SFIV is so much more fun than SFV

Like, seeing people argue SF4 had better art-style than SFV is literally one of the biggest head scratches ever. You don't even have to argue the strength of SFV's artstyle - SF4 looked straight up booty.
I mean, SFIV looked okay at the time, but it hasn't particularly aged well visually. Only time will tell how well SFV will age visually, but I feel like it may fare a bit better than IV (especially due to the animations, which I'd honestly be okay with them being reused in SFVI).
 
I feel the need to reiterate that Capcom ought to have followed through on that Darkstalkers teaser trailer, instead of whittling a makeshift stake and calling it night and a number. It wound up not being their night, but their number... and so many hearts.
I honestly believe that if they'd actually produced Darkstalkers 4, that it could have sustained them well enough to have allowed them the liberty to develop a far better Street Fighter 5. Ultra could have easily held down the SF spot for at least a couple more years. Diversify and conquer. But the Fight is all... I guess.
 
I feel the need to reiterate that Capcom ought to have followed through on that Darkstalkers teaser trailer, instead of whittling a makeshift stake and calling it night and a number. It wound up not being their night, but their number... and so many hearts.
??

That Darkstalkers collection didn't sell well. That teaser was pretty stupid because it didn't amount to shit.
 
I prefer 5 but I hated 4 near the end.

Sfxt was the real best game but it was pushed away all too quick.

3s is absolute garbage though and needs to be forgotten.
 
Of course it is. There's an actual learning barrier to combos and FADC which creates a skill gap between players. SF4 is undoubtedly the more fun game to watch and play.

SFV was simplified to its core for casuals. It's just a messy offensive heavy game with no creativity or barriers towards its combos and mechanics, the game simply feels dead to play.
 
Of course it is. There's an actual learning barrier to combos and FADC which creates a skill gap between players. SF4 is undoubtedly the more fun game to watch and play.

SFV was simplified to its core for casuals. It's just a messy offensive heavy game with no creativity or barriers towards its combos or mechanics, the game simply feels dead to play.

Devs need to stop dumbing down the gameplay, just give casuals the following:

- Arcade mode
- a world tour/rpg esque mode
- some coherent story mode
 
Definitely think SFIV had the core fundamentals down, with V they tinkered too much.

Fun fact:

When I first got into fighting games, I believed FADC actually meant 'Forward, Away, Down, Crouch' :)
 
You make it sound like it was easy to do.

I do dislike how it made most Fireballs useless though. It's not hard to parry Fireballs.

I prefer how SFV plays with no 1 frame links and such, but I do dislike the lack of defensive options and defensive playstyles.
 
High-level play near the end in SF4 was all about dat precision neutral game. Whether it was because of the game design or simply because of how long and how potently all the top-players had been playing it (+ all their experience from past games carrying over) it clearly had the most developed gameplay. When you look at any other tournament footage from any other Street Fighter game in its prime, it looks like caveman shit in comparison, SF5 included. It's a game where I can remember the details, actions, and movements of specific matches and rounds to this day in extreme quantities.

To be fair, older SF games could very well have developed even better than SF4 if they had more players/more time/were active during FGC globalization but these are hypothetical heights that have not and will never occur anymore save for a properly-done SF6.

IMO SF5, as the game is designed, is never going to have that. The biggest offenders for this is probably the overall movement combined with stubby normals leading to very little micro-variation in individual plays and even overall variation across different players/characters. The movement and use of normals is both boring to watch and play.

This is a great post.

At the time being Tekken is my main FG. Havent played V since it released. Will jump back in once they decide to make some big changes.
 
SFV plays way better than IV. They just dropped the ball with SP content and still lag behind even after like a year.

This. It plays and animates much better. SFV is objectively much better than SFIV, hell, personally I think even SF3 is better than SFIV.
 
I feel like SFV is in this weird position where they wanted to take the combo game from SFIV, but mixed in with the feel of SFIII, while retaining accessibility for newcomers.

Wished they went all out SFIII, where you couldn't combo multiple mediums/heavies normals, but in exchange for more juggle combos and pushback on hit/block.
Not only would it make the game faster, but it makes it more interesting to watch.
 
I still think V is better than IV imo. The hate for V is ridiculously overblown. Capcom absolutely botched the launch but the core game is a lot of fun.

Also fuck FADCs and one frame links. So glad those are gone.

Yeah I remember many people whining about the awful FADC's, 1-frame links and OS'es funny how people look back on things lol.
 
