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Silent Hill 2 Remake Patch 1.06 removed PSSR On PS5 Pro to fix previous issues

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
In fairness, the standards are different. Consoles are expected to "just work" and the QA for implementing features in them is more rigorous than on PC. Devs have repeatedly come out and said that getting patches out for consoles is a lot more difficult than for PC as they have to go through a certification process with Sony or Microsoft and if I'm not mistaken, there's even a limit on the number of patches they can release.

PC's DIY nature makes people more tolerant to problems and a lot of the time, the community can overtake the devs and fix the issues themselves. The Pro is a $700 machine and PSSR was described as one of its pillars. Seeing it miss the mark so often leaves a sour taste in the mouths of a lot of consumers. Whether or not it's due to PSSR is irrelevant to most of the customers. They paid $700 for a console and saw PSSR as being advertised as this big upscaling tech and that's what they want. Contrast that with DLSS 1.0 and the early implementations of ray tracing. Most PC gamers mocked DLSS 1.0 and called it trash and simply didn't use it. RT was considered too demanding and sparse and the majority didn't bother with it. There was no big controversy. They just sucked and we had a laugh and kept using native resolution and no ray tracing. There's also the fact that these were the first of their kind and we gave them a pass. Now, people want PSSR to be as good as DLSS asap and they want that ray tracing goodness that was marketed.

There are certain expectations with a premium console. You cannot directly compare it to PCs, especially when devs sometimes patch things for the worse and don't give you the option of reverting to a better version.

True, but it's also dumb to think all patches on consoles always work or don't get released with issues for "SOME" games at times. It's pure ignorance at best and console warring at worse. We all know this. The QA that Sony does for patches are barebones. It's just to make sure the patches don't crash or corrupt your game. It's not QA in the sense that PSSR doesn't look worse than FSR2 for instance.

That's on the developer to QA. Again......we all understand that with console gaming, so I wish people would stop with the BS just because one company made a mid-gen console and the other didn't.
 

Xtib81

Member
You are the one trolling if u think pssr is not the issue. Almost every game with rtgi, rt ao and rt reflections is having these issues. Alan wake 2, Jedi survivor, dragons dogma 2, dragon age, silent hill 2, gt7. This is a pattern that directly links pssr with these issues. Especially considering the fact that previous techniques like fsr or tsr on base ps5 didn’t produce shimmering this bad. I mean you are literally in a thread where devs switched out pssr with tsr and it fixed the shimmering.

It’s ok to get things wrong. I misread and misconstrue things all the time myself but to go and accuse others of trolling instead of trying to understand the actual issue is bizarre.

Bro, read the fucking first page. People are childish and are overreacting with silly Gifs. A lot of devs have put very little effort into a pro patch, they just don't care about it hence the shitty results.
 

Mayar

Member
Right after the announcement of PRO, that the main center of the console is working with upscale, it became clear that this is what will happen. Here everything will entirely depend on the hands and desire of the developers to work with this technology, although here the more interesting point is that while, Sony motivates its partners and they try to do stuff now, what will happen when Sony loosens its grip and the developers themselves begin to make decisions. How much patience they will have to work with the new technology and whether they have the desire to work with it in principle. We will find out all this within a few years.
 

DeepEnigma

Gold Member
All these drive by takes are what make me laugh when someone calls this place "SonyGAF".
derp GIF
 
pc is obviously king of IQ and i dont even have a ps5, but it's badass sony is developing their own upscaling tech

console hardware is all the same, so custom software (PSSR) is at least a little exciting
 

Dodo123

Member
I'm sick of people constantly blaming developers, because their games have problems on a new hardware, like seriously? And of course, they don't see any issues on Sony's side at all. The shimmering appears in multiple productions, still not a big proof enough for some lol xD

PSSR is a new feature and it is natural that is has flaws and isn't perfect. It's ok to admit this, because that's TRUE.
Let's hope both Sony and developers will be able to collaborate and work over all these issues.
 

