Okay, who are we defining as core? Because I define it as people who buy 4-5 retail games a year. I think there are about 40 million of those... I could be wrong. I would love some stats on this.So why did they buy them?
Okay, who are we defining as core? Because I define it as people who buy 4-5 retail games a year. I think there are about 40 million of those... I could be wrong. I would love some stats on this.So why did they buy them?
In a recent Eurogamer interview
http://www.eurogamer.net/articles/2...itas-no-show-and-the-mystery-of-10m-ps4-sales
Imru al-Qays;126178475 said:We did no have 100 million+ multi-console ownerships and RRoD purchases last gen. The core market is by far the largest part of the console market.
In all fairness, we had a fair amount of multi-console ownership last gen as well as multiple 360 purchases due to RRoD (I am specifically talking about purchases made, not returns and refurbs from Microsoft's warranty program).
I have to hand it to Sony, they did a great job of not fucking up.
Okay, who are we defining as core? Because I define it as people who buy 4-5 retail games a year. I think there are about 40 million of those... I could be wrong. I would love some stats on this.
Peer pressure.I too wonder why I bought it.
Okay I see your point.Well exactly, but in this case we are defining the core as those that will buy a next-gen system. I was responding to the post that stated after 30-40 million "core" gamers buy the console, sales will dry up. Last gen shows that is very unlikely since it doesn't include those that only buy 1-2 games a year (the COD/BF crowd).
Some of the sales they are getting come from people who didn't own any last gen hardware?
That is something to be curious about.
Okay, who are we defining as core? Because I define it as people who buy 4-5 retail games a year. I think there are about 40 million of those... I could be wrong. I would love some stats on this.
Haha you almost got me there ya rascalHonestly no one is sure why, Sony. Game shit show central on the platform, and your first party offerings to date are comically mediocre. I was hopeful that'd change but The Order is being called garbage by basically 85% of all showfloor attendees who played it.
Indies don't count (focus on real games Sony), so Yoshida and I are both perplexed anyone keeps falling for the PS4 scam.
Honestly no one is sure why, Sony. Game shit show central on the platform, and your first party offerings to date are comically mediocre. I was hopeful that'd change but The Order is being called garbage by basically 85% of all showfloor attendees who played it.
Indies don't count (focus on real games Sony), so Yoshida and I are both perplexed anyone keeps falling for the PS4 scam.
I laughed.
![]()
Because its main opponent fumbled and it's been seven years without a new console so the core were clamoring for it. After a while sales should start to drop significantly for both Sony and Microsoft.
My second favorite days in gaming, right behind PSOne era.Those were the good ole days.
Because they built the better product and the mainstream audience caught on.That's it, basically. Microsoft fucked up big time and Nintendo... Well... People can't be fooled twice.
Not just the reveal. The horrible PR and the lack of vision for the console was obvious. Kinect pack-in was huge mistake and probably lost them millions of year 1 sales.I still believe that's due to the messy Microsoft Xbox One reveal.
Nintendo:
I know people like to mention that:
They fucked up the name.
They fucked up the first E3 presentation.
They fucked up the marketing.
That's all true. But the absolute worst thing they did is to force themselves to radically innovate again. Nintendo revolutionised the console market with motion controls and had huge success, but instead of calming down and capitalizing off of the incredibly established new "Wii" franchise, they had to bring another innovation out, the Wii U Gamepad. I mean, it is cool and shit, but it wasn't neccessary. They've already successfully introduced a radically new control sheme (motion controls) to the world, something you don't do every generation.
After the Wii, all they needed to create was a powerful console named Wii 2, with some improved Motion Controls, maybe introduce a new standard controller along the way (the Wii U Pro Controller) and have a logical evolution of the Wii concept. They should have went the PS1 to PS2 route, but no, they had to innovate again and confuse the shit out of everyone.
They didn't do anything great to win except undercut MS at every opportunity (which wasn't hard because MS was the equivalent of a character in a Benny Hill joint - bumping in to everything, falling over at the slightest touch etc.)
There was no real innovation from Sony; just good market positioning.
I think it shows that a lot of the "wisdom" about mobile taking over was hogwash.
I mean, PS4 selling like hotcakes, iPad growth declining. That's mud in the eye of every analyst in recent years.
(Although this failed prediction seems true for Japan).
That's it, basically. Microsoft fucked up big time and Nintendo... Well... People can't be fooled twice.