Agreed.
IV is a bigger mess in terms of balance, and there's different issues, but at least I have fun playing and/or watching it.
More options for characters, more variety, less feelings of always doing the same match, etc.
 
Like the matchmaking but hate the waiting times. Good thing it has 2/3 though. Don't know if I could see myself playing V for the long haul if I had these 5 minute waits between each individual game.

I think it'll end up being a much better game when we get more characters and they do a little more tinkering to accommodate different playstyles.
 
U/SSF4 never gets old. I could still play this in 40 years and never get bored. Don't know any other fighting game or videogame in general that does that for me.
 
Only thing I like about 4 are the multiple Ultra's (brilliant camera angles they have too), larger roster and I'd be lying if I said I didn't enjoy using Red Crush Focus Attacks.

V is way better.
 
tried getting into SFIV on multiple occasions and just never could really enjoy it. Have played SFV since launch and have something like 350 hours in it which is a huge amount for me.

Needless to say my opinion differs from the OP.
 
Seriously

The SF4 hate on this forum was fucking immense up to like a year ago and now everyone's talking about how great it was

That's what's funny about the FGC to me. People flip flop their opinions about something on a whim, which is why it's so hard to take anyone seriously.
 
SFIV has much more charm to it. I'm just not a fan of focus and one frame links, for the rest I think its a far better game than SFV. Even vanilla SFIV offered so much more than SFV did, it felt like a complete package.

It also helped that the scene was bigger for SFIV. I had a lot of players in my list who actively played it so we did a lot of lobbies. No one seemed to care about SFV.
 
SFIV only really started to become good by USF4 and by that time it was too late.

3rd strike is the best fighting game ever made. It was so ahead of it's time in every way.

37386-Pocket_Fighter_[NTSC-U]-1.jpg
 
Tapping forward before committing to anything is easy to do and is almost no risk. Do you find hitting forward particularly difficult?

You do realise you cannot mash forward to parry... It actually requires timing. You really didn't play the game.

With that outta the way. I'm an enigma who can play 3S fine but not SF4 or 5, I straight up get worse at playing when things are slowed down. I've never had fun with 4 or 5, but if I have to say, 4 is better than 5 but only ever so slightly.

And 3rd Strike is more fun than both of them.

I agree with this statement.
 
3S is better, but a lot of the cast still feels kinda alien to me. There are balance issues also. But its not only the gameplay that make me prefer it, I also liked Third Strike street wise presentation and soundtrack. And its art is my fave from the franchise. The game had lots of character, something lthats acking these days despite the available technology being far superior to CPS3.

Parry was fun, it wasn't about having to hold 2 buttons and cancel with a direction. Just take the risk pressing forward. But its not easy, going forward means you don't block, which means a mis time fucks you up.
 
I've definitely spent more time with IV than V. Much of that is due to real life getting in the way, less friends who play it, and then the loading times making V a real chore to want to play. They're that off putting to me right now (with Tekken 7 also following). Fighting games (SF or Tekken specifically) used to be my go to for quick access. Clearly not this time.

I had lots of fun with IV though and was a lot better at it compared to V, definitely. But V is a superior looking game, a better feeling game. All brought down by dodgey launch, dodgey presentation and dodgey loading times. I'm not put off SF at all. Just this didn't pan out so great for them.
 
anyone who has played fighting games since a kid in the arcade will tell you that sf4 is better than sf5, this us nothing new

https://www.youtube.com/watch?v=lbJ-R28JUUc

so much better

/s


in my opinion (vanilla) sf4 wasn't better than sfv. The balancing in vanilla sf4 was horrible, the fadc was not a good game mechanic, i didn't like the 1 frame links and chip death, and my friends called it turtle fighter for a reason ^^'

but footsies and input lag were better in sfiv than in sfv and sfiv had the bigger (clone) roster. Matchmaking was faster. UI was better (time for a CFN visual upgrade...) Oh and it had Sakura.
 
As a filthy casual who doesn't understand the advanced mechanics in any SF game I still got more out of SFIV then I have V thus far even though it's supposed to be easier for the likes of me. Helps there's actually an arcade mode in IV of course so I don't have to care that I still don't know what FADC is.

I'd rather go back to Alpha 2 and 3 more then anything though.
 
I think V is better overall but it still has it issues. I find overall I there's less footsies and more pre-emptive buttons. I wish it was less rushdown focused and there was more variety. Hopefully these get fixed with Super V

This all said I still prefer alpha 2, 3s and CVS2.
 
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