I have to agree that I like more to see my party members on the battlefield like in Nocturne, the cardboard sprites are a thing I wish to see gone soon and hopefully SMT V will be on a big screen with a proper budget.
Hm, I suppose one could do it that way. I decided on consolidating them primarily due to wanting to save skill slots. Worked out for me, but I suppose keeping them separate is still feasible (particularly when considering the issue mentioned of potentially missing with Antichthon, whereas Debilitate never does).I disagree. Antichthon doesn't replace these 2 because it has 2 majors flaws IMO:
- You can't use it more than twice in boss battles because they will cancel the debuff. So you need something else to do damage.
- It may miss, that's why better use Debilitate instead for debuff purpose.
So better go with Debilitate and Megidolaon (or Great Logos). One for defuff and the other for pure damage. It certainly take more space but it's more efficient. You can keep Antichthon though but you certainly need a more reliant skill for damage.
Oh man, absolutely stomped by the. Any tips for him? What level should I be roughly, I think I'm 12.Minotaur
Oh man, absolutely stomped by the. Any tips for him? What level should I be roughly, I think I'm 12.Minotaur
The name of the game is abusing weaknesses and his is.Ice (Bufu)
I Guess Mino is the first boss of the game that destroys you if you don't debuff and buff?
About how long did your NG+ run take?So, just finished my NG+, with Law/Order ending.
This route is awfull, thank Yhwh I didn't get it in my first playthrough.
Now onto my NG++ for Chaos.
About how long did your NG+ run take?
Ah I see, hopefully it's pretty quick to run through in NG+ if I carry over my stats etc.Pretty long (around 30h), but I did a New Life cycle (stat resets), AND I started on hard, even thoug I switched to normal midway. I did quite a lot of sidequests too.
Ah I see, hopefully it's pretty quick to run through in NG+ if I carry over my stats etc.
This game has made me realise how good the suku buffs and debuffs can be.
Not bad at all, might be feasible to play through and see all the endings this time for me.I heard it's between 5 to 10 hours to get to the alignment lock.
Yeah the difficulty isn't very consistent. It's a shame really. I did run into some very late game bosses that were quite difficult though, but they felt difficult in a cheap way (Super activate insta-death, lots of smirking etc). Low level mobs can even take you out if they get the initiative and are lucky with criticals sometimes. Kind of BS since you can't affect whether they get initiative or not on the world map or when reinforcements arrive in battle.In Soul Hackers buffs/debuffs are completely OP, even the final boss can be turned into a wimp. They stack up to 4 times and make a huge difference on offense and defense both on you and the enemies.
Last few bosses I fought were disappointingly easy, it's really weird how the game throws a couple of really challenging bosses at you early in the game and then the difficulty just goes completely downhill like that.
The open-ended nature of the game can cause you to run into difficult fights (I went exploring and ran into a level 44 boss when I was level 20 and got completely destroyed), but otherwise the game is indeed too easy, though of course the typical situation of getting "SMT'd" can still happen with a bit of bad luck.
Not bad at all, might be feasible to play through and see all the endings this time for me.
Yeah the difficulty isn't very consistent. It's a shame really. I did run into some very late game bosses that were quite difficult though, but they felt difficult in a cheap way (Super activate insta-death, lot s of smirking etc). Low level mobs can even take you out if they get the initiative and are lucky with criticals sometimes. Kind of BS since you can't affect whether they get initiative or not on the world map or when reinforcements arrive in battle.
Ok, so do missions give you more XP in your NG+ in case of a reincarnation cycle?
Just finished the "recruit 3 demons quest" (the second quest of the game) that netted me 75k XP. My freshly recruited demons just gained 22 levels...
The XP you gain during quests is based on the MC level.
Question regarding alignment
So I sided with Walter, killed Tayama's demon and open that gate to hell. Now i'm in the desert. Am I past the alignment lock? And if so, is this the chaos path?
I have to agree that I like more to see my party members on the battlefield like in Nocturne, the cardboard sprites are a thing I wish to see gone soon and hopefully SMT V will be on a big screen with a proper budget.
Man, after a game over I just want to quickly reload my game but Charon is always in the way. I don't understand why they put this mechanic in the game since you can save anywhere.
The combat system is full. It's just the view that's different. I get what you mean, but this is just presentation not an issue with the actual system or gameplay.Totally agree, it almost made me skip the game. In the end i'm glad I didn't because i'm enjoying it but I think i would like it more with a "full" combat system.
Actually, one of my friends who was on the fence about the game decided not to buy it because he really dislikes this kind of combat.
You'll know when you get there, they make it pretty obvious.Question regarding alignment
So I sided with Walter, killed Tayama's demon and opened that gate to hell. Now i'm in the desert. Am I past the alignment lock? And if so, is this the chaos path?
