Yeah, I don't know. I just think they're completely out of place. As I've said, you can kind of forgive/ignore the "disconnect" because the game is all over the place and clearly not grounded in the "real world", but still. I just think it feels/looks dumb to have factory-like switches placed on the walls of outdoor cabins. They're definitely fun to implement into your combative approach during an encounter/scenario, but I can't shake the feeling like I'm sometimes playing a challenge map/room because of their overall placement. I cannot stress enough how much it feels like I'm playing a Deception game. That's not really a bad thing (as I like those games, haha!), but it's not what I wanted/expected from this game. I really wanted it to feel more natural and integrated into the environment. Only Chapter 7, so far, has captured what I'm looking for.
I'm not sure. I don't really read reviews nor do I ever watch video reviews. I've only been reading GAF impressions on the game, so I'm not quite sure what the consensus is on this game. A lot of my "minor" gripes with the game (auto-save/checkpoint structure and poorly implemented trap mechanics/ideas) don't seem to phase most people on this forum, from what I can tell. I'm in the odd camp that isn't bothered by the POV or black bars too. The FPS is definitely more of a concern than that stuff, in my opinion.