Brought this up in another thread, but no one seems to be able give a good counter argument. Anyway...
The original reasoning behind making Metroid 3D 1st person was that it was needed for targeting, combat being primairily long range. But since lock-on targeting was included the game could still be reasonably well done from a 3rd person perspective (as targeting" is minimal to begin with) while melee combat preserved (screw attack, dash attack, etc) and it'd make platforming much more natural. If NCL/Retro demanded a move to first person perspective why keep relying on lock-on? Why essentially make a 1st person game with 3rd person controls? Why not go for 3rd person and be truer to the franchise and expand the jumping/platforming elements?
The original reasoning behind making Metroid 3D 1st person was that it was needed for targeting, combat being primairily long range. But since lock-on targeting was included the game could still be reasonably well done from a 3rd person perspective (as targeting" is minimal to begin with) while melee combat preserved (screw attack, dash attack, etc) and it'd make platforming much more natural. If NCL/Retro demanded a move to first person perspective why keep relying on lock-on? Why essentially make a 1st person game with 3rd person controls? Why not go for 3rd person and be truer to the franchise and expand the jumping/platforming elements?