Crusher is very bad card - removal of single big minion is easy in SV and you lose whole your hand by playing it.
Only exception to this would be discard dragon where you can get draw for each discarded card.
Discard Dragon is about the only way to take advantage of Angel Crusher, but removal effects are so common in this game that it might not even be worth it.
You could do Imperial Dragoon instead in that deck and arguably get a better finisher.
There are a lot of big followers out there, so just about every deck will carry at least a couple of "kill follower" cards that ignore their stats. In Aggro decks, the most common one of these is Dance of Death which destroys an opposing follower and does 2 damage to the opposing leader. Control decks will have more varied cards which do the same. And so if you play an expensive follower, it has to do something on the turn it comes into play or have some other useful special ability. The problem with Angel Crusher is that it's ability is mostly a penalty in exchange for a bigger body. It's only good if you have an amulet called Dracomancer's Rite in play. That card draws you a card for every card you discard so at least you don't lose any card advantage.Thanks for this. Like I said, I'm still not familiar with enough cards to know what is common or not in a match. If its easy to force folks to toss single powered cards then its likely too risky to force a beefed up guy onto the field at the cost of all my other cards. Unless there is a rite or some other kind of card to play that makes them invulnerable to spells like that. I'll do some digging just in case. For now...still just playing, collecting and studying to see what options and small card combo setups I can figure out.
Vania's great. She's one of the best 2-drops in the game, and if you have a couple of her, you can build a pretty strong Aggro Blood deck, and Aggro Blood is one of the most powerful archetypes in the game right now. Another good cheap deck is Banner Sword, and you don't need any Gold or Legendary cards in that one (although it's better with Alwida's Command).I'm seeing a few interesting potentials with bats after playing a Vania. Also a couple swordcraft things too. I get the feeling Dragoncraft has power but is expensive. I've seen good stuff, but it all looks heavy duty and high rarity.
I don't think Bloody Mary does a ton to finish games as she tends to die on the turn she's summoned and doesn't really get to do much else. Granted, if anyone is dumb enough to let her live then yeah that will typically end games right there... but then there's the other issue of Aggro Blood not doing a whole ton of damage to itself. This isn't discussing the amount of value she brings by being a pure distraction on the board, but I wonder if not prioritizing her would be the correct play against that specific deck.Her role in the deck is to be a finisher alongside Imp Lancer. It's basically either her or Demonic Storm in that role. I suspect that Demonic Storm is the better card for the role but I'm trying her out for now. At a pinch, you can also play bloody Mary on 5 to draw fire away from your other followers.
I'm seeing a few interesting potentials with bats after playing a Vania. Also a couple swordcraft things too. I get the feeling Dragoncraft has power but is expensive. I've seen good stuff, but it all looks heavy duty and high rarity.
Another good cheap deck is Banner Sword, and you don't need any Gold or Legendary cards in that one (although it's better with Alwida's Command).
Strictly speaking, she's supposed to be played on 7; closing out a game by comboing with one of the self-damaging cards. I almost never get to play her like that, but it's damned satisfying when I do.I don't think Bloody Mary does a ton to finish games as she tends to die on the turn she's summoned and doesn't really get to do much else. Granted, if anyone is dumb enough to let her live then yeah that will typically end games right there... but then there's the other issue of Aggro Blood not doing a whole ton of damage to itself. This isn't discussing the amount of value she brings by being a pure distraction on the board, but I wonder if not prioritizing her would be the correct play against that specific deck.
That and I don't want to use her because she's expensive.
If you have nothing good to play on that turn, you should skip doing anything. This is especially true for direct damage spells because you can always play them later to finish your opponent off. I always try to save my Razory Claws for face unless I absolutely need to remove a follower.I'm actually not thrilled with Demonic Storm as an ender in that deck, mainly because it pretty much wipes your entire board in doing so. If you only need the three extra damage then it doesn't matter but if you're ahead in terms of life and board but can't finish it on turn 6, wiping does more harm than good. From the games I've played, you're either ahead far enough that the game is ending (or over) by that point anyway (and it doesn't matter) or you drew bad and you're behind (and you're probably going to lose anyway, since you have jack squat for cards). Granted, you can just pocket it until you can get a fatal combo with it what happens if you don't have anything else to play on that turn?
I don't know about the higher levels of play, but Banner Sword is letting me cruise through B right now. Not even Aggro Blood is getting as high a win rate right now. I think that the difference is that Banner Sword is better at handling Wards and dealing with getting your board wiped. Admittedly, this is based on a small sample size, but I don't think that a new player can ask for much more.Banner is okay, but I really don't think it is as good as it used to be. It's all about face and control sword these days.
