SFIV is so much more fun than SFV

Hate is a simple feeling for simpletons.

Real people are what's called "even-handed". That means you can appreciate the good qualities of a software *and* understand its failures and limitations, as well as the context that gave rise to the particular qualities of the product. With practice, this will give you what's called a "well-rounded perspective" which in the case of SFV would allow you to appreciate the gameplay plus/minuses separate from its marketing, separate from its post-release support, separate from the day-to-day challenges of Capcom, and the higher-level realities of modern fighting game communities.

But, nuanced thinking is hard :(

Hate is easy!
 
good, let the other fighting games take over.

and thank you for saying Capcom dark age, and not just "dark age," when fighting games were doing just fine after SF died for 8 years

Capcom players won't play any other game in large numbers. If people stopped playing sf tomorrow, all that would mean is smaller tournaments and venues. People aren't migrating from Capcom games. They'll just stop playing anything.
 
Capcom players won't play any other game in large numbers. If people stopped playing sf tomorrow, all that would mean is smaller tournaments and venues. People aren't migrating from Capcom games. They'll just stop playing anything.

I feel like that isn't as bad as people make that out to be.

I feel like other people would just play other fighting games, and then venues would just push those games. And then if the people who play sf, don't want to buckle down and play something, that will be fine, younger newer people with talent in other games will replace them.
 
I feel like that isn't as bad as people make that out to be.

I feel like other people would just play other fighting games, and then venues would just push those games. And then if the people who play sf, don't want to buckle down and play something, that will be fine, younger newer people with talent in other games will replace them.

I mean, that would be nice, but I don't see it happening. People erroneously call it the dark ages because they stopped playing capcom games. There has always been other shit to play. People don't want to play other games. Or at least, they don't play other games. They might talk about it and bitch about whatever Capcom is doing, but in the end it's either Capcom or nothing.

Maybe casually, but not in numbers for tournaments.
 
I mean, that would be nice, but I don't see it happening. People erroneously call it the dark ages because they stopped playing capcom games.


No capcomstans who were heavy in to fight games did, everyone else was playing smash and tekken and shit. And back then shit like Esports wasn't a thing, why the fuck does a smash bros/tekken/mk/ect player about a capcom dark age now, they making their own money, MK is also getting televised.

I really think you are putting too much stock into them dudes, I thnk they are replaceable, and I think if SF keeps getting shat on, we will start to see that.


There has always been other shit to play. People don't want to play other games. Or at least, they don't play other games. They might talk about it and bitch about whatever Capcom is doing, but in the end it's either Capcom or nothing.

People were playing other games the whole time, a very loud neiche section of competitive fighting games players wont play other games. And now their voices mean much much much less

Maybe casually, but not in numbers for tournaments.

I think the shit will start to reflect tournies,
 
I think the shit will start to reflect tournies,

I disagree. :)

But it's nice to hope.

People shitting on everything SF5 doing and not playing IJ2 when it's got more money in it this year. /shrug

I'll believe it when I see it. History says it's not happening.
 
I mean, that would be nice, but I don't see it happening. People erroneously call it the dark ages because they stopped playing capcom games. There has always been other shit to play. People don't want to play other games. Or at least, they don't play other games. They might talk about it and bitch about whatever Capcom is doing, but in the end it's either Capcom or nothing.

Maybe casually, but not in numbers for tournaments.

Well, perhaps it may be time for them to be "left behind", for a change. Nothing is irreplaceable and lasts forever, after all.

It was far easier for Capcom and Capcom players to control the narrative, last time, because there was still a hardcore segment who were the ones still coming out, supporting their scenes and making "Evo moments" happen, and they got the media attention to go along with it. Times have changed, since. If Capcom and their players decide to take their ball and go home (again), this time, there won't be a shortage of other scenes to fill in the void.

For example, Namco pretty much rules the roost everywhere else in the world, so, I think it'd be nothing for them to really make a concerted effort to take the US if they keep at it and make the right moves. They're already making great strides with the likes of DBF, which is a clear and present way to attract players of a certain style of game to their stable, and I can easily see more in that vein happening.
 
Played thru Arcade Mode all the way thru last night

Man.... it really is pathetic how fucking cheap SFV feels in comparison:

- total lack of presentation
- flairs of personality (specific audio ques between certain fighters, "Fight your Rival," etc., all of which USFIV does have)
- vibrancy and charm
- UI
- consistent soundtrack
- LOADTIMES! >=(

At this point, the ONLY thing I'll say SFV has is it's wondrous animation and yes, solid as hell core gameplay

Yeah, lol

I'm gonna spend some more time with USFIV and take a break from V
 
Well, perhaps it may be time for them to be "left behind", for a change. Nothing is irreplaceable and lasts forever, after all.

