marrioncobretti
Neo Member
Yeah Tough texan could work. Instead of hunting animals, Garcia has made the shift to demons. But if he needs to stay the way he is, he needs to speak more like Razor Ramon.
I had some choppy slowdown in an in-engine cutscene -- after landing the final shot on a boss while their was tonnes of stuff happening on screen. That's the worst I've seen on 360 so far. Haven't really been keeping my eye out for screen tearing though... might be in there.vodka-bull said:360 or PS3, are there any differences/is any version superior?
MonkeyKnuckle said:I'm in the process of uploading the first 30 minutes or so to my youtube channel. It's taking ages though as it's rendered in 1080p. First 15 minutes is there for all to see.
http://www.youtube.com/user/monkeyknuckle
You'll have to put up with my boring, English accent talking over the top of it though, sorry.
I've only seen one play-through/trailer-thing, and it looked really good then. I think I remember seeing an absolutely terrible advertisement for this game on Youtube not too long ago, so I guess it's not completely low-key...soultron said:Yeah. Same thing I was saying yesterday!
I can't recommend this game enough. The terrible trailers don't do this game justice... I had no fucking idea how it would play from watching them.
Uncompromisable said:Been playing this for a few hours and I gotta admit that I don't feel much of a Suda 51 vibe at all. It's much more of a Mikami game in almost every respect. I don't feel there's that much insane or quirky stuff going on plot/character wise.
From what I've seen (livestream of the game), it seems to be the most shallow Suda game to date. It's like NMH without the cutscenes or story symbolism. Disappointing but not very unexpected. Oh how I wish he stuck with Kurayami's concept instead.Uncompromisable said:Been playing this for a few hours and I gotta admit that I don't feel much of a Suda 51 vibe at all. It's much more of a Mikami game in almost every respect. I don't feel there's that much insane or quirky stuff going on plot/character wise.
Bad thing for me personaly.Otacon said:is that a good or bad thing in your opinion?
What about tearing and slowdown? The 360 version is pretty smooth overall, but there is more tearing than I had expected and the framerate doesn't always hold steady. Can't say I've noticed any pop-in, though, which is a plus.EatChildren said:For those on the fence as to which version to get, go with the Xbox 360. I haven't seen it, but I cant imagine it being any worse than the PS3 version, which is frankly terrible when it comes to texture and LOD pop-in.
I thought that part went on way too long, but the awesome grindhouse music that's playing throughout was stellar.xbulletholes said:aw man, the turret section is really killing my fun...
edit: typed too soon, wasn't half as bad as i thought it was.
edit 2: nope, there's another one. urghhh.
I'm still buying the game but I'm afraid it won't get better with future GHM titles. They'll probably keep the punk style over the symbolism and experimental gameplay (which I'll miss a lot, if not the most).Dascu said:From what I've seen (livestream of the game), it seems to be the most shallow Suda game to date. It's like NMH without the cutscenes or story symbolism. Disappointing but not very unexpected. Oh how I wish he stuck with Kurayami's concept instead.
The ending is rather nice though.
dark10x said:What about tearing and slowdown? The 360 version is pretty smooth overall, but there is more tearing than I had expected and the framerate doesn't always hold steady. Can't say I've noticed any pop-in, though, which is a plus.
If you're experienced in games like RE4 and Dead Space, I would recommend starting on Hard if you're looking for a decent challenge.Square Triangle said:I prefer to enjoy the story and whatnot in games so I tend to go for the easier difficulties. How is Hard mode in this game?
Hard mode is not hard at all.Square Triangle said:I prefer to enjoy the story and whatnot in games so I tend to go for the easier difficulties. How is Hard mode in this game?
Pretty much same for me except I'm on the PS3. I haven't noticed any screen tearing yet. But I did have the choppy slowdown in an in-engine cutscene as well (it was after killing the boss at the end of act 2).soultron said:I had some choppy slowdown in an in-engine cutscene -- after landing the final shot on a boss while their was tonnes of stuff happening on screen. That's the worst I've seen on 360 so far. Haven't really been keeping my eye out for screen tearing though... might be in there.
I'm just agreeing with this. It's really not that challeneging.Uncompromisable said:Hard mode is not hard at all.
Anything this man graces with his golden pipes is always good. Makes me want this game even more...LongDongJunon said:Cam Clarke mutha fuckas!!!
Haven't heard his sweet voice in a good while
BentMyWookiee said:Pretty much same for me except I'm on the PS3. I haven't noticed any screen tearing yet. But I did have the choppy slowdown in an in-engine cutscene as well (it was after killing the boss at the end of act 2).
It helps that he's playing Christopher almost exactly like he did Andrei Ulmeyda of Killer7 fame.Adam J. said:Anything this man graces with his golden pipes is always good. Makes me want this game even more...
Uncompromisable said:Bad thing for me personaly.
Yes I do play Suda games for the heavy symbolism, subtle social commentary and quite frankly the sheer randomness/bizarreness (Killer7, NMH). I mean the action in Shadows of the Damned is average so far. I gotta give props for the character designs, they're mostly very cool, but the content is shallow and way too mainstream to be a real Suda game. Unfortunately I think the only thing this game will have in common with previous Suda titles is the low-ish sales numbers.
Yes he did?John Harker said:But you're talking about the script. Suda didn't write this game, he didn't even direct it. From an overall studio perspective, this is very very much a Grasshopper Manufacture game.
John Harker said:But you're talking about the script. Suda didn't write this game, he didn't even direct it. From an overall studio perspective, this is very very much a Grasshopper Manufacture game.
Dascu said:Yes he did?
He also directed and co-wrote Fatal Frame 4, by the way. People always seem to ignore that title when talking about GHM's output.
The only small Suda51 touch I've seen so far is the story of how Garcia met Paula, and maybe the small weird bits of monster lore here and there, like the George and the harmonica story.K' Dash said:the credits said he's the writer, iirc.
If I recall the port for NMH is an outsourced one by a different company and doesn't run all that well from what I've read.Dr. Kitty Muffins said:I'm now much more interested in the PS3 port of No More Heroes. I was never a Suda 51 gamer until now.
_dementia said:Is the PS3 version passable? It's bizarre, but I want to keep all my Mikami stuff in the same place this gen, and I got Vanquish on PS3.
Yeah, it seems to run fine for me. Only issue is the texture loading, but that's an obvious one._dementia said:Is the PS3 version passable? It's bizarre, but I want to keep all my Mikami stuff in the same place this gen, and I got Vanquish on PS3.
_dementia said:Is the PS3 version passable? It's bizarre, but I want to keep all my Mikami stuff in the same place this gen, and I got Vanquish on PS3.
i was experiencing lots of tearing in the 360 version. i set my 360 to 720p (i had it set to 1080p) and it greatly helped reduce if for me. if you haven't tried that, give it a go.dark10x said:What about tearing and slowdown? The 360 version is pretty smooth overall, but there is more tearing than I had expected and the framerate doesn't always hold steady. Can't say I've noticed any pop-in, though, which is a plus.
There are texture loading problems, obviously, but other than that it runs pretty smoothly._dementia said:Is the PS3 version passable? It's bizarre, but I want to keep all my Mikami stuff in the same place this gen, and I got Vanquish on PS3.