Shinobi: Art of Vengeance review thread - Sega’s comeback continues

Would you still have bought the game if the demo was 1/3rd of the final product and the rest of the game just reused assets from the demo? IE, no new art or enemies?
Yeah, for sure. The art and enemies are great, but it's the level design and challenge sections that hooked me. As long as the demo isn't more than like 10-20% of the full game (which is a safe bet), I'd definitely get it.

I actually skipped all of the cutscenes and stuff. For a game like this, it's all about two things for me: core mechanics (which are outstanding) and level design (which makes an excellent first impression). The demo definitely told me everything I needed to know.
 
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Yeah, for sure. The art and enemies are great, but it's the level design and challenge sections that hooked me. As long as the demo isn't more than like 10-20% of the full game (which is a safe bet), I'd definitely get it.

I actually skipped all of the cutscenes and stuff. For a game like this, it's all about two things for me: core mechanics (which are outstanding) and level design (which makes an excellent first impression). The demo definitely told me everything I needed to know.
Would you still have bought the game if the demo represented 2/3rds of the final product and the rest of the game only had one enemy repeating on a blank background?

I'm just trying to get you to imagine the perspective of someone who values what the content outside of the demo is.

Or why reviewers playing the full game is important and why people would go bananas if an outlet reviewed a game based on the demo alone.
 
Would you still have bought the game if the demo represented 2/3rds of the final product and the rest of the game only had one enemy repeating on a blank background?

I'm just trying to get you to imagine the perspective of someone who values what the content outside of the demo is.

Or why reviewers playing the full game is important and why people would go bananas if an outlet reviewed a game based on the demo alone.
You're giving me a scenario that doesn't apply. Included at the end of the demo is a sizzle reel with a ton of clips of other areas of the game, challenges, new assets, etc.

I'm saying this demo does exactly what it's meant to do. It shows you a perfect vertical slice of the game, then teases you with a glimpse at the other content within. Of course I value what the content outside of the demo is, and they do a fine job of both showing and implying what that would be.

I disagree with you that this demo isn't enough to justify a purchase, but that's my opinion. If you'd prefer to wait for reviews, that's also totally reasonable. But as far as demos go, I thought this one was great. Very similar amount of content to Pipistrello and Mina in that way, both of which had great demos.

I'm not debating if there's some shit demo out there that's purposefully misleading, where the rest of the game outside of it is somehow incomplete or completed misrepresented. I also can't think of any demos that have done that, either.

It's definitely fine to want to wait for reviews. But to me, a demo always gives a much more direct idea of how much I'd like a game.
 
I enjoyed the demo, but not a big fan of the metroidvania aspects. Got it preordered. Currently 21% off over at Fanatical and Green Man Gaming for a steam key. Pre order comes with the Original Arcade Outfit and Fortune Hunter Amulet.
 
And again, no switch 2 native version (the S1 one looks shite due to the low res).

At this point, I seriously don't know what the fook Nintendo is doing, yet another game that I have to buy on my PS5...


Nintendo has really out-Nintendo'd themselves.
 
Played about an hour or 2 of it last night. Shaping up to me my game of the year so far! What a magnificent game! And I didn't realize it was a Metroidvania game as well! This is pure fucking heaven for me. Looks amazing. Controls beautifully. Sounds great! A perfect 2D action game!
 
And again, no switch 2 native version (the S1 one looks shite due to the low res).

At this point, I seriously don't know what the fook Nintendo is doing, yet another game that I have to buy on my PS5...

Yeah, Nintendo's decision to gatekeep Switch 2 development kits is easily the most inexplicable and bone-headed thing they've done in years.

There have been several games (including this one) that I would have bought day one if they had a Switch 2 version that are now just going to sit on my wishlist, waiting for a deep discount.
 
Yeah, Nintendo's decision to gatekeep Switch 2 development kits is easily the most inexplicable and bone-headed thing they've done in years.

