Draugoth
Gold Member
At the root of this ongoing wave of player complaints about Hollow Knight: Silksong's difficulty is the fact that a massive proportion of enemies and bosses deal double damage to Hornet, taking two of her health masks instead of just one. These grievances have now been addressed by a new mod, simply called No Double Damage. Developed by Nexus Mods user Baiker, the add-on was released on September 5, roughly 24 hours after the game itself.
According to the author, the mod prevents hits from enemies and "normal bosses" from dealing more than one mask of damage. What's likely considered "normal" in this context are Hollow Knight: Silksong bosses with regular attacks that dish out damage without impeding Hornet's movement. Any grab attacks or similar shenanigans will presumably still do double damage on account of consisting of multiple guaranteed hits. The mod also does not affect environmental hazards, some of which deal two masks of damage beginning in the late early game.
On social media sites like X and Reddit, as well as conversations with colleagues at Polygon, it appears that some Silksong players are approaching the game with a tilted head. Few people are saying that Silksong is too hard. It's more that everyone has had to adjust their expectations as to what Silksong was going to be like.
"Taking damage is more punishing, movement is more precise and feels a little clunky until you get the hang of it," one popular Reddit thread reads. "The overall skill curve is much much higher. Love it though."
"bro Silksong is like Endgame Hollow Knight difficulty FROM THE START," a post from a viral thread on X reads.
Article: Hollow Knight: Silksong Mod Removes One of the Biggest Fan Annoyances
Article: Even Hollow Knight fans are surprised at how punishing Silksong is