It was far easier for Capcom and Capcom players to control the narrative, last time, because there was still a hardcore segment who were the ones still coming out, supporting their scenes and making "Evo moments" happen, and they got the media attention to go along with it. Times have changed, since. If Capcom and their players decide to take their ball and go home (again), this time, there won't be a shortage of other scenes to fill in the void.

For example, Namco pretty much rules the roost everywhere else in the world, so, I think it'd be nothing for them to really make a concerted effort to take the US if they keep at it and make the right moves. They're already making great strides with the likes of DBF, which is a clear and present way to attract players of a certain style of game to their stable, and I can easily see more in that vein happening.

I want to believe that can happen, but I rarely see people picking up other games (competitively).

I just don't see it, personally.
 
Capcom doesn't give a shit because A) the view counts are high B) the player count at e sports level is high (albeit lower by a LOT this year) C) they keep making money off overpriced to the moon DLC.

I've voted with my dollars and my viewing times. I've watched one SF5 tournament this whole year I think, and I MAY watch it at Evo, but highly unlikely. I have switched my full on attention to Tekken 7 and it's all for the better.

More people who think SF5 is trash to watch need to STOP watching it for god sakes. It's great to support the FGC, but you can do that without supporting Capcom.
 
Capcom doesn't give a shit because A) the view counts are high B) the player count at e sports level is high (albeit lower by a LOT this year) C) they keep making money off overpriced to the moon DLC.

I've voted with my dollars and my viewing times. I've watched one SF5 tournament this whole year I think, and I MAY watch it at Evo, but highly unlikely. I have switched my full on attention to Tekken 7 and it's all for the better.

More people who think SF5 is trash to watch need to STOP watching it for god sakes. It's great to support the FGC, but you can do that without supporting Capcom.

It's not lower by anything, it's even doing well on TV and even this year it has more entrants than sf4 at it's peak. You're completely making shit up. I'll bet money that season 3 will bring big changes as well. Like sf4 doesn't have complete garbage iterations, ok bro. Maybe people actually like watching SFV? You can pretend people are just hate watching tho. Trash post.
 
SFV is ass

dat ass tho

R._Mika_Butt_Slap.gif


Man.... it really is pathetic how fucking cheap SFV feels in comparison:

- total lack of presentation
- flairs of personality (specific audio ques between certain fighters, "Fight your Rival," etc., all of which USFIV does have)
- vibrancy and charm
- UI
- consistent soundtrack

I can't agree with any of this. The presentation/production values and the personality/charm are right there in the actual matches.
SFV is a vibrant-ass looking game.
I'll take SFV's GUI:
3192780-diamonddust.gif


Over this garish crap any day
2269a2c2-231d-4392-838c-f1fb7163ff58.gif


The soundtrack in SFV is fucking aeons ahead in quality compared to SF4.
 
It's not lower by anything, it's even doing well on TV and even this year it has more entrants than sf4 at it's peak. You're completely making shit up. I'll bet money that season 3 will bring big changes as well. Like sf4 doesn't have complete garbage iterations, ok bro. Maybe people actually like watching SFV? You can pretend people are just hate watching tho. Trash post.
I mean, SFV EVO entrants went down by half, but that can be considered a mix of Season 2 animosity (which there are legitimate reasons for) & high entry prices for this year (everything but Tekken 7 is down this year, especially the Smash games) & is still above USFIV's 2015 numbers. If Tekken 7 overtook SFV this year, that'd be another story entirely.
 
Hate is a simple feeling for simpletons.

Real people are what's called "even-handed". That means you can appreciate the good qualities of a software *and* understand its failures and limitations, as well as the context that gave rise to the particular qualities of the product. With practice, this will give you what's called a "well-rounded perspective" which in the case of SFV would allow you to appreciate the gameplay plus/minuses separate from its marketing, separate from its post-release support, separate from the day-to-day challenges of Capcom, and the higher-level realities of modern fighting game communities.
Holla.
 
Even though I enjoyed SF4 more, SFV seems like one of those games that people just love to hate. I can understand not being a fan of the game, but some people go way too far in expressing how much they dislike it. And you always hear the typical, "xx is gonna kill SFV. Just wait and see!" every time a new fighter comes out. It's old already.
 
Hate is a simple feeling for simpletons.

Real people are what's called "even-handed". That means you can appreciate the good qualities of a software *and* understand its failures and limitations, as well as the context that gave rise to the particular qualities of the product. With practice, this will give you what's called a "well-rounded perspective" which in the case of SFV would allow you to appreciate the gameplay plus/minuses separate from its marketing, separate from its post-release support, separate from the day-to-day challenges of Capcom, and the higher-level realities of modern fighting game communities.

