SFIV is so much more fun than SFV

Speaking as a filthy casual, I much preferred the Focus Attack in SFIV to V-skills in SFV. They were just easier to get my mind around being universal. Sadly now in SFV, we have two bonus meters to manage and no real tips to help us figure out how to use these signature moves? Just completely mismanaged as a measure to draw in people like me.

Beyond that, I much prefer the aesthetics in SFIV as well. SFV looks great in game, but the menus are atrocious and actively hinder my desire to even want to explore the few modes within. There is no joy, excitement, drive to get me to jump in and have some fun in the new game.

It's a lot of superficial fluff, but I spent far more time with SFIV on PS4 to hype myself for SFV, but ended up going back after the first weekend. SFV is no longer installed on my PS4, but SF4 is...
 
It's kind of a toss up for me. I do like viewing high level SF4 more than high level SF5, but I'm not a fan of the pace of SF4 when I'm playing it with how frequent things like hard knockdowns were and slow walk speed (though SF5 is still slow in walk speed compared to my favorite SF game Super Turbo). SF5 I do like playing random casual sets with people every now and then but I do agree it is focused too much on offense over defense that if I played it professionally it will do a number on my sanity. Not a fan of the focus system in SF4 but I do think the V-skill system in SF5 could be much better in practice because it is good on paper (why are some so boring and bad like Alex's V-skill?). I do agree that the nerfed footsies is pretty bad in SF5, one thing that is much superior in older SF games. I remember mentioning this to other GAF posters when we were trying out the SF5 beta when it first showed up to EVO 2 years ago.

I don't have a problem with games being busted tbh, I mean I like freaking Super Turbo and that game is batshit insane. But I do think the balancing team in SF5 is trying way too hard to "level out" or equalize things that it is making unintended results, things like trying to neuter tools from the stronger characters but not helping the worse off characters too much. The end goal imo should be everyone being made fun, not "equalized and fair".
 
4 probably has the worst mechanics and look out of any SF, barring the first one. I thought my opinion might change since it's first release, but it hasn't. I would rather play any other SF than SF4.

I don't fault you for your opinion though.
I'm in the same boat. SF4 was the game that made me question my love for the series. It was a game I had to tolerate at best, with its hideous art, stiff animations, convoluted systems, and over-reliance on links and setups.It's something I put up with because it was the newest and the one everyone gravitated towards, but I am so happy to leave it behind. SF4 was just a very rigid, dull experience throughout and took some characters I had lots of fun with before (like Akuma and Ibuki) and turned made them into something that was utterly bland.

SF5 is rough, but from the start it was more immediately fun than SF4 had been to me in the 7 years I put into it. I also vastly prefer it stylistically as it's the first time a polygonal Street Fighter has really visually come together imo. It also has some great music, which I found almost universally lacking in 4.
 
Woshige did the same thing to SFV that he did in his EVO match. He didn't finish the game and released it and realized it was too late.

I find all SF games fun to play actually but watching them is different. SFIV high level was better than anything because of the pressure involved.
 
A2
HF
ST
A3
SF3

Sf4 and 5 don't hold a candle for me to the older entries and contemporary games are much better than sf4/5. I never thought that was true for the older games.
 
I'm dying because I remember complaints about how every character had the same combos in SFIV because of this: hitconfirm lights into medium canceled into special FADC'd into Ultra.

That's the most basic combo for every character, almost every character barring like, Rose, has way more advanced combos that you can eventually learn to do and perfect. There is no such learning curve for SFV. It's an exception if a character has a simple BNB -> medium BNB -> advanced BNB.

Yeah except for Mika, Necalli, Ken, Urien, Karin, Zangief, Balrog, Rashid, Juri, Akuma and etc.

Yup. They're definitely not gone, and that's what I mean when I say the vortex in SFV is just different.
 
Gameplay wise.. For me, it is not even close. SFV is way better than SFIV. But everything else, SFIV is better.. Better modes, better online and more characters.
 
Pretty bad ass too.

I'd wager Valle puts SF4 above 3S. Wouldn't dare guess where he puts 5. I mean besides under his coffee cup.

I only included sf3 because I wouldn't put sf4 or 5 above it. Real spot would go to cvs2, but that's not strictly an sf game.
 
Yup. They're definitely not gone, and that's what I mean when I say the vortex in SFV is just different.

I stumbled upon the same idea because I was really salty about my character(Ryu) losing his throw loop. Then it dawned on me, "wouldn't the game be better if everybody lost corner throw loops, and midscreen meaty's?". Instead of worrying about a defensive mechanic of some type, you can just ask the players to take the throw and reset neutral.

The game can be much more fun to watch if more time was spent in neutral IMO. Capcom just has to let go of this idea of "offense, pressure, commit, blow ups, get hype" that they're so into right now.
 
That's the most basic combo for every character, almost every character barring like, Rose, has way more advanced combos that you can eventually learn to do and perfect. There is no such learning curve for SFV. It's an exception if a character has a simple BNB -> medium BNB -> advanced BNB.

The issue with everyone having the same basic combo is because they started with lights. I guess if SFV comes off as random then SF4 comes off as everything being way too safe. Crouching lights that can go straight into some of the character's most damaging combos is crazy. If your attack is blocked, don't worry, they're just jabs so you're safe.

Also, as much shit as people give SFV about some V-Triggers being win buttons they must have forgot about reversal -> FADC -> Ultra. I still can't fathom why they thought allowing an invincible reversal to either lead to 40% of damage on hit or pressure on block was a good idea.
 
If they wanted to release another version of SF4 with a few more characters, stages, tweaked online, rebalance I would be in day one.
 
