RetroGamingUK
Member
I have CDs from the early 90s, boxed PC games from the early 90s. My PS1 games etc. and not a single one of them has any disc rot and all work perfectly fine
Disc rot is a myth perpetuated by Gamepass fanboys
I have CDs from the early 90s, boxed PC games from the early 90s. My PS1 games etc. and not a single one of them has any disc rot and all work perfectly fine
My equity is 74 shares of the Facebook IPO from 2012Conversely, I have a couple smallish shelves full of hundreds of games that collectively are worth over $20k. If I had them digitally instead, they'd be worth 0. I wouldn't necessarily sell the lot but it's nice to have some extra equity in case of an emergency and/or to pass onto my kids.
The space-to-value proposition for video games is actually pretty good, I'd say. A few of these are worth their weight in gold.
Also I do have 500 physical games, but they are all retroConversely, I have a couple smallish shelves full of hundreds of games that collectively are worth over $20k. If I had them digitally instead, they'd be worth 0. I wouldn't necessarily sell the lot but it's nice to have some extra equity in case of an emergency and/or to pass onto my kids.
The space-to-value proposition for video games is actually pretty good, I'd say. A few of these are worth their weight in gold.
Why is game design broken
Why are we still here
Same. Not trying to shill or anything, but I didn't have an issue with the enemies or anything here.I don't know I played it last night and it was fun and I didn't have any of these issues.
I mean is this even an action game if the game is easier and can/should be played without engaging in the action?Well the enemies barely have an issue with the player either.
Same. I had one issue where I died and nothing happened on screen. A bit of a goofy bug, but that's it.I don't know I played it last night and it was fun and I didn't have any of these issues.
Why is game design broken
Why are we still here
There must be something you know that I don't.Let's hope they have that same energy for silksong
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Why is game design broken
Why are we still here
Why is game design broken
Why are we still here
To me this game's design seems to be the antithesis of arcade game design. Based on what I've seen you precisely do not have to engage with the game's mechanics and the combat is mostly optional.I don't think the game design is broken. It's deliberate and the devs are leaning into a more classic arcade feel with modern adjustments.
I hope this is true. If you are correct I look forward to playing this game.The challenge is delivered progressively when the enemies combine in numbers and timing and placement can overwhelm you.
If you are not correct though and the combat can be mostly skipped is it fair to say this is an action platformer rather than an evasive platformer with mostly optional combat?This is an action platformer
Sometimes it's good to test the rules and limits of the game to gain better understanding of the game. A game can seem very challenging until you learn how the game works and what the developer allows the player to do within the limits of the game.It gets tougher as you go. Never noticed these things while playing. Then again I don't play games to stand in one spot lol.
That is good to know. The game should force you to engage in it's mechanics.Not all combat can be skipped. You can just platform through, not getting resources. But some scenes require you to beat a wave or elite.
There are these stone face enemies were a pain. Found the water parry ninpo and they became trivial. I agree with you but the video used for example seems a little unfair is all.Sometimes it's good to test the rules and limits of the game to gain better understanding of the game. A game can seem very challenging until you learn how the game works and what the developer allows the player to do within the limits of the game.
This is how the meta of the game develops and the mastery of the game's mechanics unfold.
It is sad though if you learn most of the mechanics you have invested your time in up to that point reveal themselves pointless or trivial.
That is good to know. The game should force you to engage in it's mechanics.
I hope you are right. I've been waiting for this game since the reveal. I want it to be great!There are these stone face enemies were a pain. Found the water parry ninpo and they became trivial. I agree with you but the video used for example seems a little unfair is all.
Combat isn't really optional. Sure, you might be able to skip past a grunt or two early on, but the game will progressively force you to engage. You won't be able to just run past everything. Based on the reviews, enemy placement seems to escalate.To me this game's design seems to be the antithesis of arcade game design. Based on what I've seen you precisely do not have to engage with the game's mechanics and the combat is mostly optional.
I hope this is true. If you are correct I look forward to playing this game.
If you are not correct though and the combat can be mostly skipped is it fair to say this is an action platformer rather than an evasive platformer with mostly optional combat?
I think the only "issue" I had is those sparkling electric lights that shoot you off into the distance had no tutorial. So I had no idea what they did and just tried avoiding it. When I had no where else to go I finally just threw my character into it and realized what they were. Would have been nice to get a quick tip during my first encounter but not a huge issue.Same. I had one issue where I died and nothing happened on screen. A bit of a goofy bug, but that's it.
I hope you enjoy it! You probably will if you loved So4.I hope you are right. I've been waiting for this game since the reveal. I want it to be great!
Streets of Rage 4 is one of my favorite games. It could be my expectations are set too high.