One, you while you can seprate that. Not everyone does, and not everyone should, people pay money for games, they don't have time to get past 4 bad first impressions to realize the ' true beauty of a game" folks got time and shit to do. If rootkits are what people remember sfv for, that's capcom's fault.

Two, I don't think the person you quoted meant actual hate, but disdain so this makes you comment really weird.
 
Even though I enjoyed SF4 more, SFV seems like one of those games that people just love to hate. I can understand not being a fan of the game, but some people go way too far in expressing how much they dislike it. And you always hear the typical, "xx is gonna kill SFV. Just wait and see!" every time a new fighter comes out. It's old already.

I only heard that regarding Marvel Infinite vs SFV.

And that pretty much stopped as soon as the graphics were shown. Even if it's a good game and SFV stays as stale as it is now, #2 at best.
 
The presentation/production values and the personality/charm are right there in the actual matches.
SFV is a vibrant-ass looking game.
I'll take SFV's GUI:
3192780-diamonddust.gif


Over this garish crap any day
2269a2c2-231d-4392-838c-f1fb7163ff58.gif


The soundtrack in SFV is fucking aeons ahead in quality compared to SF4.

I agree with this for sure!

To add: I think the presentation of SFIV is basically similar to that of hawaiian DBZ shirt.
 
Capcom doesn't give a shit because A) the view counts are high B) the player count at e sports level is high (albeit lower by a LOT this year) C) they keep making money off overpriced to the moon DLC.

I've voted with my dollars and my viewing times. I've watched one SF5 tournament this whole year I think, and I MAY watch it at Evo, but highly unlikely. I have switched my full on attention to Tekken 7 and it's all for the better.

More people who think SF5 is trash to watch need to STOP watching it for god sakes. It's great to support the FGC, but you can do that without supporting Capcom.

This is me. Done getting salty over SFVs poorly thought out decisions and design. Devoted way more time to Tekken since its release and enjoying myself way more than I have the entirety of SFV. More fun to play and infinitely more exciting to watch. Actually feels like I'm watching experts do incredible things and not myself in ranked pulling off that same combo/crush counter/comeback everyone else and their mother can as well.
 
It's not lower by anything, it's even doing well on TV and even this year it has more entrants than sf4 at it's peak. You're completely making shit up. I'll bet money that season 3 will bring big changes as well. Like sf4 doesn't have complete garbage iterations, ok bro. Maybe people actually like watching SFV? You can pretend people are just hate watching tho. Trash post.

A) Evo numbers were posted for entrants a few days ago. SF5 is WAY lower this year than it was last year. So no I am not making jack shit up.

B) You are willing to bet money on a company that can't even spell its own name right sometimes? The same company that is charging you a costume pack price from SF4 for just one costume in SF5? The same company that told us Magneto is a function? You go right on ahead and bet $ on them making big changes. I'd play it safe on my end and imagine they stay the course to keep charging higher than necessary prices to gouge the smaller but active playerbase they have for stages, costumes, season pass, etc.

C) The only true garbage iteration IMO is AE when Yun was beyond stupid. Capcom did a fantastic job with each iteration updating balance (minus AE), adding to the roster, and keeping the game fresh often with its support. Perfect game? No. Fair amount of issues, but a much deeper and mechanically demanding game that made me appreciate high level play far more than SF5.

D) Have you ever stopped by to watch a tournament or a weekly on twitch when SF5 hits now? More than ever people are shit posting and doing residentsleepers for the game. This wasn't the case when it launched at all. As time has gone on the more folks you will see in a twitch stream talking crap about it. Street Fighter is the most mainstream fighter available and easiest to digest on screen at tournament level play so of course it is going to bring in higher view counts than other fighters in this day and age.

E) The only shitpost is yours where actual communication and discussion on a forum turns into e-dbaggery. Stay classy though bru.
 
I just started playing Ultra on PS Now for shits and giggles, and I can't believe how well this game aged. It still feels great to play and I find the gameplay of SFIV way more satisfying than SFV's. It's more about the mechanics/combat than the content, for sure.

Anyone else feel a little nostalgic for SFIV after playing SFV?
What does this even mean? Every SF is about the mechanics. Each game has different ones...

Anyway, to answer your post, NO...I will never touch SF4 again, got way too bloated with too many systems, and too many players are just harping over the gripes of SFV and forgetting how crap it was to play characters like Elena, or El fuete. SSIV was dope, after that, its way worse than SFV.

Now having said all that SFV has A LOt of issues. But generally things that can truly be fixed and make a good game great, like upping the defense, getting rid of easy AA with jab, less 50/50 situations that kill you so quickly etc...

It needs work, but meh, I can't go back to 4, 3rd stike is still good
 
I want to believe that can happen, but I rarely see people picking up other games (competitively).

