Should Nintendo's Next Handheld Include or Abandon Dual Screen

RPG stats are in the same category as maps, IMO. What we're really talking about is using the second screen as a replacement HUD. A data display. I don't think that's enough of a reason to include one again given the other factors.
Fair enough. Not having a second screen would make drawing maps in EO super awkward IMO, but happy to concede there. It's true that a system shouldn't be held back from change just to keep BC, I'm sure developers can work around whatever Nintendo come up with as long as it isn't too bizarre.

What about the clamshell point? It's been a signature feature of their portables since the GBA SP, and I think it's a good compromise between allowing a decent screen size, having it fit in your pocket and protecting the screen/buttons/sticks. I think that's probably the sticking point- whether they advance from something like the 2DS with it's cheaper single screen (and manufacturing cost) or actually value it's portability and the protection offered by a clamshell design for devices used by kids.
 
I just want something that adheres to my strict nostalgic doctrine. They should call it the Portal Nintendo Entertainment System and make my life like it was when I was five again.
 
Just because there haven't been any outstanding or really innovative concept lately doesn't mean convenience factors aren't there all along. I think I'll really have a hard time letting go of the 2nd screen.

Was the map innovative? No. But it's convenient. Was inventory innovative? No. But it's convenient. Touch screen as dedicated big ass buttons innovative? No. But it's convenient. It allows a bunch of stuffs while retaining portability with clamshell design.

agree with everything here. why take a step back with the new hardware?
 
1 good screen with the budget for the 2nd re-purposed elsewhere. Especially if that means we can ditch the hinge.
 
Having two screens, that one of which is always relegated to the same thing, just doesn't seem like a good inclusion. During the DS era, having the action span vertically across two screens worked ok for some games, but it seems that most developers opted out of doing this because it just isn't as pleasing. And these days, I can't think of any 3DS games that use the second screen for anything other than menus, inventories, or whatnot.

I'd rather they give developers a single screen that can take the role of whatever is called for, instead of a second small one that's always a dumping ground for menus and whatnot.
 
Having two screens, that one of which is always relegated to the same thing, just doesn't seem like a good inclusion. During the DS era, having the action span vertically across two screens worked ok for some games, but it seems that most developers opted out of doing this because it just isn't as pleasing. And these days, I can't think of any 3DS games that use the second screen for anything other than menus, inventories, or whatnot.

I'd rather they give developers a single screen that can take the role of whatever is called for, instead of a second small one that's always a dumping ground for menus and whatnot.

Why is it so bad for menus and inventory to be there, easy to access, rather than through cumbersome menus activated by buttons?
 
Abandon dual screen please. The concept is outdated now and not even 1st party games use it in interesting ways anymore. Time to go back to one screen to make it as crisp and HD as possible.
 
The inventory/map/stats alone is a very good reason to keep it, keep it low res (the 3ds touch is fine, dont need to change it) and make a good 1st screen without 3d would be perfect.
 
Not sure.

I think the clam shell design is a great design and goes a long way in protecting the console so I think that should stay but then if it's not dual screen it kind of defeats the main point of it.
 
Why is it so bad for menus and inventory to be there, easy to access, rather than through cumbersome menus activated by buttons?

I don't think people care all that much. Personally speaking, I'll always use buttons to access the menus and inventory when given the choice as it's just more comfortable and familiar to me, so it being always there on a separate screen makes no difference to me.
 
Cost and price aren't an issue as seen with the price of the 3DS. Ease of software development, it's quite easy really for a second screen. You're exaggerating the issue. Battery life? 3DS has a better battery life than the Vita and it has two screens, one of which does 3D, so...

Evolve by taking a step back?

I'm not sure you've been paying attention to the mobile industry.
 
After holding a Vita and then holding a 3DS, the 3DS got returned. That clamshell design sucks and I don't find that it works nearly as well in various sitting or laying positions as a single screen.
 
I like the Dual Screen but it'd be nice if they kept them both with the same resolution/quality. I'd be fine with either option (with or without).
 
Unlike most people ITT, I'm of the opinion that the second screen needs to go.

