SFIV is so much more fun than SFV

Citation needed. His archetype seems well preserved to me.

Akuma in SFIV

latest

Akuma in Tekken 7

t7-fated-retribution-screenshot-akuma.jpg


Akuma in SFV

latest
 
What about Alpha 3 on the PSP with all the bullshit thrown in?

Does that count? because I played the shit out of that game....and I loved it.
 
I didn't consider Alpha series to be mainline but I guess they are fine.

When I said mainline I meant SF1, SF2, SF3, SF4 and SFV specifically.
 
SF4 was an abomination, but it had a ton of "extra" to it, the tournaments were actually entertaining to watch, and Decapre was legit fun to use.

SFV has better fundamentals, but for every area that SF4 had "extra," SFV has poverty and the stench of horrid mismanagement all about it. I can legit say that I hated SF4, but it was the better product. I don't hate SFV, I just don't give a single shit about it (or Capcom at this point). I have zero faith in Capcom's ability to deliver in the future, as they simply lack the simple attitude necessary to push out a complete, quality product.
 
Alpha 2 was extremely good. Though I never cared much for Custom Combos and it made pro level play look dumb lol. V-ISM in A3 was ridiculous as well.

Alpha 2 might have the best backgrounds in SF history. I love that Rolento stage.
 
This is what I though too, hence I why didn't consider Alpha to be "mainline"

I mean, it's zero in Japan. Just because it's before 2 doesn't mean it isn't a mainline game, hell 4 and 5 take place before 3. It isn't some alternate universe, hell it's the same timeline and fleshed important things out.
 
Alpha 2 was extremely good. Though I never cared much for Custom Combos and it made pro level play look dumb lol. V-ISM in A3 was ridiculous as well.

Alpha 2 might have the best backgrounds in SF history. I love that Rolento stage.

The stages were hit or miss, like most of the SF titles.

I never get the love for SFA3. SFA2 was clearly the peak of the trilogy in terms of gameplay, A3 just added really, really dumb shit like heavy-impact normals, air recoveries, an entire ISM dedicated to fighting game sin (custom combos), an incredibly overenthusiastic announcer, downgraded art style from the previous two, etc. But hey, it had a big roster and a lot of variety. Wait...that's why people like SF4, too... now I get it!
 
I like much more SFV than liked SFIV. I found the gameplay mechanics much more fun in SFV and more casual friendly, without sacrificing the complexity for more experienced players.

SFIV was just a much harder game for me to play in general.

Im not a big fan of fighting games, and i only play Street Fighter for nostalgia sake as SF II marked my childhood on arcades with friends. And aparently SFV was my most played game in 2016.

The only thing better in SFIV for me was the netcode. The waiting time to find an oponent is ridiculous high in SFV in my country, and that was never a problem in SFIV or any oher online game. They told they was gonna remake the CFN but dunno the state of it right now as the new characters for season 2 killed alot of my interest for the game atm.
 
SF Zero is as much mainline as Yakuza Zero is. Just forget the first SFZ game, its redundant.

The stages were hit or miss, like most of the SF titles.

I never get the love for SFA3. SFA2 was clearly the peak of the trilogy in terms of gameplay, A3 just added really, really dumb shit like heavy-impact normals, air recoveries, an entire ISM dedicated to fighting game sin (custom combos), an incredibly overenthusiastic announcer, downgraded art style from the previous two, etc. But hey, it had a big roster and a lot of variety. Wait...that's why people like SF4, too... now I get it!

SFA2 stages had Capcom charm. I always like Final Fight references in SF games and SFA2 did it big time. Even the music from Rolento is the Bay Area theme from FF1.

SFA3 stages and OST felt more lifeless, though it added Cody which I really loved. There are a few good ones though.

SFA2 is the best one in terms of gameplay, though the changes to grab and alpha counter inputs in A3 were great.
 
I didn't consider Alpha series to be mainline but I guess they are fine.

When I said mainline I meant SF1, SF2, SF3, SF4 and SFV specifically.

This is what I though too, hence I why didn't consider Alpha to be "mainline"

I mean Capcom does.

https://www.youtube.com/watch?v=atAxsnxa78M

Tbh I dont know where is Alpha isn't mainline thing started. People keep comparing it to EX series like its a spinoff. But it most definitely wasn't. It was also called SF Zero in Japan , idk why they even changed the name for Western release.
 
This is the Street Fighter cycle, everyone thinks the previous game was the best. People shit on 4 for the longest time and said 3 was more hype and skillful, and before that was SF2 > SF3
Nah, the DIMPS made SFIV belongs in the sin bin along side EX and the movie game. Ugly, clunky and soulless. SFV needs work, tho the core experience is a massive step up over IV.
 
I played the shit out of SFIV, and I enjoyed my time with it. But I certainly don't miss invincible FADCeble reversals that can combo into ultra up the wazoo. I don't miss divekicks either. Also, the netcode, which delayed inputs to compensate for latency, made it impossible to react to anything and transformed the game into something different completely. Anything over 100ms ping felt like playing under water.
Rollback can be pretty janky if one of the players has a particularly terrible connection but it provides a more consistent experience since it doesn't impact input delay.