Well, the good news is that you only need two of them in most Seraph decks. I'd run it myself, but it's the 3x Themis's Decree that I need to make it work.Salty losers disconnecting is irritating, had a bad run of that while grinding out the longer dailies today. Sort of tempted to try out a Seraph deck, used to prefer heavy control back in MtG but find aggro decks are a bit more fun when you need to play lots of matches in a row. The main thing holding me back is how expensive those Enstatuated Seraphs are going to be to craft, havent managed to pull a single one yet (nor a Timesworn Levi, my luck with Darkness boosters is super shoddy).
I just had a perfect curve with my Combo Roach deck against Ramp Dragon. My poor opponent was at 8 health before I played a single Roach. It's the very first time I went Elven Princess Mage -> Feena -> Roach death combo. I think I felt the collective pain of every Dragon player in that one!Jeez, just did a casual match with aggro Blood (I need my daily mission) where I had a perfect curve vs. Disco Dragon... Just, poor Rowen.
Awesome! What does your deck look like?Reached Master rank today with combo roach. Time for memes decks now.
Code:[IMG]http://i.imgur.com/DZI6s1L.jpg[/IMG]
The list I used to climb from AA2 to Master.Awesome! What does your deck look like?
Congrats and welcome to GAF!Reached Master rank today with combo roach. Time for memes decks now.
Code:[IMG]http://i.imgur.com/DZI6s1L.jpg[/IMG]
lol, damn.Well, the good news is that you only need two of them in most Seraph decks. I'd run it myself, but it's the 3x Themis's Decree that I need to make it work.
I just had a perfect curve with my Combo Roach deck against Ramp Dragon. My poor opponent was at 8 health before I played a single Roach. It's the very first time I went Elven Princess Mage -> Feena -> Roach death combo. I think I felt the collective pain of every Dragon player in that one!
Historical recreation of what happened:
it's so beautiful. I love my janky rose queen roach hyrbid deck a lot, it's so fun. I always get a lot of emotes when I win lol.
cute seraph you have there, you're so dead.
goblin mage might as well read, add a roach to your hand lol. the card is so stupid.
The funny thing about Roach combo is that the new hotness is Goblin Mage, and she's basically kicked December's card back to the curb. Shadowverse can be so fickle sometimes.lol, damn.
I've been trying to avoid it, but maybe I should play some Roach combo...
Two of the great advantages of Take Two are that it lets new player play with something other than their barebones decks, and that we get to see lots of off-meta cards. Personally, I find Take Two to be much more stressful, and as I play Shadowverse to wind down, I don't play it very often. Good rewards though, so it's probably good for newer players.I was playing Take Two last night and ended up with adeck that had Crystal Tia, Rose Gardener, Rose Queen , Fairy Caster, Mana Elk, Petal Fencer, Elf of the Gemstones, Pixie Paradise, Woodland Refuge and some other stuff (wrote down some of the better cards after playing it).
Considering I'm just starting out and I'm very threadbare on deck options holy shit was this like a night and day difference in my performance out there! Once I got Pixie Paradise and Refuge out it was just a runaway of fairies buffs, thornbursts and what have you. I got my first match vs a human that ended with me having full health!
I'm really digging Take Two sets now because of stuff like this. It rewards me with deck tickets a lot and I get to test out really wild cards like this. I got what felt like a helluva good 30 out of my draws last night and I'm loving all the thornbursts. Felt like I could use some warded stuff though, but it was all good considering I always seemed to have some sorta card I could play and attack with as soon as it was used to keep the battlefield clear.
Feels like I finally got to play the tip of the iceberg last night. Such a difference.
The funny thing about Roach combo is that the new hotness is Goblin Mage, and she's basically kicked December's card back to the curb. Shadowverse can be so fickle sometimes.
Is it possible to create link codes to transfer my account data from the IOS version to Steam? I've been trying to search for device link and it's gone.
You need to use an Android device or emulator now.
iOS -> Facebook -> Android -> Steam
RoB patch removed the ability to link from iOS to Steam for unexplained circumstances, but it probably has something to do with Apple.
Hah! That's almost Combo Roach-like.Screw you aggro Blood! I'll take my lucky ass O(.5)TK
Eidolon of Madness is a key card in some Seraph and Amulet control decks, so they're worth keeping. I've only seen Alexander in a Sword Control deck, but those are meant to be played with a ton of legendaries (2x Alexander, 3x Aurelia, 3x Albert, 2x Otohime). I kept one of the Alexanders I opened because you never know, but I got rid of the animated one since I wasn't going to use it any time soon. The other thing to look at is whether you have a use for the vials right now. Personally, I don't have any immediate goals so I've been sitting on 5600 vials for the time being.Currently I have 2 Alexander and 2 Eidolon of Madness.