Personally, I like HUDs. I think they give games a uniquely pleasing kind of aesthetics. Stats, life, score, level etc. stuff fits better on the screen where the stuff is happening for me. As such, I prefer multiplatform games on a single screen.

I believe that whatever novelty the second screen had was explored during the DS era. The World Ends With You and 999 are some stellar examples. I find no such example for 3DS except the whole "map" ordeal. 3DS' touchscreen being a low-res, resistive glass hot piece of shit that was smaller than the main screen pretty much relegated it to being an "info hub" for most games. As I stated before, this takes away from my enjoyment since it simplifies the main screen's HUD. Moreover, it's more of a hassle to keep looking at the lower screen to get info and use power-ups and stuff at times (a la New Super Mario Bros or SMB 3D Land).

Don't like the clamshell design much either, loved it on the GBA SP but with two screens it just looks incredibly ugly. Didn't like it at all on DS or 3DS, and since a touchscreen is practically impossible with GBA SP's design (above half screen, lower half controls) I'd much rather a run of the mill, horizontally held device (or vertically or flippable, basically no hinge). As for keeping it covered, just get a case. Not as portable, true, but safer to carry IMO. Moreover, it means we can finally get a proper analog stick on a Nintendo handheld.

Unless the only format we get is some 3DS XL sized giant, the dual screen also limits the usability of both screens because their size keeps games with detailed graphics getting ported to them since they'd look too crowded on those small screens.

There's also the fact that with the amount of power Nintendo puts into its handhelds, a single screen would be able to display much better graphics than two atrocious screens.

In order to make third party games look like they do on other platforms and possibly get rid of the HUD and inconvenient porting issues, I'd say it's for the best if dual screens go.

The 3DS' graphics are ATROCIOUS, without 3D on pretty much the only visually pleasing 3DS game I've seen is A Link Between Worlds and maybe Ace Attorney Trilogy. If Nintendo doesn't port over the 3D and also makes the platform's games look like painful, atrociously low quality, graphical messes then I'll be very disappointed.

I hate playing non-innovative (a la TWEWY) games on the touch screen, they KILL the immersion thanks to the dual screen setup.

I detest the second screen. I hope it's gotten rid of.

edit:

An attachable second screen would be a wonderful idea, (3)DS BC + stops the "MY MAPS" crowd.
 
I hope they get rid of it but I doubt they will.

It was a dumb concept that they ran with. It's has such limited practicality which was/is made obvious by developers never actually doing anything with the 2nd screen that couldn't have be done on one. Even putting a map down there makes the experience worse, because by "uncluttering" the main screen you now have to completely take your eyes off the screen to see that information.

DS, 3DS, and now Wii U, I can count the games on one hand that made me say "ok, I'm glad this is split across 2 screens and no way could this have been done on a single screen".

It's frustrating that DS was so successful and at least from a PR standpoint, Nintendo attributed it to the dual screens. Instead of statements like "All these great exclusive games drove sales", we got "Consumers have spoken and prefer INNOVATION and FRESH EXPERIENCES only the DS can offer".
 
Keep it. It serves a double function of not cluttering the main screen and making a clamshell design to protect the system when not in use.
 
DS line wasnt the first to have clamshell design. So just because if they abandon Dual Screen, doesnt mean it wont have a clamshell design

th

Add 2 more face buttons, widen by an inch, retina type of display, Super Mario Bros 4 (true smb3 sequel), and you have the ultimate handheld.
 
There's no need for dual screens, a touchscreen with a good resolution can contain both 3ds screens without the burden of separate screens.
 
Considering the bottom screen was basically just there for backwards compatibility on the 3DS, and held gameplay back from reaching player interactions with the main screen on the level of Tearaway and other such titles, the bottom screen needs to go so that the player can actually touch the screen that matters most.
 
So your solution is to either buy additional hardware for console owners who want to enjoy MM, play a crappier version of it, or use your smartphone(?)

In a previous post you speak of making design sacrifices in certain games for the NX console. But sacrifices to achieve what exactly? The whole point of buying NX console will be to play Nintendo 1st party games, and those should be as enjoyable as possible. Not to mention the OS UI and Miiverse; the full Wii U experience depends on having a gamepad.