There have been several games (including this one) that I would have bought day one if they had a Switch 2 version that are now just going to sit on my wishlist, waiting for a deep discount.
Nintendo reads NeoGAF, and when they saw Gigabowsers retardedness and retarded posts, they were afraid of people like him representing Switch 2. So now they are gatekeeping dev kits in fear that people like Gigabowser being associated as your average Switch 2 owner
 
I wanted to play the demo and in the end didn't. I bought the digital deluxe as a leap of faith on PS5 and I loved what I have played. No regrets.
 
Yeah, Nintendo's decision to gatekeep Switch 2 development kits is easily the most inexplicable and bone-headed thing they've done in years.

There have been several games (including this one) that I would have bought day one if they had a Switch 2 version that are now just going to sit on my wishlist, waiting for a deep discount.

I like how they dissuade putting games on Switch 2, and make it hard to put the game on the card..unless it's their game.

But you can still publish on the system that's easy to hack and use with a flash cart, why not lol? Never change big N!
 
I wanted to play the demo and in the end didn't. I bought the digital deluxe as a leap of faith on PS5 and I loved what I have played. No regrets.
I bought the digital deluxe on PS5, too. The 10% discount and early access tipped me over. Been playing via PS Portal this afternoon and I've been enjoying it.
 
Would be cool to have Joe as a playable character in SoR4. Yeah it's old but would be cool cross promo.

So.....there is a story behind this. Joe Musashi WAS actually playable in Streets of Rage 4 during development. However...Sega of Japan was like "NO" and wasn't added to the final build. Which was a fucking shame.
 
Oh?! I remember his face was on the wall in one of the levels.
Would have been nice to have him in the game honestly. A damn shame really. Sega of Japan was not too keen at first to give the Streets of Rage reins to Lizardcube/Guard Crush/Dotemu. Basically, Sega of Japan felt that THEY could make the game much better than outsiders. Ironic, since they hadn't touched the game since 1994 albeit the re-releases on the 3DS/Xbox 360 came out that was developed by M2. They would rather the franchise remain dormant than to have filthy gaijin touch their precious IP. Notice how in the game, the retro music from SOR2 (Genesis/Mega Drive) and SOR 1 & 2 (Game Gear versions) are present. Sega literally just gave the devs permission to use music from THOSE titles alone, which was a shitty hand to deal with.

Now that they've proven themselves, it seems that Sega of Japan gave Lizardcube their blessing to develop the game with Sega's name as the actual publisher, unlike Streets of Rage 4 in which they merely had permission to do so.
 
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Switch 2 is like the safest console Nintendo has released. I know Wii U gives them nightmares, but they should just increase the base price of switch 2 to 600 dollars plus and it would still sell. And open up supply to produce more of them as well as dev kits.
 
If you want your Jet Set Radio fix, you can try Bomb Rush Cyberfunk. It's a worthy successor to JSR. Not as good but still great and a lot of fun
Yeah, I immediately played Bombrush Cyberfunk. It's pretty neat! I think a big part of why it worked so well was that Hideki Naganuma himself made the soundtrack (with others).
 
Switch 2 is like the safest console Nintendo has released. I know Wii U gives them nightmares, but they should just increase the base price of switch 2 to 600 dollars plus and it would still sell. And open up supply to produce more of them as well as dev kits.
Why would they need to raise the price to get more dev kits out there? The dev kit situation is just a big F up from Nintendo if you ask me. They're doing everything possible to piss off their cutomers so far with this console it's wild.
 
Yeah, I immediately played Bombrush Cyberfunk. It's pretty neat! I think a big part of why it worked so well was that Hideki Naganuma himself made the soundtrack (with others).
Definitely!!! I'm glad you also played it and enjoyed it. A lot of people I've spoken to about it doesn't even know it exists. And I thought it was fantastic (soundtrack is really really good also). Plus the game runs fantastic (on PS5 at least). Glad to see a fellow gamer that also enjoyed Bomb Rush Cyberfunk.
 
I really hoped it'd be more like the first arcade games in style but it seems pretty great regardless. Still, they could have taken some additional inspiration from those with having foreground and background planes and the trademark jump between them on top of the regular platform action stuff.​
 
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You can always just import one from Amazon.co.uk or Amazon Japan or................you can support the scumbags at LRG when they eventually make copies.

