SHOCKING NEWS: 3DS games look way better than DS games?!

I'm surprised at how good Arkham Origins Blackgate looks on 3DS.

It's stunning.

Also, Smash Bros. 3DS looks super clean.

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Mmm, that difference.

That 2nd pic... XD
 
Yeah, the upgrade from DS to 3DS was big, just as the upgrade from N64 to GC was big. Going forward portables will start running up against the law of diminishing returns, though, just as home consoles have in the post-PS2/Xbox/GC era.
 
At this point it's not really the level of graphics I'm concerned about, I'm concerned about how expensive and time-consuming it will be to make games for the next-gen Nintendo handheld. Developing for the GB/GBA/DS was cheap, but making something that takes advantage of the 3DS hardware is costlier and longer, and it's probably one of the reasons why third-party support has dropped significantly compared to the GB/GBA/DS.
 
Yeah, the upgrade from DS to 3DS was big, just as the upgrade from N64 to GC was big. Going forward portables will start running up against the law of diminishing returns, though, just as home consoles have in the post-PS2/Xbox/GC era.

I guess Sony won't make another handheld after the Vita.
And Nintendo has still a lot to do in terms of resolution. 3DS's resolution is lower than PSPs. *
I guess the law of diminishing returns won't be a problem for handhelds.


*Thats what a graphical leap combined with a resolution jump looks like. Nintendo should do that with their next handheld.
gSuw2kZ.jpg

S8UeR75.jpg

Thats Wipeout Pure(PSP) vs. Wipeout 2048(PsVita)
 
The hot-linking doesn't work on my end, so I re-uploaded the image on imageshack in case it didn't work for the others either:

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Damn I thought this was just another shitty job trying to make money off the name so I didn't pay it any attention. Looks like another game on the list to get :<
 
I guess Sony won't make another handheld after the Vita.
And Nintendo has still a lot to do in terms of resolution. 3DS's resolution is lower than PSPs. *
I guess the law of diminishing returns won't be a problem for handhelds.


*Thats what a graphical leap combined with a resolution jump looks like. Nintendo should do that with their next handheld.
57341120071129_143735_5_big.jpg

S8UeR75.jpg

Thats Wipeout Pure(PSP) vs. Wipeout 2048(PsVita)

first picture doesnt work.
 
In 3D this is especially true. Neither the N64 nor the DS were good at 3D, and although better in some ways I think on the whole the DS was worse. The 3DS when used correctly can best the Wii (or at least come close). So you're jumping in effect from 1994 to 2002. That's not very surprising since that's almost as long between the release of the DS and the 3DS. 2D isn't as big a jump, but then the GBA bested the N64 in that regards from my understanding, the DS is supercharged GBA in 2D and the DS is a, well, super-super charged GBA.

At this point it's not really the level of graphics I'm concerned about, I'm concerned about how expensive and time-consuming it will be to make games for the next-gen Nintendo handheld. Developing for the GB/GBA/DS was cheap, but making something that takes advantage of the 3DS hardware is costlier and longer, and it's probably one of the reasons why third-party support has dropped significantly compared to the GB/GBA/DS.

One of my concerns as well. I recall Ubisoft saying something like a GBA game cost less than $1million to make, a DS game $1-2 million, and 3DS games $5 million. I'm probably off on the numbers and of course some games don't scale like other games but in effect each new handheld was 3 times more expensive to make games. Given their cut of the game's revenue and the install base it's not hard to see why 3rd parties are more wary of the 3DS than the GBA/DS (too wary in my opinion but that's another thread).
 
I guess Sony won't make another handheld after the Vita.
And Nintendo has still a lot to do in terms of resolution. 3DS's resolution is lower than PSPs. *
I guess the law of diminishing returns won't be a problem for handhelds.


*Thats what a graphical leap combined with a resolution jump looks like. Nintendo should do that with their next handheld.
gSuw2kZ.jpg

S8UeR75.jpg

Thats Wipeout Pure(PSP) vs. Wipeout 2048(PsVita)

I'm not saying the graphical jump isn't there, but it's not as big. On the other hand, just look at some of the DS to 3DS comparisons in here. The difference is more easily noticeable.
 
The DS' graphical output was close to that of the N64, while the 3DS is closer to the GameCube/Wii. I was amazed that Sony managed to squeeze the PlayStation 2 down to the PSP, and even more so the PlayStation 3 down to the Vita, but Nintendo's making strides of their own in the handheld space, too.
 
Renegade Kid's Maximillian and the Rise of the Mutant Mudds looked graphically impressive.

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http://youtu.be/lfDpye2-TLw

Shame it never released, and at this point I'd say that it wouldn't be as impressive (Mutant Mudds is probably better gameplay-wise) even if it released on 3DS.
 
The 3DS's inability to push 60 fps due to its weak ass CPU kills the impact of the improved graphical capabilities. Even ATV Wild Ride, a straight port of a DS game, saw its framerate cut down from 60 on the DS to 30 on the 3DS, despite its visuals being mostly the same.

