I honestly don't understand why there's so much resistance. Actually, I understand, since Dreamcast doesn't have a dual analog stick or 6 face buttons, you're forced to say that one analog stick is better than two.
Except I never said that one stick is better than two. Virtually everything you said was wrong. Instead of putting words in my mouth, you could rather just read my post in plain English instead of searching for hidden deeper meanings that don't exist to conjure a strawman attack.
You are behaving the same way you are accusing us of, that's called projection. You simply feel a certain way, and are unable to process any information that is inconsistent with it.
Despite the fact that you have never admitted it, it's abundantly obvious that you are trying to re-create history that you didn't live through and assigned yourself the local expert on it, like a kid walking up to some WW2 vets in a coffee shop talking about a battle to correct them about what really happened there. When you start responding to their corrections by ignoring half of it and then stuffing words in their mouths as some strawman attack, it's a lack of self awareness.
You strangely added 6 buttons to your example, which came from my example of how you don't make any sense. So you didn't *completely* ignore it, you just decided to skip it because it was devastating to your case, I guess.
Edit: When Goldeneye came out, FPS was a very PC genre. And on PC, they used one free input (mouse) and one set of 4 digital inputs (WASD). The "correct" way to do a console FPS hadn't been figured out yet. Goldeneye is literally witnessing it being worked out. Back then, the dual stick option with two controllers was probably seen as an overbearing novelty; no one knew it would be settled on as
the way to play.
It's like blaming Sony for not changing their controller into a Wii remote immediately. It's probably for the best that they didn't. But it would be easy to blame them for making a mistake because it was already in the marketplace, and finding success. They were probably very confused on what the next steps really were. You don't just automatically adopt a feature because it happened. It takes some foresight and luck to make the right moves. During the move to 3D, it was a big concern that games and controllers were getting too complicated and turning people away from gaming (Wii was an answer to this later). It's probably why they removed two buttons and made them all bright distinct colors.
I am not saying one stick is better than two. I'm saying that Sega did not commit some obvious hardware fail by omitting it. Back then, there was literally not a single person who noticed or pointed out that it only had one stick. Not one. It only becomes a misstep in hindsight. I think Nintendo could be called dense for the moves they made that spawned Playstation because they were obvious and foreseeable; that was just hubris.