Dragon1893
Member
Ran into a boss that does some serious physical damage, I'll have to review my line-up for this fucker.
Well, not if you're (not a story spoiler, just bonus boss-related)Being able to save anywhere was a nice feature for a relative newcomer to the series like me and I'd daresay a necessity given the tendency of these games to randomly kill you, but it also took away the weight of death and made the inclusion of Charon completely pointless unless you'd forgotten to save.
Alignment System - The alignment system is broken and almost ruined this game for me. In every single significant event in the game, I chose the, siding withchaotic option, opting for freedom over orderover..... . Walter. There was a point in the late-game story where my character.Jonathanand yet when I reached the point where the story determined my ending based on what I had done, I found myselfactivates the gate at the reactor opening a portal to the realm of demons itself. Why? Becausemarching into the reactor and battling Lucifer alongside Jonathan to wipe out Tokyo and all the sinners that dwelled within for the Glory of God. I know that people criticise series like Mass Effect for making the results of your action tie to a few key moments and decisions rather than the overall story arc, but it's much better to do that than it is to try this and have what happened to me occur. My problems are amplified by the fact that you cannot view what your alignment is anywhere in the menus, making it even harder to get the ending you want, and good luck to anyone trying to get the neutral ending since they made the window so comparatively small.I'd spared a few people along the way and wasn't purposely an ass to anyone in my dialogue choices
The Cynical Man.
Also you can check your current alignment with that guy whose name I forgot that frequents the hunter bars later on in the game.
David was unique in respect to the Fiend battles, the remaining ones being much harder to trigger and not as personal (no monologuing by them like with him). Regular bosses will often still involve conversing with them, with the right answers making battles go more smoothly and the wrong ones making them more difficult.Just fought David are there more fights like that? that was the first time i got them feels i get when playing persona
That was how I played on my first run without a guide while still managing to get Neutral, anyway. Just keep in mind that some sidequests have choices which affect alignment. I got away with doing some of those, but in general you don't want to take on too many of them (try avoiding the Hunter Tournament quests in particular).In Shibuya now. Spoke to the cynical man for the first time and I'm Neutral. Just been answering how I feel like so far, I'm guessing it's gonna be hard to keep neutral from now ok without a guide or something right?
No. All enemies in SMT IV have fixed levels. One of the domains did have an early 70s-level boss, though.Do regular demon levels scale? I walked into a Domain with a level 70 or so boss (that was a surprise) but all of the other demons were around my level in the low 20s.
Late game spoilers.
The four heralds are probably the most offensive demon designs yet. So bad. No subtlety at all, I miss Kaneko's designs.
. How far into the game am I? I'm level 41 and roughly 22 hours into the game. I do feel like I'm progressing really fast though. Haven't died in ages.Tamaya ordered me to kill the leader of the ring of Gaea
Loving the difficulty.
If theres one thing this game has done for me its convince me that i must the other smt spin offs, starting with Devil Survivor
Late game spoilers.
The four heralds are probably the most offensive demon designs yet. So bad. No subtlety at all, I miss Kaneko's designs.
They're ugly as hell. And not something I picture seeing in a SMT game. Seeing them In the same game as classic demon designs just exacerbates how ugly they are. I get what they're supposed to portray, and that's why I said they're lacking in subtlety.Really? while the style is lesser compared to Kaneko's, the design concept really captured. In neutral route,the portray of angels as merely nothing but mechanical, robotic servant of Gothis is even mentioned by Isabeau how the angel act like robot.
Don't get used to it, the difficulty drops pretty fast after a few hours.
I'm sure by then I'll be engaged enough not to care, but that's a big shame. Are any other games in SMT series as tough all the way as this one is at the start? Gonna have to look into more once I eventually finish this.
I'm sure by then I'll be engaged enough not to care, but that's a big shame. Are any other games in SMT series as tough all the way as this one is at the start? Gonna have to look into more once I eventually finish this.
Currently lvl. 22ish nearing 60 points in DX and Luck. When do I start getting more Points for my stats?
The story related stuff isn't out yet and from my understanding is all post game stuff anyway.Just got the game. Is there any DLC that is a must buy? I don't want any gamebreaking leveling DLC though, just story stuff, dungeons etc.