Luckily all the online retailers have copies available for order where I live
I do sometimes purchase foreign physical when it's available - I prefer it all be from my home market but it's just not realistic anymore, which is really what I'm whining about. 😆
 
I do sometimes purchase foreign physical when it's available - I prefer it all be from my home market but it's just not realistic anymore, which is really what I'm whining about. 😆
Please don't take it as an insult, as I am generalising a little bit, but it's not directed at you personally.

If Americans weren't so fucking fat and lazy to even get up to change a disc or open a game case. Physical media wouldn't be in the state it is in the US. I know a lot of digital only bros like to fart their superiority here on gaf. When in fact 99% are probably Americans that have no idea that physical media is actually doing well in Europe and very well in Asia.
 
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Please don't take it as an insult, as I am generalising a little bit, but it's not directed at you personally.

If Americans weren't so fucking fat and lazy to even get up to change a disc or open a game case. Physical media wouldn't be in the state it is in the US. I know a lot of digital only bros like to fart their superiority here on gaf. When in fact 99% are probably Americans that have no idea that physical media is actually doing well in Europe and very well in Asia.
Yes. That's the sole reason why we're switching to digital media (sarcasm).
 
Please don't take it as an insult, as I am generalising a little bit, but it's not directed at you personally.

If Americans weren't so fucking fat and lazy to even get up to change a disc or open a game case. Physical media wouldn't be in the state it is in the US. I know a lot of digital only bros like to fart their superiority here on gaf. When in fact 99% are probably Americans that have no idea that physical media is actually doing well in Europe and very well in Asia.
>please don't take it as an insult
>proceeds to gratuitously insult

Look, inconvenience is a factor, but so is the steep decline in brick-and-mortar retail in the U.S., not to mention the growth of digital storeforonts and their ever-expanding libraries of bargain-priced digital games. This potent combination, convenience and savings, has been gradually changing consumer behavior for almost two decades. What does physical media offer the normie non-collector to counter this value proposition? A flimsy case and inevitable disc rot. Is it any wonder sales of digital games are growing by leaps and bounds?
 
>please don't take it as an insult
>proceeds to gratuitously insult

Look, inconvenience is a factor, but so is the steep decline in brick-and-mortar retail in the U.S., not to mention the growth of digital storeforonts and their ever-expanding libraries of bargain-priced digital games. This potent combination, convenience and savings, has been gradually changing consumer behavior for almost two decades. What does physical media offer the normie non-collector to counter this value proposition? A flimsy case and inevitable disc rot. Is it any wonder sales of digital games are growing by leaps and bounds?
I have 760 Steam games and maybe 130 GOG games

That is just PC, does not count my consoles.

I have 0 desire to have shelves and shelves full of those PC games. 0.
 
>please don't take it as an insult
>proceeds to gratuitously insult

Look, inconvenience is a factor, but so is the steep decline in brick-and-mortar retail in the U.S., not to mention the growth of digital storeforonts and their ever-expanding libraries of bargain-priced digital games. This potent combination, convenience and savings, has been gradually changing consumer behavior for almost two decades. What does physical media offer the normie non-collector to counter this value proposition? A flimsy case and inevitable disc rot. Is it any wonder sales of digital games are growing by leaps and bounds?
I have CDs from the early 90s, boxed PC games from the early 90s. My PS1 games etc. and not a single one of them has any disc rot and all work perfectly fine
 
I have 760 Steam games and maybe 130 GOG games

That is just PC, does not count my consoles.

I have 0 desire to have shelves and shelves full of those PC games. 0.
Conversely, I have a couple smallish shelves full of hundreds of games that collectively are worth over $20k. If I had them digitally instead, they'd be worth 0. I wouldn't necessarily sell the lot but it's nice to have some extra equity in case of an emergency and/or to pass onto my kids.

The space-to-value proposition for video games is actually pretty good, I'd say. A few of these are worth their weight in gold.
 
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