The 3DS is more than capable of running at 60 FPS. The difference is more that the DS had a hardware-level "3D engine" that would spit out up to [x] polygons each frame, 60 times per second. It was always easy to get the exact same performance out of it. 3DS is an entirely different beast. Its "weak ass CPU" isn't holding back framerates.
 
After playing a lot of Animal Crossing New Leaf, gave Wild World a go. The difference between the two is amazing. Wild World looks awful.
 
Any guesstimates as to when Nintendo might release another handheld? I've been on the fence about one, but I think I might want to wait until they can do 720p on a handheld and have a unified account system. I understand the latter might be a longer wait, but how realistic is it to have another graphical leap along with native 720p games on a Nintendo handheld?
 
Any guesstimates as to when Nintendo might release another handheld? I've been on the fence about one, but I think I might want to wait until they can do 720p on a handheld and have a unified account system. I understand the latter might be a longer wait, but how realistic is it to have another graphical leap along with native 720p games on a Nintendo handheld?

3ds is only 2 and a half years old so I wouldn't expect anything new for the time being. You'll be waiting years till a sequel.
 
Really cool thread.

I still love the DS' graphics, but that's because I have some crazy nostalgia for lowpoly, 32 bit graphics.

The 3DS pumps some gorgeous stuff out. I wish we could get some more 3rd party devs to take advantage of it. Would love an online multiplayer FPS for my 3DS.
 
Yeah, the upgrade from DS to 3DS was big, just as the upgrade from N64 to GC was big. Going forward portables will start running up against the law of diminishing returns, though, just as home consoles have in the post-PS2/Xbox/GC era.

I agree, that is probably the best way to describe the upgrade going from DS to 3DS.
 
Uh, of course the jump is big, like it was between N64 and GC.
But 3D was actually what awe me initially.


DS has weak polygonal graphics so it's more likely 2D games that held up better.
Said that here a few example I think could stand well the test of time:

Final Fantasy Four Heroes of Light:
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Ghost Trick:
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Nanostray 2:
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Bowser inside story:
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Alice in Wonderland (cool artstyle):
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I think Bowser's Inside Story's look is timeless.
 
Any guesstimates as to when Nintendo might release another handheld? I've been on the fence about one, but I think I might want to wait until they can do 720p on a handheld and have a unified account system. I understand the latter might be a longer wait, but how realistic is it to have another graphical leap along with native 720p games on a Nintendo handheld?

We're probably halfway through the handheld gen if not even less.
 
Any guesstimates as to when Nintendo might release another handheld? I've been on the fence about one, but I think I might want to wait until they can do 720p on a handheld and have a unified account system. I understand the latter might be a longer wait, but how realistic is it to have another graphical leap along with native 720p games on a Nintendo handheld?

Who knows. The GBC and GBA were given 3 years while the GB got an insane 9 and the DS 7. I'd hope Nintendo has learned they can't rehash the same hardware for 10 years anymore and will move to at least a standard 5 year hardware cycle, or even 4 in this case since the Vita is dead and the ever evolving smartphones are the challenger now. So to answer your question, sometime from 2014 to 2020 with 2015-2017 being most realistic.

We're probably halfway through the handheld gen if not even less.

Man do I hope so. I recall in 2007 wondering where the DS' successor was (announcement-wise), then I found out about the... DS with some added features. No probs, just a stopgap, 2008 will be the year... to hear about a larger DS with the added features. But after 7 years we finally got a new handheld... that wasn't fully realized until a year or so later.
 
Speaking of COP The Recruit, those guys are working on a 3DS game. Wonder what magic they'll work with the extra grunt?

http://www.iron-fall.com/

Oh sweet, Velez and Dubail are at it again! I was so worried, I haven't seen any news on these guys since their DS engine demo went up, I thought they were done for after Cop: The Recruit. Hopefully they're ready to come back strong. Their strength has always been in getting a whole lot out of hardware previously thought capable of only a little, so I'm not sure the 3DS (which is pretty powerful and modern, even if it is weak against the competition) will show their strengths, but they're hardcore code-tweaker guys so hopefully IronFall lets them do what they do best.
 
The jump from DS to 3DS was great, and needed. It does remind me of the jump from N64 to Gamecube.

Smash Bros 3DS just looks amazing. Fantastic art style.
 
After playing a lot of Animal Crossing New Leaf, gave Wild World a go. The difference between the two is amazing. Wild World looks awful.

Came to post this. Wild World not only has a lot of 2D elements and clipping and lacks texture filtering, but also runs like shit. It surprised me a lot, as I've always regarded it as one of the best looking 3D games.
 
Came to post this. Wild World not only has a lot of 2D elements and clipping and lacks texture filtering, but also runs like shit. It surprised me a lot, as I've always regarded it as one of the best looking 3D games.

I agree.

Man, New Leaf is one gorgeous game, and the shaders on the grass/animals are so good.
 
