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Shuhei Yoshida Remembers Scariest Moment for Sony, When Nintendo Signed Monster Hunter As a 3DS Exclusive

ArtHands

Thinks buying more servers can fix a bad patch

In an interview with Minnmax, former executive Shuhei Yoshida recalled the moment the series switched allegiances, describing it as one of the scariest and most shocking moments of his tenure.
“At the launch, both the 3DS and the PS Vita were $250, but [Nintendo] dropped the price by $100,” he groaned. “I was like, ‘Oh my God.’ Then they announced the biggest game on the PSP, Monster Hunter, was coming out on the Nintendo 3DS as an exclusive. That was the biggest shock!”

Sony, in response, attempted to create various Monster Hunter alternatives, like Soul Sacrificeand Freedom Wars, the latter of which got a remaster last month. But it could never really recover, and the 3DS went on to dominate the handheld market against the floundering PS Vita.

Yoshida went on to explain that he understood how the deal may have materialised. “From a publisher’s perspective, they don’t want one company to be dominant,” he explained. “They want competition among the platforms so everyone remains honest and keeps trying harder.”
 

Killjoy-NL

Member
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SweetTooth

Banned
I can tell you the scariest moment for Nintendo, and I didn't even work there 🤣

You can ask Hiroshi Yamauchi, he resigned shortly after with his tail between his legs .lol
 
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Mister Wolf

Member
Monster Hunter 3 & 4 Ultimate was my shit.

those-were-the-days-archie-bunker.gif
 
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Astray

Member
Yoshida went on to explain that he understood how the deal may have materialised. “From a publisher’s perspective, they don’t want one company to be dominant,” he explained. “They want competition among the platforms so everyone remains honest and keeps trying harder.”
This is a big reason why I say that MS exiting consoles is a massive hit to publishers, they now have less options to horse-trade for timed exclusivity or marketing contracts. They will get hit the hardest by far.
 

Klosshufvud

Member
It was a true bullshit move of Capcom because Sony had done a lot of redesigns for Vita perfect for MH. And then they went to 3DS and they couldn't even port MH4 to Vita out of pity. It sucked owning a Vita knowing a game perfect for it was being held back because of shitty backroom publisher deals. I don't miss the days of console exclusive third party games one bit.
 

Drell

Member
It was a true bullshit move of Capcom because Sony had done a lot of redesigns for Vita perfect for MH. And then they went to 3DS and they couldn't even port MH4 to Vita out of pity. It sucked owning a Vita knowing a game perfect for it was being held back because of shitty backroom publisher deals. I don't miss the days of console exclusive third party games one bit.
Well you could say the same for every games that were PS2 exclusives while they could have been prettier on Gamecube and Xbox. In both cases it's about a plateform holder paying money and the said plateform being more attractive just because it's selling more than the competition.
 

Klosshufvud

Member
Well you could say the same for every games that were PS2 exclusives while they could have been prettier on Gamecube and Xbox. In both cases it's about a plateform holder paying money and the said plateform being more attractive just because it's selling more than the competition.
I think the difference being that MH was prior to it closely associated with Playstation and PSP in particular. Whereas most PS2 3rd party exclusives were either new IPs or successors to PS1 games. Even Resident Evil 4, which was a Gamecube exclusive eventually found its way back to Playstation, where a huge audience of OG fans waited. I think there's just something inherently nasty of taking a game series known on one platform and putting it exclusive on another. For MH4 it was particularly painful because the game was a much better fit for Vita than 3DS. And of course this makes me extra mad because lacking MH is also what sort of killed the handheld in Japan too...a true domino effect.
 
Nintendo always has been the actual competitor to Playstation.

Sony was just caught up in a headlock with MS.

Indeed, the glorious war that’s benefited us since 1994 and long may it continue.

Xbox was just a blip that never finished first in all 4 generations that it tried.
 
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Cyberpunkd

Member
In both cases it's about a plateform holder paying money and the said plateform being more attractive just because it's selling more than the competition.
I would like to see the numbers for that, because as times moved on it showed exclusives as just being bad business decisions. I don't think the PS2 exclusivity amount really compensated for loss of sales on other platforms.
 

ArtHands

Thinks buying more servers can fix a bad patch
It was a true bullshit move of Capcom because Sony had done a lot of redesigns for Vita perfect for MH. And then they went to 3DS and they couldn't even port MH4 to Vita out of pity. It sucked owning a Vita knowing a game perfect for it was being held back because of shitty backroom publisher deals. I don't miss the days of console exclusive third party games one bit.

You want Capcom to waste million of dollars just to sell a couple of copies on Vita?
 