Gotta be honest, 4 is my least favorite of the franchise. I mean the roster in 4 is enormous, but I don't find it fun to play at all. It just doesn't feel right to me.

If SFV's Season 2 characters keep up the pace, I can see this taking over SFIII's top spot. The last few characters have been so much fun to play as. Love what they did with Akuma, and how unique Ed and Kolin are.

3S
V
Alpha 2
SF2 Anniversary
Alpha 3
SF4
 
I find SFV to be more fun to watch. I've been going back looking at old EVOs and SFIV looks dated. It's so stiff, and none of the combos have the same flair as SFV's do. I can watch Nemo do Aegis shit all day.

Maybe if I understood SFIV's mechanics I would have a better appreciation for what I'm watching, but I never got THAT into SFIV.
 
I only included sf3 because I wouldn't put sf4 or 5 above it. Real spot would go to cvs2, but that's not strictly an sf game.

I have mad respect for that loss by technicality placement. CvS2 deserves that spot, indeed.

Second Impact is the only SF3 I'd consider putting near the better versions of 4, though. Lololinks for days Sean, and dirty double Denjin Ryu make that busted mess a thing of beauty. 3S is like Guernica painted by a bad forger using Howler Monkey feces and AIDS blood for paint.
 
I mean, IV came out and revitalized the fighting genre and was just really fun. The main feeling I got from V was that it was released way too early.
 
SF5 is a decent game but it gets old too quickly. SF4 feels much better to play and it's more exciting to watch.

I hope the "super SF5" rumor is true because the game needs substance.
 
Because they thought it would be more exciting to watch if everyone was constantly rushing each other down. Turns out they were wrong.
The only rush comes from less opportunities to hard knockdown. SF4 was all hard knockdown into pressure. The rushdown in SF5 comes from everyone choosing to quickrise instead.
 
Because they thought it would be more exciting to watch if everyone was constantly rushing each other down. Turns out they were wrong.
I feel like the best players don't always rush each other down. The best players like Tokido, Punk, Bonchan etc. have a very strong neutral game and use it often. Just not against mediocre competition. Or maybe I don't know what a real neutral game looks like. Idk.
 
SFIV's content with SFV's gameplay would be the ideal version for me. I can totally see why people like SFIV more though; it just never gelled with me and I never liked the art style.

Edit: I realized I haven't touched SFV a whole lot since probably April of LAST year. A lot more time has gone by than I realized, (thanks grad school), and I have no idea what SFV is like in it's current state.
 
I mean, IV came out and revitalized the fighting genre and was just really fun. The main feeling I got from V was that it was released way too early.

People keep saying this but it really only revitalized the Capcom fighters. All the usual suspects (Namco, SNK, Arc, even Midway) were making fighters before and after IV.
 
For what it's worth, I think sf5 is the best vanilla version we've ever had. Games just get dissected too quickly now, they made hella stupid changes for s2, and the quality of life for the user around the game are terrible.

I played sf5 a fuckton the first year, and probably was too optimistic about what s2 would bring. I've moved on to other games, but a good s3/super version would bring me right back.
 
Going back and looking at SF4 animations after seeing SF5 animations is a wakeup call. SF5 Cammy air throw aside, the two games are light years apart. SF5 animation is top notch, and top notch animation makes the game simply feel that much better.

Gotta be honest, 4 is my least favorite of the franchise. I mean the roster in 4 is enormous, but I don't find it fun to play at all. It just doesn't feel right to me.

Also, that huge roster took years to build. SF5 is only 16 months old. SF4 at 16 months had about the same size roster (remember it spent a year in Japanese arcades before reaching console).


People keep saying this but it really only revitalized the Capcom fighters. All the usual suspects (Namco, SNK, Arc, even Midway) were making fighters before and after IV.

Namco, SNK, Arc, and Midway didn't get us into arenas and onto TV. That train started with SF4 and continued with SF5, no matter how many millions Tekken and MK continued to sell during the early 2000s.
The FGC received a much needed shot in the arm thanks almost entirely to SF4 in 2009.
 
I think for me I just realize that I don't like the direction Street Fighter has gone in the past 10 years. I realize I'm a Mahhvel head at this point, the MvC games are just way more fun and exciting IMO.
 
Watching Infiltration using Decapre or Nemo using Rolento was a brain dead bore.
But I miss Sako. That Ibuki was from another dimension. Haitani's Makoto too.

SFV is a better game to play,but very boring to watch.Lack of arcade port really hurt the quality.In Japan lots of good players were on arcades and did not even leave the country,remaining unknown.
 
Mechanically, IV is much weaker than V. There's almost no reason to ever use the regular supers because you'll auto get an ultra every round anyway. Focus attacks, while easier to use, were a lame replacement for SF3's parry. I much prefer the V-skills, as it prevents any member of the cast from feeling too samey. Ken finally feels like a truly distinct character from Ryu in SFV.

Also, SFV banished one frames links for combos, thank christ. It's now finally possible to reliably string together a combo chain even if you're not a pro. Even though you'll still get trounced by a better opponent, it feels good to be able to string together a 40% combo chain.
 
This "there are no footsies in SF5" meme is probably holding back lots of players from improving as much as they should.

When you have players like Punk and Momochi showing us top tier footsies every time they play on stream, yet people continue to claim "there are no footsies"...it almost sounds like a cop out.

Itazan can whiff punishing people with slow-as-mud Zangief. What's everyone else's excuse?
 
I'm not a fan of how 5 plays nor its roster.

I like 4 more, even if I never mastered FADC and didn't like 1-frame links.

Something about 5 is off-putting. I spent a couple of weeks with it at launch and then shelved it until the really shitty story DLC.
 
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