New Leaf looks leaps and bounds ahead of the Wii AC, but that's probably due to;

1) Advanced lighting & shaders
2) The complete half-arsedness of City Folk

It's literally nothing like that at all. The DS can easily outperform the N64, but the 3DS can't even come close to matching the best of the Gamecube.
I wouldn't say Revelations isn't "coming close" to RE4. Conversely I struggle to think of one DS title that looked better than Ocarina of Time or Conker.
 
New Leaf looks leaps and bounds ahead of the Wii AC, but that's probably due to;

1) Advanced lighting & shaders
2) The complete half-arsedness of City Folk


I wouldn't say Revelations isn't "coming close" to RE4. Conversely I struggle to think of one DS title that looked better than Ocarina of Time or Conker.

The lava room in RE4 blows away anything in Revelations. Revelations takes place entirely in corridors and tiny environments, limiting its impressiveness.

Okamiden is pretty easily better looking than anyhing on N64, as are most of Square Enix's DS games.
 
The lava room in RE4 blows away anything in Revelations. Revelations takes place entirely in corridors and tiny environments, limiting its impressiveness.

Okamiden is pretty easily better looking than anyhing on N64, as are most of Square Enix's DS games.

There are quite a few more open spaces and impressive boss fights.

The beach level early on with the town behind me impressed me. The huge central room with multiple floors, the place where you fight "Mayday," the gross pool room, the crashed plane and snowy caves, the ocean shooting section, the fight with a helicopter above you (you know the one), etc.
 
I always thought Kingdom Hearts 358/2 Days was impressive on the DS.

These screens are native-res hence why they are so small:

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It's literally nothing like that at all. The DS can easily outperform the N64, but the 3DS can't even come close to matching the best of the Gamecube.
The ds would probably have a hard time getting some of the more detailed 3d n64 games to run decently

The ds is no where near the n64 and the 3ds is no where near the gamecube.The DS is like a slightly better sega saturn and the 3ds is like a slightly better ps2
 
The lava room in RE4 blows away anything in Revelations. Revelations takes place entirely in corridors and tiny environments, limiting its impressiveness.

You sure you played it? There are some rather large environments.

Also, graphics =/= power. The 3DS is superior to the GameCube graphically. You could definitely be right that the 3DS is not as powerful, I have no information on that so I can't say yes or no, but the thread title says "graphical discussion," not "power discussion."
 
You sure you played it? There are some rather large environments.

Also, graphics =/= power. The 3DS is superior to the GameCube graphically. You could definitely be right that the 3DS is not as powerful, I have no information on that so I can't say yes or no, but the thread title says "graphical discussion," not "power discussion."

So the 3DS can replicate any of these graphics?
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(Note: All of these games run at 60 fps on the Gamecube)
 
I can assure you that Rebel Strike doesn't keep that 60 FPS at all. Some levels are very smooth, but some have serious framerate issues. Especially that one AT-ST level.

Dare you say that in the OT. I got bashed for that opinion.

But I agree, it looks better on 3DS considering hardware. It's the outlines. They make characters look super smooth and it just pops.

I think the Wii U game is less impressive since it looks like Brawl HD. I know they can do more than that, but the game still looks terrific.

Not just the outlines, they look pretty damn smooth, textures look real nice as well. And I did post that in the OT, but it was ignored. And I agree with the Brawl in HD sentiment. But who knows, it might end up looking spectacular by release.
 
uh? That title change was really unnessecary... Usually I'm all for mods changing titles of threads when it's a stupid thread but this one just feels like a mod didn't like that people were discussing graphical leaps.
 
Not just the outlines, they look pretty damn smooth, textures look real nice as well. And I did post that in the OT, but it was ignored. And I agree with the Brawl in HD sentiment. But who knows, it might end up looking spectacular by release.

I can't wait to see it in-motion on the console. I'm also damn certain it'll be 60fps. Sakurai never accepts anything lower for Smash games.

I'm sure the Wii U game will look fine, but I can't say I expect major changes from now till then, it seems they refined the engine already. Some stages look graphically disappointing though, like the Pilotwings stages. It seems like they just look the Wii game and up-rezd it.
 
uh? That title change was really unnessecary... Usually I'm all for mods changing titles of threads when it's a stupid thread but this one just feels like a mod didn't like that people were discussing graphical leaps.

It would be nice to have some explanation behind certain mod decisions... but it doesn't really matter, we're aware of what we're discussing.
 
The lava room in RE4 blows away anything in Revelations. Revelations takes place entirely in corridors and tiny environments, limiting its impressiveness.

Okamiden is pretty easily better looking than anyhing on N64, as are most of Square Enix's DS games.

You might want to play the game instead of judging it based on screenshots.
 
I guess Sony won't make another handheld after the Vita.
And Nintendo has still a lot to do in terms of resolution. 3DS's resolution is lower than PSPs. *
I guess the law of diminishing returns won't be a problem for handhelds.


*Thats what a graphical leap combined with a resolution jump looks like. Nintendo should do that with their next handheld.
gSuw2kZ.jpg

S8UeR75.jpg

Thats Wipeout Pure(PSP) vs. Wipeout 2048(PsVita)

Also a huge leap in terms of loading times XD
 
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