Should I keep them?
I don't think I have ever seen either card get played.
Currently I have 2 Alexander and 2 Eidolon of Madness.
Should I keep them?
I don't think I have ever seen either card get played.
There's a nice Eidolon + Bunny control haven deck. It either finishes with PTP or Seraph.
I had trouble getting it working but other people seem to be having some luck with it.
Theoretically, Alexander can clear an entire board by himself. But the likelihood you'd want to do that so late with a Swordcraft deck, especially when Cyclone Blade exists, is pretty darned remote.Alexander's issue is that I'd much rather have Odin or Fangblade in his spot.
Yeah! I made A0! And I went through trials with a Banner Sword deck. Now, I might want to start laddering with Combo Roach instead.
Theoretically, Alexander can clear an entire board by himself. But the likelihood you'd want to do that so late with a Swordcraft deck, especially when Cyclone Blade exists, is pretty darned remote.
Thanks. The thing is, I actually wanted to stay in B for a few more days. I wanted to practice Combo Roach a bit more before moving on, but I didn't realize how close I was to Trials. I crushed that last opponent with a 5-attack, a 7-attack, and an 8-attack Roach on 8. That was just disgusting.Grats! I'm within 1000pts from my trials playing my Ward Ramp Dragon... Hopefully I make it.
Sometimes I get the feeling that legendaries should be restricted to 2 per deck. It would avoid a lot of the abusive plays in the game.Edit: Jeez, I just lost in a Dragon mirror, simply because my opponent played THREE Bahamuts...
I stopped and took down his first. Then I countered his second with my own, but then he countered that one with his third... jeez.
Yeah! I made A0! And I went through trials with a Banner Sword deck. Now, I might want to start laddering with Combo Roach instead.
Theoretically, Alexander can clear an entire board by himself. But the likelihood you'd want to do that so late with a Swordcraft deck, especially when Cyclone Blade exists, is pretty darned remote.
The power of the Earth Rune deck!!So, I'm 4-0 in TT and get matched up against Runecraft... I've never seen one past 2 wins, so I knew shit was about to get real.
T1: Scrap Iron Golem
T2: Dwarf Alchemist
T3: some generic 3-drop
T4: Evolve Levi + Piercing Rune
T5: Ancient Alchemist
T6: triple Conjure Guardian
T7: Professor of Taboos
T8: gg
I was not prepared.
Yeah, I'm trying to build one for constructed but I don't have any Ancient Alchemists. I think it's definitely more efficient of an anti-aggro/midrange deck than my Ward Dragon attempts.The power of the Earth Rune deck!!
I fucking love Professor of Taboos so fucking much.
Maybe you should switch to Discard Dragon for a little while. It can handle wards better than face Dragon, and it's decent at control to boot.I feel like meta is really bad for face Dragon - I'm getting hit by same things that are designed to stop OTK roach and aggro blood but without their power.
You don't necessarily have to have Ancient Alchemist to run Earth Rite. It's only essential to super Golem-centric decks with Twin Guardians. Juno or Remi and Rami would be really good in that deck as well.Yeah, I'm trying to build one for constructed but I don't have any Ancient Alchemists. I think it's definitely more efficient of an anti-aggro/midrange deck than my Ward Dragon attempts.
EDIT: One thing that sucks about A is that, even in Unranked, you get matched up with other A players with their refined decks so playing goofy decks is just an exercise in masochism. Finishing missions is also a much bigger pain in the neck.
Agreed. I run Ancient Alchemist because my Earth Rune is HEAVY with Golems so I also run Apprentice Alchemist and Goblin Mage(To make sure I actually get one of the other two followers)You don't necessarily have to have Ancient Alchemist to run Earth Rite. It's only essential to super Golem-centric decks with Twin Guardians. Juno or Remi and Rami would be really good in that deck as well.
EDIT: One thing that sucks about A is that, even in Unranked, you get matched up with other A players with their refined decks so playing goofy decks is just an exercise in masochism. Finishing missions is also a much bigger pain in the neck.
You cans till do it, but you have to link it to facebook first ,then to an android phone(or emulator) and then finally to steam.Question. Can I even take my iOS account to PC, on Steam? I started on iOS last year and I can no longer make a link code on iOS it seems. I'm kinda stuck with this one
You cans till do it, but you have to link it to facebook first ,then to an android phone(or emulator) and then finally to steam.