I just don't see it, personally.

For a number of people, they pick and play Capcom stuff because that's what's popular/available, and less because of brand loyalty. Hell, that's the very answer I remember hearing from a number of "09ers" I met along the way: SF4 was their first game, and it certainly wasn't because they were waxing nostalgic for the days of SF2, 3S, Alpha or CvS2. They picked it up because "that's what everybody else was playing".

Yesterday and today, that answer was Capcom's stuff. Five or ten years from now, that answer could be very different. That's why I think the seeds are being planted, now. All it took for Capcom to lose their hold in Asia was for them to become increasingly irrelevant and unseen to newer generations of arcade goers that no longer saw their games in arcades on a regular basis. That can easily happen again, in the West, if new gamers are bought up with no Capcom fighters in the picture, or said games continue to decline without further support/incentives to join the party.
 
This is funny because Perineum's sentiment wasn't much different than Skilletor's.

Skilletor is right in a lot of what he is saying IMO.

I would like to add my earlier post in this thread did say my issue with SF5 is that it is boring to play and more boring to watch. I'm never going to be a Diamond level plus player in SF, so the pro scene means a lot to me. If that isn't there for me to enjoy, then it lessens the overall experience for myself.

There is other issues I outlined in an earlier post with what I would like to see in SF5 to get me interested, but I doubt it will happen, so it is what it is.

SF4 is great, SF3 is great, Alpha series is great, SF2 is great, but SF5 is shy of that for me. The cocaine isn't there.
 
people keep bringing up elena and i wonder how much of an issue she was in reality vs. perception.

i feel like i saw rolento a whole lot more but my memory is shoddy since i kept falling asleep while watching sf4 anyhow

like, is elena more egregious than the chars from sf5 s1/2 that people hate or what
the only match i can really recall clearly is that really sick one between gamerbee and infiltration alongside the near 100% counterpick rate with her against fuudo
 
The fact people are actually comparing SFIV to V means how fucking terrible SFV is.

Because people know IV is not amazing, it was just decent yet it was fun.

V is neither. It looks good though
 
For a number of people, they pick and play Capcom stuff because that's what's popular/available, and less because of brand loyalty. Hell, that's the very answer I remember hearing from a number of "09ers" I met along the way: SF4 was their first game, and it certainly wasn't because they were waxing nostalgic for the days of SF2, 3S, Alpha or CvS2. They picked it up because "that's what everybody else was playing".

Yesterday and today, that answer was Capcom's stuff. Five or ten years from now, that answer could be very different. That's why I think the seeds are being planted, now. All it took for Capcom to lose their hold in Asia was for them to become increasingly irrelevant and unseen to newer generations of arcade goers that no longer saw their games in arcades on a regular basis. That can easily happen again, in the West, if new gamers are bought up with no Capcom fighters in the picture, or said games continue to decline without further support/incentives to join the party.

See, I don't think Capcom is just what people are playing. Injustice, MK, and Tekken are selling more. I can hop on injustice 2 and play a game with tons of different play styles and characters with flawless netcode. Tekken has its issues on PS4, but has pretty consistently outsold sf.

I don't think it's a matter of that's what everybody is playing because I think most people have always been playing other shit. It's just that those people have no interest in the competitive scene.
 
people keep bringing up elena and i wonder how much of an issue she was in reality vs. perception.

i feel like i saw rolento a whole lot more but my memory is shoddy since i kept falling asleep while watching sf4 anyhow

like, is elena more egregious than the chars from sf5 s1/2 that people hate or what
the only match i can really recall clearly is that really sick one between gamerbee and infiltration alongside the near 100% counterpick rate with her against fuudo

Elena was fun to watch. Like you said that match with gamerbee and infiltration is a memorable one.

Shit I loved when Infiltration played SO many characters, and at one point landed on Abel after trying a variety of others.

I remember a long while back when Ryder was in the scene a lot playing Abel. I think it was a salty suite after EVO, and he was just on screen waiting for someone to money match him as he did like 30+ perfect step kicks into fierce 1 frame links. I was in awe of this man, because I could practice for hours trying to get my 1 frame link down with him even with double tapping and still not hit it as much as he was.

When you got to that level of play, or watched it, it was incredible. The footsies, the meter management, and the higher level of execution needed was jaw dropping at times.

About the only times I get excited for SF5 is when Snake is picking Gief, because of how hard he has to work and reads he has to make to succeed.

SF5 isn't hopeless if threads like these are read, but even then I just don't see Capcom in this day and age being able to succeed. They fail more often than not, and are forced to generally do a "super" or "ultra" to rectify. SFxT = crash and burn. Vanilla MvC3 = card humping galore. SF4 = Vanilla Sagat woes. Maybe SF5 needs that rumored super to pass the hump to reach its peak, but when you see something like MvCi in the works too it's hard to take the company seriously to be able to deliver.
 
