Out_Of_Ammo
Member
Max Buffs + Raised Critical Chance
Ah ok. And is it random when someone smirks or are there certain conditions?
Max Buffs + Raised Critical Chance
Yeah, this is exactly how I feel. The new designs are way too over engineered and have too much detail in a bad way. Clean is definitely how I would describe the bulk of Kaneko's designs.I don't find them very Kaneko-ish.
Kaneko's art-style is usually rather "clean", by which I mean not overcharged with details.
Pretty much all the new designs are, on the contrary, overcharged with details. The worse being Sanat.
Your example of Seraph vs the new Archangels illustrate that very well, just put them side to side, and I think you'll see what I mean.
Ah ok. And is it random when someone smirks or are there certain conditions?
Smirks happen randomly as a result of one of the following:Ah ok. And is it random when someone smirks or are there certain conditions?
Much of Kaneko's old work is represented in the game, but the new demons (and some old ones) have designs by new artists this time. In place of Kaneko for human character designs, Masayuki Doi (artist for the Trauma Center franchise) handled those.Righto, just finally bought this game and am having a blast. While the huge delay in "localization" is completely ridiculous, it actually provided me with the opportunity to play through the other SMT Games I've missed back then like the Digital Devil Saga series and the Raidou Kuzunoha games. Enough top-notch entertainment to fill the void right there.
I was delighted to see Kazuma Kaneko get listed pretty early as the game's designer. Dude needs more recognition. Though, the artstyle/monster designs seem very different from previous Kaneko games.
Whenever you hit an enemy's weakness/crit them with a physical attack or dodge/absorb/reflect an enemy attack that character gets a chance to smirk.
Smirks happen randomly as a result of one of the following:
-hitting an enemy weakness (as an added note, a smirking enemy or player character's own weakness is voided while smirking, but a smirk can be undone by getting hit with a status effect such as poison, sleep, bind, or sickness)
-landing a critical hit on an enemy
-blocking, repelling, or draining an enemy attack
-one-shotting an enemy (less likely from what I can tell)
EDIT: Beaten on the smirk explanation.
I'm really amazed by this game's menus. Most SMT games "get" that in a JRPG most of the stuff you do as a player is tucked away in menus so the menu design, both visually and functionally, is incredibly important to the overall experience. Like, go back and compare SMT IV's menus with Pokemon X/Y.
And it's mostly really simple stuff. Why would you have selecting a skill in an additional submenu when you could just do it with up/down like in this game? It doesn't make the menu more complicated for the user, I doubt it's harder to program and it makes combat so much more efficient. Though I would've preferred holding a shoulder button to show a demon's analysis, like in newer Persona games.
Much of Kaneko's old work is represented in the game, but the new demons (and some old ones) have designs by new artists this time. In place of Kaneko for human character designs, Masayuki Doi (artist for the Trauma Center franchise) handled those.
Game becomes so much better after you have access to the world map (duh).
So many places to go, so much to do. You can tackle different locations and objectives in any order and there are a ton of sidequests. It's not the kind of world map that ends up guiding you through the game's locations in a fixed order. I wish the map would show the damn names of the locations though, unbelievable.
When does the game open up like that? just killed wukong and about to do Mino, i feel like that should happen now?
When does the game open up like that? just killed wukong and about to do Mino, i feel like that should happen now?
Not much build up when it just appears out of nowhere and when you barely spent that much time in actual Mikado.
You fought Wu Kong before the Minotaur? Isn't Wu Kong a higher level?
I did that too. Wu Kong is definitely easier than Minotaur.
I don't find them very Kaneko-ish.
Kaneko's art-style is usually rather "clean", by which I mean not overcharged with details.
Pretty much all the new designs are, on the contrary, overcharged with details. The worse being Sanat.
Your example of Seraph vs the new Archangels illustrate that very well, just put them side to side, and I think you'll see what I mean.
If theres one thing this game has done for me its convince me that i must the other smt spin offs, starting with Devil Survivor
Just in relation to Persona 3&4´s dreadful tartarus and.....whatever P4´s equivalent is called ( I played both for 10+ hours....and just couldn´t do it anymore. So bad)
I bought Lucifer´s call/Nocturne, Digital Devil Saga and already own Strange Journey ( but never played it for whatever reason), consider me hooked
When did you last register him in the compendium?
Kaneko's Melchizedek from some of the other SMT and Persona games was kind of sentai-ish IMO, but that's about it.I think I've written in my post that the similarity is on conceptual level, especially Michael.
I'm not crazy enough to called the new Four Herald have similar aesthetic to Kaneko's style.
Its the same with Minotaur: something that you could expect from Kaneko if he's the who design him. This is why I like Minotaur and four Herald, while disliking the rest with more sentai influence like Koga Saburo and Yamato Takeru because they are completely at odds with what Kaneko would come up with.
I wish I could experience Nocturne for the first time again. What an absolute masterpiece.
You two are in for such a ride. Nocturne and Devil Survivor Overclocked are legitimately two of my favourite games ever. DSO I think has one of the best stories in the series, and Nocturne is just this incredibly surreal, maddening experience. With amazing music.
Oh shi tell me how to get a Demonee-ho please.