ArtHands

Thinks buying more servers can fix a bad patch
At the early days 3DS wasn't selling very hot, that's why they had to drop the price so hard and get one of the biggest handheld games exclusive to their platform.

That's how Nintendo won with the 3DS.

Sony doesn't even want to put in any effort to resurrect the Vita.
 

Kerotan

Member
This was the moment the Vita was set to fail. It couldn't get any momentum after this. Nintendo kicked Sony out of the dedicated portable market as Sony since kicked Nintendo out of the dedicated home console market.
 

Klosshufvud

Member
You want Capcom to waste million of dollars just to sell a couple of copies on Vita?
A couple? It would do atleast 500k. That is what other high profile hunting games with a fraction of the IP power of MH sold on Vita. They would have made a massive profit on a Vita port. But it was obviously being held back by corporate contracts and deals. I geniunely consider this to be one of the most catastrophic exclusivity deals of all times because it did so much damage to Vita, which we all felt had way more potential.
 
A couple? It would do atleast 500k. That is what other high profile hunting games with a fraction of the IP power of MH sold on Vita. They would have made a massive profit on a Vita port. But it was obviously being held back by corporate contracts and deals. I geniunely consider this to be one of the most catastrophic exclusivity deals of all times because it did so much damage to Vita, which we all felt had way more potential.
This! Mind you I owned and loved both. However, being left handed and already slighted by Kid Icarus and the claw fiasco of Mon Hun on the PSP, lol. I was so ready to play MonHun on the Vita. I actually started frequenting message boards around that time and was seeing the sales discussions. It was fun in jest, but after seeing that nail in Vitas coffin and us suffering. It really made me side eye deals like that, lol.
 
I loved Soul Sacrifice and Delta, would've been so happy for a bigger console / PC version.
Only Monster Hunter I liked was World, but that's definitely not including the story, acting, characters etc just the gameplay loop. Tried others but just couldn't get into them.

I had a lot more enjoyment on my PSP and Vita than any DS iteration too. DS for me was basically a very expensive Pokemon machine.
 

Esppiral

Member
Oh how does it feels to taste tour own medicine? That is something Sony ha been doing since the very beginning.
 

Celine

Member
You can ask Hiroshi Yamauchi, he resigned shortly after with his tail between his legs .lol
Actual quote from the man in a 2002 interview for the japanese magazine Dengeki:

Hirishi Yamauchi: "The reason for Iwata-san's selection comes down to his knowledge and understanding of Nintendo's hardware and software. An executive, regardless of his vast successes is fundamentally an executivewho doesn't intimately understand our products. Within our industry there are those who believe that they will succeed simply because of their successes in other ventures or their wealth, but that doesn't guarantee success. Looking at their experiences since entering the gaming world, it's apparent that our competitors have yielded far more failures than successes. It's been said that Sony is the current winner in the gaming world. However, when considering their "victory," you should remember that their success is only a very recent development. Though Sony is widely held to be the strongest in the market, their fortunes may change. Tomorrow, they could lose that strength, as reversals of fortune are part of this business. Taking into account the things I've encountered in my experiences as Nintendo president, I have come to the conclusion that it requires a special talent to manage a company in this industry. I selected Iwata-san based on that criteria. Over the long-term I don't know whether Iwata-san will maintain Nintendo's position or lead the company to even greater heights of success. At the very least, I believe him to be the best person for the job."

Japan in 2004:
ljiHbKO.jpg


Japan in 2022:
bqUl9yB.jpg


Ironically Yamauchi's words ring true also for the current Nintendo's dominant position.
Nothing should be taken for granted in a fluctuating business like entertainment.
 
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lestar

Member
Sony must be scared seeing all those pc games at 480p scaled using DLSS4 looking really good, Switch 2 is going to put some pressure to Sony's third party hegemony
 

Mr Hyde

Member
I hope Shu goes into depth about Demons Souls and how he dropped the ball on it. The talks afterward between execs when Demons became a sleeper hit would be interesting to hear, and the aftermath that came after with From establishing itself as one of the hottest and best devs on the market. If Sony had recognized Demons Souls potential and kept working with From on Dark Souls, it would've been a possibility that Sony acquired From and the Dark Souls IP, which would've changed the gaming landscape dramatically. I'm fairly certain this impacted Shus career at Sony and was the start of his downfall and later demotion from WWS head to handling indies.
 
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TheKratos

Member
For me it was a nightmare come true. The OG Monster Hunter on PS2 was great but you could tell this game/franchise would need a great online infrastructure to be populat in the West.