DeepEnigma

Gold Member
I'm sick of people constantly blaming developers, because their games have problems on a new hardware, like seriously? And of course, they don't see any issues on Sony's side at all. The shimmering appears in multiple productions, still not a big proof enough for some lol xD

PSSR is a new feature and it is natural that is has flaws and isn't perfect. It's ok to admit this, because that's TRUE.
Let's hope both Sony and developers will be able to collaborate and work over all these issues.
Tik Tok Stare GIF
 

Senua

Member
I'm sick of people constantly blaming developers, because their games have problems on a new hardware, like seriously? And of course, they don't see any issues on Sony's side at all. The shimmering appears in multiple productions, still not a big proof enough for some lol xD

PSSR is a new feature and it is natural that is has flaws and isn't perfect. It's ok to admit this, because that's TRUE.
Let's hope both Sony and developers will be able to collaborate and work over all these issues.
The tech can have growing pains and also be implemented by incompetents. They're not mutually exclusive.
 

Darsxx82

Member
When has Gaiff Gaiff exhibited "console war attitudes"? That's who @nightmare-slain is responding to here.
I wasn't referring to Gaiff Gaiff ...... In fact I have a very good impression of Gaiff Gaiff as a user. I should have specified that the black quote was to show my agreement with it in general and nothing related to who it was directed to.:lollipop_grinning_sweat:

More like others who reacted and I think we all know who they ware .
 
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rofif

Can’t Git Gud
I'm sick of people constantly blaming developers, because their games have problems on a new hardware, like seriously? And of course, they don't see any issues on Sony's side at all. The shimmering appears in multiple productions, still not a big proof enough for some lol xD

PSSR is a new feature and it is natural that is has flaws and isn't perfect. It's ok to admit this, because that's TRUE.
Let's hope both Sony and developers will be able to collaborate and work over all these issues.
You realize that if that was on pc, it would be fixed by some random kid in a nanosecond right?
Same as bloodborne being 4k60.

Devs just need to go in there, change the ini files and replace dlls. Not sure in this case of course but just saying generally.
 

Dodo123

Member
The tech can have growing pains and also be implemented by incompetents. They're not mutually exclusive.
I agree, but such a one-sided view on this, which is displayed by some people, doesn't take these two into consideration, I'm afraid. That's why I decided to write it in such a way.
You realize that if that was on pc, it would be fixed by some random kid in a nanosecond right?
Same as bloodborne being 4k60.

Devs just need to go in there, change the ini files and replace dlls. Not sure in this case of course but just saying generally.
Sure, can imagine this, but PS is a closed ecosystem and they are running big businesses - that's why it's not as simple. I know that it is annoying AF sometimes, but that's how it is. They look at the general picture and where the money is.
 

Topher

Identifies as young
I'm sick of people constantly blaming developers, because their games have problems on a new hardware, like seriously? And of course, they don't see any issues on Sony's side at all. The shimmering appears in multiple productions, still not a big proof enough for some lol xD

PSSR is a new feature and it is natural that is has flaws and isn't perfect. It's ok to admit this, because that's TRUE.
Let's hope both Sony and developers will be able to collaborate and work over all these issues.

Yeah, PSSR is a new feature with flaws, etc. but ultimately it is up to the developer to update their game and ensure it is a quality update. If they can't do that and need to say "we are still trying to figure out this new tech" then that is better than pushing out a substandard release. At the same time, GHG GHG made a good point that much of this could be on Sony for not providing enough documentation, best practices, etc. So there very well may be plenty of blame to go around for the games that have are having issues. But if I'm a developer and I push out a patch that obviously makes the game worse then that's on me. Agree with you, however, that Sony needs to work with the devs to figure this stuff out.
 

LectureMaster

Gold Member
I wasn't referring to Gaiff Gaiff ...... In fact I have a very good impression of Gaiff Gaiff as a user. I should have specified that the black quote was to show my agreement with it in general and nothing related to who it was directed to.:lollipop_grinning_sweat:

More like others who reacted and I think we all know who they ware .

Ok.....conversation flowed back to Gaiff Gaiff so thanks for clarifying.

LMAO, when Gaiff Gaiff wakes up, he's gonna be like wtf why was I tagged this many times.
 

adamsapple

Or is it just one of Phil's balls in my throat?

