Ok, so I've now finished the 3rd chapter and the game is getting really good.
The game starts of a bit janky; Your walking animation is strange, there's a lot of texture pop-in (especially in the cutscenes) and the graphics have a "last-gen in high-res" feel to them, loading takes a while, you got to get used to the weird aspect ratio and you sometimes feel like you're fighting the controls. I didn't like the game after chapter 1 and I thought this would turn out to be a 5/6 out of 10.
Things start to get going after that: The setting gets a lot more interesting, there are some nice call-backs to old Mikami games (RE1, RE4, SotD, Remake) and you start to get more freedom in how you approach combat. In chapter 2, stealth is a viable option, but it's not always clear when the enemies see you and the aspect ratio of the game doesn't help.
You get used to it, start collecting points that go toward HP (I love the way they justify leveling-up in the game) and try different ways of dealing with enemies. This will help you a lot in chapter 3: This is when the game really kicks off and you are constantly outnumbered while running low on ammo/resources. This is when you find new weapons, start to use the traps against the enemies, hide from them under beds/in closets and start to think very tactically. Chapter 3 ends with a nice RE4-moment.
So far, the game is a great survival-horror/terror experience. I can see this game getting reviews anywhere from 6s to 9s, depending on the reviewer. If you focus on the problems of the game, or if you don't like replaying 15min of a level because you died shortly before a checkpoint, than it's more towards the lower end. If you play through the first hour, make an effort to learn the game's systems in chapter 2/3 and get hooked by the terrific atmosphere, than this could very well be a 9.