Sega needs to make a new console because there are a large number of nostalgic fans

Mario 64 and Ocarina were very influential games for 3D, and neither used a second stick.
I honestly don't understand why there's so much resistance. Actually, I understand, since Dreamcast doesn't have a dual analog stick or 6 face buttons, you're forced to say that one analog stick is better than two.
Nintendo's engineers weren't stupid, they knew the need for two analog sticks but opted for the C button probably because they were afraid that it would increase technical support costs. Sega's engineers chose that design because of the VMU, the difference is that the Dreamcast was released in Japan on November 27, 1998, single analog stick was unacceptable for a next-generation console (ps2, xbox, gamecube, xbox 360 etc all have two except wii and handhelds )

Golden eye was released shortly after mario 64 and uses two analog sticks, ps1 had the SCPH-1110. It's easy to see that Sega opted for an outdated design, unacceptable for a next gen console.
 
While I think Sega would be foolish to attempt such a thing, I'd love to see it if it could be succesful.

So here's my dream Sega console…

Sega UltraDrive (because MegaDrive sounded cool and we never got Ultra 64)

Console

- Most powerful console of all time with all games running at 4K 60fps with path tracing

- Controllers all feature built in OLED screen that function similar to VMU/Wii U

- Free online multiplayer

- Lightgun compatible with LCD/OLED screens


Games

Sonic Adventure 3
Sonic Adventure 1/2 remake
Nights: into Dreams remake
Jet Set Radio 3
Sega Rally 4
Sega Rally remastered
Virtua Fighter 6
Virtua Cop 4 (with VR mode)
Panzer Dragoon Saga remake
Yakuza games all exclusive

Of course, all the above need to be Metacritic 90+ for me
 
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I honestly don't understand why there's so much resistance. Actually, I understand, since Dreamcast doesn't have a dual analog stick or 6 face buttons, you're forced to say that one analog stick is better than two.

Except I never said that one stick is better than two. Virtually everything you said was wrong. Instead of putting words in my mouth, you could rather just read my post in plain English instead of searching for hidden deeper meanings that don't exist to conjure a strawman attack.

You are behaving the same way you are accusing us of, that's called projection. You simply feel a certain way, and are unable to process any information that is inconsistent with it.

Despite the fact that you have never admitted it, it's abundantly obvious that you are trying to re-create history that you didn't live through and assigned yourself the local expert on it, like a kid walking up to some WW2 vets in a coffee shop talking about a battle to correct them about what really happened there. When you start responding to their corrections by ignoring half of it and then stuffing words in their mouths as some strawman attack, it's a lack of self awareness.

You strangely added 6 buttons to your example, which came from my example of how you don't make any sense. So you didn't *completely* ignore it, you just decided to skip it because it was devastating to your case, I guess.

Edit: When Goldeneye came out, FPS was a very PC genre. And on PC, they used one free input (mouse) and one set of 4 digital inputs (WASD). The "correct" way to do a console FPS hadn't been figured out yet. Goldeneye is literally witnessing it being worked out. Back then, the dual stick option with two controllers was probably seen as an overbearing novelty; no one knew it would be settled on as the way to play.

It's like blaming Sony for not changing their controller into a Wii remote immediately. It's probably for the best that they didn't. But it would be easy to blame them for making a mistake because it was already in the marketplace, and finding success. They were probably very confused on what the next steps really were. You don't just automatically adopt a feature because it happened. It takes some foresight and luck to make the right moves. During the move to 3D, it was a big concern that games and controllers were getting too complicated and turning people away from gaming (Wii was an answer to this later). It's probably why they removed two buttons and made them all bright distinct colors.

I am not saying one stick is better than two. I'm saying that Sega did not commit some obvious hardware fail by omitting it. Back then, there was literally not a single person who noticed or pointed out that it only had one stick. Not one. It only becomes a misstep in hindsight. I think Nintendo could be called dense for the moves they made that spawned Playstation because they were obvious and foreseeable; that was just hubris.
 
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So here's my dream Sega console…

Sega UltraDrive (because MegaDrive sounded cool and we never got Ultra 64)
I'm glad you have your own version of 'dream console' but be aware that if Sega made a console its priority name would be 'SEGA' added to a predicate of secondary importance in the same way as Xbox One, 360 and Series, all at the end of the day are called 'Xbox' so it's imaginable that names that work alone like Mega Drive or Dreamcast are inadvisable my guess is they would repeat the Sega Saturn name due to the popularity of the system in Japan.
Console

- Most powerful console of all time with all games running at 4K 60fps with path tracing
Congratulations for thinking this way, I also think the same, unlike our friends who think that Sega should make some Mini crap using Raspberry Pi.
- Controllers all feature built in OLED screen that function similar to VMU/Wii U
This is not a good idea, I have a thread on this topic, the answers were unanimous, people's desire is the longest possible battery life.
- Free online multiplayer
controversial, people pay to play online, not charging for online may not increase the target audience and mean loss of revenue.
I know that your goal would be to make the console more attractive to the public but unfortunately Sega only has two points to support itself. The first, in the initial processing power (vf6 fits here) and the second in creating a game, a killer app. In modern times power has become irrelevant, now the dispute is in the games themselves.
- Lightgun compatible with LCD/OLED screens
interesting
Games

Sonic Adventure 3
Sonic Adventure 1/2 remake
Nights: into Dreams remake
Jet Set Radio 3
Sega Rally 4
Sega Rally remastered
Virtua Fighter 6
Virtua Cop 4 (with VR mode)
Panzer Dragoon Saga remake
Yakuza games all exclusive

Of course, all the above need to be Metacritic 90+ for me
VF, CT and JSR are no secret to us, except for VF I can't imagine 90 points in any of them.
Sega would probably avoid arcade games , Obviously, these are just our conjectures, there is no right or wrong in a scenario like this.
 
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