I always expected the popularity on handhelds would one day come to consoles once the online infrastructure would be in place, and the franchise would be massive. But when MH3 went to Wii instead of PS3 I lost all hope, finally the franchise was back on console and in the West, but they decided to go on a platform with the weakest online infrastructure.

My prayers were heard though when World came out, finally on a proper console and boy was it successful. Now Wilds will build on that success, the franchise is better than ever!
 

Celine

Member
This was the moment the Vita was set to fail. It couldn't get any momentum after this. Nintendo kicked Sony out of the dedicated portable market as Sony since kicked Nintendo out of the dedicated home console market.
Nintendo never ceased to serves the TV console market, that's the wonderful of the hybrid approach.
Game series that targeted exclusively TV console due to their nature like Nintendo Sports and Fit continued on Switch with new games that have become big hits (both Nintendo Switch Sports and Rig Fit Adventure have sold more than 15 million units).

The closest thing PlayStation has right now about a handheld console is PlayStation Portal that came out in late 2023 and works only if it is tethered with a PS5 (it's not a standalone game console, more like an accessory).
 
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Woopah

Member
I think the difference being that MH was prior to it closely associated with Playstation and PSP in particular. Whereas most PS2 3rd party exclusives were either new IPs or successors to PS1 games. Even Resident Evil 4, which was a Gamecube exclusive eventually found its way back to Playstation, where a huge audience of OG fans waited. I think there's just something inherently nasty of taking a game series known on one platform and putting it exclusive on another. For MH4 it was particularly painful because the game was a much better fit for Vita than 3DS. And of course this makes me extra mad because lacking MH is also what sort of killed the handheld in Japan too...a true domino effect.
Its business. Pretty sure Sony has taken franchises known on one platform and made them exclusive to another.
 

Kerotan

Member
Nintendo never ceased to serves the TV console market, that's the wonderful of the hybrid approach.
Game series that targeted exclusively TV console due to their nature like Nintendo Sports and Fit continued on Switch with new games that have become big hits (both Nintendo Switch Sports and Rig Fit Adventure have sold more than 15 million units).

The closest thing PlayStation has right now about a handheld console is PlayStation Portal that came out in late 2023 and works only if it is tethered with a PS5 (it's not a standalone game console, more like an accessory).
Yeah neither solution is the traditional approach. They've diverged into secondary competitors.
 

Celine

Member
Yeah neither solution is the traditional approach. They've diverged into secondary competitors.
The hybrid approach is a superset of what you called "traditional approach".
Nintendo doesn't make stationary consoles anymore (as the focal point, of course a TV console revision of the Switch could be in the card in the future) because the hybrid approach render it obsolete, not due to competition with PlayStation.
Similarly Nintendo's handheld line was also absorbed by the hybrid line.

If in the future Nintendo wants to try their hands at a innovative concept that revolves around the TV but that cannot be expressed with a hybrid then you'll see them release a stationary console again.
 

ArtHands

Thinks buying more servers can fix a bad patch
A couple? It would do atleast 500k. That is what other high profile hunting games with a fraction of the IP power of MH sold on Vita. They would have made a massive profit on a Vita port. But it was obviously being held back by corporate contracts and deals. I geniunely consider this to be one of the most catastrophic exclusivity deals of all times because it did so much damage to Vita, which we all felt had way more potential.

Why do that when they can spend the same amount of money and sell 4m easily on 3DS?

Gains on PS Vita can be pretty much ignored, being so small, most of them will buy (or already did) on 3DS anyway
 
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Kerotan

Member
The hybrid approach is a superset of what you called "traditional approach".
Nintendo doesn't make stationary consoles anymore (as the focal point, of course a TV console revision of the Switch could be in the card in the future) because the hybrid approach render it obsolete, not due to competition with PlayStation.
Similarly Nintendo's handheld line was also absorbed by the hybrid line.

If in the future Nintendo wants to try their hands at a innovative concept that revolves around the TV but that cannot be expressed with a hybrid then you'll see them release a stationary console again.
The reason they don't do it is because a dedicated home console wouldn't compete and likewise a traditional dedicated handheld for Sony wouldn't either.

Sony will go the portal route which will eventually do game streaming From the cloud and Nintendo went the handheld with a connection to the TV route. Both companies are better off now.

Because Nintendo needs it to be portable they'll not compete with Sony anymore in terms of power. They'll always be 2 gens behind there.
 

