Shhh, the announcement of the sequel should allow them to milk the original a bit more. It’s only been 10 years, after all.
I love how people want rewind mode / savestates for a 2D game that’s way easier than the classics it’s inspired from and can be speedrun in 40 minutes. But then you propose an easy(ier) mode for Souls and the “this is clearly not the game for you, go play something else!” brigade is there in seconds.
I think the difficulty types of the two games are not the same. In Soulslike games, the cumulative mistakes you make lead to failure, but you become a better player by learning from your mistakes. Shadow of the Erdtree was very challenging, so I'll put it aside.
This game, on the other hand, is generally easy, but there are some sections where even the smallest mistake(jumping 1mm too far for example) makes you start over and gets you frustrated. The combat is easy, but the platforming elements can sometimes be unforgiving. Not being able to quit the game whenever you want was a major issue too.
Speedruns might be 40 minutes, but I played for 7-8 hours, and the situations I'm talking about cover a 30 minute to 1 hour period (since I played repeatedly).
I don't care if they release an easy mode for souls games btw. I'm using only melee combat on those games. You can summon everyone and spam magic from 1km away so what do you need more is beyond me(strike back
).