If anything is really going to take over the fighting scene it will be Smash Switch if the Switch gets a big install base
 
A) Evo numbers were posted for entrants a few days ago. SF5 is WAY lower this year than it was last year. So no I am not making jack shit up.

B) You are willing to bet money on a company that can't even spell its own name right sometimes? The same company that is charging you a costume pack price from SF4 for just one costume in SF5? The same company that told us Magneto is a function? You go right on ahead and bet $ on them making big changes. I'd play it safe on my end and imagine they stay the course to keep charging higher than necessary prices to gouge the smaller but active playerbase they have for stages, costumes, season pass, etc.

C) The only true garbage iteration IMO is AE when Yun was beyond stupid. Capcom did a fantastic job with each iteration updating balance (minus AE), adding to the roster, and keeping the game fresh often with its support. Perfect game? No. Fair amount of issues, but a much deeper and mechanically demanding game that made me appreciate high level play far more than SF5.

D) Have you ever stopped by to watch a tournament or a weekly on twitch when SF5 hits now? More than ever people are shit posting and doing residentsleepers for the game. This wasn't the case when it launched at all. As time has gone on the more folks you will see in a twitch stream talking crap about it. Street Fighter is the most mainstream fighter available and easiest to digest on screen at tournament level play so of course it is going to bring in higher view counts than other fighters in this day and age.

E) The only shitpost is yours where actual communication and discussion on a forum turns into e-dbaggery. Stay classy though bru.

A) SFV numbers are lower (the FGC can read!), but when you realise that last year was a huge anomaly (with a record breaking over 5000 entrants) and that it's still higher than what SFIV ever got, you can see that it's actually back to normalcy now.

B) I think the price of cosmetics and characters are high, however we have to remember they are giving all the characters, stages and story costumes to be obtainable for free and any balance, content and feature updates will be free forever. With SFIV you had to pay for a new disc each time and separated players, plus it had no cross-play with PC. All I want now is for them to find that right balance in terms of pricing.

C) Again, see above.

D) lol I frequently watch SFV streams and I can assure you most people tune in to watch the streams and the people that do shitpost are trolls who have nothing else better to do with their time. Also you can't use twitch as a barometer for the reception of a game when people throw shit around left, right and centre. Just take a look at the GG stream CEO, the Smash community literally threw their dummies out of the pram when GG overran. I like how you moved the goal post in that last sentence though lol.
 
The fact people are actually comparing SFIV to V means how fucking terrible SFV is.

Because people know IV is not amazing, it was just decent yet it was fun.

V is neither. It looks good though
SFV is current, and after S1 many feel it's gotten worse. All Capcom needs is another good balance patch and some hype from new players dominating with a fresh character.

Everyone always hates on what's current, SFV is in a good place IMO. Just needs a defense buff and QOL care, which is it rumored to be getting in a big way
 
Considering SFV made me stop playing the series I agree :) Way too simplified and streamlined. SFIV is timeless, and Ultra is actually fairly balanced.

Ok I can't resist pasting another entry of mine from a different thread, pretty much sums up how I feel about SFV:

"Personally, from someone who played 3s and 4 for ages, Street Fighter 5 made me quit playing the series, mainly due to the heavily simplified gameplay. In an effort to hook the casual players in Capcom went haywire and removed almost anything hard and interesting except 1-hit confirms. They added a 3 frame buffer to everything, virtually trivializing every combo in the game and removing any layer of strategy from it. They removed close proximity normals for whatever reason. They shortened hitboxes on normals so that characters that play a reactive footsie game with range are practically non-existent. They added extra input lag that makes it harder to react to and whiffpunish stuff, this in combination with the stubby normals makes it a slugfest where players take turns frametrapping each other. All this comes together to create an aggressive game where any attempt to play any other way is punished.

I'll paste an entry I made in a different thread:

I've played fighting games all my life, played the shit out of every iteration of Street Fighter 4 and was one of the top players in my country for the games lifespan, and I uninstalled SF5 after maybe twenty hours. I did this due to a number of reasons, some of them being the streamlining of characters where every single one practically has the same gameplan, the 3 frame execution buffer which to me ruins the game since it severely oversimplifies things, the stubby normals that makes most exchanges take place with the characters right next to each other, and the input lag.

I'd like to talk about the aversion to execution barriers that many people in this thread seem to have, and the notion that skill should only exist as mind games and not on a technical level. I call bullshit. The biggest part of fighting games are about outsmarting your opponent, true, but execution plays an important role too. Take for example a move that is -4 on block. Without an input buffer the risk of throwing this move out is not that great since punishing it requires 1 frame timing, and unless someone is looking for it punishing it on reaction is hard. With an input buffer punishing this suddenly becomes super easy, essentially making every move that is -3 or -4 on block an automatic punish. It removes depth from the game.