Nearing the end of the game it seems. My MC has a pretty standard late game SMT move set:
Megidolaon
Concentrate
Luster Candy
Debilitate
Samarecarm
Mediarahan
Energy Drain
He's hitting pretty hard with 330 stat points in Magic.
Need to replace Dullahan with something soon though.
Can´t wait .
The Minotaur is definitely pretty hard, I tried to brute force my way through with Bofu and Mabofu magic....and I got him into the red....but then Jonathan gave him a smirk and he landed a critical hit and that was that.
Edit: Is there a point of no return in this game? Final Fantasy X HD made me paranoid. I got the key for that one door on the first floor of Naraku...and I´m not sure If the game expects me to backtrack all the way to the first floor or If I´m expected to kill the Minotaur...and then just use they key whenever.
Hmmm.
buying from the compendium is extremely expensive though. Buying a new one would cost me about 5000 macca, (out of the 6000 I own).
Can´t wait .
The Minotaur is definitely pretty hard, I tried to brute force my way through with Bofu and Mabofu magic....and I got him into the red....but then Jonathan gave him a smirk and he landed a critical hit and that was that.
Edit: Is there a point of no return in this game? Final Fantasy X HD made me paranoid. I got the key for that one door on the first floor of Naraku...and I´m not sure If the game expects me to backtrack all the way to the first floor or If I´m expected to kill the Minotaur...and then just use they key whenever.
Hmmm.
He's a level 75 special fusion (Frost Ace x Kresnik x Cu Chulainn)! He's certainly a tank, takes quite a beating and deals out some impressive physical and gun damage.Oh shi tell me how to get a Demonee-ho please.
You used a Magic Build I take it?
The problem I have with the new art is that while it's overdetailed it is also incredibly flat. Older art had a lot of subtle shadows and depth which is really lacking in new ones.
I found at a certain point I had around 10000+ at all times. And since I'm going magic/agility/luck build I don't have much use for most weapons so it's mostly used for compendium, scouting, consumables and the rare useful equipment.
Hm, some recommendations...
Nearing the end of the game it seems. My MC has a pretty standard late game SMT move set:
Megidolaon
Concentrate
Luster Candy
Debilitate
Samarecarm
Mediarahan
Energy Drain
He's hitting pretty hard with 330 stat points in Magic.
Need to replace Dullahan with something soon though.
He's a level 75 special fusion (Frost Ace x Kresnik x Cu Chulainn)! He's certainly a tank, takes quite a beating and deals out some impressive physical and gun damage.
Yeah magic build, only putting points into Magic and Agility.
I think I've written in my post that the similarity is on conceptual level, especially Michael.
I'm not crazy enough to called the new Four Herald have similar aesthetic to Kaneko's style.
Its the same with Minotaur: something that you could expect from Kaneko if he's the who design him. This is why I like Minotaur and four Herald, while disliking the rest with more sentai influence like Koga Saburo and Yamato Takeru because they are completely at odds with what Kaneko would come up with.
Holy shit I've finally found a boss that is just destroying me.
Heh yeah I have a bad habit of grinding excessively in SMT games. I spent hours today just grinding levels and fusing. Probably way over leveled for this point now but oh well.Demonee-ho has also the most broken skill for a Dex Build MC, even more broken than Nocturne's Freikugel imho.
That's why I don't like the archangels, but somewhat appreciate Koga Saburo: the concept for the former are indeed close to what Kaneko could do, but the execution is miles away, that just irks me. While the latter are just designs Kaneko would never do, so it's easier to accept them: they're juste something completely different.
I'm a bit late as I see that you're already lv 80, but the hardest boss I face was in the quest Rebirth of the Great Overlord. He just kept destroying me.
Then again, I wasn't even lv70 by then...
For your build: one stat point put in a stat that is already over 200 is, I think, not as effective as before you reach 200. If you've already 300+ points in magic, you could consider pumping your luck instead.
He's a level 75 special fusion (Frost Ace x Kresnik x Cu Chulainn)! He's certainly a tank, takes quite a beating and deals out some impressive physical and gun damage.
Yeah magic build, only putting points into Magic and Agility.
While I do enjoy the game I really wish, Jonathan, Isabeau and Walter where my actual party members and not the very demons I fight against. Overall I prefer it the way Persona or Digital Devil Saga handled it. Fusing demons is fun but scouting them is not and I prefer to just get them via cards (Persona) or develop my skills in another way (DDS).
Jealous of everyone getting Neutral on their first shot. The first time I played this game.I was too True Neutral to get Neutral
Yes, that is a thing, and yes, it is stupid.
The alignment range you have to fall into to do it is.-1, 0, or +1
I've never heard of that. What happens if you fall within that range?
On a semi related note: why are people spoileringwhen there's a big fatTokyoin the OP?Tokyo banner with characters
Big alignment lock spoiler:
If I remember right, right before the alignment lock, you have to make a choice that gives you either +10 or -10 points. So if you're "too" neutral, you can't get the neutral ending, as that last choice kicks you in either Law or Chaos.
I guess you haven't played the "old" Persona games then? I always thought it was weird when they removed it from that series, but I like the demons having more personality with the scouting just because there's so many of them.
I get that you like having humans in your party though, and that's cool.
Mortal Jihad
Hm, some recommendations...
-consider dropping Megidolaon and Debilitate for Antichthon when you have the opportunity (it's equivalent to both of those in one, though is more expensive MP-wise)