Just got the game. Is there any DLC that is a must buy? I don't want any gamebreaking leveling DLC though, just story stuff, dungeons etc.
The story related stuff isn't out yet and from my understanding is all post game stuff anyway.
They're ugly as hell. And not something I picture seeing in a SMT game. Seeing them In the same game as classic demon designs just exacerbates how ugly they are. I get what they're supposed to portray, and that's why I said they're lacking in subtlety.
I´m just done with the forest area (5-6 hours in)....and I can already say that I enjoy mainline SMT games so, so, so much more than Persona.
Holy shit, the athmosphere.....and actual leveldesign. Lucifer´s Call is on it´s way to me as I type this.
The wait was worth it.
If you find level design of smt iv impressive, 1, 2 and Nocturne are going to blow you up. (and dont forget strange journey)
The only thing I've missed from IV are the mazes.
I´m just done with the forest area (5-6 hours in)....and I can already say that I enjoy mainline SMT games so, so, so much more than Persona.
Holy shit, the athmosphere.....and actual leveldesign. Lucifer´s Call is on it´s way to me as I type this.
The wait was worth it.
The lack of mazes is part of why I actually like the level design of IV, but that's me (personally, I don't care for the labyrinthine, grid-based level design in games like Strange Journey or Soul Hackers). I wasn't expecting the dungeons to be as "practical" as most of them are in IV, so I found that refreshing. I'd like to see P5 take cues from it, but even if it doesn't, just getting away from the randomly-generated dungeons of P3 and P4 would be nice.If you find level design of smt iv impressive, 1, 2 and Nocturne are going to blow you up. (and dont forget strange journey)
The only thing I've missed from IV are the mazes.
The lack of mazes is part of why I actually like the level design of IV, but that's me (personally, I don't care for the labyrinthine, grid-based level design in games like Strange Journey or Soul Hackers). I wasn't expecting the dungeons to be as "practical" as most of them are in IV, so I found that refreshing.
You don't. There are quite a few incenses (items that increases your stats) laying in dungeons/overworld or as rewrds from quests.
Reachedearlier tonight..this game keeps getting better.Tokyo
I love the Personas, except for boring 3/4 dungeons. I love Soul Hackers. I really love Nocturne, which I only started for the first time recently...but don't get much of a chance to play it..probably only ~10 hours in. I don't feel at one with it (yet?). Handheld means I can play lots so, so far, SMT IV is by far my favourite of any of these. So far the difficulty and slight streamlinedness of it suit me well.. Argh it's so good! (now can't wait to devote time to Nocturne after this when I can)
Reachedearlier tonight..this game keeps getting better.Tokyo
Same things kept me going with Soul Hackers (and more cyberpunk SMT is always good). I've only played the demo of Etrian Odyssey IV myself, but to my surprise, I wound up liking it more than I thought I would.I can agree with this, I don't have the patience I used to have, though I did play Soul Hackers not too long ago and was fine with it because of the save anywhere app, the story and characters are great too so that kept me going.
I tried getting into Etryan Oddyssey Untold a few days ago and ended up dropping it.
Same things kept me going with Soul Hackers (and more cyberpunk SMT is always good). I've only played the demo of Etrian Odyssey IV myself, but to my surprise, I wound up liking it more than I thought I would.
I disagree. The neware by far the most interesting of the new designs and i like them a lot for what they are.heralds
I want to said that the new Four Heralds designs are what could expect from modern Kaneko he ever want to redesign them. Kaneko's Four Heralds modern art work we usually see like in Persona are just a redone to make them more aesthetically pleasing for modern viewer, but in design they haven't actually changed at all. The new Four Heralds however completely changed it. Seraph, which I presume designed for Strange Journey, are in line in them in conceptual design. It just the Four Heralds have very different aesthetic which makes them off putting for those who liked and getting used to unique Kaneko's aesthetic style of design, while in concept they are what I consider Kaneko-ish.
Well if people don't like them on aesthetic level, I think that's fine because people have different taste.
What does it mean when someone smirks? Is his next attack a crit or something?
The beauty of dumb AI partners giving the enemies smirks.