Celine

Member
The reason they don't do it is because a dedicated home console wouldn't compete [...]
No, from Nintendo's managers public statements and the data breach it's known that the reason why Nintendo wen down this path was because they were aiming to unifying the development environment for both TV console and handheld console lines, to be more efficient.
Initially the idea was to have two distinct hardware, TV console and handheld console, sharing the same architecture that was based on WiiU (GPU side), the former with stronger specs (above WiiU) and the latter with weaker specs (below WiiU).
At the same time during experimenting they found out that a promising solution was to have just one single hardware that could have be taken with you or connected to the TV but in this case the base hardware needed to be stronger than WiiU so that it could have been the successor to both 3DS and WiiU.
Enters the scene Nvidia with the Tegra X1 and the rest is history.
 
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Kerotan

Member
No, from Nintendo's managers public statements and the data breach it's known that the reason why Nintendo wen down this path was because they were aiming to unifying the development environment for both TV console and handheld console lines, to be more efficient.
Initially the idea was to have two distinct hardware, TV console and handheld console, sharing the same architecture that was based on WiiU, the former with stronger specs (above WiiU) and the latter with weaker specs (below WiiU).
At the same time during experimenting they found out that a promising solution was to have just one single hardware that could have be taken with you or connected to the TV but in this case the base hardware needed to be stronger than WiiU so that it could have been the successor to both 3DS and WiiU.
Enters the scene Nvidia with the Tegra X1 and the rest is history.
And that reason for unifying is the main reason why they couldn't compete. The portable market was bigger for them so got the primary focus. With Nintendo's efforts split they just couldn't compete with a dedicated home and portable console. They could compete on the portable side but the Game cube and Wii U showed without a gimmick like the motion fad there was no chance.
 

Celine

Member
And that reason for unifying is the main reason why they couldn't compete. The portable market was bigger for them so got the primary focus. With Nintendo's efforts split they just couldn't compete with a dedicated home and portable console. They could compete on the portable side but the Game cube and Wii U showed without a gimmick like the motion fad there was no chance.
The hybrid is the gimmick.
 

Celine

Member
It's not though. It's not lost it's luster after 3 or 4 years. 8 years and still going strong.
I didn't use gimmick with a derogatory slant, just for meaning it was a differentiator.
The push to unify the architectures of the the TV console and handheld console lines didn't come from external factors like competition as you said, instead it was an internal need caused by raising costs and the inefficency to work with two totally different toolchains and knowledge base, especially because Nintendo refuted to create TV console/handheld specific teams within the organization.
The turning point is that Nintendo went from aiming to unify the architecture (as same architecture but two different hardware) to unify the hardware (single hardware) once they saw the potential of the "docking" concept and when they found out the Tegra X1 outperformed all their previous consoles.
From there the hybrid concept took form and the rest is history (not without some pains since they had to throw out all the investments they made for years to establish the toolchains to move on the NVN SDK which was a contribution from Nvidia as important as the Tegra X1 SoC itself).
The hybrid concept wasn't a retreat move, it was vector for growth.
 
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ArtHands

Thinks buying more servers can fix a bad patch
I didn't use gimmick with a derogatory slant, just for meaning it was a differentiator.
The push to unify the architectures of the the TV console and handheld console lines didn't come from external factors like competition as you said, instead it was an internal need caused by raising costs and the inefficency to work with two totally different toolchains and knowledge base, especially because Nintendo refuted to create TV console/handheld specific teams within the organization.
The turning point is that Nintendo went from aiming to unify the architecture (as same architecture but two different hardware) to unify the hardware (single hardware) once they saw the potential of the "docking" concept and when they found out the Tegra X1 outperformed all their previous consoles.
From there the hybrid concept took form and the rest is history (not without some pains since they had to throw out all the investments they made for years to establish the toolchains to move on the NVN SDK which was a contribution from Nvidia as important as the Tegra X1 SoC itself).
The hybrid concept wasn't a retreat move, it was vector for growth.

It was smart of Nintendo to do so and streamline things. Sony took the different approach by giving up on handheld after the Vita bombed because they couldn’t compete against Nintendo.


The hybrid approach is a superset of what you called "traditional approach".
Nintendo doesn't make stationary consoles anymore (as the focal point, of course a TV console revision of the Switch could be in the card in the future) because the hybrid approach render it obsolete, not due to competition with PlayStation.
Similarly Nintendo's handheld line was also absorbed by the hybrid line.

If in the future Nintendo wants to try their hands at a innovative concept that revolves around the TV but that cannot be expressed with a hybrid then you'll see them release a stationary console again.

I am not sure if they will abandon the hybrid console again. It just seems like the next step for console. The gap for portable and home console in terms of power is shrinking, and the power limitation is only getting negligible over time. Soon Switch 2 with modern technology should handle PS4 tier games with ease, and powerful enough to handle mid end current gen games.
 
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