Shinobi: Art of Vengeance review thread - Sega’s comeback continues

Conversely, I have a couple smallish shelves full of hundreds of games that collectively are worth over $20k. If I had them digitally instead, they'd be worth 0. I wouldn't necessarily sell the lot but it's nice to have some extra equity in case of an emergency and/or to pass onto my kids.

The space-to-value proposition for video games is actually pretty good, I'd say. A few of these are worth their weight in gold.
My equity is 74 shares of the Facebook IPO from 2012 :messenger_sunglasses: it does not take up any room either
 
Conversely, I have a couple smallish shelves full of hundreds of games that collectively are worth over $20k. If I had them digitally instead, they'd be worth 0. I wouldn't necessarily sell the lot but it's nice to have some extra equity in case of an emergency and/or to pass onto my kids.

The space-to-value proposition for video games is actually pretty good, I'd say. A few of these are worth their weight in gold.
Also I do have 500 physical games, but they are all retro

NES/Genesis, DS, 3DS, PS1,PS2, and some 360.

But seldom buy anymore, I want a curated collection and not just a complete to complete one.

No real desire to own 8th gen and up games physically.
 
So this weekend I will be playing

MGS Delta
Shinobi
Gears of War


....Dark Souls of course

Sounds like a good weekend to me (long 3-day weekend for Labor Day)
 


Why is game design broken

Why are we still here


Let's hope they have that same energy for silksong

Goofy Short Snow GIF by Disney
 


Why is game design broken

Why are we still here

I don't think the game design is broken. It's deliberate and the devs are leaning into a more classic arcade feel with modern adjustments. Basic pattern design attacks like the ones in the video are designed to be predictable, this isn't supposed to be challenging in that sense. The challenge is delivered progressively when the enemies combine in numbers and timing and placement can overwhelm you.

This is an action platformer, not a modern metroidvania and isn't designed to be anything like Hollow Knight for example. The game encourages speed and chaining kills in style where you want to keep up your momentum.

The game also offers very customisable difficulty settings and a arcade mode when you beat the game that vastly increases the challenge.
 
I don't think the game design is broken. It's deliberate and the devs are leaning into a more classic arcade feel with modern adjustments.
To me this game's design seems to be the antithesis of arcade game design. Based on what I've seen you precisely do not have to engage with the game's mechanics and the combat is mostly optional.
The challenge is delivered progressively when the enemies combine in numbers and timing and placement can overwhelm you.
I hope this is true. If you are correct I look forward to playing this game.
This is an action platformer
If you are not correct though and the combat can be mostly skipped is it fair to say this is an action platformer rather than an evasive platformer with mostly optional combat?
 
I was never a Sega fan when I was younger- I was Nintendo all the way until I purchased a Dreamcast so I have zero nostalgia for the Shinobi games at all. This is, so far, shaping up to be my game of the year! This is about as perfect as you can get! Support devs like this. Buy this game and enjoy the splendor that is 2D action platforming with brilliant level design that is also a metroidvania! This game was basically made for me!
 
Not all combat can be skipped. You can just platform through, not getting resources. But some scenes require you to beat a wave or elite.

The pacing would suffer if you had to beat every enemy. You can evade most enemies in Revenge and III also, but why should you? I enjoyed hitting them with a shuriken barrage or kick. You can evade enemies in pretty much every classic platform game I ever played, I don't see the problem.
 
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It gets tougher as you go. Never noticed these things while playing. Then again I don't play games to stand in one spot lol.
Sometimes it's good to test the rules and limits of the game to gain better understanding of the game. A game can seem very challenging until you learn how the game works and what the developer allows the player to do within the limits of the game.

This is how the meta of the game develops and the mastery of the game's mechanics unfold.

It is sad though if you learn most of the mechanics you have invested your time in up to that point reveal themselves pointless or trivial.

Not all combat can be skipped. You can just platform through, not getting resources. But some scenes require you to beat a wave or elite.
That is good to know. The game should force you to engage in it's mechanics.
 
Sometimes it's good to test the rules and limits of the game to gain better understanding of the game. A game can seem very challenging until you learn how the game works and what the developer allows the player to do within the limits of the game.

This is how the meta of the game develops and the mastery of the game's mechanics unfold.

It is sad though if you learn most of the mechanics you have invested your time in up to that point reveal themselves pointless or trivial.


That is good to know. The game should force you to engage in it's mechanics.
There are these stone face enemies were a pain. Found the water parry ninpo and they became trivial. I agree with you but the video used for example seems a little unfair is all.
 
There are these stone face enemies were a pain. Found the water parry ninpo and they became trivial. I agree with you but the video used for example seems a little unfair is all.
I hope you are right. I've been waiting for this game since the reveal. I want it to be great!

Streets of Rage 4 is one of my favorite games. It could be my expectations are set too high.
 
To me this game's design seems to be the antithesis of arcade game design. Based on what I've seen you precisely do not have to engage with the game's mechanics and the combat is mostly optional.

I hope this is true. If you are correct I look forward to playing this game.

If you are not correct though and the combat can be mostly skipped is it fair to say this is an action platformer rather than an evasive platformer with mostly optional combat?
Combat isn't really optional. Sure, you might be able to skip past a grunt or two early on, but the game will progressively force you to engage. You won't be able to just run past everything. Based on the reviews, enemy placement seems to escalate.

It's definitely an action platformer. You're graded on kills, kill chains, speed (time cleared) etc. Even when the game allows you to skip past grunts - which classic Shinobi also let you do if I recall correctly - I'd say those sections are more about maintaining the momentum/flow of each stage rather than avoiding combat all together.
 
Same. I had one issue where I died and nothing happened on screen. A bit of a goofy bug, but that's it.
I think the only "issue" I had is those sparkling electric lights that shoot you off into the distance had no tutorial. So I had no idea what they did and just tried avoiding it. When I had no where else to go I finally just threw my character into it and realized what they were. Would have been nice to get a quick tip during my first encounter but not a huge issue.
 
I think they might have done a Shinobi game for the Dreamcast had it stayed in the fight a bit longer ......certainly the Saturn version wasn't that bad, despite it's use of FMV
 
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