The same goes for difficult combos. I see nothing wrong with a player having to choose between the easier option that gives less damage/positioning, or the harder one that could close out the round but if missed leads to a massive punish. It teaches players to know when to take risks, and to know when to step back and choose the safer option. If you whiff a DP in front of me I can choose to do the hard 1f-link FADC combo to put you in the corner, giving me a bigger chance to end the round. I can also go for a damaging, easy combo since I don't want to risk getting punished or failing and barely hitting you for any damage at all. Calculated risks on more levels is not a bad thing. Once again making links and combos easy removes the depth of having to choose.

Most characters in games that have harder execution doesn't require harder execution combos. It's there for those that put in the extra time and effort to learn it. If you want to be a boxer you need to hit the gym, if you want to be good at online shooters you need to practice your aiming. If you want to be the good at fighting games you need to hit training mode and learn the technicalities."
 
Considering SFV made me stop playing the series I agree :) Way too simplified and streamlined. SFIV is timeless, and Ultra is actually fairly balanced.

Ok I can't resist pasting another entry of mine from a different thread, pretty much sums up how I feel about SFV:

"Personally, from someone who played 3s and 4 for ages, Street Fighter 5 made me quit playing the series, mainly due to the heavily simplified gameplay. In an effort to hook the casual players in Capcom went haywire and removed almost anything hard and interesting except 1-hit confirms. They added a 3 frame buffer to everything, virtually trivializing every combo in the game and removing any layer of strategy from it. They removed close proximity normals for whatever reason. They shortened hitboxes on normals so that characters that play a reactive footsie game with range are practically non-existent. They added extra input lag that makes it harder to react to and whiffpunish stuff, this in combination with the stubby normals makes it a slugfest where players take turns frametrapping each other. All this comes together to create an aggressive game where any attempt to play any other way is punished.

I'll paste an entry I made in a different thread:

I've played fighting games all my life, played the shit out of every iteration of Street Fighter 4 and was one of the top players in my country for the games lifespan, and I uninstalled SF5 after maybe twenty hours. I did this due to a number of reasons, some of them being the streamlining of characters where every single one practically has the same gameplan, the 3 frame execution buffer which to me ruins the game since it severely oversimplifies things, the stubby normals that makes most exchanges take place with the characters right next to each other, and the input lag.

I'd like to talk about the aversion to execution barriers that many people in this thread seem to have, and the notion that skill should only exist as mind games and not on a technical level. I call bullshit. The biggest part of fighting games are about outsmarting your opponent, true, but execution plays an important role too. Take for example a move that is -4 on block. Without an input buffer the risk of throwing this move out is not that great since punishing it requires 1 frame timing, and unless someone is looking for it punishing it on reaction is hard. With an input buffer punishing this suddenly becomes super easy, essentially making every move that is -3 or -4 on block an automatic punish. It removes depth from the game.

The same goes for difficult combos. I see nothing wrong with a player having to choose between the easier option that gives less damage/positioning, or the harder one that could close out the round but if missed leads to a massive punish. It teaches players to know when to take risks, and to know when to step back and choose the safer option. If you whiff a DP in front of me I can choose to do the hard 1f-link FADC combo to put you in the corner, giving me a bigger chance to end the round. I can also go for a damaging, easy combo since I don't want to risk getting punished or failing and barely hitting you for any damage at all. Calculated risks on more levels is not a bad thing. Once again making links and combos easy removes the depth of having to choose.

Most characters in games that have harder execution doesn't require harder execution combos. It's there for those that put in the extra time and effort to learn it. If you want to be a boxer you need to hit the gym, if you want to be good at online shooters you need to practice your aiming. If you want to be the good at fighting games you need to hit training mode and learn the technicalities."

giphy.gif


....and this is coming from someone who's, in the end, merely a casual player.
 
Velociraptor's recent post on Eventhubs is relevant:

I recently jumped back on the traveling tournament circuit, making it out to CEO in Orlando just last month. If you've ever been to a major tournament before, (CEO is virtually always the second largest yearly event of its kind next to EVO) then you know that the games don't stop when the streams go offline.

Players retire to rooms, either making plans to continue to game and play money matches (for Bison Bucks only, of course) with their friends, get lucky and make it into the more prestigious Salty Suite(s) or meander the hallways listening for button clicks and knocking on the appropriate doors.

As far as Street Fighter 5 was concerned, it felt like this was no longer the case. Yes casuals were played, and I'm sure there were a few Bison Bucks exchanged, but the action was nowhere near that of the Street Fighter 4 tournaments I was used to.