Also as a third example, the competitive meta for Mario Kart 7 and 8 depends on info coming from a second screen, which could not fit on a main screen. Knowing which items your opponents have on them changes things up significantly in a good way, no second screen would mean Mario Kart has to regress as well.
It's not that I don't agree with you on the bolded. It's that the Wii U was such a colossal failure & that the GamePad added a crap-ton of unnecessary cost to the system that I doubt that Nintendo will attempt to do something similar again.
 
100% abandon the dual screen. All of the games I have never fully took advantage of it and it's another drain on the battery (a low res screen at that) so get rid of it please.

I'm all for a single, high-resolution display. Increase battery life while also increasing image quality is a win-win for everyone.
 
I personally hope they ditch the two low/middling quality screens for one high quality display with capacitive touch, the clamshell design has led to, for me anyway, some pretty uncomfortable to use handhelds. When they don't have to consider what it would look like as a clamshell closed, they're free to make a more ergonomic design for the base. The shape of the vita or original GBA would look odd with a clamshell design, but they're infinitely more comfortable to use for anyone with big hands.
 
A handheld gaming device is a mobile device.

Mobile gaming is vastly different to gaming on a dedicated device. For one, the fact it has buttons changes everything compared to mobile gaming. As such, the argument to turn to one screen to fit in with mobile is flawed.
 
sörine;188286083 said:
540p can look great depending on pixel density and screen quality.

What really looks like shit is anything running subnative res on any HD screen. Which you'd get a ton of if NX uses a 1080p screen.

Sorry, I disagree. 540p looks like ass on anything especially now even my phone has double that resolution and I don't even game on it.
 
" If I had asked people what they wanted, they would have said faster horses.” (Henry Ford)

People really want Nintendo to create a Vita, or a machine to make easy port games that you can play in any another place for why? The pleasure to have again the same thing?

So, keep 2 screens, 3D, stylus, and add more and more things. Make it unique and help people to have a true different place to play their games and unique games that you can't play in any other place.

Bring something new and help the industry to move forward. Make the same-thing everyone is making and help the industry to slowly die.
 
I'd prefer they get rid of the 3D. It's a gimmick that only a couple percentage of consumers use, yet has to be accounted for in terms of huge overhead.

Dual screens depend entirely on the direction Nintendo goes, we won't know until we have more information.
 
They need to keep the clamshell design, I don't mind there not being a second screen if it means getting a better quality single screen
 
The only responses for keeping it seem to be "backwards compatibility" or "I like it for maps".

If I'm Nintendo and those are the only reasons to keep it, then it's an easy argument.

The pros for losing the second screen are better use of graphical power, lower cost, better price to consumers, better battery life, and ease of software portability. These are far more important than maps and BC.

They aren't the only reasons to keep it.

It allows a large screen area combined with a compact design.
It's also really useful for stats-based games- RPGs and strategy games really benefit from having more supporting info visable rather than hidden in a menu or cluttering the screen. Fire Emblem, Etrian Odyssey etc really benefit from it.

Agree that your reasons to ditch it outweigh BC and maps if they were the only ones though, I just don't think they outweigh the advantage in compact form factor for a clamshell design on a portable that also has to include sticks and buttons. They can happily ditch 3D though, and seem to have been ready to do it since the launch of 3DS by making all games work fine without it.

It also provides touch controls without your big fat fingers obscuring the game display, as on mobile.

You know what would be nice? A dual screen clam shell that has no or minimal separation between the two screens. Sort of like this thing (except with real controls):

olpc-wild-2-2.jpg


The question is really only answerable by Nintendo. Do they believe they can push a healthy user base and ecosystem with a two screen device or only with a single?
 
Dual screen is over. It makes it far too difficult for developers to port games to the system. It's an albatross around Nintendo's neck. It was a smashing idea for many reasons in 2004, but 2004 is forever ago. If Nintendo's next handheld is backward compatible with any games, it'll be Wii U's, not 3DS's.
 
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