SFV feels like it rewards fundamentals more than SFIV did even if the skill ceiling is actually lower.
 
universal parry makes shit tier slow characters like Q to be able to win matches, try to get rewarded by patience and blocking in SFV against good players and you get nothing but an russian roulette into high damage for one mistake.
What? Q was bottom tier in 3S
 
I really liked SFIV and I still think USF4 is better than SFV currently. But I can see myself liking SFV more if they just fix some issues , it definitely has the potential to be a lot better than SFIV could ever be.

Imo a lot of people are just getting really annoyed by the stronger character in the game and only pin pointing the negatives like 50/50s ,jump ins ..etc. Just like how people constantly bashed FADC and Ultras in SFIV. But just like every other strong technique there are ways to avoid it, SFV is different just like how IV and III were.

SFV S1 was a good start , probably much better than SFIVs start. But S2 is no Super , it took a downward turn if anything. Hopefully S3 can put it back on track.

LOL but SFV naturally high input delay is ok

SFV input lag is only 1.4f worse than SFIV and thats on 360 and PS4. PS3 was a little worse I think. SFV maintains the same input lag online.

But to your point , SFV also drops animation frames due to rollback if the connection isnt very good. So it makes it hard to react to shit anyway.
 
I really liked SFIV and I still think USF4 is better than SFV currently. But I can see myself liking SFV more if they just fix some issues , it definitely has the potential to be a lot better than SFIV could ever be.

Imo a lot of people are just getting really annoyed by the stronger character in the game and only pin pointing the negatives like 50/50s ,jump ins ..etc. Just like how people constantly bashed FADC and Ultras in SFIV. But just like every other strong technique there are ways to avoid it, SFV is different just like how IV and III were.

SFV S1 was a good start , probably much better than SFIVs start. But S2 is no Super , it took a downward turn if anything. Hopefully S3 can put it back on track.

I still prefer SV V regardless, but everything you said is true. People are focusing on the bad things of the game and, right now, S2 did put them on a pedestal while S1 was much better with it.

People are also forgetting that SFIV had it's own bullshit to deal and that couldn't be easily fixed. Take option selects in that game, for example, that were so many that, honestly, made the game itself horrible to play at higher levels since everyone and their mother would abuse that since there was no risk involved for the reward gained.
 

i've read up until "defensive tools" for now.

I'm surprised that you didn't put a little more enfasis on the fireball game part. Compared to the rest of the neutral game talk, you went over fireballs rather quickly.

edit: all the stuff that ruins street fighter 5 neutral was explained in great detail, though, so i'm not going to complain. Awesome post.

street fighter 5 gets monotonous to watch after a while.
 
4 probably has the worst mechanics and look out of any SF, barring the first one. I thought my opinion might change since it's first release, but it hasn't. I would rather play any other SF than SF4.

I don't fault you for your opinion though.

This. Also it was the weirdest feeling SF due to a lot of design decisions.
 
This. Also it was the weirdest feeling SF due to a lot of design decisions.

Yeah, I remember this sinking feeling in my stomach the first time I played it. Movement felt really restrictive and slow. The jumps, in particular, bummed me out.

I got used to it eventually but it took me awhile to warm up to SF4.
 
I remember when SF4 got a lot of criticism when it first came out, like complains about FADC etc. Now people are asking for those to be brought back.

The FGC is pretty flip-floppy when it comes to what they want even by gaming community standards as a whole.

That's kind of what's irritating about this thread. SFV was clearly Capcom listening to players' complaints about SF4 and overcorrecting them. People bitched about all combos starting from lights? Here's a normal priority system and Crush Counters so tossing out jabs to gain breathing room can lead to losing the round. People hate option selects? Capcom stamps them out no matter how limited their uses are. SRKs too useful and can lead to pressure and/or big damage? SRKs are mostly garbage and if you want a good one you need to spend meter.

So people recognize that SFV is very different than SFIV and that they don't like aspects of V's gameplay. The solution isn't to undo the things they changed for the better from SF4. There's a great deal of possibilities between those two extremes.

I've said this about SFV hundreds of times: the game has some great ideas, it's just the execution of these ideas is garbage.

What is this Bizarro World were Third Strike is considered a bad game?

They think that 3S fans are just hipsters who act like they like the game to score points. Of course, that's been replaced with shitting on 3S to score points.
 
I've gotta disagree with you OP. SFV is tied with SF3 as the best SF game ever made imho.

Best games in the trash Kappa

I've said this about SFV hundreds of times: the game has some great ideas, it's just the execution of these ideas is garbage.


It's really like this tbh.

For example, I would like SFV more if netcode didn't decide to drop frames even in 5 bar matches, or if things like loading were quicker. But on the most basic level things like this hold it back even before the gameplay comes into question, and then we have more fundamental things there.
 
Top Bottom