Speaking with my good SoCal friends Brenttiscool and BJ Unchained, they explained to me that, well, no one really wants to money match in SF5. A lot of players are just there to participate in the tournament, but then spend their free time catching up, having drinks, going out to eat or play other fighting titles.

It wasn't only California friends that felt this either. I spoke with players from the Midwest and the East Coast that shared the same sentiment: I'll go to these tournaments and I'll play this game because I'm a Street Fighter player, but there are more fun things to do than keep playing after I'm out of the tourney.

As a spectator of tournament USFIV is a lot more fun to watch than SFV.
I do not know why.

IV is a lot faster and has more ranges at which gameplay is interesting. There's more variety in playstyles between players in IV, evident even for the same character.
 
Nigga, you played elena.

Also deejays knee shot is annoying af.

gouken had a counter b

a c o u n t e r

and an air parry too like why??

What does this even mean? Every SF is about the mechanics. Each game has different ones...

Anyway, to answer your post, NO...I will never touch SF4 again, got way too bloated with too many systems, and too many players are just harping over the gripes of SFV and forgetting how crap it was to play characters like Elena, or El fuete. SSIV was dope, after that, its way worse than SFV.

Now having said all that SFV has A LOt of issues. But generally things that can truly be fixed and make a good game great, like upping the defense, getting rid of easy AA with jab, less 50/50 situations that kill you so quickly etc...

It needs work, but meh, I can't go back to 4, 3rd stike is still good

but SFIV had what you loved! Invincible DP's! AND you can make them safe! this is all you ever wanted in SFV dawg


Also, I've been playing mad SFIV on PS4 over the last two weeks and it's so good. Being able to react to things. Seeing someone jump forward and knowing you were about to make them regret that decision. a real fireball game. so good
 
Or learn to tech ? Or risk a jump ? Or a reverse special that is throw invincible ?

It's certainly not a easy situation, but you have to wonder how you got to it in the first place. Mika relies on the corner for big damage and her pressure on it should be big.



Fireball pressure in this game works very differently than in other SF games. Laura/Juri have a small range fireball that allows them to keep the pressure on their opponents using their normal attacks. Dhalsim has a freaking fireball that goes on an arc. Even Guile can make a stronger fireball if he uses his v-skill.

Ryu/Ken and the ones that kept the fireball game as it was and it's still viable. However this is game about reading your opponent, not reacting. If your opponent read your fireball, you will take the jump-in. There will be no time to throw a DP and get out safely. If he reacted to your fireball, then there's plenty of time for a DP. The opponent has to jump before the fireball is out in order to punish it.

I didn't liked in SFIV because you would either use it for combos or allow your opponent to absorb it and get a Ultra earlier.



This I agree and it's a bigger problem with S2. They tried to remove anti-air jabs, but it's clear that they didn't tried hard enough. Characters should have their AA options, but currently a lot of those are unreliable.



While you gain VT by taking damage, it's use is very, very different from an FADC. Especially depending on the character, where their game completely changes when the VT is on.

Shimmies is another thing to worry when dealing with throw loops. And some characters like Nash can't save their own life jumping out of the corner just to get AA'd and be in a worse situation

Every character in the game has a way to go through and deal with fireballs and it's far to risky to use even from mid screen. The reason why Daigo plays Guile now is because he can zone.

And V-Trigger is similar FADC. It's use as a combo extender like FADC and makes punishable moves safe like FADC. But instead of making it -5 OB they made some of them plus.
 
SFV is current, and after S1 many feel it's gotten worse. All Capcom needs is another good balance patch and some hype from new players dominating with a fresh character.

Everyone always hates on what's current, SFV is in a good place IMO. Just needs a defense buff and QOL care, which is it rumored to be getting in a big way

This philosophy of " wait for the next patch" is what killed the game.

Gameplay aside, I just don't care about SFV anymore. I'll watch some Evo matches, sure, but I am not looking forward like I did a couple of year ago.

Grinding for new characters is annoying. Remember when Capcom said people didn't like secret characters, and it was better to have them all unlocked? Well now half the roster are basically.

The rumor of a Super version with all characters and an Arcade mode would be the best chance to resurrect the game, because the way they are doing now won't change the perception of casual and old fans.
 
I know I'm late to this thread, but I never played SF V despite somehow owning it (I preordered it, put it in a corner, and have never gotten to it). I enjoyed SF IV a lot but it has been a minute since I played it.

Having never played SF V, I have to ask, why specifically is it looked upon so unfavorably, especially compared to SF IV?
 
people keep bringing up elena and i wonder how much of an issue she was in reality vs. perception.

i feel like i saw rolento a whole lot more but my memory is shoddy since i kept falling asleep while watching sf4 anyhow

like, is elena more egregious than the chars from sf5 s1/2 that people hate or what
the only match i can really recall clearly is that really sick one between gamerbee and infiltration alongside the near 100% counterpick rate with her against fuudo

Elena counter picked some characters really hard but also had some terrible MU's.