Dodo123

Member
Yeah, PSSR is a new feature with flaws, etc. but ultimately it is up to the developer to update their game and ensure it is a quality update. If they can't do that and need to say "we are still trying to figure out this new tech" then that is better than pushing out a substandard release. At the same time, GHG GHG made a good point that much of this could be on Sony for not providing enough documentation, best practices, etc. So there very well may be plenty of blame to go around for the games that have are having issues. But if I'm a developer and I push out a patch that obviously makes the game worse then that's on me. Agree with you, however, that Sony needs to work with the devs to figure this stuff out.
Thank you, that's fair!
 
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Gaiff

SBI’s Resident Gaslighter
Gaiff Gaiff is a good member guys, don't bring Gaiff Gaiff into discussions that Gaiff Gaiff isn't even around to reply for. Silent Hill 2 is one of Gaiff Gaiff 's favorite games, so the lack of a proper patch probably irks Gaiff Gaiff more than if it was a non SH2 fan unlike Gaiff Gaiff , so I understand Gaiff Gaiff and hope Gaiff Gaiff is able to enjoy the game Gaiff Gaiff likes to its fullest.
Bad news. Only one tag works per post. You can tag me a million times in a single post, I'll only get notified once. Nice try though.
 

llien

Member
I'm shocked PSSR isn't perfect..

On a game that was filled with all kinds of IQ issues and ghosting with DLSS and displayed the same AO flickering using hardware lumen..

RKfAfpj.gif


mJpE75A.gif


PSSR isn't perfect, but Thread is unnecessarily the shitshow.


You are spot on, unsurprisingly..

LOU-3.gif




LOU-8.gif

Oh, look, the filthy green's shills at DF are, what, shilling for The Filthy Green.

What a shocker.

How is 8k gaming going, boyz?
 
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Fabieter

Member
Not a fan of the pricing of the console but why are people defending bad ports nowadays (to shit on a platform) when they usually get called out. Sounds biased.
 
I agree, but such a one-sided view on this, which is displayed by some people, doesn't take these two into consideration, I'm afraid. That's why I decided to write it in such a way.

Sure, can imagine this, but PS is a closed ecosystem and they are running big businesses - that's why it's not as simple. I know that it is annoying AF sometimes, but that's how it is. They look at the general picture and where the money is.
Now that Sony is charging $800 for a console with a launch filled with issues, I'd like to think they can not longer get away with treating their customers like shit. On PC, companies don't get away with being so lackadaisical and silent in regards to broken upscaling implementations for example. PC gamers don't tolerate the same kind of behavior we do on console.

I played Alan Wake 2 last night which also uses pssr in quality mode and the shimmering/artifacting is worse than FSR2 used to be and that game had the worst FSR2 shimmer. Rt reflections are very noisy too but the shimmer is being exacerbated by PSSR...between that game, SH2, and a few other cases you would expect Sony to have made some kind of statement by now but nope, nothing.
 

rofif

Can’t Git Gud
Now that Sony is charging $800 for a console with a launch filled with issues, I'd like to think they can not longer get away with treating their customers like shit. On PC, companies don't get away with being so lackadaisical and silent in regards to broken upscaling implementations for example. PC gamers don't tolerate the same kind of behavior we do on console.

I played Alan Wake 2 last night which also uses pssr in quality mode and the shimmering/artifacting is worse than FSR2 used to be and that game had the worst FSR2 shimmer. Rt reflections are very noisy too but the shimmer is being exacerbated by PSSR...between that game, SH2, and a few other cases you would expect Sony to have made some kind of statement by now but nope, nothing.
it's not worse than fsr2 was but it's not good in AW2. Remedy screwed something up
 

bundylove

Gold Member
I'm sick of people constantly blaming developers, because their games have problems on a new hardware, like seriously? And of course, they don't see any issues on Sony's side at all. The shimmering appears in multiple productions, still not a big proof enough for some lol xD

PSSR is a new feature and it is natural that is has flaws and isn't perfect. It's ok to admit this, because that's TRUE.
Let's hope both Sony and developers will be able to collaborate and work over all these issues.
S7cjodI.gif
 

squidilix

Member
Wasn't the argument that the SSD + I/O system in PS5 was designed to minimize the required RAM for loading assets?
No point arguing, trolls just say "Muh SSD fast"
Even though when the PS5 came out. On 2020, SSD Gen 4 was pretty rare and very expensive and no one have Motherboard with M.2 NVMe Gen 4.

