Earlier in the year I beat Sekiro twice, then took a break to replay my favorite FROM title, Bloodborne, for comparison. This weekend I beat Micolash Cage and unlocked the shortcut to just prior to the nurse. I'm not going for the special ending so that'll be about it after one more boss. Currently clocked at 30 hours and I did a ton of chalice stuff, too. One of my faster BB playthroughs.
I think Sekiro is gonna take my crown from BB, though. Returning to BB's stat-based combat is noticeable. Losing my jump and my grappling hook is noticeable. Going back to fighting groups of enemies in narrow passages with very simple AI routines is noticeable. BB still takes the cake in terms of music, lore, and setting (as much as I love the shinobi theme), but otherwise Sekiro wins the rest.
Hostile_18
Two pieces of advice: Sekiro has far more ways to cheese and spam a battle, but it ain't borderline broke like in previous FROM games. Instead of shooting the gargoyles through the fog or hooking Father G on the gravestone geometry for easy hits, you're using firecrackers and air-counters and hopping on their head after sweeps and so forth. So get comfy with your tools and use them frequently.
The other piece is to learn parry timing
one enemy move at a time. If you're up against a midboss or boss, get cozy countering just one of their moves reliably. Just one is fine. Avoid the others. And if you're feeling pro, learn the tell for a sweep attack so that you can do a Goomba-stomp on them (when applicable). Parrying isn't an all or nothing thing. You can wreck enemies as long as you can
reliably (there's that word again...) counter just one or two of their moves and then be patient in between. Naturally, the fastest and most engaging way is to counter all their moves and aggressively take them down, but that kind of stylish play can come later. Even the toughest bosses can be overcome as long as you can reliably spot and react to one or two of their moves.
Every enemy attack is an opportunity, and
every un-parried attack is lost potential damage against your enemy's posture.
Visiting the past will give you some very useful tools to use through the rest of the game.