Elena was a problem but she wasn't the best. She was boring to watch for sure though (any Elena not named Sako at least). Seth/Evil Ryu/Yun were all better characters while being more entertaining to watch.

Rolento was some bull I'm happy he aint coming back

Considering SFV made me stop playing the series I agree :) Way too simplified and streamlined. SFIV is timeless, and Ultra is actually fairly balanced.

Ok I can't resist pasting another entry of mine from a different thread, pretty much sums up how I feel about SFV:

"Personally, from someone who played 3s and 4 for ages, Street Fighter 5 made me quit playing the series, mainly due to the heavily simplified gameplay. In an effort to hook the casual players in Capcom went haywire and removed almost anything hard and interesting except 1-hit confirms. They added a 3 frame buffer to everything, virtually trivializing every combo in the game and removing any layer of strategy from it. They removed close proximity normals for whatever reason. They shortened hitboxes on normals so that characters that play a reactive footsie game with range are practically non-existent. They added extra input lag that makes it harder to react to and whiffpunish stuff, this in combination with the stubby normals makes it a slugfest where players take turns frametrapping each other. All this comes together to create an aggressive game where any attempt to play any other way is punished.

I'll paste an entry I made in a different thread:

I've played fighting games all my life, played the shit out of every iteration of Street Fighter 4 and was one of the top players in my country for the games lifespan, and I uninstalled SF5 after maybe twenty hours. I did this due to a number of reasons, some of them being the streamlining of characters where every single one practically has the same gameplan, the 3 frame execution buffer which to me ruins the game since it severely oversimplifies things, the stubby normals that makes most exchanges take place with the characters right next to each other, and the input lag.

I'd like to talk about the aversion to execution barriers that many people in this thread seem to have, and the notion that skill should only exist as mind games and not on a technical level. I call bullshit. The biggest part of fighting games are about outsmarting your opponent, true, but execution plays an important role too. Take for example a move that is -4 on block. Without an input buffer the risk of throwing this move out is not that great since punishing it requires 1 frame timing, and unless someone is looking for it punishing it on reaction is hard. With an input buffer punishing this suddenly becomes super easy, essentially making every move that is -3 or -4 on block an automatic punish. It removes depth from the game.

The same goes for difficult combos. I see nothing wrong with a player having to choose between the easier option that gives less damage/positioning, or the harder one that could close out the round but if missed leads to a massive punish. It teaches players to know when to take risks, and to know when to step back and choose the safer option. If you whiff a DP in front of me I can choose to do the hard 1f-link FADC combo to put you in the corner, giving me a bigger chance to end the round. I can also go for a damaging, easy combo since I don't want to risk getting punished or failing and barely hitting you for any damage at all. Calculated risks on more levels is not a bad thing. Once again making links and combos easy removes the depth of having to choose.

Most characters in games that have harder execution doesn't require harder execution combos. It's there for those that put in the extra time and effort to learn it. If you want to be a boxer you need to hit the gym, if you want to be good at online shooters you need to practice your aiming. If you want to be the good at fighting games you need to hit training mode and learn the technicalities."

amen


I've heard and spoke about this in the Toronto scene as well. There isn't nearly as many people MM'ing (for bison bucks of course) in this game because it's not worth it. The game is just.. kinda random as other pros have said. The snowball effect in V is too much.

When I MM'd in SFIV, I could be confident against a character or player (except Seth lmao but he had like no health). Even playing Deejay I'm confident in many different aspects of a match.

In V you can lose instantly off of getting clipped in neutral. If Urien hits you with a st.HP CC -> dash forward cr.HP -> corner carry -> 50/50 -> 50/50 -> 50/50 dat boi dead. Balrog clips you with a st.HK CC -> walk up cr.HP -> corner carry -> 50/50 -> 50/50 dat boi dead.

Or wait, you had a 80% life lead then you got clipped -> VT -> 50/50 -> 50/50 dat boi dead.

Against Zangief, you ate a command throw (HP or Ex) -> 50/50 -> 50/50 -> 50/50 dat boi dead.

MM'ing (for bison bucks of course) in SFV is just.. not a good idea.
 
I know I'm late to this thread, but I never played SF V despite somehow owning it (I preordered it, put it in a corner, and have never gotten to it). I enjoyed SF IV a lot but it has been a minute since I played it.

Having never played SF V, I have to ask, why specifically is it looked upon so unfavorably, especially compared to SF IV?
Many reasons posted throughout the thread, many on this very page.
Also, is your name Prateek?
 
Top Bottom