Maybe same clown thinking "Yeah, 8GB VRAM is fine and better than PS5/XSX"
 

squidilix

Member
it's not worse than fsr2 was but it's not good in AW2. Remedy screwed something up
Remedy is a clown developpers.

Alan Wake 1 is on 540p on Xbox 360.
Quantum Break is on 720p TAA and shitty upscaled to 1080p on One (And PC port was a shitshow)
Control is pretty Meh and "Shining" on PC, because, it was a perfect Benchmark and marketing for DLSS (DLSS 1 then DLSS 2). (Just look how many DF video Alex Battaglia doing with this game)..
Alan Wake 2 is a game purely developped for Nvidia GPU.

All of this mixed into stupid story "woah, all our games are interconnected, it's the Remedy-Verse".
 
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rofif

Can’t Git Gud
Remedy is a clown developpers.

Alan Wake 1 is on 540p on Xbox 360.
Quantum Break is on 720p TAA and shitty upscaled to 1080p on One (And PC port was a shitshow)
Control is pretty Meh and "Shining" on PC, because, it was a perfect Benchmark and marketing for DLSS (DLSS 1 then DLSS 2). (Just look how many DF video Alex Battaglia doing with this game)..
Alan Wake 2 is a game purely developped for Nvidia GPU.

All of this mixed into stupid story "woah, all our games are interconnected, it's the Remedy-Verse".
I agree on all aside from Alan Wake 1.
It was 540p but x4 msaa and looked amazing on 360 at the time, so they were still good.

but QB and Control? These games should've been fully baked in with special effects. They went for fully heavy, dynamic lighting for no reason. And then doubled down on it in AW2... Makes no sense when tlou part1 runs 80fps in performance pssr mode, looking so clean with no shimmer in sight.
 

Justin9mm

Member
It’s funny to see people who always shit-talked the Pro come out of the woodwork to thrash it when it has issues. They’re nowhere to be found in good implementations, but the moment it’s bad, they’re like rabid dogs on a carcass.
 

SlimySnake

Flashless at the Golden Globes
Dlss 2.0 is from 2020 and it was good from the start. Improved over time but it didn't have that much issues.

Dlss 1.0 from 2019 works very differently (and it was shit).

Console released 2 weeks ago but it was in development for years and so was PSSR.
Time for me to bail out of these threads for the sake of my sanity. Truly embarrassing stuff.
 

Topher

Identifies as young
Dlss 2.0 is from 2020 and it was good from the start. Improved over time but it didn't have that much issues.

Dlss 1.0 from 2019 works very differently (and it was shit).

Console released 2 weeks ago but it was in development for years and so was PSSR.

Wasn't DLSS in development for years prior to release as well?
 

rofif

Can’t Git Gud
I’ve tried it with a current patch and it’s terrible.
I’ve finished the game on base ps5 and it was nothing like this.

Now the quality mode is really bad. There are these shimmering clouds/shadows over vegetation and all reflections are so pixelates and shimmering, it looks like grass form a distance.
And performance mode is even worse and breaks up in motion.
On top of that… and that might be because I am annoyed, the 30fps mode controls more sluggish. Like if they added even more acceleration to the aiming but I am probable wrong here.

Edit. Honestly this games should’ve been fully baked like tlou remake and 2. There is no time of day here. There is a ton of flashlight usage but tlou still have way better looking Flashlight.
Just imagine sh2 running 4k80fps pristine image quality. And bake of higher quality than their piss poor low real time gi. I blame ue5. It’s the ultimate lazy tool
 
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ArtHands

Thinks buying more servers can fix a bad patch
I'm sick of people constantly blaming developers, because their games have problems on a new hardware, like seriously? And of course, they don't see any issues on Sony's side at all. The shimmering appears in multiple productions, still not a big proof enough for some lol xD

PSSR is a new feature and it is natural that is has flaws and isn't perfect. It's ok to admit this, because that's TRUE.
Let's hope both Sony and developers will be able to collaborate and work over all these issues.
People told me console is plug and play and there isn’t going to be issue with everything.

Seems like this is now an uncontrolled environment now and Sony doesn’t check the patch update anymore
 
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