If you had forgot to save in a while and died just before you got to where you wanted to go it would kinda suck. When I don't want to be revived I just hit the home button and restart the game, it's quick enough.
Do we know of any EU region exclusive bugs yet?
Convenient for Fiend hunting during the endgame, as they only have a 1/256 chance of appearing in very specific locations. Should one kill you, paying him will send you right back to just before you fought it, then save so that you won't have to find it again until after you win. Reloading a save without paying Charon would mean having to attempt to respawn that Fiend all over again.Man, after a game over I just want to quickly reload my game but Charon is always in the way. I don't understand why they put this mechanic in the game since you can save anywhere.
装甲悪鬼村正;138375313 said:Just finished the game. I really enjoyed it as a whole, the atmosphere, the soundtrack, the new "no mazes, just proper places" -design philosophy was a nice change of pace for the series ( I still want dungeon crawling back for the next game though).
But the balancing and the battles were totally fucked up. Without a defense stat absolutely everything in this game is a glass cannon. Normal enemies, your party, even bosses, everything dies fast. I barely had any memorable long lasting boss fights in this game, so goddamn unfortunate if I compare this shit to Nocturne.
There are barely any useful skills for the protag in this game, 8 skill slots are like, 5 slots too many, Charge/ Concentrate + 1 single and one multi-target attack is all you need on him. The MP-regen App means no resource management is necessary, and there are way too many demons so you can cover all your needs extremely easily.
This game just plays extremely awkwardly, like nothing concerning stats, balancing and skills makes any sense. Compared to Nocturne, where i had to think about which demon to fuse, which Magatama to use, prepare to get through long dungeons without being able to save and fight boss battles that are not over in 20 seconds (one way or the other) it's just not a very satisfying experience.
Nocturne also had no defense attribute but the bosses had way more HP, that's why the battles lasted longer.
装甲悪鬼村正;138386758 said:You sure? I thought more Vitality also meant more defense. But alright, point being that everything is a one- or two-shot in this game for some reason.
I totally agree about Atlus still having the potential for greatness because SMT IV was definitely a good game. Here's hoping for SMT V coming before 2025!
Also I prefer how physical skills use HP in the previous Megaten. What would be great in SMT5 is to go back to that and tie HP growth to strength and MP growth to Magic, that way you have more options when building demons and it makes more sense. In SMT4 the way HP and MP grow is unfortunately set in stone depending on the demon.
装甲悪鬼村正;138386758 said:You sure? I thought more Vitality also meant more defense. But alright, point being that everything is a one- or two-shot in this game for some reason.
装甲悪鬼村正;138386758 said:You sure? I thought more Vitality also meant more defense. But alright, point being that everything is a one- or two-shot in this game for some reason.
I totally agree about Atlus still having the potential for greatness because SMT IV was definitely a good game. Here's hoping for SMT V coming before 2025!
Yeah, I was surprised too when I learned that, you don't notice it that much in Nocturne imho.
At least it worked much better in Nocturne.
装甲悪鬼村正;138399742 said:Yeah, the complete absence of a defense stat is extremely obvious in SMT IV, while I had no idea about Nocturne.
And I just downloaded the first Archangel DLC with the last couple hundred Yen I have on my account. I guess those don't count as uber bosses because they went down as fast as every other boss but I'm not going to buy any more. Too bad about that amazing boss theme being DLC only.
The current restriction is skills unique to that demon (i.e., Desperate Hit with Demonee-ho). That said, that can usually be circumvented by fusing in mid-battle, which allows such skills to be inherited anyway. It requires minimizing the amount of skills the demons being fused have on their lists to improve the chances of getting something you want, though, since you can't select individual skills with mid-battle fusions.I really love seeing a physical-based demon and it having next to no MP.
Also manual skill selection is a lovely thing but it needs restrictions.
The current restriction is skills unique to that demon (i.e., Desperate Hit with Demonee-ho). That said, that can usually be circumvented by fusing in mid-battle, which allows such skills to be inherited anyway. It requires minimizing the amount of skills the demons being fused have on their lists to improve the chances of getting something you want, though, since you can't select individual skills with mid-battle fusions.
What are the apps worth getting? I've mostly been getting player and demon skill expansion so far as well as demonlingual and mp regen.
There's also Alice's Die for Me! among the unique skills that can be whispered, but yeah, not much else (the ____ of God elemental skills associated with the archangels being among those that can't be whispered, as with the skills unique toThere are so few of those that it doesn't really mattert that much (Desperate-Hit is even "whisperable", contrary to the other unique skills).
But yeah, they need to put some sort of restriction, the game is completely broken as is.