and Punishment 2 for the Wii is fantastic and plays like a more bullet hell-ish version of Space Harrier. Can't really think of anything else other than SH2, unfortunately.
Planet Harriers is an official sequel, released in 2000:
https://www.youtube.com/watch?v=UCwObt6PTvw
I don't think it ever received an official home release, though, only Arcade.
Coming in August, my guess is on the 13th.How far off is Gunstar Heroes in the US?
The JP site for 3D Sonic 2 is up: http://archives.sega.jp/3d/sonic2/index.html
Local multiplayer is in, using the same split-screen display and set of levels as the original game. Extra features mentioned include stage select as default and "ring keep mode" which starts you with 10 rings and halves the amount of rings you lose when you get hit. No mention of Knuckles, but they never reveal all the features right away.
Sweet, customizable controls. Now I can finally map Jump to whatever I want!
Okay, I chuckled.
Sweet, customizable controls. Now I can finally map Jump to whatever I want!
Unlike Knuckles
Actually, speaking of Knuckles, what do you think are the odds that Sonic 2 will have the option to play as Knuckles ala "lock-on"? It seems like an obvious inclusion to me.
oh man, the single most M2 thing for a Sonic 2 port to include would be local networked co-op where a second player can control Tails independently with their own free camera.
No idea, but we sure hope so. I would hate for such a famous unfinished level to finally be completed & made playable after all these years to be exclusive to an iOS port of all things.Are they including the cut stage included from the Taxman version.
Do you think they'll actually release it? A lot of people say that due to copyright issues with the music that it's likely there never will be a 3DS port. I really would love a port of it though, I haven't played it in so long and I'm willing to wait for a potential 3DS version.I mean, it was a option for the original game so I'm sure it'll be in here.
The question is more , do you need to wait for Sonic (3) & Knuckles to come out and purchase that in order to be able to use it.
Next week for Sonic 2 then. Can't wait to see how those bonus stages look in 3D!
No idea, but we sure hope so. I would hate for such a famous unfinished level to finally be completed & made playable after all these years to be exclusive to an iOS port of all things.
No idea, but we sure hope so. I would hate for such a famous unfinished level to finally be completed & made playable after all these years to be exclusive to an iOS port of all things.
No idea, but those have been the rumblings I've been hearing as to why it'd likely we won't see a 3DS version. I hope they do it though! I haven't played it in years and I'd really like to do so on my fave console.Why would a 3DS port have issue with copyright issues with the music when there's been plenty of other ports (i.e XBLA)? Hell, it's on the DS with the other Sonic games in that Classics Collection. Or did that have different music?
I don't remember how the level itself was. But I thought it was a mistake to use the Mystic Cave music instead of the actual Hidden Palace music. I mean, isn't it supposed to be a "what if" restoration of what the level was supposed to be like?
Yeah I know the Hidden Palace music didn't have much drive to it, but still....
Yes! Arcade games!even Virtua Fighter.
Lame, Mega Drive.Landstalker, Light Crusader, Beyond Oasis/Story of Thor, Vectorman
Yeah Power Drift would be great. The game itself is a bit of a mess, but it's an amazing retro ride, like After Burner or Galaxy Force.I love all of these. Bought everything except Sonic, Altered Beast, and Ecco.
Power Drift isn't part of any current plans, is it? I watched the attract sequence for that game in arcades for hours. Would love a version on 3DS if it can handle it!
Here's the Famitsu interview with Okunari/Horii for 3D Sonic 2: http://www.famitsu.com/news/201507/22083941.html
I don't have time to break it down right now, but the way they describe converting the special stages into stereoscopic 3D is pretty neat: they took the individual frames from the special stage BG, used them to reconstruct full 3D polygonal courses, used those polygonal courses to map their stereo 3D depth data and then overlaid that data back over the in-game courses, so even though you're seeing the original visuals, you're essentially getting "real" stereo 3D.
They also discuss the future of the series--not a whole lot to latch onto, just the standard "we'd love to do more if we get the opportunity". Horii namedrops a bunch of games: Landstalker, Light Crusader, Beyond Oasis/Story of Thor, Vectorman, even Virtua Fighter.